Fix XDarwin's broken build of libGL and server side GLX. GL library is only

known to build correctly on Mac OS X 10.3.4 and still needs some work
    for earlier versions.
This commit is contained in:
Torrey Lyons 2004-07-27 20:24:00 +00:00
parent 8ef3e7052e
commit ddd5835612
3 changed files with 721 additions and 597 deletions

View File

@ -1,10 +1,14 @@
/*
* GLX implementation that uses Apple's AGL.framework for OpenGL
*
* FIXME: This file and indirect.c are very similar. The two should be
* merged by introducing suitable abstractions.
*/
/*
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
*
* Portions of this file are copied from xf86glx.c,
* Large portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
@ -27,10 +31,6 @@
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
/* $XFree86: xc/programs/Xserver/GL/apple/aglGlx.c,v 1.2 2003/09/16 00:36:11 torrey Exp $ */
@ -58,6 +58,8 @@
#include <GL/internal/glcore.h>
#undef BOOL
#include "glcontextmodes.h"
// Write debugging output, or not
#ifdef GLAQUA_DEBUG
#define GLAQUA_DEBUG_MSG ErrorF
@ -84,14 +86,14 @@ GLboolean glIsTextureEXT (GLuint h) {
// some prototypes
static Bool glAquaScreenProbe(int screen);
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB);
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB);
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates);
void **privates);
static __GLinterface *glAquaCreateContext(__GLimports *imports,
__GLcontextModes *mode,
__GLinterface *shareGC);
__GLcontextModes *mode,
__GLinterface *shareGC);
static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
static void glAquaResetExtension(void);
@ -102,14 +104,14 @@ static void glAquaResetExtension(void);
* __glXScreenInit to initialize each of the active screens
* (__glXActiveScreens[]). Several of the fields must be initialized by
* the screenProbe routine before they are copied to the active screens
* struct. In particular, the contextCreate, pGlxVisual, numVisuals,
* struct. In particular, the contextCreate, modes, numVisuals,
* and numUsableVisuals fields must be initialized.
*/
__GLXscreenInfo __glDDXScreenInfo = {
static __GLXscreenInfo __glDDXScreenInfo = {
glAquaScreenProbe, /* Must be generic and handle all screens */
glAquaCreateContext, /* Substitute screen's createContext routine */
glAquaCreateBuffer, /* Substitute screen's createBuffer routine */
NULL, /* Set up pGlxVisual in probe */
NULL, /* Set up modes in probe */
NULL, /* Set up pVisualPriv in probe */
0, /* Set up numVisuals in probe */
0, /* Set up numUsableVisuals in probe */
@ -119,13 +121,20 @@ __GLXscreenInfo __glDDXScreenInfo = {
NULL /* WrappedPositionWindow is overwritten */
};
__GLXextensionInfo __glDDXExtensionInfo = {
void *__glXglDDXScreenInfo(void) {
return &__glDDXScreenInfo;
}
static __GLXextensionInfo __glDDXExtensionInfo = {
GL_CORE_APPLE,
glAquaResetExtension,
glAquaInitVisuals,
glAquaSetVisualConfigs
};
void *__glXglDDXExtensionInfo(void) {
return &__glDDXExtensionInfo;
}
// prototypes
@ -134,7 +143,7 @@ static GLboolean glAquaLoseCurrent(__GLcontext *gc);
static GLboolean glAquaMakeCurrent(__GLcontext *gc);
static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
GLuint mask);
GLuint mask);
static GLboolean glAquaForceCurrent(__GLcontext *gc);
/* Drawing surface notification callbacks */
@ -168,7 +177,7 @@ static __GLexports glAquaExports = {
typedef struct {
int num_vis;
__GLXvisualConfig *glx_vis;
__GLcontextModes *modes;
void **priv;
// wrapped screen functions
@ -436,8 +445,8 @@ static AGLPixelFormat makeFormat(__GLcontextModes *mode)
}
static __GLinterface *glAquaCreateContext(__GLimports *imports,
__GLcontextModes *mode,
__GLinterface *shareGC)
__GLcontextModes *mode,
__GLinterface *shareGC)
{
__GLcontext *result;
__GLcontext *sharectx = (__GLcontext *)shareGC;
@ -564,23 +573,21 @@ glAquaUnrealizeWindow(WindowPtr pWin)
}
/*
* In the case the driver has no GLX visuals we'll use these.
