Fix XDarwin's broken build of libGL and server side GLX. GL library is only
known to build correctly on Mac OS X 10.3.4 and still needs some work for earlier versions.
This commit is contained in:
parent
8ef3e7052e
commit
ddd5835612
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@ -1,10 +1,14 @@
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/*
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* GLX implementation that uses Apple's AGL.framework for OpenGL
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*
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* FIXME: This file and indirect.c are very similar. The two should be
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* merged by introducing suitable abstractions.
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*/
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/*
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* Copyright (c) 2002 Greg Parker. All Rights Reserved.
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* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
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*
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* Portions of this file are copied from xf86glx.c,
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* Large portions of this file are copied from Mesa's xf86glx.c,
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* which contains the following copyright:
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*
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* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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@ -27,10 +31,6 @@
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Except as contained in this notice, the name(s) of the above copyright
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* holders shall not be used in advertising or otherwise to promote the sale,
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* use or other dealings in this Software without prior written authorization.
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*/
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/* $XFree86: xc/programs/Xserver/GL/apple/aglGlx.c,v 1.2 2003/09/16 00:36:11 torrey Exp $ */
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@ -58,6 +58,8 @@
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#include <GL/internal/glcore.h>
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#undef BOOL
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#include "glcontextmodes.h"
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// Write debugging output, or not
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#ifdef GLAQUA_DEBUG
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#define GLAQUA_DEBUG_MSG ErrorF
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@ -84,14 +86,14 @@ GLboolean glIsTextureEXT (GLuint h) {
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// some prototypes
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static Bool glAquaScreenProbe(int screen);
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static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
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int *nvisualp, int *ndepthp,
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int *rootDepthp, VisualID *defaultVisp,
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unsigned long sizes, int bitsPerRGB);
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int *nvisualp, int *ndepthp,
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int *rootDepthp, VisualID *defaultVisp,
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unsigned long sizes, int bitsPerRGB);
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static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
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void **privates);
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void **privates);
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static __GLinterface *glAquaCreateContext(__GLimports *imports,
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__GLcontextModes *mode,
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__GLinterface *shareGC);
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__GLcontextModes *mode,
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__GLinterface *shareGC);
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static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
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static void glAquaResetExtension(void);
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@ -102,14 +104,14 @@ static void glAquaResetExtension(void);
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* __glXScreenInit to initialize each of the active screens
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* (__glXActiveScreens[]). Several of the fields must be initialized by
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* the screenProbe routine before they are copied to the active screens
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* struct. In particular, the contextCreate, pGlxVisual, numVisuals,
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* struct. In particular, the contextCreate, modes, numVisuals,
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* and numUsableVisuals fields must be initialized.
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*/
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__GLXscreenInfo __glDDXScreenInfo = {
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static __GLXscreenInfo __glDDXScreenInfo = {
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glAquaScreenProbe, /* Must be generic and handle all screens */
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glAquaCreateContext, /* Substitute screen's createContext routine */
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glAquaCreateBuffer, /* Substitute screen's createBuffer routine */
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NULL, /* Set up pGlxVisual in probe */
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NULL, /* Set up modes in probe */
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NULL, /* Set up pVisualPriv in probe */
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0, /* Set up numVisuals in probe */
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0, /* Set up numUsableVisuals in probe */
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@ -119,13 +121,20 @@ __GLXscreenInfo __glDDXScreenInfo = {
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NULL /* WrappedPositionWindow is overwritten */
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};
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__GLXextensionInfo __glDDXExtensionInfo = {
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void *__glXglDDXScreenInfo(void) {
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return &__glDDXScreenInfo;
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}
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static __GLXextensionInfo __glDDXExtensionInfo = {
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GL_CORE_APPLE,
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glAquaResetExtension,
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glAquaInitVisuals,
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glAquaSetVisualConfigs
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};
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void *__glXglDDXExtensionInfo(void) {
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return &__glDDXExtensionInfo;
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}
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// prototypes
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@ -134,7 +143,7 @@ static GLboolean glAquaLoseCurrent(__GLcontext *gc);
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static GLboolean glAquaMakeCurrent(__GLcontext *gc);
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static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
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static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
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GLuint mask);
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GLuint mask);
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static GLboolean glAquaForceCurrent(__GLcontext *gc);
