From d181e52ceb9ae44e1faa8d5af8805f43328da6c2 Mon Sep 17 00:00:00 2001 From: Keith Packard Date: Fri, 24 Oct 2014 11:56:23 -0700 Subject: [PATCH] glamor: Free converted bits in _glamor_upload_bits_to_pixmap_texture fast path When uploading bits to a texture which need reformatting to match a supported GL format, a temporary buffer is allocated to hold the reformatted bits. This gets freed in the general path, but is not freed in the fast path because that includes an early return before the call to free. This patch removes the early return and places the general case under an 'else' block, so that both paths reach the call to free. Signed-off-by: Keith Packard Reviewed-by: Alex Deucher --- glamor/glamor_pixmap.c | 73 +++++++++++++++++++++--------------------- 1 file changed, 36 insertions(+), 37 deletions(-) diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c index 7c9bf2640..947113ee9 100644 --- a/glamor/glamor_pixmap.c +++ b/glamor/glamor_pixmap.c @@ -808,45 +808,44 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, format, type, x + fbo_x_off, y + fbo_y_off, w, h, bits, pbo); - return TRUE; + } else { + ptexcoords = texcoords_inv; + + pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale); + glamor_set_normalize_vcoords(pixmap_priv, dst_xscale, + dst_yscale, + x, y, + x + w, y + h, + vertices); + /* Slow path, we need to flip y or wire alpha to 1. */ + glamor_make_current(glamor_priv); + glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), vertices); + glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), ptexcoords); + glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + + glamor_set_destination_pixmap_priv_nc(pixmap_priv); + __glamor_upload_pixmap_to_texture(pixmap, &tex, + format, type, 0, 0, w, h, bits, pbo); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tex); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glUseProgram(glamor_priv->finish_access_prog[no_alpha]); + glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert); + glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + glDeleteTextures(1, &tex); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } - ptexcoords = texcoords_inv; - - pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale); - glamor_set_normalize_vcoords(pixmap_priv, dst_xscale, - dst_yscale, - x, y, - x + w, y + h, - vertices); - /* Slow path, we need to flip y or wire alpha to 1. */ - glamor_make_current(glamor_priv); - glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, - GL_FALSE, 2 * sizeof(float), vertices); - glEnableVertexAttribArray(GLAMOR_VERTEX_POS); - glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, - GL_FALSE, 2 * sizeof(float), ptexcoords); - glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - - glamor_set_destination_pixmap_priv_nc(pixmap_priv); - __glamor_upload_pixmap_to_texture(pixmap, &tex, - format, type, 0, 0, w, h, bits, pbo); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, tex); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glUseProgram(glamor_priv->finish_access_prog[no_alpha]); - glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert); - glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glDeleteTextures(1, &tex); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - if (need_free_bits) free(bits); return TRUE;