Xi: split DeviceStateNotify delivery into a separate function

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jamey Sharp <jamey@minilop.net>
This commit is contained in:
Peter Hutterer 2011-04-14 15:59:08 +10:00
parent 5bcc22757e
commit dc45d5816d

View File

@ -1189,75 +1189,8 @@ FixDeviceValuator(DeviceIntPtr dev, deviceValuator * ev, ValuatorClassPtr v,
first += ev->num_valuators;
}
void
DeviceFocusEvent(DeviceIntPtr dev, int type, int mode, int detail,
WindowPtr pWin)
{
deviceFocus event;
xXIFocusInEvent *xi2event;
DeviceIntPtr mouse;
int btlen, len, i;
mouse = IsFloating(dev) ? dev : GetMaster(dev, MASTER_POINTER);
/* XI 2 event */
btlen = (mouse->button) ? bits_to_bytes(mouse->button->numButtons) : 0;
btlen = bytes_to_int32(btlen);
len = sizeof(xXIFocusInEvent) + btlen * 4;
xi2event = calloc(1, len);
xi2event->type = GenericEvent;
xi2event->extension = IReqCode;
xi2event->evtype = type;
xi2event->length = bytes_to_int32(len - sizeof(xEvent));
xi2event->buttons_len = btlen;
xi2event->detail = detail;
xi2event->time = currentTime.milliseconds;
xi2event->deviceid = dev->id;
xi2event->sourceid = dev->id; /* a device doesn't change focus by itself */
xi2event->mode = mode;
xi2event->root_x = FP1616(mouse->spriteInfo->sprite->hot.x, 0);
xi2event->root_y = FP1616(mouse->spriteInfo->sprite->hot.y, 0);
for (i = 0; mouse && mouse->button && i < mouse->button->numButtons; i++)
if (BitIsOn(mouse->button->down, i))
SetBit(&xi2event[1], i);
if (dev->key)
{
xi2event->mods.base_mods = dev->key->xkbInfo->state.base_mods;
xi2event->mods.latched_mods = dev->key->xkbInfo->state.latched_mods;
xi2event->mods.locked_mods = dev->key->xkbInfo->state.locked_mods;
xi2event->mods.effective_mods = dev->key->xkbInfo->state.mods;
xi2event->group.base_group = dev->key->xkbInfo->state.base_group;
xi2event->group.latched_group = dev->key->xkbInfo->state.latched_group;
xi2event->group.locked_group = dev->key->xkbInfo->state.locked_group;
xi2event->group.effective_group = dev->key->xkbInfo->state.group;
}
FixUpEventFromWindow(dev->spriteInfo->sprite, (xEvent*)xi2event, pWin,
None, FALSE);
DeliverEventsToWindow(dev, pWin, (xEvent*)xi2event, 1,
GetEventFilter(dev, (xEvent*)xi2event), NullGrab);
free(xi2event);
/* XI 1.x event */
event.deviceid = dev->id;
event.mode = mode;
event.type = (type == XI_FocusIn) ? DeviceFocusIn : DeviceFocusOut;
event.detail = detail;
event.window = pWin->drawable.id;
event.time = currentTime.milliseconds;
DeliverEventsToWindow(dev, pWin, (xEvent *) & event, 1,
DeviceFocusChangeMask, NullGrab);
if ((event.type == DeviceFocusIn) &&
(wOtherInputMasks(pWin)) &&
(wOtherInputMasks(pWin)->inputEvents[dev->id] & DeviceStateNotifyMask))
static void
DeliverStateNotifyEvent(DeviceIntPtr dev, WindowPtr win)
{
int evcount = 1;
deviceStateNotify *ev, *sev;
@ -1269,6 +1202,10 @@ DeviceFocusEvent(DeviceIntPtr dev, int type, int mode, int detail,
ValuatorClassPtr v;
int nval = 0, nkeys = 0, nbuttons = 0, first = 0;
if (!(wOtherInputMasks(win)) ||
!(wOtherInputMasks(win)->inputEvents[dev->id] & DeviceStateNotifyMask))
return;
if ((b = dev->button) != NULL) {
nbuttons = b->numButtons;
if (nbuttons > 32)
@ -1349,10 +1286,79 @@ DeviceFocusEvent(DeviceIntPtr dev, int type, int mode, int detail,
}
}
DeliverEventsToWindow(dev, pWin, (xEvent *) sev, evcount,
DeliverEventsToWindow(dev, win, (xEvent *) sev, evcount,
DeviceStateNotifyMask, NullGrab);
free(sev);
}
void
DeviceFocusEvent(DeviceIntPtr dev, int type, int mode, int detail,
WindowPtr pWin)
{
deviceFocus event;
xXIFocusInEvent *xi2event;
DeviceIntPtr mouse;
int btlen, len, i;
mouse = IsFloating(dev) ? dev : GetMaster(dev, MASTER_POINTER);
/* XI 2 event */
btlen = (mouse->button) ? bits_to_bytes(mouse->button->numButtons) : 0;
btlen = bytes_to_int32(btlen);
len = sizeof(xXIFocusInEvent) + btlen * 4;
xi2event = calloc(1, len);
xi2event->type = GenericEvent;
xi2event->extension = IReqCode;
xi2event->evtype = type;
xi2event->length = bytes_to_int32(len - sizeof(xEvent));
xi2event->buttons_len = btlen;
xi2event->detail = detail;
xi2event->time = currentTime.milliseconds;
xi2event->deviceid = dev->id;
xi2event->sourceid = dev->id; /* a device doesn't change focus by itself */
xi2event->mode = mode;
xi2event->root_x = FP1616(mouse->spriteInfo->sprite->hot.x, 0);
xi2event->root_y = FP1616(mouse->spriteInfo->sprite->hot.y, 0);
for (i = 0; mouse && mouse->button && i < mouse->button->numButtons; i++)
if (BitIsOn(mouse->button->down, i))
SetBit(&xi2event[1], i);
if (dev->key)
{
xi2event->mods.base_mods = dev->key->xkbInfo->state.base_mods;
xi2event->mods.latched_mods = dev->key->xkbInfo->state.latched_mods;
xi2event->mods.locked_mods = dev->key->xkbInfo->state.locked_mods;
xi2event->mods.effective_mods = dev->key->xkbInfo->state.mods;
xi2event->group.base_group = dev->key->xkbInfo->state.base_group;
xi2event->group.latched_group = dev->key->xkbInfo->state.latched_group;
xi2event->group.locked_group = dev->key->xkbInfo->state.locked_group;
xi2event->group.effective_group = dev->key->xkbInfo->state.group;
}
FixUpEventFromWindow(dev->spriteInfo->sprite, (xEvent*)xi2event, pWin,
None, FALSE);
DeliverEventsToWindow(dev, pWin, (xEvent*)xi2event, 1,
GetEventFilter(dev, (xEvent*)xi2event), NullGrab);
free(xi2event);
/* XI 1.x event */
event.deviceid = dev->id;
event.mode = mode;
event.type = (type == XI_FocusIn) ? DeviceFocusIn : DeviceFocusOut;
event.detail = detail;
event.window = pWin->drawable.id;
event.time = currentTime.milliseconds;
DeliverEventsToWindow(dev, pWin, (xEvent *) & event, 1,
DeviceFocusChangeMask, NullGrab);
if (event.type == DeviceFocusIn)
DeliverStateNotifyEvent(dev, pWin);
}
int