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/* Drawing surface notification callbacks */
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@ -168,7 +177,7 @@ static __GLexports glAquaExports = {
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typedef struct {
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int num_vis;
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__GLXvisualConfig *glx_vis;
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__GLcontextModes *modes;
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void **priv;
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// wrapped screen functions
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@ -436,8 +445,8 @@ static AGLPixelFormat makeFormat(__GLcontextModes *mode)
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}
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static __GLinterface *glAquaCreateContext(__GLimports *imports,
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__GLcontextModes *mode,
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__GLinterface *shareGC)
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__GLcontextModes *mode,
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__GLinterface *shareGC)
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{
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__GLcontext *result;
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__GLcontext *sharectx = (__GLcontext *)shareGC;
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@ -564,23 +573,21 @@ glAquaUnrealizeWindow(WindowPtr pWin)
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}
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/*
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* In the case the driver has no GLX visuals we'll use these.
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* [0] = RGB, double buffered
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* [1] = RGB, double buffered, stencil, accum
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*/
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// Originally copied from Mesa
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static int numConfigs = 0;
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static __GLXvisualConfig *visualConfigs = NULL;
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static void **visualPrivates = NULL;
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#define NUM_FALLBACK_CONFIGS 2
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/*
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* In the case the driver defines no GLX visuals we'll use these.
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* Note that for TrueColor and DirectColor visuals, bufferSize is the
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* sum of redSize, greenSize, blueSize and alphaSize, which may be larger
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* than the nplanes/rootDepth of the server's X11 visuals
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*/
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#define NUM_FALLBACK_CONFIGS 5
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static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
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/* [0] = RGB, double buffered, Z */
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{
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-1, /* vid */
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-1, /* class */
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0, /* stencilSize */
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0, /* auxBuffers */
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0, /* level */
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GLX_NONE_EXT, /* visualRating */
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0, /* transparentPixel */
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GLX_NONE, /* visualRating */
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GLX_NONE, /* transparentPixel */
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0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
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0 /* transparentIndex */
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},
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/* [1] = RGB, double buffered, Z, stencil, accum */
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{
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-1, /* vid */
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-1, /* class */
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8, /* stencilSize */
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0, /* auxBuffers */
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0, /* level */
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GLX_NONE_EXT, /* visualRating */
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0, /* transparentPixel */
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GLX_NONE, /* visualRating */
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GLX_NONE, /* transparentPixel */
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0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
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0 /* transparentIndex */
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}
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},
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/* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
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{
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-1, /* vid */
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-1, /* class */
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True, /* rgba */
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-1, -1, -1, 8, /* rgba sizes */
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-1, -1, -1, -1, /* rgba masks */
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16, 16, 16, 16, /* rgba accum sizes */
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True, /* doubleBuffer */
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False, /* stereo */
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-1, /* bufferSize */
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16, /* depthSize */
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8, /* stencilSize */
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0, /* auxBuffers */
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0, /* level */
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GLX_NONE, /* visualRating */
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GLX_NONE, /* transparentPixel */
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0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
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0 /* transparentIndex */
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},
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/* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
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{
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-1, /* vid */
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-1, /* class */
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True, /* rgba */
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-1, -1, -1, 8, /* rgba sizes */
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-1, -1, -1, -1, /* rgba masks */
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16, 16, 16, 16, /* rgba accum sizes */
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False, /* doubleBuffer */
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False, /* stereo */
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-1, /* bufferSize */
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16, /* depthSize */
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8, /* stencilSize */
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0, /* auxBuffers */
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0, /* level */
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GLX_NONE, /* visualRating */
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GLX_NONE, /* transparentPixel */
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0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
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0 /* transparentIndex */