* [0] = RGB, double buffered
* [1] = RGB, double buffered, stencil, accum
*/
// Originally copied from Mesa
static int numConfigs = 0;
static __GLXvisualConfig *visualConfigs = NULL;
static void **visualPrivates = NULL;
#define NUM_FALLBACK_CONFIGS 2
/*
* In the case the driver defines no GLX visuals we'll use these.
* Note that for TrueColor and DirectColor visuals, bufferSize is the
* sum of redSize, greenSize, blueSize and alphaSize, which may be larger
* than the nplanes/rootDepth of the server's X11 visuals
*/
#define NUM_FALLBACK_CONFIGS 5
static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
/* [0] = RGB, double buffered, Z */
{
-1, /* vid */
-1, /* class */
@ -595,11 +602,12 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE_EXT, /* visualRating */
0, /* transparentPixel */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
/* [1] = RGB, double buffered, Z, stencil, accum */
{
-1, /* vid */
-1, /* class */
@ -614,15 +622,74 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE_EXT, /* visualRating */
0, /* transparentPixel */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
}
},
/* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
{
-1, /* vid */
-1, /* class */
True, /* rgba */
-1, -1, -1, 8, /* rgba sizes */
-1, -1, -1, -1, /* rgba masks */
16, 16, 16, 16, /* rgba accum sizes */
True, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
/* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
{
-1, /* vid */
-1, /* class */
True, /* rgba */
-1, -1, -1, 8, /* rgba sizes */
-1, -1, -1, -1, /* rgba masks */
16, 16, 16, 16, /* rgba accum sizes */
False, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
/* [4] = CI, double buffered, Z */
{
-1, /* vid */
-1, /* class */
False, /* rgba? (false = color index) */
-1, -1, -1, 0, /* rgba sizes */
-1, -1, -1, 0, /* rgba masks */
0, 0, 0, 0, /* rgba accum sizes */
True, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
};
static int count_bits(unsigned int n)
{
int bits = 0;
@ -635,11 +702,10 @@ static int count_bits(unsigned int n)
}
// Mostly copied from Mesa's xf86glx.c
static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualID *defaultVisp,
int ndepth, DepthPtr pdepth,
int rootDepth)
VisualID *defaultVisp,
int ndepth, DepthPtr pdepth,
int rootDepth)
{
int numRGBconfigs;
int numCIconfigs;
@ -649,7 +715,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
__GLXvisualConfig *glXVisualPtr = NULL;
__GLcontextModes *modes;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
void **pNewVisualPriv;
@ -667,14 +733,14 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
pNewVisualConfigs = (__GLXvisualConfig *)
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
return FALSE;
return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
if (!pNewVisualPriv) {
__glXFree(pNewVisualConfigs);
return FALSE;
__glXFree(pNewVisualConfigs);
return FALSE;
