diff --git a/mi/mioverlay.c b/mi/mioverlay.c index 33ed8ed19..820133e10 100644 --- a/mi/mioverlay.c +++ b/mi/mioverlay.c @@ -62,9 +62,32 @@ static DevPrivateKeyRec miOverlayScreenKeyRec; #define miOverlayScreenKey (&miOverlayScreenKeyRec) +static void RebuildTree(WindowPtr); +static Bool HasUnderlayChildren(WindowPtr); static void MarkUnderlayWindow(WindowPtr); static Bool CollectUnderlayChildrenRegions(WindowPtr, RegionPtr); +static Bool miOverlayCloseScreen(ScreenPtr); +static Bool miOverlayCreateWindow(WindowPtr); +static Bool miOverlayDestroyWindow(WindowPtr); +static Bool miOverlayUnrealizeWindow(WindowPtr); +static Bool miOverlayRealizeWindow(WindowPtr); +static void miOverlayMarkWindow(WindowPtr); +static void miOverlayReparentWindow(WindowPtr, WindowPtr); +static void miOverlayRestackWindow(WindowPtr, WindowPtr); +static Bool miOverlayMarkOverlappedWindows(WindowPtr, WindowPtr, WindowPtr *); +static void miOverlayMarkUnrealizedWindow(WindowPtr, WindowPtr, Bool); +static int miOverlayValidateTree(WindowPtr, WindowPtr, VTKind); +static void miOverlayHandleExposures(WindowPtr); +static void miOverlayMoveWindow(WindowPtr, int, int, WindowPtr, VTKind); +static void miOverlayWindowExposures(WindowPtr, RegionPtr); +static void miOverlayResizeWindow(WindowPtr, int, int, unsigned int, + unsigned int, WindowPtr); +static void miOverlayClearToBackground(WindowPtr, int, int, int, int, Bool); + +static void miOverlaySetShape(WindowPtr, int); +static void miOverlayChangeBorderWidth(WindowPtr, unsigned int); + #define MIOVERLAY_GET_SCREEN_PRIVATE(pScreen) ((miOverlayScreenPtr) \ dixLookupPrivate(&(pScreen)->devPrivates, miOverlayScreenKey)) #define MIOVERLAY_GET_WINDOW_PRIVATE(pWin) ((miOverlayWindowPtr) \ @@ -72,8 +95,1440 @@ static Bool CollectUnderlayChildrenRegions(WindowPtr, RegionPtr); #define MIOVERLAY_GET_WINDOW_TREE(pWin) \ (MIOVERLAY_GET_WINDOW_PRIVATE(pWin)->tree) +#define IN_UNDERLAY(w) MIOVERLAY_GET_WINDOW_TREE(w) +#define IN_OVERLAY(w) !MIOVERLAY_GET_WINDOW_TREE(w) + +#define MARK_OVERLAY(w) miMarkWindow(w) #define MARK_UNDERLAY(w) MarkUnderlayWindow(w) +#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \ + HasBorder(w) && \ + (w)->backgroundState == ParentRelative) + +Bool +miInitOverlay(ScreenPtr pScreen, + miOverlayInOverlayFunc inOverlayFunc, + miOverlayTransFunc transFunc) +{ + miOverlayScreenPtr pScreenPriv; + + if (!inOverlayFunc || !transFunc) + return FALSE; + + if (!dixRegisterPrivateKey + (&miOverlayWindowKeyRec, PRIVATE_WINDOW, sizeof(miOverlayWindowRec))) + return FALSE; + + if (!dixRegisterPrivateKey(&miOverlayScreenKeyRec, PRIVATE_SCREEN, 0)) + return FALSE; + + if (!(pScreenPriv = malloc(sizeof(miOverlayScreenRec)))) + return FALSE; + + dixSetPrivate(&pScreen->devPrivates, miOverlayScreenKey, pScreenPriv); + + pScreenPriv->InOverlay = inOverlayFunc; + pScreenPriv->MakeTransparent = transFunc; + pScreenPriv->underlayMarked = FALSE; + + pScreenPriv->CloseScreen = pScreen->CloseScreen; + pScreenPriv->CreateWindow = pScreen->CreateWindow; + pScreenPriv->DestroyWindow = pScreen->DestroyWindow; + pScreenPriv->UnrealizeWindow = pScreen->UnrealizeWindow; + pScreenPriv->RealizeWindow = pScreen->RealizeWindow; + + pScreen->CloseScreen = miOverlayCloseScreen; + pScreen->CreateWindow = miOverlayCreateWindow; + pScreen->DestroyWindow = miOverlayDestroyWindow; + pScreen->UnrealizeWindow = miOverlayUnrealizeWindow; + pScreen->RealizeWindow = miOverlayRealizeWindow; + + pScreen->ReparentWindow = miOverlayReparentWindow; + pScreen->RestackWindow = miOverlayRestackWindow; + pScreen->MarkOverlappedWindows = miOverlayMarkOverlappedWindows; + pScreen->MarkUnrealizedWindow = miOverlayMarkUnrealizedWindow; + pScreen->ValidateTree = miOverlayValidateTree; + pScreen->HandleExposures = miOverlayHandleExposures; + pScreen->MoveWindow = miOverlayMoveWindow; + pScreen->WindowExposures = miOverlayWindowExposures; + pScreen->ResizeWindow = miOverlayResizeWindow; + pScreen->MarkWindow = miOverlayMarkWindow; + pScreen->ClearToBackground = miOverlayClearToBackground; + pScreen->SetShape = miOverlaySetShape; + pScreen->ChangeBorderWidth = miOverlayChangeBorderWidth; + + return TRUE; +} + +static Bool +miOverlayCloseScreen(ScreenPtr pScreen) +{ + miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + + pScreen->CloseScreen = pScreenPriv->CloseScreen; + pScreen->CreateWindow = pScreenPriv->CreateWindow; + pScreen->DestroyWindow = pScreenPriv->DestroyWindow; + pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow; + pScreen->RealizeWindow = pScreenPriv->RealizeWindow; + + free(pScreenPriv); + + return (*pScreen->CloseScreen) (pScreen); +} + +static Bool +miOverlayCreateWindow(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + miOverlayWindowPtr pWinPriv = MIOVERLAY_GET_WINDOW_PRIVATE(pWin); + miOverlayTreePtr pTree = NULL; + Bool result = TRUE; + + pWinPriv->tree = NULL; + + if (!pWin->parent || !