Correct component ordering when fetching [ax]4b4g4r4 pixels.

Noticed by:	rendercheck
This commit is contained in:
Eric Anholt 2006-06-19 14:06:02 -07:00
parent e1672a12eb
commit e793f0eeee

View File

@ -267,11 +267,11 @@ fbFetch_a4b4g4r4 (const FbBits *bits, int x, int width, CARD32 *buffer, miIndexe
CARD32 r,g,b, a;
a = ((p & 0xf000) | ((p & 0xf000) >> 4)) << 16;
b = ((p & 0x0f00) | ((p & 0x0f00) >> 4)) << 12;
b = ((p & 0x0f00) | ((p & 0x0f00) >> 4)) >> 4;
g = ((p & 0x00f0) | ((p & 0x00f0) >> 4)) << 8;
r = ((p & 0x000f) | ((p & 0x000f) << 4));
r = ((p & 0x000f) | ((p & 0x000f) << 4)) << 16;
*buffer++ = (a | r | g | b);
}
}
}
static FASTCALL void
@ -283,11 +283,11 @@ fbFetch_x4b4g4r4 (const FbBits *bits, int x, int width, CARD32 *buffer, miIndexe
CARD32 p = *pixel++;
CARD32 r,g,b;
b = ((p & 0x0f00) | ((p & 0x0f00) >> 4)) << 12;
b = ((p & 0x0f00) | ((p & 0x0f00) >> 4)) >> 4;
g = ((p & 0x00f0) | ((p & 0x00f0) >> 4)) << 8;
r = ((p & 0x000f) | ((p & 0x000f) << 4));
r = ((p & 0x000f) | ((p & 0x000f) << 4)) << 16;
*buffer++ = (0xff000000 | r | g | b);
}
}
}
static FASTCALL void
@ -758,9 +758,9 @@ fbFetchPixel_a4b4g4r4 (const FbBits *bits, int offset, miIndexedPtr indexed)
CARD32 a,r,g,b;
a = ((pixel & 0xf000) | ((pixel & 0xf000) >> 4)) << 16;
b = ((pixel & 0x0f00) | ((pixel & 0x0f00) >> 4)) << 12;
b = ((pixel & 0x0f00) | ((pixel & 0x0f00) >> 4)) >> 4;
g = ((pixel & 0x00f0) | ((pixel & 0x00f0) >> 4)) << 8;
r = ((pixel & 0x000f) | ((pixel & 0x000f) << 4));
r = ((pixel & 0x000f) | ((pixel & 0x000f) << 4)) << 16;
return (a | r | g | b);
}
@ -770,9 +770,9 @@ fbFetchPixel_x4b4g4r4 (const FbBits *bits, int offset, miIndexedPtr indexed)
CARD32 pixel = ((CARD16 *) bits)[offset];
CARD32 r,g,b;
b = ((pixel & 0x0f00) | ((pixel & 0x0f00) >> 4)) << 12;
b = ((pixel & 0x0f00) | ((pixel & 0x0f00) >> 4)) >> 4;
g = ((pixel & 0x00f0) | ((pixel & 0x00f0) >> 4)) << 8;
r = ((pixel & 0x000f) | ((pixel & 0x000f) << 4));
r = ((pixel & 0x000f) | ((pixel & 0x000f) << 4)) << 16;
return (0xff000000 | r | g | b);
}