xwayland: call through to miPointerWarpCursor on warp_cursor

This is (eventually) called during
InitializeSprite() → *pScreen->SetCursorPosition → miPointerSetCursorPosition
when a device is set to floating. We don't do anything special outselves, but
we need to pass on to the next layer to make sure the device is initialized
properly. Otherwise, pScreen stays NULL and eventually crashes the server when
we try to clean up behind us.

Test case: grab a device → floats it, ungrab again → crash

Reported-by: Jason Gerecke <killertofu@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Olivier Fourdan <ofourdan@redhat.com>
This commit is contained in:
Peter Hutterer 2015-08-28 14:28:11 +10:00 committed by Olivier Fourdan
parent 373599ab00
commit f1995de1c4

View File

@ -199,6 +199,7 @@ xwl_cross_screen(ScreenPtr pScreen, Bool entering)
static void
xwl_pointer_warp_cursor(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
{
miPointerWarpCursor(pDev, pScreen, x, y);
}
static miPointerScreenFuncRec xwl_pointer_screen_funcs = {