xwayland: Remove unneeded variable
Just a small code cleanup, there is no need to allocate a variable only to check the return value of eglInitialize(). Signed-off-by: Olivier Fourdan <ofourdan@redhat.com> Reviewed-by: Michel Dänzer <mdaenzer@redhat.com> Reviewed-by: Tony Lindgren <tony@atomide.com>
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@ -1018,7 +1018,6 @@ xwl_glamor_gbm_init_egl(struct xwl_screen *xwl_screen)
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{
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{
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struct xwl_gbm_private *xwl_gbm = xwl_gbm_get(xwl_screen);
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struct xwl_gbm_private *xwl_gbm = xwl_gbm_get(xwl_screen);
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EGLint major, minor;
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EGLint major, minor;
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Bool egl_initialized = FALSE;
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const GLubyte *renderer;
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const GLubyte *renderer;
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if (!xwl_gbm->fd_render_node && !xwl_gbm->drm_authenticated) {
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if (!xwl_gbm->fd_render_node && !xwl_gbm->drm_authenticated) {
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@ -1039,8 +1038,7 @@ xwl_glamor_gbm_init_egl(struct xwl_screen *xwl_screen)
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goto error;
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goto error;
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}
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}
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egl_initialized = eglInitialize(xwl_screen->egl_display, &major, &minor);
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if (!eglInitialize(xwl_screen->egl_display, &major, &minor)) {
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if (!egl_initialized) {
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ErrorF("eglInitialize() failed\n");
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ErrorF("eglInitialize() failed\n");
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goto error;
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goto error;
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}
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}
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