((*pScreenPriv->InOverlay) (pWin))) { + if (!(pTree = (miOverlayTreePtr) calloc(1, sizeof(miOverlayTreeRec)))) + return FALSE; + } + + if (pScreenPriv->CreateWindow) { + pScreen->CreateWindow = pScreenPriv->CreateWindow; + result = (*pScreen->CreateWindow) (pWin); + pScreen->CreateWindow = miOverlayCreateWindow; + } + + if (pTree) { + if (result) { + pTree->pWin = pWin; + pTree->visibility = VisibilityNotViewable; + pWinPriv->tree = pTree; + if (pWin->parent) { + RegionNull(&(pTree->borderClip)); + RegionNull(&(pTree->clipList)); + RebuildTree(pWin); + } + else { + BoxRec fullBox; + + fullBox.x1 = 0; + fullBox.y1 = 0; + fullBox.x2 = pScreen->width; + fullBox.y2 = pScreen->height; + RegionInit(&(pTree->borderClip), &fullBox, 1); + RegionInit(&(pTree->clipList), &fullBox, 1); + } + } + else + free(pTree); + } + + return TRUE; +} + +static Bool +miOverlayDestroyWindow(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + Bool result = TRUE; + + if (pTree) { + if (pTree->prevSib) + pTree->prevSib->nextSib = pTree->nextSib; + else if (pTree->parent) + pTree->parent->firstChild = pTree->nextSib; + + if (pTree->nextSib) + pTree->nextSib->prevSib = pTree->prevSib; + else if (pTree->parent) + pTree->parent->lastChild = pTree->prevSib; + + RegionUninit(&(pTree->borderClip)); + RegionUninit(&(pTree->clipList)); + free(pTree); + } + + if (pScreenPriv->DestroyWindow) { + pScreen->DestroyWindow = pScreenPriv->DestroyWindow; + result = (*pScreen->DestroyWindow) (pWin); + pScreen->DestroyWindow = miOverlayDestroyWindow; + } + + return result; +} + +static Bool +miOverlayUnrealizeWindow(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + Bool result = TRUE; + + if (pTree) + pTree->visibility = VisibilityNotViewable; + + if (pScreenPriv->UnrealizeWindow) { + pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow; + result = (*pScreen->UnrealizeWindow) (pWin); + pScreen->UnrealizeWindow = miOverlayUnrealizeWindow; + } + + return result; +} + +static Bool +miOverlayRealizeWindow(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + Bool result = TRUE; + + if (pScreenPriv->RealizeWindow) { + pScreen->RealizeWindow = pScreenPriv->RealizeWindow; + result = (*pScreen->RealizeWindow) (pWin); + pScreen->RealizeWindow = miOverlayRealizeWindow; + } + + /* we only need to catch the root window realization */ + + if (result && !pWin->parent && !((*pScreenPriv->InOverlay) (pWin))) { + BoxRec box; + + box.x1 = box.y1 = 0; + box.x2 = pWin->drawable.width; + box.y2 = pWin->drawable.height; + (*pScreenPriv->MakeTransparent) (pScreen, 1, &box); + } + + return result; +} + +static void +miOverlayReparentWindow(WindowPtr pWin, WindowPtr pPriorParent) +{ + if (IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) { + /* This could probably be more optimal */ + RebuildTree(pWin->drawable.pScreen->root->firstChild); + } +} + +static void +miOverlayRestackWindow(WindowPtr pWin, WindowPtr oldNextSib) +{ + if (IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) { + /* This could probably be more optimal */ + RebuildTree(pWin); + } +} + +static Bool +miOverlayMarkOverlappedWindows(WindowPtr pWin, + WindowPtr pFirst, WindowPtr *pLayerWin) +{ + WindowPtr pChild, pLast; + Bool overMarked, underMarked, doUnderlay, markAll; + miOverlayTreePtr pTree = NULL, tLast, tChild; + BoxPtr box; + + overMarked = underMarked = markAll = FALSE; + + if (pLayerWin) + *pLayerWin = pWin; /* hah! */ + + doUnderlay = (IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)); + + box = RegionExtents(&pWin->borderSize); + + if ((pChild = pFirst)) { + pLast = pChild->parent->lastChild; + while (1) { + if (pChild == pWin) + markAll = TRUE; + + if (doUnderlay && IN_UNDERLAY(pChild)) + pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); + + if (pChild->viewable) { + if (RegionBroken(&pChild->winSize)) + SetWinSize(pChild); + if (RegionBroken(&pChild->borderSize)) + SetBorderSize(pChild); + + if (markAll || RegionContainsRect(&pChild->borderSize, box)) { + MARK_OVERLAY(pChild); + overMarked = TRUE; + if (doUnderlay && IN_UNDERLAY(pChild)) { + MARK_UNDERLAY(pChild); + underMarked = TRUE; + } + if (pChild->firstChild) { + pChild = pChild->firstChild; + continue; + } + } + } + while (!pChild->nextSib && (pChild != pLast)) { + pChild = pChild->parent; + if (doUnderlay && IN_UNDERLAY(pChild)) + pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); + } + + if (pChild == pWin) + markAll = FALSE; + + if (pChild == pLast) + break; + + pChild = pChild->nextSib; + } + if (overMarked) + MARK_OVERLAY(pWin->parent); + } + + if (doUnderlay && !pTree) { + if (!