glamor: Fix handling of 1-bit pixmaps
Since8702c938b3
the pixmap formats are handled in a single place. In the process of conversion the difference between pixmap formats that can be uploaded and those that can be rendered on GL side has been lost. This affects only 1-bit pixmaps: as they aren't supported on GL, but can be converted to a R8 or A8 format for rendering (see glamor_get_tex_format_type_from_pictformat()). To work around this we add a separate flag that specifies whether the format actually supports rendering in GL, convert all checks to use this flag and then add 1-bit pixmap formats that don't support rendering in GL. Fixes:8702c938b3
Closes: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1210 Acked-by: Olivier Fourdan <ofourdan@redhat.com> Tested-by: Olivier Fourdan <ofourdan@redhat.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Povilas Kanapickas <povilas@radix.lt>
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@ -216,7 +216,7 @@ glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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w <= glamor_priv->glyph_max_dim &&
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h <= glamor_priv->glyph_max_dim)
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|| (w == 0 && h == 0)
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|| !glamor_priv->formats[depth].format))
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|| !glamor_priv->formats[depth].rendering_supported))
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return fbCreatePixmap(screen, w, h, depth, usage);
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else
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pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
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@ -461,7 +461,8 @@ glamor_format_for_pixmap(PixmapPtr pixmap)
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static void
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glamor_add_format(ScreenPtr screen, int depth, CARD32 render_format,
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GLenum internalformat, GLenum format, GLenum type)
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GLenum internalformat, GLenum format, GLenum type,
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Bool rendering_supported)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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struct glamor_format *f = &glamor_priv->formats[depth];
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@ -476,7 +477,7 @@ glamor_add_format(ScreenPtr screen, int depth, CARD32 render_format,
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* Note that we can't just create a pixmap because we're in
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* screeninit.
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*/
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if (glamor_priv->is_gles) {
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if (rendering_supported && glamor_priv->is_gles) {
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unsigned fbo, tex;
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int read_format, read_type;
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GLenum status;
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@ -521,6 +522,7 @@ glamor_add_format(ScreenPtr screen, int depth, CARD32 render_format,
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f->internalformat = internalformat;
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f->format = format;
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f->type = type;
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f->rendering_supported = rendering_supported;
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}
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/* Set up the GL format/types that glamor will use for the various depths
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@ -551,11 +553,15 @@ glamor_setup_formats(ScreenPtr screen)
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* only falling back to a8 if we can't do them.
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*/
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if (glamor_priv->is_gles || epoxy_has_gl_extension("GL_ARB_texture_rg")) {
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glamor_add_format(screen, 1, PICT_a1,
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GL_R8, GL_RED, GL_UNSIGNED_BYTE, FALSE);
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glamor_add_format(screen, 8, PICT_a8,
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GL_R8, GL_RED, GL_UNSIGNED_BYTE);
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GL_R8, GL_RED, GL_UNSIGNED_BYTE, TRUE);
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} else {
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glamor_add_format(screen, 1, PICT_a1,
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GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, FALSE);
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glamor_add_format(screen, 8, PICT_a8,
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GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE);
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GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, TRUE);
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}
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if (glamor_priv->is_gles) {
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@ -569,40 +575,41 @@ glamor_setup_formats(ScreenPtr screen)
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* disable render accel for now.
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*/
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glamor_add_format(screen, 15, PICT_x1r5g5b5,
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GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
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GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, TRUE);
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} else {
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glamor_add_format(screen, 15, PICT_x1r5g5b5,
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GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
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GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, TRUE);
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}
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glamor_add_format(screen, 16, PICT_r5g6b5,
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GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
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GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, TRUE);
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if (glamor_priv->is_gles) {
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assert(X_BYTE_ORDER == X_LITTLE_ENDIAN);
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glamor_add_format(screen, 24, PICT_x8b8g8r8,
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GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
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GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, TRUE);
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glamor_add_format(screen, 32, PICT_a8b8g8r8,
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GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
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GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, TRUE);
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} else {
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glamor_add_format(screen, 24, PICT_x8r8g8b8,
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GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV);
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GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, TRUE);
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glamor_add_format(screen, 32, PICT_a8r8g8b8,
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GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV);
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GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, TRUE);
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}
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if (glamor_priv->is_gles) {
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glamor_add_format(screen, 30, PICT_x2b10g10r10,
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GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
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GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, TRUE);
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} else {
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glamor_add_format(screen, 30, PICT_x2r10g10b10,
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GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV);
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GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, TRUE);
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}
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glamor_priv->cbcr_format.depth = 16;
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glamor_priv->cbcr_format.internalformat = GL_RG8;
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glamor_priv->cbcr_format.format = GL_RG;
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glamor_priv->cbcr_format.type = GL_UNSIGNED_BYTE;
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glamor_priv->cbcr_format.rendering_supported = TRUE;
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}
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/** Set up glamor for an already-configured GL context. */
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@ -170,6 +170,11 @@ struct glamor_format {
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* transferred using format/type.
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*/
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CARD32 render_format;
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/**
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* Whether rendering is supported in GL at all (i.e. without pixel data conversion
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* just before upload)
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*/
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Bool rendering_supported;
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};
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struct glamor_saved_procs {
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@ -216,6 +221,11 @@ typedef struct glamor_screen_private {
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Bool use_gpu_shader4;
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int max_fbo_size;
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/**
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* Stores information about supported formats. Note, that this list contains all
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* supported pixel formats, including these that are not supported on GL side
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* directly, but are converted to another format instead.
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*/
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struct glamor_format formats[33];
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struct glamor_format cbcr_format;
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@ -773,14 +773,19 @@ glamor_render_format_is_supported(PicturePtr picture)
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{
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PictFormatShort storage_format;
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glamor_screen_private *glamor_priv;
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struct glamor_format *f;
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/* Source-only pictures should always work */
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if (!picture->pDrawable)
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return TRUE;
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glamor_priv = glamor_get_screen_private(picture->pDrawable->pScreen);
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storage_format =
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glamor_priv->formats[picture->pDrawable->depth].render_format;
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f = &glamor_priv->formats[picture->pDrawable->depth];
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if (!f->rendering_supported)
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return FALSE;
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storage_format = f->render_format;
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switch (picture->format) {
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case PICT_a2r10g10b10:
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