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},
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/* [4] = CI, double buffered, Z */
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{
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-1, /* vid */
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-1, /* class */
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False, /* rgba? (false = color index) */
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-1, -1, -1, 0, /* rgba sizes */
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-1, -1, -1, 0, /* rgba masks */
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0, 0, 0, 0, /* rgba accum sizes */
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True, /* doubleBuffer */
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False, /* stereo */
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-1, /* bufferSize */
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16, /* depthSize */
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0, /* stencilSize */
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0, /* auxBuffers */
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0, /* level */
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GLX_NONE, /* visualRating */
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GLX_NONE, /* transparentPixel */
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0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
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0 /* transparentIndex */
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},
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};
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static int count_bits(unsigned int n)
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{
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int bits = 0;
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}
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// Mostly copied from Mesa's xf86glx.c
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static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
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VisualID *defaultVisp,
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int ndepth, DepthPtr pdepth,
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int rootDepth)
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VisualID *defaultVisp,
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int ndepth, DepthPtr pdepth,
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int rootDepth)
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{
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int numRGBconfigs;
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int numCIconfigs;
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VisualPtr pVisual = *visualp;
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VisualPtr pVisualNew = NULL;
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VisualID *orig_vid = NULL;
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__GLXvisualConfig *glXVisualPtr = NULL;
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__GLcontextModes *modes;
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__GLXvisualConfig *pNewVisualConfigs = NULL;
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void **glXVisualPriv;
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void **pNewVisualPriv;
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pNewVisualConfigs = (__GLXvisualConfig *)
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__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
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if (!pNewVisualConfigs) {
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return FALSE;
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return FALSE;
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}
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/* Alloc space for the list of new GLX visual privates */
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pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
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if (!pNewVisualPriv) {
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__glXFree(pNewVisualConfigs);
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return FALSE;
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__glXFree(pNewVisualConfigs);
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return FALSE;
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}
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/*
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** visual configs.
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*/
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if (numConfigs == 0) {
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memcpy(pNewVisualConfigs, FallbackConfigs,
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memcpy(pNewVisualConfigs, FallbackConfigs,
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NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
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memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
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memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
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}
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else {
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/* copy driver's visual config info */
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@ -698,18 +764,18 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
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numRGBconfigs = 0;
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numCIconfigs = 0;
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for (i = 0; i < numNewConfigs; i++) {
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if (pNewVisualConfigs[i].rgba)
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numRGBconfigs++;
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else
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numCIconfigs++;
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if (pNewVisualConfigs[i].rgba)
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numRGBconfigs++;
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else
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numCIconfigs++;
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}
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/* Count the total number of visuals to compute */
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numNewVisuals = 0;
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for (i = 0; i < numVisuals; i++) {
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numNewVisuals +=
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(pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
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? numRGBconfigs : numCIconfigs;
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(pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
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? numRGBconfigs : numCIconfigs;
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}
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/* Reset variables for use with the next screen/driver's visual configs */
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@ -719,127 +785,132 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
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/* Alloc temp space for the list of orig VisualIDs for each new visual */
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orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
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if (!orig_vid) {
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__glXFree(pNewVisualPriv);
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__glXFree(pNewVisualConfigs);
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return FALSE;
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__glXFree(pNewVisualPriv);
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__glXFree(pNewVisualConfigs);
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return FALSE;
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}
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/* Alloc space for the list of glXVisuals */
