glcore: split mesa and X in build system
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@ -1,9 +1,10 @@
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SUBDIRS = main math swrast swrast_setup tnl shader X glapi vbo
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SUBDIRS = X
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SUBDIRS += main math swrast swrast_setup tnl shader glapi vbo
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noinst_LTLIBRARIES = libGLcore.la
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libGLcore_la_SOURCES = dummy.c
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libGLcore_la_LIBADD = main/libmain.la \
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MESA_LIBS = main/libmain.la \
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math/libmath.la \
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swrast/libswrast.la \
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swrast_setup/libss.la \
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@ -12,4 +13,6 @@ libGLcore_la_LIBADD = main/libmain.la \
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shader/grammar/libgrammar.la \
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shader/slang/libslang.la \
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vbo/libvbo.la \
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libGLcore_la_LIBADD = $(MESA_LIBS) \
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X/libX.la
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@ -1,19 +1,10 @@
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noinst_LTLIBRARIES = libX.la
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INCLUDES = -I@MESA_SOURCE@/include \
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-I../X \
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-I../glapi \
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-I../main \
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-I../math \
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-I../shader \
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-I../swrast \
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-I../swrast_setup \
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-I../tnl \
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-I.. \
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-I../../glx \
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-I$(top_srcdir)/GL/glx \
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-I$(top_srcdir)/GL/include \
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-I$(top_srcdir)/hw/xfree86/os-support
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-I. \
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-I@MESA_SOURCE@/src/mesa/glapi \
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-I@MESA_SOURCE@/src/mesa/main \
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-I@MESA_SOURCE@/src/mesa
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# -DXFree86Server is required because the X11 driver in Mesa thinks that
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# symbol means "being built in the server"
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@ -22,12 +13,15 @@ AM_CFLAGS = \
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-DXFree86Server \
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@GLX_DEFINES@
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nodist_libX_la_SOURCES = \
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xm_api.c \
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xm_buffer.c \
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xm_dd.c \
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xm_image.c \
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xm_line.c \
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xm_span.c \
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xm_tri.c \
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drivers/common/driverfuncs.c
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XM_SOURCES = \
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xm_api.c \
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xm_buffer.c \
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xm_dd.c \
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xm_image.c \
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xm_line.c \
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xm_span.c \
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xm_tri.c
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XM_SOURCES += drivers/common/driverfuncs.c
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nodist_libX_la_SOURCES = $(XM_SOURCES)
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