dix: remove "notyet" conditional compilation.
If it's "notyet" for 3 years, then "yet" won't arive anytime soon.
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				|  | @ -2678,14 +2678,7 @@ CheckMotion(xEvent *xE, DeviceIntPtr pDev) | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     pSprite->win = XYToWindow(pDev, pSprite->hot.x, pSprite->hot.y); |     pSprite->win = XYToWindow(pDev, pSprite->hot.x, pSprite->hot.y); | ||||||
| #ifdef notyet | 
 | ||||||
|     if (!(pSprite->win->deliverableEvents & |  | ||||||
| 	  Motion_Filter(pDev->button)) |  | ||||||
| 	!syncEvents.playingEvents) |  | ||||||
|     { |  | ||||||
| 	/* XXX Do PointerNonInterestBox here */ |  | ||||||
|     } |  | ||||||
| #endif |  | ||||||
|     if (pSprite->win != prevSpriteWin) |     if (pSprite->win != prevSpriteWin) | ||||||
|     { |     { | ||||||
| 	if (prevSpriteWin != NullWindow) { | 	if (prevSpriteWin != NullWindow) { | ||||||
|  |  | ||||||
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