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glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
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sizeof(__GLXvisualConfig));
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if (!glXVisualPtr) {
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__glXFree(orig_vid);
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__glXFree(pNewVisualPriv);
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__glXFree(pNewVisualConfigs);
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return FALSE;
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modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
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if (modes == NULL) {
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__glXFree(orig_vid);
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__glXFree(pNewVisualPriv);
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__glXFree(pNewVisualConfigs);
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return FALSE;
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}
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/* Alloc space for the list of glXVisualPrivates */
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glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
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if (!glXVisualPriv) {
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__glXFree(glXVisualPtr);
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__glXFree(orig_vid);
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__glXFree(pNewVisualPriv);
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__glXFree(pNewVisualConfigs);
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return FALSE;
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_gl_context_modes_destroy( modes );
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__glXFree(orig_vid);
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__glXFree(pNewVisualPriv);
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__glXFree(pNewVisualConfigs);
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return FALSE;
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}
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/* Alloc space for the new list of the X server's visuals */
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pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
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if (!pVisualNew) {
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__glXFree(glXVisualPriv);
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__glXFree(glXVisualPtr);
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__glXFree(orig_vid);
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__glXFree(pNewVisualPriv);
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__glXFree(pNewVisualConfigs);
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return FALSE;
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__glXFree(glXVisualPriv);
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_gl_context_modes_destroy( modes );
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__glXFree(orig_vid);
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__glXFree(pNewVisualPriv);
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__glXFree(pNewVisualConfigs);
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return FALSE;
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}
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/* Initialize the new visuals */
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found_default = FALSE;
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glAquaScreens[screenInfo.numScreens-1].modes = modes;
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for (i = j = 0; i < numVisuals; i++) {
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int is_rgb = (pVisual[i].class == TrueColor ||
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pVisual[i].class == DirectColor);
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pVisual[i].class == DirectColor);
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for (k = 0; k < numNewConfigs; k++) {
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if (pNewVisualConfigs[k].rgba != is_rgb)
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continue;
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for (k = 0; k < numNewConfigs; k++) {
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if (pNewVisualConfigs[k].rgba != is_rgb)
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continue;
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/* Initialize the new visual */
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pVisualNew[j] = pVisual[i];
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pVisualNew[j].vid = FakeClientID(0);
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assert( modes != NULL );
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/* Check for the default visual */
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if (!found_default && pVisual[i].vid == *defaultVisp) {
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*defaultVisp = pVisualNew[j].vid;
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found_default = TRUE;
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}
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/* Initialize the new visual */
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pVisualNew[j] = pVisual[i];
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pVisualNew[j].vid = FakeClientID(0);
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/* Save the old VisualID */
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orig_vid[j] = pVisual[i].vid;
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/* Check for the default visual */
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if (!found_default && pVisual[i].vid == *defaultVisp) {
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*defaultVisp = pVisualNew[j].vid;
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found_default = TRUE;
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}
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/* Initialize the glXVisual */
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glXVisualPtr[j] = pNewVisualConfigs[k];
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glXVisualPtr[j].vid = pVisualNew[j].vid;
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/* Save the old VisualID */
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orig_vid[j] = pVisual[i].vid;
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/*
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* If the class is -1, then assume the X visual information
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* is identical to what GLX needs, and take them from the X
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* visual. NOTE: if class != -1, then all other fields MUST
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* be initialized.
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*/
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if (glXVisualPtr[j].class == -1) {
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glXVisualPtr[j].class = pVisual[i].class;
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glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
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glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
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glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
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glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
|
||||
glXVisualPtr[j].redMask = pVisual[i].redMask;
|
||||
glXVisualPtr[j].greenMask = pVisual[i].greenMask;
|
||||
glXVisualPtr[j].blueMask = pVisual[i].blueMask;
|
||||
glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
|
||||
glXVisualPtr[j].bufferSize = rootDepth;
|
||||
}
|
||||
/* Initialize the glXVisual */
|
||||
_gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
|
||||
modes->visualID = pVisualNew[j].vid;
|
||||
|
||||
/* Save the device-dependent private for this visual */
|
||||
glXVisualPriv[j] = pNewVisualPriv[k];
|
||||
/*
|
||||
* If the class is -1, then assume the X visual information
|
||||
* is identical to what GLX needs, and take them from the X
|
||||
* visual. NOTE: if class != -1, then all other fields MUST
|
||||
* be initialized.