(pTree = MIOVERLAY_GET_WINDOW_TREE(pWin))) { + pChild = pWin->lastChild; + while (1) { + if ((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) + break; + + if (pChild->lastChild) { + pChild = pChild->lastChild; + continue; + } + + while (!pChild->prevSib) + pChild = pChild->parent; + + pChild = pChild->prevSib; + } + } + } + + if (pTree && pTree->nextSib) { + tChild = pTree->parent->lastChild; + tLast = pTree->nextSib; + + while (1) { + if (tChild->pWin->viewable) { + if (RegionBroken(&tChild->pWin->winSize)) + SetWinSize(tChild->pWin); + if (RegionBroken(&tChild->pWin->borderSize)) + SetBorderSize(tChild->pWin); + + if (RegionContainsRect(&(tChild->pWin->borderSize), box)) { + MARK_UNDERLAY(tChild->pWin); + underMarked = TRUE; + } + } + + if (tChild->lastChild) { + tChild = tChild->lastChild; + continue; + } + + while (!tChild->prevSib && (tChild != tLast)) + tChild = tChild->parent; + + if (tChild == tLast) + break; + + tChild = tChild->prevSib; + } + } + + if (underMarked) { + ScreenPtr pScreen = pWin->drawable.pScreen; + + MARK_UNDERLAY(pTree->parent->pWin); + MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->underlayMarked = TRUE; + } + + return underMarked || overMarked; +} + +static void +miOverlayComputeClips(WindowPtr pParent, + RegionPtr universe, VTKind kind, RegionPtr exposed) +{ + ScreenPtr pScreen = pParent->drawable.pScreen; + int oldVis, newVis, dx, dy; + BoxRec borderSize; + RegionPtr borderVisible; + RegionRec childUniverse, childUnion; + miOverlayTreePtr tParent = MIOVERLAY_GET_WINDOW_TREE(pParent); + miOverlayTreePtr tChild; + Bool overlap; + + borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent); + borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent); + dx = (int) pParent->drawable.x + (int) pParent->drawable.width + + wBorderWidth(pParent); + if (dx > 32767) + dx = 32767; + borderSize.x2 = dx; + dy = (int) pParent->drawable.y + (int) pParent->drawable.height + + wBorderWidth(pParent); + if (dy > 32767) + dy = 32767; + borderSize.y2 = dy; + + oldVis = tParent->visibility; + switch (RegionContainsRect(universe, &borderSize)) { + case rgnIN: + newVis = VisibilityUnobscured; + break; + case rgnPART: + newVis = VisibilityPartiallyObscured; + { + RegionPtr pBounding; + + if ((pBounding = wBoundingShape(pParent))) { + switch (miShapedWindowIn(universe, pBounding, + &borderSize, + pParent->drawable.x, + pParent->drawable.y)) { + case rgnIN: + newVis = VisibilityUnobscured; + break; + case rgnOUT: + newVis = VisibilityFullyObscured; + break; + } + } + } + break; + default: + newVis = VisibilityFullyObscured; + break; + } + tParent->visibility = newVis; + + dx = pParent->drawable.x - tParent->valdata->oldAbsCorner.x; + dy = pParent->drawable.y - tParent->valdata->oldAbsCorner.y; + + switch (kind) { + case VTMap: + case VTStack: + case VTUnmap: + break; + case VTMove: + if ((oldVis == newVis) && + ((oldVis == VisibilityFullyObscured) || + (oldVis == VisibilityUnobscured))) { + tChild = tParent; + while (1) { + if (tChild->pWin->viewable) { + if (tChild->visibility != VisibilityFullyObscured) { + RegionTranslate(&tChild->borderClip, dx, dy); + RegionTranslate(&tChild->clipList, dx, dy); + + tChild->pWin->drawable.serialNumber = + NEXT_SERIAL_NUMBER; + if (pScreen->ClipNotify) + (*pScreen->ClipNotify) (tChild->pWin, dx, dy); + } + if (tChild->valdata) { + RegionNull(&tChild->valdata->borderExposed); + if (HasParentRelativeBorder(tChild->pWin)) { + RegionSubtract(&tChild->valdata->borderExposed, + &tChild->borderClip, + &tChild->pWin->winSize); + } + RegionNull(&tChild->valdata->exposed); + } + if (tChild->firstChild) { + tChild = tChild->firstChild; + continue; + } + } + while (!tChild->nextSib && (tChild != tParent)) + tChild = tChild->parent; + if (tChild == tParent) + break; + tChild = tChild->nextSib; + } + return; + } + /* fall through */ + default: + if (dx || dy) { + RegionTranslate(&tParent->borderClip, dx, dy); + RegionTranslate(&tParent->clipList, dx, dy); + } + break; + case VTBroken: + RegionEmpty(&tParent->borderClip); + RegionEmpty(&tParent->clipList); + break; + } + + borderVisible = tParent->valdata->borderVisible; + RegionNull(&tParent->valdata->borderExposed); + RegionNull(&tParent->valdata->exposed); + + if (HasBorder(pParent)) { + if (borderVisible) { + RegionSubtract(exposed, universe, borderVisible); + RegionDestroy(borderVisible); + } + else + RegionSubtract(exposed, universe, &tParent->borderClip); + + if (HasParentRelativeBorder(pParent) && (dx || dy)) + RegionSubtract(&tParent->valdata->borderExposed, + universe, &pParent->winSize); + else + RegionSubtract(&tParent->valdata->borderExposed, + exposed, &pParent->winSize); + + RegionCopy(&tParent->borderClip, universe); + RegionIntersect(universe, universe, &pParent->winSize); + } + else + RegionCopy(&tParent->borderClip, universe); + + if ((tChild = tParent->firstChild) && pParent->mapped) { + RegionNull(&childUniverse); + RegionNull(&childUnion); + + for (; tChild; tChild = tChild->nextSib) { + if (tChild->pWin->viewable) + RegionAppend(&childUnion, &tChild->pWin->borderSize); + } + + RegionValidate(&childUnion, &overlap); + + for (tChild = tParent->firstChild; tChild; tChild = tChild->nextSib) { + if (tChild->pWin->viewable) { + if (tChild->valdata) { + RegionIntersect(&childUniverse, universe, + &tChild->pWin->borderSize); + miOverlayComputeClips(tChild->pWin, &childUniverse, + kind, exposed); + } + if (overlap) + RegionSubtract(universe, universe, + &tChild->pWin->borderSize); + } + } + if (!overlap) + RegionSubtract(universe, universe, &childUnion); + RegionUninit(&childUnion); + RegionUninit(&childUniverse); + } + + if (oldVis == VisibilityFullyObscured || oldVis == VisibilityNotViewable) { + RegionCopy(&tParent->valdata->exposed, universe); + } + else if (newVis != VisibilityFullyObscured && + newVis != VisibilityNotViewable) { + RegionSubtract(&tParent->valdata->exposed, + universe, &tParent->clipList); + } + + /* HACK ALERT - copying contents of regions, instead of regions */ + { + RegionRec tmp; + + tmp = tParent->clipList; + tParent->clipList = *universe; + *universe = tmp; + } + + pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; + + if (pScreen->ClipNotify) + (*pScreen->ClipNotify) (pParent, dx, dy); +} + +static void +miOverlayMarkWindow(WindowPtr pWin) +{ + miOverlayTreePtr pTree = NULL; + WindowPtr pChild, pGrandChild; + + miMarkWindow(pWin); + + /* look for UnmapValdata among immediate children */ + + if (!(pChild = pWin->firstChild)) + return; + + for (; pChild; pChild = pChild->nextSib) { + if (pChild->valdata == UnmapValData) { + if (IN_UNDERLAY(pChild)) { + pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); + pTree->valdata = (miOverlayValDataPtr) UnmapValData; + continue; + } + else { + if (!(pGrandChild = pChild->firstChild)) + continue; + + while (1) { + if (IN_UNDERLAY(pGrandChild)) { + pTree = MIOVERLAY_GET_WINDOW_TREE(pGrandChild); + pTree->valdata = (miOverlayValDataPtr) UnmapValData; + } + else if (pGrandChild->firstChild) { + pGrandChild = pGrandChild->firstChild; + continue; + } + + while (!pGrandChild->nextSib && (pGrandChild != pChild)) + pGrandChild = pGrandChild->parent; + + if (pChild == pGrandChild) + break; + + pGrandChild = pGrandChild->nextSib; + } + } + } + } + + if (pTree) { + MARK_UNDERLAY(pTree->parent->pWin); + MIOVERLAY_GET_SCREEN_PRIVATE(pWin->drawable.pScreen)->underlayMarked = + TRUE; + } +} + +static void +miOverlayMarkUnrealizedWindow(WindowPtr pChild, + WindowPtr pWin, Bool fromConfigure) +{ + if ((pChild != pWin) || fromConfigure) { + miOverlayTreePtr pTree; + + RegionEmpty(&pChild->clipList); + if (pChild->drawable.pScreen->ClipNotify) + (*pChild->drawable.pScreen->ClipNotify) (pChild, 0, 0); + RegionEmpty(&pChild->borderClip); + if ((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) { + if (pTree->valdata != (miOverlayValDataPtr) UnmapValData) { + RegionEmpty(&pTree->clipList); + RegionEmpty(&pTree->borderClip); + } + } + } +} + +static int +miOverlayValidateTree(WindowPtr pParent, WindowPtr pChild, /* first child effected */ + VTKind kind) +{ + ScreenPtr pScreen = pParent->drawable.pScreen; + miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + RegionRec totalClip, childClip, exposed; + miOverlayTreePtr tParent, tChild, tWin; + Bool overlap; + WindowPtr newParent; + + if (!pPriv->underlayMarked) + goto SKIP_UNDERLAY; + + if (!pChild) + pChild = pParent->firstChild; + + RegionNull(&totalClip); + RegionNull(&childClip); + RegionNull(&exposed); + + newParent = pParent; + + while (IN_OVERLAY(newParent)) + newParent = newParent->parent; + + tParent = MIOVERLAY_GET_WINDOW_TREE(newParent); + + if (IN_UNDERLAY(pChild)) + tChild = MIOVERLAY_GET_WINDOW_TREE(pChild); + else + tChild = tParent->firstChild; + + if (RegionBroken(&tParent->clipList) && !RegionBroken(&tParent->borderClip)) { + kind = VTBroken; + RegionCopy(&totalClip, &tParent->borderClip); + RegionIntersect(&totalClip, &totalClip, &tParent->pWin->winSize); + + for (tWin = tParent->firstChild; tWin != tChild; tWin = tWin->nextSib) { + if (tWin->pWin->viewable) + RegionSubtract(&totalClip, &totalClip, &tWin->pWin->borderSize); + } + RegionEmpty(&tParent->clipList); + } + else { + for (tWin = tChild; tWin; tWin = tWin->nextSib) { + if (tWin->valdata) + RegionAppend(&totalClip, &tWin->borderClip); + } + RegionValidate(&totalClip, &overlap); + } + + if (kind != VTStack) + RegionUnion(&totalClip, &totalClip, &tParent->clipList); + + for (tWin = tChild; tWin; tWin = tWin->nextSib) { + if (tWin->valdata) { + if (tWin->pWin->viewable) { + RegionIntersect(&childClip, &totalClip, + &tWin->pWin->borderSize); + miOverlayComputeClips(tWin->pWin, &childClip, kind, &exposed); + RegionSubtract(&totalClip, &totalClip, &tWin->pWin->borderSize); + } + else { /* Means we are unmapping */ + RegionEmpty(&tWin->clipList); + RegionEmpty(&tWin->borderClip); + tWin->valdata = NULL; + } + } + } + + RegionUninit(&childClip); + + if (!