}
/*
@ -682,9 +748,9 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
** visual configs.
*/
if (numConfigs == 0) {
memcpy(pNewVisualConfigs, FallbackConfigs,
memcpy(pNewVisualConfigs, FallbackConfigs,
NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
}
else {
/* copy driver's visual config info */
@ -698,18 +764,18 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
numRGBconfigs = 0;
numCIconfigs = 0;
for (i = 0; i < numNewConfigs; i++) {
if (pNewVisualConfigs[i].rgba)
numRGBconfigs++;
else
numCIconfigs++;
if (pNewVisualConfigs[i].rgba)
numRGBconfigs++;
else
numCIconfigs++;
}
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
numNewVisuals +=
(pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
? numRGBconfigs : numCIconfigs;
(pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
? numRGBconfigs : numCIconfigs;
}
/* Reset variables for use with the next screen/driver's visual configs */
@ -719,127 +785,132 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Alloc temp space for the list of orig VisualIDs for each new visual */
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisuals */
glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
sizeof(__GLXvisualConfig));
if (!glXVisualPtr) {
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
if (modes == NULL) {
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
__glXFree(glXVisualPtr);
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
_gl_context_modes_destroy( modes );
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
__glXFree(glXVisualPriv);
__glXFree(glXVisualPtr);
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
__glXFree(glXVisualPriv);
_gl_context_modes_destroy( modes );
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Initialize the new visuals */
found_default = FALSE;
glAquaScreens[screenInfo.numScreens-1].modes = modes;
for (i = j = 0; i < numVisuals; i++) {
int is_rgb = (pVisual[i].class == TrueColor ||
pVisual[i].class == DirectColor);
pVisual[i].class == DirectColor);
for (k = 0; k < numNewConfigs; k++) {
if (pNewVisualConfigs[k].rgba != is_rgb)
continue;
for (k = 0; k < numNewConfigs; k++) {
if (pNewVisualConfigs[k].rgba != is_rgb)
continue;
/* Initialize the new visual */
pVisualNew[j] = pVisual[i];
pVisualNew[j].vid = FakeClientID(0);
assert( modes != NULL );
/* Check for the default visual */
if (!found_default && pVisual[i].vid == *defaultVisp) {
*defaultVisp = pVisualNew[j].vid;
found_default = TRUE;
}
/* Initialize the new visual */
pVisualNew[j] = pVisual[i];
pVisualNew[j].vid = FakeClientID(0);
/* Save the old VisualID */
orig_vid[j] = pVisual[i].vid;
/* Check for the default visual */
if (!found_default && pVisual[i].vid == *defaultVisp) {
*defaultVisp = pVisualNew[j].vid;
found_default = TRUE;
}
/* Initialize the glXVisual */
glXVisualPtr[j] = pNewVisualConfigs[k];
glXVisualPtr[j].vid = pVisualNew[j].vid;
/* Save the old VisualID */
orig_vid[j] = pVisual[i].vid;
/*
* If the class is -1, then assume the X visual information
* is identical to what GLX needs, and take them from the X
* visual. NOTE: if class != -1, then all other fields MUST
* be initialized.
*/
if (glXVisualPtr[j].class == -1) {
glXVisualPtr[j].class = pVisual[i].class;
glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
glXVisualPtr[j].redMask = pVisual[i].redMask;
glXVisualPtr[j].greenMask = pVisual[i].greenMask;
glXVisualPtr[j].blueMask = pVisual[i].blueMask;
glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
glXVisualPtr[j].bufferSize = rootDepth;
}
/* Initialize the glXVisual */
_gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
modes->visualID = pVisualNew[j].vid;
/* Save the device-dependent private for this visual */
glXVisualPriv[j] = pNewVisualPriv[k];
/*
* If the class is -1, then assume the X visual information
* is identical to what GLX needs, and take them from the X
* visual. NOTE: if class != -1, then all other fields MUST
* be initialized.
*/
if (modes->visualType == GLX_NONE) {
modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
modes->redBits = count_bits(pVisual[i].redMask);
modes->greenBits = count_bits(pVisual[i].greenMask);
modes->blueBits = count_bits(pVisual[i].blueMask);
modes->alphaBits = modes->alphaBits;
modes->redMask = pVisual[i].redMask;
modes->greenMask = pVisual[i].greenMask;
modes->blueMask = pVisual[i].blueMask;
modes->alphaMask = modes->alphaMask;
modes->rgbBits = (is_rgb)
? (modes->redBits + modes->greenBits +
modes->blueBits + modes->alphaBits)
: rootDepth;
}
j++;
}
/* Save the device-dependent private for this visual */
glXVisualPriv[j] = pNewVisualPriv[k];
j++;
modes = modes->next;
}
}
assert(j <= numNewVisuals);
/* Save the GLX visuals in the screen structure */
glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
glAquaScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
/* Set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
int numVids = 0;
VisualID *pVids = NULL;
int k, n = 0;
int numVids = 0;
VisualID *pVids = NULL;
int k, n = 0;
/* Count the new number of VisualIDs at this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
numVids++;
/* Count the new number of VisualIDs at this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
numVids++;
/* Allocate a new list of VisualIDs for this depth */
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
/* Allocate a new list of VisualIDs for this depth */
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
/* Initialize the new list of VisualIDs for this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
pVids[n++] = pVisualNew[k].vid;
/* Initialize the new list of VisualIDs for this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
pVids[n++] = pVisualNew[k].vid;
/* Update this depth's list of VisualIDs */
__glXFree(pdepth[i].vids);
pdepth[i].vids = pVids;
pdepth[i].numVids = numVids;
/* Update this depth's list of VisualIDs */
__glXFree(pdepth[i].vids);
pdepth[i].vids = pVids;
pdepth[i].numVids = numVids;
}
/* Update the X server's visuals */
@ -862,9 +933,8 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
return TRUE;
}
// Copied from Mesa
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates)
void **privates)
{
GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
@ -873,11 +943,10 @@ static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
visualPrivates = privates;
}
// Copied from Mesa
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB)
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB)
{
GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
@ -885,7 +954,7 @@ static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
* Setup the visuals supported by this particular screen.
