xwin: call winFinishScreenInitFB() directly
Both engines, GDI as well as DirectDraw, using the same screen init finish function, so no need to keep indirection via per-engine callback pointer. The winFinishScreenInitFB() can also be made static now. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
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@ -485,7 +485,6 @@ typedef struct _winPrivScreenRec {
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winInitVisualsProcPtr pwinInitVisuals;
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winInitVisualsProcPtr pwinInitVisuals;
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winAdjustVideoModeProcPtr pwinAdjustVideoMode;
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winAdjustVideoModeProcPtr pwinAdjustVideoMode;
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winCreateBoundingWindowProcPtr pwinCreateBoundingWindow;
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winCreateBoundingWindowProcPtr pwinCreateBoundingWindow;
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winFinishScreenInitProcPtr pwinFinishScreenInit;
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winBltExposedRegionsProcPtr pwinBltExposedRegions;
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winBltExposedRegionsProcPtr pwinBltExposedRegions;
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winBltExposedWindowRegionProcPtr pwinBltExposedWindowRegion;
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winBltExposedWindowRegionProcPtr pwinBltExposedWindowRegion;
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winActivateAppProcPtr pwinActivateApp;
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winActivateAppProcPtr pwinActivateApp;
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@ -827,9 +826,6 @@ void
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Bool
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Bool
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winScreenInit(ScreenPtr pScreen, int argc, char **argv);
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winScreenInit(ScreenPtr pScreen, int argc, char **argv);
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Bool
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winFinishScreenInitFB(int i, ScreenPtr pScreen, int argc, char **argv);
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/*
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/*
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* winshadddnl.c
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* winshadddnl.c
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*/
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*/
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@ -38,6 +38,8 @@
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#include "win.h"
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#include "win.h"
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#include "winmsg.h"
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#include "winmsg.h"
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static Bool winFinishScreenInitFB(int i, ScreenPtr pScreen, int argc, char **argv);
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/*
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/*
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* Determine what type of screen we are initializing
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* Determine what type of screen we are initializing
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* and call the appropriate procedure to initialize
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* and call the appropriate procedure to initialize
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@ -165,9 +167,8 @@ winScreenInit(ScreenPtr pScreen, int argc, char **argv)
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/* Clear the visuals list */
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/* Clear the visuals list */
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miClearVisualTypes();
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miClearVisualTypes();
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/* Call the engine dependent screen initialization procedure */
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if (!winFinishScreenInitFB(pScreen->myNum, pScreen, argc, argv)) {
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if (!((*pScreenPriv->pwinFinishScreenInit) (pScreen->myNum, pScreen, argc, argv))) {
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ErrorF("%s(): winFinishScreenInitFB () failed\n", __FUNCTION__);
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ErrorF("winScreenInit - winFinishScreenInit () failed\n");
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/* call the engine dependent screen close procedure to clean up from a failure */
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/* call the engine dependent screen close procedure to clean up from a failure */
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pScreenPriv->pwinCloseScreen(pScreen);
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pScreenPriv->pwinCloseScreen(pScreen);
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@ -221,7 +222,7 @@ winCreateScreenResources(ScreenPtr pScreen)
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}
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}
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/* See Porting Layer Definition - p. 20 */
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/* See Porting Layer Definition - p. 20 */
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Bool
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static Bool
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winFinishScreenInitFB(int i, ScreenPtr pScreen, int argc, char **argv)
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winFinishScreenInitFB(int i, ScreenPtr pScreen, int argc, char **argv)
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{
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{
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winScreenPriv(pScreen);
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winScreenPriv(pScreen);
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@ -1193,7 +1193,6 @@ winSetEngineFunctionsShadowDDNL(ScreenPtr pScreen)
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winCreateBoundingWindowFullScreen;
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winCreateBoundingWindowFullScreen;
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else
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else
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pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
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pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
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pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
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pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDDNL;
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pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDDNL;
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pScreenPriv->pwinBltExposedWindowRegion = NULL;
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pScreenPriv->pwinBltExposedWindowRegion = NULL;
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pScreenPriv->pwinActivateApp = winActivateAppShadowDDNL;
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pScreenPriv->pwinActivateApp = winActivateAppShadowDDNL;
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@ -1265,7 +1265,6 @@ winSetEngineFunctionsShadowGDI(ScreenPtr pScreen)
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winCreateBoundingWindowFullScreen;
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winCreateBoundingWindowFullScreen;
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else
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else
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pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
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pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
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pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
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pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowGDI;
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pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowGDI;
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pScreenPriv->pwinBltExposedWindowRegion = winBltExposedWindowRegionShadowGDI;
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pScreenPriv->pwinBltExposedWindowRegion = winBltExposedWindowRegionShadowGDI;
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pScreenPriv->pwinActivateApp = winActivateAppShadowGDI;
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pScreenPriv->pwinActivateApp = winActivateAppShadowGDI;
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