From ee526285882995289846648f3122c4295e3e8284 Mon Sep 17 00:00:00 2001 From: Carlos Garnacho Date: Wed, 28 Sep 2016 12:35:36 +0200 Subject: [PATCH] xwayland: Apply "last pointer window" check only to the pointer device The checks in xwayland's XYToWindow handler pretty much assumes that the sprite is managed by the wl_pointer, which is not entirely right, given 1) The Virtual Core Pointer may be controlled from other interfaces, and 2) there may be other SpriteRecs than the VCP's. This makes XYToWindow calls return a sprite trace with just the root window if any of those two assumptions are broken, eg. on touch events. So turn the check upside down, first assume that the default XYToWindow proc behavior is right, and later cut down the spriteTrace if the current device happens to be the pointer and is out of focus. We work our way to the device's lastSlave here so as not to break assumption #1 above. Reviewed-by: Adam Jackson Signed-off-by: Carlos Garnacho Acked-by: Olivier Fourdan --- hw/xwayland/xwayland-input.c | 63 ++++++++++++++++++++++++------------ 1 file changed, 42 insertions(+), 21 deletions(-) diff --git a/hw/xwayland/xwayland-input.c b/hw/xwayland/xwayland-input.c index 32cfb35fa..1872bdcc6 100644 --- a/hw/xwayland/xwayland-input.c +++ b/hw/xwayland/xwayland-input.c @@ -945,44 +945,65 @@ DDXRingBell(int volume, int pitch, int duration) { } +static Bool +sprite_check_lost_focus(SpritePtr sprite, WindowPtr window) +{ + DeviceIntPtr device, master; + struct xwl_seat *xwl_seat; + + for (device = inputInfo.devices; device; device = device->next) { + /* Ignore non-wayland devices */ + if (device->deviceProc == xwl_pointer_proc && + device->spriteInfo->sprite == sprite) + break; + } + + if (!device) + return FALSE; + + xwl_seat = device->public.devicePrivate; + + master = GetMaster(device, POINTER_OR_FLOAT); + if (!master || !master->lastSlave) + return FALSE; + + /* We do want the last active slave, we only check on slave xwayland + * devices so we can find out the xwl_seat, but those don't actually own + * their sprite, so the match doesn't mean a lot. + */ + if (master->lastSlave == xwl_seat->pointer && + xwl_seat->focus_window == NULL && + xwl_seat->last_xwindow == window) + return TRUE; + + xwl_seat->last_xwindow = window; + return FALSE; +} + static WindowPtr xwl_xy_to_window(ScreenPtr screen, SpritePtr sprite, int x, int y) { - struct xwl_seat *xwl_seat = NULL; - DeviceIntPtr device; + struct xwl_screen *xwl_screen; WindowPtr ret; - for (device = inputInfo.devices; device; device = device->next) { - if (device->deviceProc == xwl_pointer_proc && - device->spriteInfo->sprite == sprite) { - xwl_seat = device->public.devicePrivate; - break; - } - } + xwl_screen = xwl_screen_get(screen); - if (xwl_seat == NULL) { - sprite->spriteTraceGood = 1; - return sprite->spriteTrace[0]; - } - - screen->XYToWindow = xwl_seat->xwl_screen->XYToWindow; + screen->XYToWindow = xwl_screen->XYToWindow; ret = screen->XYToWindow(screen, sprite, x, y); - xwl_seat->xwl_screen->XYToWindow = screen->XYToWindow; + xwl_screen->XYToWindow = screen->XYToWindow; screen->XYToWindow = xwl_xy_to_window; - /* If the pointer has left the Wayland surface but the DIX still - * finds the pointer within the previous X11 window, it means that + /* If the device controlling the sprite has left the Wayland surface but + * the DIX still finds the pointer within the X11 window, it means that * the pointer has crossed to another native Wayland window, in this * case, pretend we entered the root window so that a LeaveNotify * event is emitted. */ - if (xwl_seat->focus_window == NULL && xwl_seat->last_xwindow == ret) { + if (sprite_check_lost_focus(sprite, ret)) { sprite->spriteTraceGood = 1; return sprite->spriteTrace[0]; } - xwl_seat->last_xwindow = ret; - return ret; }