((*pPriv->InOverlay) (newParent))) { + RegionNull(&tParent->valdata->exposed); + RegionNull(&tParent->valdata->borderExposed); + } + + switch (kind) { + case VTStack: + break; + default: + if (!((*pPriv->InOverlay) (newParent))) + RegionSubtract(&tParent->valdata->exposed, &totalClip, + &tParent->clipList); + /* fall through */ + case VTMap: + RegionCopy(&tParent->clipList, &totalClip); + if (!((*pPriv->InOverlay) (newParent))) + newParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; + break; + } + + RegionUninit(&totalClip); + RegionUninit(&exposed); + + SKIP_UNDERLAY: + + miValidateTree(pParent, pChild, kind); + + return 1; +} + +static void +miOverlayHandleExposures(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + WindowPtr pChild; + ValidatePtr val; + WindowExposuresProcPtr WindowExposures; + + WindowExposures = pWin->drawable.pScreen->WindowExposures; + if (pPriv->underlayMarked) { + miOverlayTreePtr pTree; + miOverlayValDataPtr mival; + + pChild = pWin; + while (IN_OVERLAY(pChild)) + pChild = pChild->parent; + + pTree = MIOVERLAY_GET_WINDOW_TREE(pChild); + + while (1) { + if ((mival = pTree->valdata)) { + if (!((*pPriv->InOverlay) (pTree->pWin))) { + if (RegionNotEmpty(&mival->borderExposed)) { + pScreen->PaintWindow(pTree->pWin, &mival->borderExposed, + PW_BORDER); + } + RegionUninit(&mival->borderExposed); + + (*WindowExposures) (pTree->pWin, &mival->exposed); + RegionUninit(&mival->exposed); + } + free(mival); + pTree->valdata = NULL; + if (pTree->firstChild) { + pTree = pTree->firstChild; + continue; + } + } + while (!pTree->nextSib && (pTree->pWin != pChild)) + pTree = pTree->parent; + if (pTree->pWin == pChild) + break; + pTree = pTree->nextSib; + } + pPriv->underlayMarked = FALSE; + } + + pChild = pWin; + while (1) { + if ((val = pChild->valdata)) { + if (!((*pPriv->InOverlay) (pChild))) { + RegionUnion(&val->after.exposed, &val->after.exposed, + &val->after.borderExposed); + + if (RegionNotEmpty(&val->after.exposed)) { + (*(MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->MakeTransparent)) + (pScreen, RegionNumRects(&val->after.exposed), + RegionRects(&val->after.exposed)); + } + } + else { + if (RegionNotEmpty(&val->after.borderExposed)) { + pScreen->PaintWindow(pChild, &val->after.borderExposed, + PW_BORDER); + } + (*WindowExposures) (pChild, &val->after.exposed); + } + RegionUninit(&val->after.borderExposed); + RegionUninit(&val->after.exposed); + free(val); + pChild->valdata = NULL; + if (pChild->firstChild) { + pChild = pChild->firstChild; + continue; + } + } + while (!pChild->nextSib && (pChild != pWin)) + pChild = pChild->parent; + if (pChild == pWin) + break; + pChild = pChild->nextSib; + } +} + +static void +miOverlayMoveWindow(WindowPtr pWin, + int x, int y, WindowPtr pNextSib, VTKind kind) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + WindowPtr pParent, windowToValidate; + Bool WasViewable = (Bool) (pWin->viewable); + short bw; + RegionRec overReg, underReg; + DDXPointRec oldpt; + + if (!(pParent = pWin->parent)) + return; + bw = wBorderWidth(pWin); + + oldpt.x = pWin->drawable.x; + oldpt.y = pWin->drawable.y; + if (WasViewable) { + RegionNull(&overReg); + RegionNull(&underReg); + if (pTree) { + RegionCopy(&overReg, &pWin->borderClip); + RegionCopy(&underReg, &pTree->borderClip); + } + else { + RegionCopy(&overReg, &pWin->borderClip); + CollectUnderlayChildrenRegions(pWin, &underReg); + } + (*pScreen->MarkOverlappedWindows) (pWin, pWin, NULL); + } + pWin->origin.x = x + (int) bw; + pWin->origin.y = y + (int) bw; + x = pWin->drawable.x = pParent->drawable.x + x + (int) bw; + y = pWin->drawable.y = pParent->drawable.y + y + (int) bw; + + SetWinSize(pWin); + SetBorderSize(pWin); + + (*pScreen->PositionWindow) (pWin, x, y); + + windowToValidate = MoveWindowInStack(pWin, pNextSib); + + ResizeChildrenWinSize(pWin, x - oldpt.x, y - oldpt.y, 0, 0); + + if (WasViewable) { + miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + + (*pScreen->MarkOverlappedWindows) (pWin, windowToValidate, NULL); + + (*pScreen->ValidateTree) (pWin->parent, NullWindow, kind); + if (RegionNotEmpty(&underReg)) { + pPriv->copyUnderlay = TRUE; + (*pWin->drawable.pScreen->CopyWindow) (pWin, oldpt, &underReg); + } + RegionUninit(&underReg); + if (RegionNotEmpty(&overReg)) { + pPriv->copyUnderlay = FALSE; + (*pWin->drawable.pScreen->CopyWindow) (pWin, oldpt, &overReg); + } + RegionUninit(&overReg); + (*pScreen->HandleExposures) (pWin->parent); + + if (pScreen->PostValidateTree) + (*pScreen->PostValidateTree) (pWin->parent, NullWindow, kind); + } + if (pWin->realized) + WindowsRestructured(); +} + +#ifndef RECTLIMIT +#define RECTLIMIT 25 +#endif + +static void +miOverlayWindowExposures(WindowPtr pWin, RegionPtr prgn) +{ + RegionPtr exposures = prgn; + ScreenPtr pScreen = pWin->drawable.pScreen; + + if (prgn && !RegionNil(prgn)) { + RegionRec expRec; + int clientInterested = + (pWin->eventMask | wOtherEventMasks(pWin)) & ExposureMask; + if (clientInterested && (RegionNumRects(prgn) > RECTLIMIT)) { + miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + BoxRec box; + + box = *RegionExtents(prgn); + exposures = &expRec; + RegionInit(exposures, &box, 1); + RegionReset(prgn, &box); + /* This is the only reason why we are replacing mi's version + of this file */ + + if (!