*/
return init_visuals(nvisualp, visualp, defaultVisp,
*ndepthp, *depthp, *rootDepthp);
*ndepthp, *depthp, *rootDepthp);
}
@ -893,100 +962,92 @@ static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
glAquaScreenRec *pScr = &glAquaScreens[screen];
__GLXvisualConfig *pGLXVis = pScr->glx_vis;
VisualPtr pVis;
int i, j;
int j;
__GLcontextModes *modes;
GLAQUA_DEBUG_MSG("fixup_visuals\n");
for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
pVis = pScreen->visuals;
for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
const int nplanes = (modes->rgbBits - modes->alphaBits);
const VisualPtr pVis = pScreen->visuals;
/* Find a visual that matches the GLX visual's class and size */
for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
if (pVis->class == pGLXVis->class &&
pVis->nplanes == pGLXVis->bufferSize) {
/* Find a visual that matches the GLX visual's class and size */
for (j = 0; j < pScreen->numVisuals; j++) {
if (pVis[j].class == vis_class &&
pVis[j].nplanes == nplanes) {
/* Fixup the masks */
pGLXVis->redMask = pVis->redMask;
pGLXVis->greenMask = pVis->greenMask;
pGLXVis->blueMask = pVis->blueMask;
/* Fixup the masks */
modes->redMask = pVis[j].redMask;
modes->greenMask = pVis[j].greenMask;
modes->blueMask = pVis[j].blueMask;
/* Recalc the sizes */
pGLXVis->redSize = count_bits(pGLXVis->redMask);
pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
pGLXVis->blueSize = count_bits(pGLXVis->blueMask);
}
}
/* Recalc the sizes */
modes->redBits = count_bits(modes->redMask);
modes->greenBits = count_bits(modes->greenMask);
modes->blueBits = count_bits(modes->blueMask);
}
}
}
}
static void init_screen_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
__GLXvisualConfig *pGLXVis = glAquaScreens[screen].glx_vis;
// XMesaVisual *pXMesaVisual;
VisualPtr pVis;
__GLcontextModes *modes;
int *used;
int i, j;
GLAQUA_DEBUG_MSG("init_screen_visuals\n");
/* Alloc space for the list of XMesa visuals */
// pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
// sizeof(XMesaVisual));
// __glXMemset(pXMesaVisual, 0,
// MESAScreens[screen].num_vis * sizeof(XMesaVisual));
/* FIXME: Change 'used' to be a array of bits (rather than of ints),
* FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
* FIXME: than 64 or 128 the stack array can be used instead of calling
* FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
* FIXME: array of bytes instead of ints!