|
||||
*/
|
||||
if (modes->visualType == GLX_NONE) {
|
||||
modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
|
||||
modes->redBits = count_bits(pVisual[i].redMask);
|
||||
modes->greenBits = count_bits(pVisual[i].greenMask);
|
||||
modes->blueBits = count_bits(pVisual[i].blueMask);
|
||||
modes->alphaBits = modes->alphaBits;
|
||||
modes->redMask = pVisual[i].redMask;
|
||||
modes->greenMask = pVisual[i].greenMask;
|
||||
modes->blueMask = pVisual[i].blueMask;
|
||||
modes->alphaMask = modes->alphaMask;
|
||||
modes->rgbBits = (is_rgb)
|
||||
? (modes->redBits + modes->greenBits +
|
||||
modes->blueBits + modes->alphaBits)
|
||||
: rootDepth;
|
||||
}
|
||||
|
||||
j++;
|
||||
}
|
||||
/* Save the device-dependent private for this visual */
|
||||
glXVisualPriv[j] = pNewVisualPriv[k];
|
||||
|
||||
j++;
|
||||
modes = modes->next;
|
||||
}
|
||||
}
|
||||
|
||||
assert(j <= numNewVisuals);
|
||||
|
||||
/* Save the GLX visuals in the screen structure */
|
||||
glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
|
||||
glAquaScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
|
||||
glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
|
||||
|
||||
/* Set up depth's VisualIDs */
|
||||
for (i = 0; i < ndepth; i++) {
|
||||
int numVids = 0;
|
||||
VisualID *pVids = NULL;
|
||||
int k, n = 0;
|
||||
int numVids = 0;
|
||||
VisualID *pVids = NULL;
|
||||
int k, n = 0;
|
||||
|
||||
/* Count the new number of VisualIDs at this depth */
|
||||
for (j = 0; j < pdepth[i].numVids; j++)
|
||||
for (k = 0; k < numNewVisuals; k++)
|
||||
if (pdepth[i].vids[j] == orig_vid[k])
|
||||
numVids++;
|
||||
/* Count the new number of VisualIDs at this depth */
|
||||
for (j = 0; j < pdepth[i].numVids; j++)
|
||||
for (k = 0; k < numNewVisuals; k++)
|
||||
if (pdepth[i].vids[j] == orig_vid[k])
|
||||
numVids++;
|
||||
|
||||
/* Allocate a new list of VisualIDs for this depth */
|
||||
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
|
||||
/* Allocate a new list of VisualIDs for this depth */
|
||||
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
|
||||
|
||||
/* Initialize the new list of VisualIDs for this depth */
|
||||
for (j = 0; j < pdepth[i].numVids; j++)
|
||||
for (k = 0; k < numNewVisuals; k++)
|
||||
if (pdepth[i].vids[j] == orig_vid[k])
|
||||
pVids[n++] = pVisualNew[k].vid;
|
||||
/* Initialize the new list of VisualIDs for this depth */
|
||||
for (j = 0; j < pdepth[i].numVids; j++)
|
||||
for (k = 0; k < numNewVisuals; k++)
|
||||
if (pdepth[i].vids[j] == orig_vid[k])
|
||||
pVids[n++] = pVisualNew[k].vid;
|
||||
|
||||
/* Update this depth's list of VisualIDs */
|
||||
__glXFree(pdepth[i].vids);
|
||||
pdepth[i].vids = pVids;
|
||||
pdepth[i].numVids = numVids;
|
||||
/* Update this depth's list of VisualIDs */
|
||||
__glXFree(pdepth[i].vids);
|
||||
pdepth[i].vids = pVids;
|
||||
pdepth[i].numVids = numVids;
|
||||
}
|
||||
|
||||
/* Update the X server's visuals */
|
||||
|
@ -862,9 +933,8 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
// Copied from Mesa
|
||||
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
|
||||
void **privates)
|
||||
void **privates)
|
||||
{
|
||||
GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
|
||||
|
||||
|
@ -873,11 +943,10 @@ static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
|
|||
visualPrivates = privates;
|
||||
}
|
||||
|
||||
// Copied from Mesa
|
||||
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
|
||||
int *nvisualp, int *ndepthp,
|
||||
int *rootDepthp, VisualID *defaultVisp,
|
||||
unsigned long sizes, int bitsPerRGB)
|
||||
int *nvisualp, int *ndepthp,
|
||||
int *rootDepthp, VisualID *defaultVisp,
|
||||
unsigned long sizes, int bitsPerRGB)
|
||||
{
|
||||
GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
|
||||
|
||||
|
@ -885,7 +954,7 @@ static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
|
|||
* Setup the visuals supported by this particular screen.