((*pPriv->InOverlay) (pWin))) { + miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + + RegionIntersect(prgn, prgn, &pTree->clipList); + } + else + RegionIntersect(prgn, prgn, &pWin->clipList); + } + pScreen->PaintWindow(pWin, prgn, PW_BACKGROUND); + if (clientInterested) + miSendExposures(pWin, exposures, + pWin->drawable.x, pWin->drawable.y); + if (exposures == &expRec) + RegionUninit(exposures); + RegionEmpty(prgn); + } +} + +typedef struct { + RegionPtr over; + RegionPtr under; +} miOverlayTwoRegions; + +static int +miOverlayRecomputeExposures(WindowPtr pWin, void *value) +{ + miOverlayTwoRegions *pValid = (miOverlayTwoRegions *) value; + miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + + if (pWin->valdata) { + /* + * compute exposed regions of this window + */ + RegionSubtract(&pWin->valdata->after.exposed, + &pWin->clipList, pValid->over); + /* + * compute exposed regions of the border + */ + RegionSubtract(&pWin->valdata->after.borderExposed, + &pWin->borderClip, &pWin->winSize); + RegionSubtract(&pWin->valdata->after.borderExposed, + &pWin->valdata->after.borderExposed, pValid->over); + } + + if (pTree && pTree->valdata) { + RegionSubtract(&pTree->valdata->exposed, + &pTree->clipList, pValid->under); + RegionSubtract(&pTree->valdata->borderExposed, + &pTree->borderClip, &pWin->winSize); + RegionSubtract(&pTree->valdata->borderExposed, + &pTree->valdata->borderExposed, pValid->under); + } + else if (!pWin->valdata) + return WT_NOMATCH; + + return WT_WALKCHILDREN; +} + +static void +miOverlayResizeWindow(WindowPtr pWin, + int x, int y, + unsigned int w, unsigned int h, WindowPtr pSib) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + WindowPtr pParent; + miOverlayTreePtr tChild, pTree; + Bool WasViewable = (Bool) (pWin->viewable); + unsigned short width = pWin->drawable.width; + unsigned short height = pWin->drawable.height; + short oldx = pWin->drawable.x; + short oldy = pWin->drawable.y; + int bw = wBorderWidth(pWin); + short dw, dh; + DDXPointRec oldpt; + RegionPtr oldRegion = NULL, oldRegion2 = NULL; + WindowPtr pFirstChange; + WindowPtr pChild; + RegionPtr gravitate[StaticGravity + 1]; + RegionPtr gravitate2[StaticGravity + 1]; + unsigned g; + int nx, ny; /* destination x,y */ + int newx, newy; /* new inner window position */ + RegionPtr pRegion = NULL; + RegionPtr destClip, destClip2; + RegionPtr oldWinClip = NULL, oldWinClip2 = NULL; + RegionPtr borderVisible = NullRegion; + RegionPtr borderVisible2 = NullRegion; + Bool shrunk = FALSE; /* shrunk in an inner dimension */ + Bool moved = FALSE; /* window position changed */ + Bool doUnderlay; + + /* if this is a root window, can't be resized */ + if (!(pParent = pWin->parent)) + return; + + pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + doUnderlay = ((pTree) || HasUnderlayChildren(pWin)); + newx = pParent->drawable.x + x + bw; + newy = pParent->drawable.y + y + bw; + if (WasViewable) { + /* + * save the visible region of the window + */ + oldRegion = RegionCreate(NullBox, 1); + RegionCopy(oldRegion, &pWin->winSize); + if (doUnderlay) { + oldRegion2 = RegionCreate(NullBox, 1); + RegionCopy(oldRegion2, &pWin->winSize); + } + + /* + * categorize child windows into regions to be moved + */ + for (g = 0; g <= StaticGravity; g++) + gravitate[g] = gravitate2[g] = NULL; + for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { + g = pChild->winGravity; + if (g != UnmapGravity) { + if (!gravitate[g]) + gravitate[g] = RegionCreate(NullBox, 1); + RegionUnion(gravitate[g], gravitate[g], &pChild->borderClip); + + if (doUnderlay) { + if (!gravitate2[g]) + gravitate2[g] = RegionCreate(NullBox, 0); + + if ((tChild = MIOVERLAY_GET_WINDOW_TREE(pChild))) { + RegionUnion(gravitate2[g], + gravitate2[g], &tChild->borderClip); + } + else + CollectUnderlayChildrenRegions(pChild, gravitate2[g]); + } + } + else { + UnmapWindow(pChild, TRUE); + } + } + (*pScreen->MarkOverlappedWindows) (pWin, pWin, NULL); + + oldWinClip = oldWinClip2 = NULL; + if (pWin->bitGravity != ForgetGravity) { + oldWinClip = RegionCreate(NullBox, 1); + RegionCopy(oldWinClip, &pWin->clipList); + if (pTree) { + oldWinClip2 = RegionCreate(NullBox, 