*/
used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
__glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
for (i = 0; i < glAquaScreens[screen].num_vis; i++, pGLXVis++) {
pVis = pScreen->visuals;
for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
i = 0;
for ( modes = glAquaScreens[screen].modes
; modes != NULL
; modes = modes->next ) {
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
const int nplanes = (modes->rgbBits - modes->alphaBits);
const VisualPtr pVis = pScreen->visuals;
if (pVis->class == pGLXVis->class &&
pVis->nplanes == pGLXVis->bufferSize &&
!used[j]) {
for (j = 0; j < pScreen->numVisuals; j++) {
if (pVis[j].class == vis_class &&
pVis[j].nplanes == nplanes &&
pVis[j].redMask == modes->redMask &&
pVis[j].greenMask == modes->greenMask &&
pVis[j].blueMask == modes->blueMask &&
!used[j]) {
if (pVis->redMask == pGLXVis->redMask &&
pVis->greenMask == pGLXVis->greenMask &&
pVis->blueMask == pGLXVis->blueMask) {
/* Set the VisualID */
modes->visualID = pVis[j].vid;
/* Create the XMesa visual */
/*
pXMesaVisual[i] =
XMesaCreateVisual(pScreen,
pVis,
pGLXVis->rgba,
(pGLXVis->alphaSize > 0),
pGLXVis->doubleBuffer,
pGLXVis->stereo,
GL_TRUE, // ximage_flag
pGLXVis->depthSize,
pGLXVis->stencilSize,
pGLXVis->accumRedSize,
pGLXVis->accumGreenSize,
pGLXVis->accumBlueSize,
pGLXVis->accumAlphaSize,
0, // numSamples
pGLXVis->level,
pGLXVis->visualRating );
*/
/* Set the VisualID */
pGLXVis->vid = pVis->vid;
/* Mark this visual used */
used[j] = 1;
break;
}
}
if ( j == pScreen->numVisuals ) {
ErrorF("No matching visual for __GLcontextMode with "
"visual class = %d (%d), nplanes = %u\n",
vis_class,
(int)modes->visualType,
(unsigned int)(modes->rgbBits - modes->alphaBits) );
}
else if ( modes->visualID == -1 ) {
FatalError( "Matching visual found, but visualID still -1!\n" );
}
/* Mark this visual used */
used[j] = 1;
break;
}
}
}
i++;
}
__glXFree(used);
// glAquaScreens[screen].xm_vis = pXMesaVisual;
}
static Bool glAquaScreenProbe(int screen)
@ -999,10 +1060,10 @@ static Bool glAquaScreenProbe(int screen)
/*
* Set up the current screen's visuals.
*/
__glDDXScreenInfo.pGlxVisual = glAquaScreens[screen].glx_vis;
__glDDXScreenInfo.modes = glAquaScreens[screen].modes;
__glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
__glDDXScreenInfo.numVisuals =
__glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
__glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
/*
* Set the current screen's createContext routine. This could be
@ -1022,7 +1083,9 @@ static Bool glAquaScreenProbe(int screen)
*/
init_screen_visuals(screen);
// Wrap RealizeWindow and UnrealizeWindow on this screen
/*
* Wrap RealizeWindow and UnrealizeWindow on this screen
*/
pScreen = screenInfo.screens[screen];
screenPriv = &glAquaScreens[screen];
screenPriv->RealizeWindow = pScreen->RealizeWindow;
@ -1035,10 +1098,10 @@ static Bool glAquaScreenProbe(int screen)
static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer,
GLint x, GLint y,
GLuint width, GLuint height,
__GLdrawablePrivate *glPriv,
GLuint bufferMask)
GLint x, GLint y,
GLuint width, GLuint height,
__GLdrawablePrivate *glPriv,
GLuint bufferMask)
{
GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
__GLXcontext *gx;
@ -1122,24 +1185,24 @@ GLint __glEvalComputeK(GLenum target)
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
return 4;
return 4;
case GL_MAP1_VERTEX_3:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_NORMAL:
case GL_MAP2_VERTEX_3:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_NORMAL:
return 3;
return 3;
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_2:
return 2;
return 2;
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP1_INDEX:
case GL_MAP2_INDEX:
return 1;
return 1;
default:
return 0;
return 0;
}
}
@ -1148,8 +1211,8 @@ GLuint __glFloorLog2(GLuint val)
int c = 0;
while (val > 1) {
c++;
val >>= 1;
c++;
val >>= 1;
}
return c;
}

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@ -42,7 +42,7 @@
#include "g_disptab.h"
#include "GL/glx_ansic.h"
#ifdef __CYGWIN__ /* should be XFree86Server */
#if defined(__CYGWIN__) || defined(__DARWIN__) /* should be XFree86Server */
#define xf86atof atof
#endif