|
||||
*/
|
||||
return init_visuals(nvisualp, visualp, defaultVisp,
|
||||
*ndepthp, *depthp, *rootDepthp);
|
||||
*ndepthp, *depthp, *rootDepthp);
|
||||
}
|
||||
|
||||
|
||||
|
@ -893,100 +962,92 @@ static void fixup_visuals(int screen)
|
|||
{
|
||||
ScreenPtr pScreen = screenInfo.screens[screen];
|
||||
glAquaScreenRec *pScr = &glAquaScreens[screen];
|
||||
__GLXvisualConfig *pGLXVis = pScr->glx_vis;
|
||||
VisualPtr pVis;
|
||||
int i, j;
|
||||
int j;
|
||||
__GLcontextModes *modes;
|
||||
|
||||
GLAQUA_DEBUG_MSG("fixup_visuals\n");
|
||||
|
||||
for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
|
||||
pVis = pScreen->visuals;
|
||||
for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
|
||||
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
|
||||
const int nplanes = (modes->rgbBits - modes->alphaBits);
|
||||
const VisualPtr pVis = pScreen->visuals;
|
||||
|
||||
/* Find a visual that matches the GLX visual's class and size */
|
||||
for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
|
||||
if (pVis->class == pGLXVis->class &&
|
||||
pVis->nplanes == pGLXVis->bufferSize) {
|
||||
/* Find a visual that matches the GLX visual's class and size */
|
||||
for (j = 0; j < pScreen->numVisuals; j++) {
|
||||
if (pVis[j].class == vis_class &&
|
||||
pVis[j].nplanes == nplanes) {
|
||||
|
||||
/* Fixup the masks */
|
||||
pGLXVis->redMask = pVis->redMask;
|
||||
pGLXVis->greenMask = pVis->greenMask;
|
||||
pGLXVis->blueMask = pVis->blueMask;
|
||||
/* Fixup the masks */
|
||||
modes->redMask = pVis[j].redMask;
|
||||
modes->greenMask = pVis[j].greenMask;
|
||||
modes->blueMask = pVis[j].blueMask;
|
||||
|
||||
/* Recalc the sizes */
|
||||
pGLXVis->redSize = count_bits(pGLXVis->redMask);
|
||||
pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
|
||||
pGLXVis->blueSize = count_bits(pGLXVis->blueMask);
|
||||
}
|
||||
}
|
||||
/* Recalc the sizes */
|
||||
modes->redBits = count_bits(modes->redMask);
|
||||
modes->greenBits = count_bits(modes->greenMask);
|
||||
modes->blueBits = count_bits(modes->blueMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void init_screen_visuals(int screen)
|
||||
{
|
||||
ScreenPtr pScreen = screenInfo.screens[screen];
|
||||
__GLXvisualConfig *pGLXVis = glAquaScreens[screen].glx_vis;
|
||||
// XMesaVisual *pXMesaVisual;
|
||||
VisualPtr pVis;
|
||||
__GLcontextModes *modes;
|
||||
int *used;
|
||||
int i, j;
|
||||
|
||||
GLAQUA_DEBUG_MSG("init_screen_visuals\n");
|
||||
|
||||
/* Alloc space for the list of XMesa visuals */
|
||||
// pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
|
||||
// sizeof(XMesaVisual));
|
||||
// __glXMemset(pXMesaVisual, 0,
|
||||
// MESAScreens[screen].num_vis * sizeof(XMesaVisual));
|
||||
|
||||
/* FIXME: Change 'used' to be a array of bits (rather than of ints),
|
||||
* FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
|
||||
* FIXME: than 64 or 128 the stack array can be used instead of calling
|
||||
* FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
|
||||
* FIXME: array of bytes instead of ints!
