mi: miInitVisuals: clean up variable declarations

The code is easier to understand when variables are declared where they're
used for the first time, scoped to where they're needed and not reused
for separate things.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This commit is contained in:
Enrico Weigelt, metux IT consult 2024-09-18 14:52:59 +02:00
parent 4898415c6b
commit d84bca91ec

View File

@ -432,41 +432,31 @@ miInitVisuals(VisualPtr * visualp, DepthPtr * depthp, int *nvisualp,
unsigned long sizes, int bitsPerRGB, int preferredVis)
{
int i, j = 0, k;
VisualPtr visual;
DepthPtr depth;
VisualID *vid;
int d, b;
int f;
int ndepth, nvisual;
int nvtype;
int vtype;
miVisualsPtr visuals, nextVisuals;
int *preferredCVCs, *prefp;
int first_depth;
/* none specified, we'll guess from pixmap formats */
if (!miVisuals) {
for (f = 0; f < screenInfo.numPixmapFormats; f++) {
d = screenInfo.formats[f].depth;
b = screenInfo.formats[f].bitsPerPixel;
if (sizes & (1 << (b - 1)))
vtype = miGetDefaultVisualMask(d);
else
vtype = 0;
int d = screenInfo.formats[f].depth;
int b = screenInfo.formats[f].bitsPerPixel;
int vtype = ((sizes & (1 << (b - 1))) ? miGetDefaultVisualMask(d) : 0);
if (!miSetVisualTypes(d, vtype, bitsPerRGB, -1))
return FALSE;
}
}
nvisual = 0;
ndepth = 0;
int nvisual = 0;
int ndepth = 0;
for (visuals = miVisuals; visuals; visuals = nextVisuals) {
nextVisuals = visuals->next;
ndepth++;
nvisual += visuals->count;
}
depth = xallocarray(ndepth, sizeof(DepthRec));
visual = xallocarray(nvisual, sizeof(VisualRec));
preferredCVCs = xallocarray(ndepth, sizeof(int));
DepthPtr depth = xallocarray(ndepth, sizeof(DepthRec));
VisualPtr visual = xallocarray(nvisual, sizeof(VisualRec));
int *preferredCVCs = xallocarray(ndepth, sizeof(int));
if (!depth || !visual || !preferredCVCs) {
free(depth);
free(visual);
@ -477,15 +467,17 @@ miInitVisuals(VisualPtr * visualp, DepthPtr * depthp, int *nvisualp,
*visualp = visual;
*ndepthp = ndepth;
*nvisualp = nvisual;
prefp = preferredCVCs;
int *prefp = preferredCVCs;
for (visuals = miVisuals; visuals; visuals = nextVisuals) {
int d = visuals->depth;
int vtype = visuals->visuals;
int nvtype = visuals->count;
nextVisuals = visuals->next;
d = visuals->depth;
vtype = visuals->visuals;
nvtype = visuals->count;
VisualID *vid = NULL;
*prefp = visuals->preferredCVC;
prefp++;
vid = NULL;
if (nvtype) {
vid = xallocarray(nvtype, sizeof(VisualID));
if (!vid) {
@ -498,7 +490,6 @@ miInitVisuals(VisualPtr * visualp, DepthPtr * depthp, int *nvisualp,
depth->depth = d;
depth->numVids = nvtype;
depth->vids = vid;
depth++;
for (i = 0; i < NUM_PRIORITY; i++) {
if (!(vtype & (1 << miVisualPriority[i])))
continue;
@ -533,6 +524,7 @@ miInitVisuals(VisualPtr * visualp, DepthPtr * depthp, int *nvisualp,
vid++;
visual++;
}
depth++;
free(visuals);
}
miVisuals = NULL;
@ -545,7 +537,7 @@ miInitVisuals(VisualPtr * visualp, DepthPtr * depthp, int *nvisualp,
* structures - if there is, we want to start looking for the
* default visual/depth from that depth.
*/
first_depth = 0;
int first_depth = 0;
if (preferredVis < 0 && defaultColorVisualClass < 0) {
for (i = 0; i < ndepth; i++) {
if (preferredCVCs[i] >= 0) {