From f8a1dd3ce725195baa6f38a880299752c6c6c2c4 Mon Sep 17 00:00:00 2001 From: Keith Packard Date: Fri, 4 Jun 2004 16:10:50 +0000 Subject: [PATCH] Add top-level build support for GL X server (not working yet) Fix a few allocation bugs with alternate visual ids Allow for non-8/8/8 alternate visuals Turn off any existing shadow before enabling it again (avoids re-registering existing damage) Add some validation code to catch re-registered damages --- hw/kdrive/src/kshadow.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/hw/kdrive/src/kshadow.c b/hw/kdrive/src/kshadow.c index f4b593f26..285adf1d2 100644 --- a/hw/kdrive/src/kshadow.c +++ b/hw/kdrive/src/kshadow.c @@ -68,13 +68,12 @@ KdShadowSet (ScreenPtr pScreen, int randr, ShadowUpdateProc update, ShadowWindow KdScreenInfo *screen = pScreenPriv->screen; int fb; + shadowUnset (pScreen); for (fb = 0; fb < KD_MAX_FB && screen->fb[fb].depth; fb++) { if (screen->fb[fb].shadow) return shadowSet (pScreen, (*pScreen->GetScreenPixmap) (pScreen), update, window, randr, 0); - else - shadowUnset (pScreen); } return TRUE; }