|
||||
*/
|
||||
used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
|
||||
__glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
|
||||
|
||||
for (i = 0; i < glAquaScreens[screen].num_vis; i++, pGLXVis++) {
|
||||
pVis = pScreen->visuals;
|
||||
for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
|
||||
i = 0;
|
||||
for ( modes = glAquaScreens[screen].modes
|
||||
; modes != NULL
|
||||
; modes = modes->next ) {
|
||||
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
|
||||
const int nplanes = (modes->rgbBits - modes->alphaBits);
|
||||
const VisualPtr pVis = pScreen->visuals;
|
||||
|
||||
if (pVis->class == pGLXVis->class &&
|
||||
pVis->nplanes == pGLXVis->bufferSize &&
|
||||
!used[j]) {
|
||||
for (j = 0; j < pScreen->numVisuals; j++) {
|
||||
if (pVis[j].class == vis_class &&
|
||||
pVis[j].nplanes == nplanes &&
|
||||
pVis[j].redMask == modes->redMask &&
|
||||
pVis[j].greenMask == modes->greenMask &&
|
||||
pVis[j].blueMask == modes->blueMask &&
|
||||
!used[j]) {
|
||||
|
||||
if (pVis->redMask == pGLXVis->redMask &&
|
||||
pVis->greenMask == pGLXVis->greenMask &&
|
||||
pVis->blueMask == pGLXVis->blueMask) {
|
||||
/* Set the VisualID */
|
||||
modes->visualID = pVis[j].vid;
|
||||
|
||||
/* Create the XMesa visual */
|
||||
/*
|
||||
pXMesaVisual[i] =
|
||||
XMesaCreateVisual(pScreen,
|
||||
pVis,
|
||||
pGLXVis->rgba,
|
||||
(pGLXVis->alphaSize > 0),
|
||||
pGLXVis->doubleBuffer,
|
||||
pGLXVis->stereo,
|
||||
GL_TRUE, // ximage_flag
|
||||
pGLXVis->depthSize,
|
||||
pGLXVis->stencilSize,
|
||||
pGLXVis->accumRedSize,
|
||||
pGLXVis->accumGreenSize,
|
||||
pGLXVis->accumBlueSize,
|
||||
pGLXVis->accumAlphaSize,
|
||||
0, // numSamples
|
||||
pGLXVis->level,
|
||||
pGLXVis->visualRating );
|
||||
*/
|
||||
/* Set the VisualID */
|
||||
pGLXVis->vid = pVis->vid;
|
||||
/* Mark this visual used */
|
||||
used[j] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( j == pScreen->numVisuals ) {
|
||||
ErrorF("No matching visual for __GLcontextMode with "
|
||||
"visual class = %d (%d), nplanes = %u\n",
|
||||
vis_class,
|
||||
(int)modes->visualType,
|
||||
(unsigned int)(modes->rgbBits - modes->alphaBits) );
|
||||
}
|
||||
else if ( modes->visualID == -1 ) {
|
||||
FatalError( "Matching visual found, but visualID still -1!\n" );
|
||||
}
|
||||
|
||||
/* Mark this visual used */
|
||||
used[j] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
__glXFree(used);
|
||||
|
||||
// glAquaScreens[screen].xm_vis = pXMesaVisual;
|
||||
}
|
||||
|
||||
static Bool glAquaScreenProbe(int screen)
|
||||
|
@ -999,10 +1060,10 @@ static Bool glAquaScreenProbe(int screen)
|
|||
/*
|
||||
* Set up the current screen's visuals.
