xwayland: Remove unneeded variable

Just a small code cleanup, there is no need to allocate a variable only
to check the return value of eglInitialize().

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Tony Lindgren <tony@atomide.com>
This commit is contained in:
Olivier Fourdan 2020-12-14 15:38:42 +01:00
parent 95be87db98
commit e4a9f0bb4e

View File

@ -1018,7 +1018,6 @@ xwl_glamor_gbm_init_egl(struct xwl_screen *xwl_screen)
{ {
struct xwl_gbm_private *xwl_gbm = xwl_gbm_get(xwl_screen); struct xwl_gbm_private *xwl_gbm = xwl_gbm_get(xwl_screen);
EGLint major, minor; EGLint major, minor;
Bool egl_initialized = FALSE;
const GLubyte *renderer; const GLubyte *renderer;
if (!xwl_gbm->fd_render_node && !xwl_gbm->drm_authenticated) { if (!xwl_gbm->fd_render_node && !xwl_gbm->drm_authenticated) {
@ -1039,8 +1038,7 @@ xwl_glamor_gbm_init_egl(struct xwl_screen *xwl_screen)
goto error; goto error;
} }
egl_initialized = eglInitialize(xwl_screen->egl_display, &major, &minor); if (!eglInitialize(xwl_screen->egl_display, &major, &minor)) {
if (!egl_initialized) {
ErrorF("eglInitialize() failed\n"); ErrorF("eglInitialize() failed\n");
goto error; goto error;
} }