1); + RegionCopy(oldWinClip2, &pTree->clipList); + } + } + /* + * if the window is changing size, borderExposed + * can't be computed correctly without some help. + */ + if (pWin->drawable.height > h || pWin->drawable.width > w) + shrunk = TRUE; + + if (newx != oldx || newy != oldy) + moved = TRUE; + + if ((pWin->drawable.height != h || pWin->drawable.width != w) && + HasBorder(pWin)) { + borderVisible = RegionCreate(NullBox, 1); + if (pTree) + borderVisible2 = RegionCreate(NullBox, 1); + /* for tiled borders, we punt and draw the whole thing */ + if (pWin->borderIsPixel || !moved) { + if (shrunk || moved) + RegionSubtract(borderVisible, + &pWin->borderClip, &pWin->winSize); + else + RegionCopy(borderVisible, &pWin->borderClip); + if (pTree) { + if (shrunk || moved) + RegionSubtract(borderVisible, + &pTree->borderClip, &pWin->winSize); + else + RegionCopy(borderVisible, &pTree->borderClip); + } + } + } + } + pWin->origin.x = x + bw; + pWin->origin.y = y + bw; + pWin->drawable.height = h; + pWin->drawable.width = w; + + x = pWin->drawable.x = newx; + y = pWin->drawable.y = newy; + + SetWinSize(pWin); + SetBorderSize(pWin); + + dw = (int) w - (int) width; + dh = (int) h - (int) height; + ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh); + + /* let the hardware adjust background and border pixmaps, if any */ + (*pScreen->PositionWindow) (pWin, x, y); + + pFirstChange = MoveWindowInStack(pWin, pSib); + + if (WasViewable) { + pRegion = RegionCreate(NullBox, 1); + + (*pScreen->MarkOverlappedWindows) (pWin, pFirstChange, NULL); + + pWin->valdata->before.resized = TRUE; + pWin->valdata->before.borderVisible = borderVisible; + if (pTree) + pTree->valdata->borderVisible = borderVisible2; + + (*pScreen->ValidateTree) (pWin->parent, pFirstChange, VTOther); + /* + * the entire window is trashed unless bitGravity + * recovers portions of it + */ + RegionCopy(&pWin->valdata->after.exposed, &pWin->clipList); + if (pTree) + RegionCopy(&pTree->valdata->exposed, &pTree->clipList); + } + + GravityTranslate(x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny); + + if (WasViewable) { + miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + miOverlayTwoRegions TwoRegions; + + /* avoid the border */ + if (HasBorder(pWin)) { + int offx, offy, dx, dy; + + /* kruft to avoid double translates for each gravity */ + offx = 0; + offy = 0; + for (g = 0; g <= StaticGravity; g++) { + if (!gravitate[g] && !gravitate2[g]) + continue; + + /* align winSize to gravitate[g]. + * winSize is in new coordinates, + * gravitate[g] is still in old coordinates */ + GravityTranslate(x, y, oldx, oldy, dw, dh, g, &nx, &ny); + + dx = (oldx - nx) - offx; + dy = (oldy - ny) - offy; + if (dx || dy) { + RegionTranslate(&pWin->winSize, dx, dy); + offx += dx; + offy += dy; + } + if (gravitate[g]) + RegionIntersect(gravitate[g], gravitate[g], &pWin->winSize); + if (gravitate2[g]) + RegionIntersect(gravitate2[g], gravitate2[g], + &pWin->winSize); + } + /* get winSize back where it belongs */ + if (offx || offy) + RegionTranslate(&pWin->winSize, -offx, -offy); + } + /* + * add screen bits to the appropriate bucket + */ + + if (oldWinClip2) { + RegionCopy(pRegion, oldWinClip2); + RegionTranslate(pRegion, nx - oldx, ny - oldy); + RegionIntersect(oldWinClip2, pRegion, &pTree->clipList); + + for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) { + if (gravitate2[g]) + RegionSubtract(oldWinClip2, oldWinClip2, gravitate2[g]); + } + RegionTranslate(oldWinClip2, oldx - nx, oldy - ny); + g = pWin->bitGravity; + if (!gravitate2[g]) + gravitate2[g] = oldWinClip2; + else { + RegionUnion(gravitate2[g], gravitate2[g], oldWinClip2); + RegionDestroy(oldWinClip2); + } + } + + if (oldWinClip) { + /* + * clip to new clipList + */ + RegionCopy(pRegion, oldWinClip); + RegionTranslate(pRegion, nx - oldx, ny - oldy); + RegionIntersect(oldWinClip, pRegion, &pWin->clipList); + /* + * don't step on any gravity bits which will be copied after this + * region. Note -- this assumes that the regions will be copied + * in gravity order. + */ + for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) { + if (gravitate[g]) + RegionSubtract(oldWinClip, oldWinClip, gravitate[g]); + } + RegionTranslate(oldWinClip, oldx - nx, oldy - ny); + g = pWin->bitGravity; + if (!gravitate[g]) + gravitate[g] = oldWinClip; + else { + RegionUnion(gravitate[g], gravitate[g], oldWinClip); + RegionDestroy(oldWinClip); + } + } + + /* + * move the bits on the screen + */ + + destClip = destClip2 = NULL; + + for (g = 0; g <= StaticGravity; g++) { + if (!gravitate[g] && !gravitate2[g]) + continue; + + GravityTranslate(x, y, oldx, oldy, dw, dh, g, &nx, &ny); + + oldpt.x = oldx + (x - nx); + oldpt.y = oldy + (y - ny); + + /* Note that gravitate[g] is *translated* by CopyWindow */ + + /* only copy the remaining