|
||||
*/
|
||||
__glDDXScreenInfo.pGlxVisual = glAquaScreens[screen].glx_vis;
|
||||
__glDDXScreenInfo.modes = glAquaScreens[screen].modes;
|
||||
__glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
|
||||
__glDDXScreenInfo.numVisuals =
|
||||
__glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
|
||||
__glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
|
||||
|
||||
/*
|
||||
* Set the current screen's createContext routine. This could be
|
||||
|
@ -1022,7 +1083,9 @@ static Bool glAquaScreenProbe(int screen)
|
|||
*/
|
||||
init_screen_visuals(screen);
|
||||
|
||||
// Wrap RealizeWindow and UnrealizeWindow on this screen
|
||||
/*
|
||||
* Wrap RealizeWindow and UnrealizeWindow on this screen
|
||||
*/
|
||||
pScreen = screenInfo.screens[screen];
|
||||
screenPriv = &glAquaScreens[screen];
|
||||
screenPriv->RealizeWindow = pScreen->RealizeWindow;
|
||||
|
@ -1035,10 +1098,10 @@ static Bool glAquaScreenProbe(int screen)
|
|||
|
||||
|
||||
static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer,
|
||||
GLint x, GLint y,
|
||||
GLuint width, GLuint height,
|
||||
__GLdrawablePrivate *glPriv,
|
||||
GLuint bufferMask)
|
||||
GLint x, GLint y,
|
||||
GLuint width, GLuint height,
|
||||
__GLdrawablePrivate *glPriv,
|
||||
GLuint bufferMask)
|
||||
{
|
||||
GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
|
||||
__GLXcontext *gx;
|
||||
|
@ -1122,24 +1185,24 @@ GLint __glEvalComputeK(GLenum target)
|
|||
case GL_MAP2_VERTEX_4:
|
||||
case GL_MAP2_COLOR_4:
|
||||
case GL_MAP2_TEXTURE_COORD_4:
|
||||
return 4;
|
||||
return 4;
|
||||
case GL_MAP1_VERTEX_3:
|
||||
case GL_MAP1_TEXTURE_COORD_3:
|
||||
case GL_MAP1_NORMAL:
|
||||
case GL_MAP2_VERTEX_3:
|
||||
case GL_MAP2_TEXTURE_COORD_3:
|
||||
case GL_MAP2_NORMAL:
|
||||
return 3;
|
||||
return 3;
|
||||
case GL_MAP1_TEXTURE_COORD_2:
|
||||
case GL_MAP2_TEXTURE_COORD_2:
|
||||
return 2;
|
||||
return 2;
|
||||
case GL_MAP1_TEXTURE_COORD_1:
|
||||
case GL_MAP2_TEXTURE_COORD_1:
|
||||
case GL_MAP1_INDEX:
|
||||
case GL_MAP2_INDEX:
|
||||
return 1;
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1148,8 +1211,8 @@ GLuint __glFloorLog2(GLuint val)
|
|||
int c = 0;
|
||||
|
||||
while (val > 1) {
|
||||
c++;
|
||||
val >>= 1;
|
||||
c++;
|
||||
val >>= 1;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -42,7 +42,7 @@
|
|||
#include "g_disptab.h"
|
||||
#include "GL/glx_ansic.h"
|
||||
|
||||
#ifdef __CYGWIN__ /* should be XFree86Server */
|
||||
#if defined(__CYGWIN__) || defined(__DARWIN__) /* should be XFree86Server */
|
||||
#define xf86atof atof
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue