GLX: Changes resulting from changes to Mesa generator scripts / data

Several recent Mesa commits (listed below) make modifications to the
protocol generator data and scripts.  This commit represents the
changes to the generated files resulting from the previous changes.

    - 0f73302d24f4201813da2939742c5bcb6964b3b1
      GLX: Fix protocol for glTexSubImage#D

    - 1709ab01ef24279c782e420568e9257b4b92b224
      Return 0 as the request size when the pixels parameter is NULL

    - 63cca2ba10ce7dcc8481cfa4be3872dfc269dded
      GLX: Include glapi.h before glapitable.h

This is the server-side part of the fix for bugzilla #11003.
This commit is contained in:
Ian Romanick 2008-12-14 18:58:33 -08:00
parent 6383bc93b2
commit f1c9b5ab23
7 changed files with 28 additions and 18 deletions

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@ -28,6 +28,8 @@
#if !defined( _DISPATCH_H_ ) #if !defined( _DISPATCH_H_ )
# define _DISPATCH_H_ # define _DISPATCH_H_
#include "glapitable.h"
/** /**
* \file dispatch.h * \file dispatch.h
* Macros for handling GL dispatch tables. * Macros for handling GL dispatch tables.

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@ -1,8 +1,8 @@
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
* Version: 6.5 * Version: 7.1
* *
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"), * copy of this software and associated documentation files (the "Software"),
@ -44,12 +44,17 @@
#ifndef _GLAPI_H #ifndef _GLAPI_H
#define _GLAPI_H #define _GLAPI_H
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h" #include "GL/gl.h"
#include "glapitable.h" #include "GL/glext.h"
#include "glthread.h" #include "glthread.h"
struct _glapi_table;
typedef void (*_glapi_proc)(void); /* generic function pointer */
typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...); typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...);
@ -63,6 +68,12 @@ typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...);
#endif #endif
/*
* Number of extension functions which we can dynamically add at runtime.
*/
#define MAX_EXTENSION_FUNCS 300
/** /**
** Define the GET_CURRENT_CONTEXT() macro. ** Define the GET_CURRENT_CONTEXT() macro.
** \param C local variable which will hold the current context. ** \param C local variable which will hold the current context.

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@ -37,7 +37,6 @@
# define GLAPIENTRYP GLAPIENTRY * # define GLAPIENTRYP GLAPIENTRY *
#endif #endif
typedef void (*_glapi_proc)(void); /* generic function pointer */
struct _glapi_table struct _glapi_table
{ {

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@ -34,6 +34,7 @@
#endif #endif
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h>
#include "glthread.h" #include "glthread.h"

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@ -36,8 +36,8 @@
#include "glxbyteorder.h" #include "glxbyteorder.h"
#include "indirect_util.h" #include "indirect_util.h"
#include "singlesize.h" #include "singlesize.h"
#include "glapitable.h"
#include "glapi.h" #include "glapi.h"
#include "glapitable.h"
#include "glthread.h" #include "glthread.h"
#include "dispatch.h" #include "dispatch.h"
@ -2972,8 +2972,7 @@ void __glXDisp_PrioritizeTextures(GLbyte * pc)
void __glXDisp_TexSubImage1D(GLbyte * pc) void __glXDisp_TexSubImage1D(GLbyte * pc)
{ {
const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); const GLvoid * const pixels = (const GLvoid *) (pc + 56);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
@ -2996,8 +2995,7 @@ void __glXDisp_TexSubImage1D(GLbyte * pc)
void __glXDisp_TexSubImage2D(GLbyte * pc) void __glXDisp_TexSubImage2D(GLbyte * pc)
{ {
const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); const GLvoid * const pixels = (const GLvoid *) (pc + 56);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
@ -3773,8 +3771,7 @@ void __glXDisp_TexImage3D(GLbyte * pc)
void __glXDisp_TexSubImage3D(GLbyte * pc) void __glXDisp_TexSubImage3D(GLbyte * pc)
{ {
const CARD32 ptr_is_null = *(CARD32 *)(pc + 84); const GLvoid * const pixels = (const GLvoid *) (pc + 88);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88);
__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );

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@ -36,8 +36,8 @@
#include "glxbyteorder.h" #include "glxbyteorder.h"
#include "indirect_util.h" #include "indirect_util.h"
#include "singlesize.h" #include "singlesize.h"
#include "glapitable.h"
#include "glapi.h" #include "glapi.h"
#include "glapitable.h"
#include "glthread.h" #include "glthread.h"
#include "dispatch.h" #include "dispatch.h"
@ -3092,8 +3092,7 @@ void __glXDispSwap_PrioritizeTextures(GLbyte * pc)
void __glXDispSwap_TexSubImage1D(GLbyte * pc) void __glXDispSwap_TexSubImage1D(GLbyte * pc)
{ {
const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); const GLvoid * const pixels = (const GLvoid *) (pc + 56);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
@ -3116,8 +3115,7 @@ void __glXDispSwap_TexSubImage1D(GLbyte * pc)
void __glXDispSwap_TexSubImage2D(GLbyte * pc) void __glXDispSwap_TexSubImage2D(GLbyte * pc)
{ {
const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); const GLvoid * const pixels = (const GLvoid *) (pc + 56);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
@ -3909,8 +3907,7 @@ void __glXDispSwap_TexImage3D(GLbyte * pc)
void __glXDispSwap_TexSubImage3D(GLbyte * pc) void __glXDispSwap_TexSubImage3D(GLbyte * pc)
{ {
const CARD32 ptr_is_null = *(CARD32 *)(pc + 84); const GLvoid * const pixels = (const GLvoid *) (pc + 88);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88);
__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );

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@ -572,6 +572,9 @@ __glXTexImage3DReqSize(const GLbyte *pc, Bool swap)
type = bswap_32(type); type = bswap_32(type);
} }
if (*(CARD32 *) (pc + 76))
return 0;
return __glXImageSize(format, type, target, width, height, depth, return __glXImageSize(format, type, target, width, height, depth,
image_height, row_length, skip_images, image_height, row_length, skip_images,
skip_rows, alignment); skip_rows, alignment);