code clean up.
Remove unused variables. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
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					@ -36,30 +36,21 @@ _glamor_get_image(DrawablePtr drawable, int x, int y, int w, int h,
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{
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					{
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	PixmapPtr pixmap;
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						PixmapPtr pixmap;
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	struct glamor_pixmap_private *pixmap_priv;
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						struct glamor_pixmap_private *pixmap_priv;
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	struct glamor_screen_private *glamor_priv;
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	int x_off, y_off;
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						int x_off, y_off;
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	GLenum tex_format, tex_type;
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	int no_alpha, revert;
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	glamor_pixmap_fbo *temp_fbo = NULL;
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	glamor_gl_dispatch * dispatch;
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	Bool ret = FALSE;
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						Bool ret = FALSE;
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	int swap_rb;
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	int stride;
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						int stride;
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	void *data;
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						void *data;
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	if (format != ZPixmap)
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						if (format != ZPixmap)
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		goto fall_back;
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							goto fall_back;
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	glamor_priv = glamor_get_screen_private(drawable->pScreen);
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	pixmap = glamor_get_drawable_pixmap(drawable);
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						pixmap = glamor_get_drawable_pixmap(drawable);
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	glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
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						glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
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	if (!glamor_set_planemask(pixmap, planeMask)) {
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						if (!glamor_set_planemask(pixmap, planeMask)) {
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		glamor_fallback
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							glamor_fallback
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		    ("Failedto set planemask  in glamor_solid.\n");
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							    ("Failedto set planemask  in glamor_solid.\n");
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		goto fall_back;
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							goto fall_back;
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	}
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						}
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	glamor_priv = glamor_get_screen_private(drawable->pScreen);
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	pixmap_priv = glamor_get_pixmap_private(pixmap);
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						pixmap_priv = glamor_get_pixmap_private(pixmap);
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					@ -249,20 +249,12 @@ static Bool
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_glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
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					_glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
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		 int w, int h, int left_pad, int image_format, char *bits, Bool fallback)
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							 int w, int h, int left_pad, int image_format, char *bits, Bool fallback)
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{
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					{
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	glamor_screen_private *glamor_priv =
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	    glamor_get_screen_private(drawable->pScreen);
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	glamor_gl_dispatch *dispatch;
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	PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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						PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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	glamor_pixmap_private *pixmap_priv =
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						glamor_pixmap_private *pixmap_priv =
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	    glamor_get_pixmap_private(pixmap);
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						    glamor_get_pixmap_private(pixmap);
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	GLenum type, format, iformat;
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	RegionPtr clip;
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						RegionPtr clip;
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	BoxPtr pbox;
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	int nbox;
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	int src_stride = PixmapBytePad(w, drawable->depth);
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	int x_off, y_off;
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						int x_off, y_off;
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	float vertices[8], texcoords[8];
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						float vertices[8], texcoords[8];
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	GLfloat xscale, yscale, txscale, tyscale;
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	Bool ret = FALSE;
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						Bool ret = FALSE;
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	PixmapPtr temp_pixmap;
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						PixmapPtr temp_pixmap;
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	glamor_pixmap_private *temp_pixmap_priv;
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						glamor_pixmap_private *temp_pixmap_priv;
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