useful bits */ + + if (gravitate[g]) + RegionIntersect(gravitate[g], gravitate[g], oldRegion); + if (gravitate2[g]) + RegionIntersect(gravitate2[g], gravitate2[g], oldRegion2); + + /* clip to not overwrite already copied areas */ + + if (destClip && gravitate[g]) { + RegionTranslate(destClip, oldpt.x - x, oldpt.y - y); + RegionSubtract(gravitate[g], gravitate[g], destClip); + RegionTranslate(destClip, x - oldpt.x, y - oldpt.y); + } + if (destClip2 && gravitate2[g]) { + RegionTranslate(destClip2, oldpt.x - x, oldpt.y - y); + RegionSubtract(gravitate2[g], gravitate2[g], destClip2); + RegionTranslate(destClip2, x - oldpt.x, y - oldpt.y); + } + + /* and move those bits */ + + if (oldpt.x != x || oldpt.y != y) { + if (gravitate2[g]) { + pPriv->copyUnderlay = TRUE; + (*pScreen->CopyWindow) (pWin, oldpt, gravitate2[g]); + } + if (gravitate[g]) { + pPriv->copyUnderlay = FALSE; + (*pScreen->CopyWindow) (pWin, oldpt, gravitate[g]); + } + } + + /* remove any overwritten bits from the remaining useful bits */ + + if (gravitate[g]) + RegionSubtract(oldRegion, oldRegion, gravitate[g]); + if (gravitate2[g]) + RegionSubtract(oldRegion2, oldRegion2, gravitate2[g]); + + /* + * recompute exposed regions of child windows + */ + + for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { + if (pChild->winGravity != g) + continue; + + TwoRegions.over = gravitate[g]; + TwoRegions.under = gravitate2[g]; + + TraverseTree(pChild, miOverlayRecomputeExposures, + (void *) (&TwoRegions)); + } + + /* + * remove the successfully copied regions of the + * window from its exposed region + */ + + if (g == pWin->bitGravity) { + if (gravitate[g]) + RegionSubtract(&pWin->valdata->after.exposed, + &pWin->valdata->after.exposed, gravitate[g]); + if (gravitate2[g] && pTree) + RegionSubtract(&pTree->valdata->exposed, + &pTree->valdata->exposed, gravitate2[g]); + } + if (gravitate[g]) { + if (!destClip) + destClip = gravitate[g]; + else { + RegionUnion(destClip, destClip, gravitate[g]); + RegionDestroy(gravitate[g]); + } + } + if (gravitate2[g]) { + if (!destClip2) + destClip2 = gravitate2[g]; + else { + RegionUnion(destClip2, destClip2, gravitate2[g]); + RegionDestroy(gravitate2[g]); + } + } + } + + RegionDestroy(pRegion); + RegionDestroy(oldRegion); + if (doUnderlay) + RegionDestroy(oldRegion2); + if (destClip) + RegionDestroy(destClip); + if (destClip2) + RegionDestroy(destClip2); + (*pScreen->HandleExposures) (pWin->parent); + if (pScreen->PostValidateTree) + (*pScreen->PostValidateTree) (pWin->parent, pFirstChange, VTOther); + } + if (pWin->realized) + WindowsRestructured(); +} + +static void +miOverlaySetShape(WindowPtr pWin, int kind) +{ + Bool WasViewable = (Bool) (pWin->viewable); + ScreenPtr pScreen = pWin->drawable.pScreen; + + if (kind != ShapeInput) { + if (WasViewable) { + (*pScreen->MarkOverlappedWindows) (pWin, pWin, NULL); + + if (HasBorder(pWin)) { + RegionPtr borderVisible; + + borderVisible = RegionCreate(NullBox, 1); + RegionSubtract(borderVisible, + &pWin->borderClip, &pWin->winSize); + pWin->valdata->before.borderVisible = borderVisible; + pWin->valdata->before.resized = TRUE; + if (IN_UNDERLAY(pWin)) { + miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + RegionPtr borderVisible2; + + borderVisible2 = RegionCreate(NULL, 1); + RegionSubtract(borderVisible2, + &pTree->borderClip, &pWin->winSize); + pTree->valdata->borderVisible = borderVisible2; + } + } + } + + SetWinSize(pWin); + SetBorderSize(pWin); + + ResizeChildrenWinSize(pWin, 0, 0, 0, 0); + + if (WasViewable) { + (*pScreen->MarkOverlappedWindows) (pWin, pWin, NULL); + (*pScreen->ValidateTree) (pWin->parent, NullWindow, VTOther); + (*pScreen->HandleExposures) (pWin->parent); + if (pScreen->PostValidateTree) + (*pScreen->PostValidateTree) (pWin->parent, NullWindow, + VTOther); + } + } + if (pWin->realized) + WindowsRestructured(); + CheckCursorConfinement(pWin); +} + +static void +miOverlayChangeBorderWidth(WindowPtr pWin, unsigned int width) +{ + int oldwidth; + ScreenPtr pScreen; + Bool WasViewable = (Bool) (pWin->viewable); + Bool HadBorder; + + oldwidth = wBorderWidth(pWin); + if (oldwidth == width) + return; + HadBorder = HasBorder(pWin); + pScreen = pWin->drawable.pScreen; + if (WasViewable && (width < oldwidth)) + (*pScreen->MarkOverlappedWindows) (pWin, pWin, NULL); + + pWin->borderWidth = width; + SetBorderSize(pWin); + + if (WasViewable) { + if (width > oldwidth) { + (*pScreen->MarkOverlappedWindows) (pWin, pWin, NULL); + + if (HadBorder) { + RegionPtr borderVisible; + + borderVisible = RegionCreate(NULL, 1); + RegionSubtract(borderVisible, + &pWin->borderClip, &pWin->winSize); + pWin->valdata->before.borderVisible = borderVisible; + if (IN_UNDERLAY(pWin)) { + miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + RegionPtr borderVisible2; + + borderVisible2 = RegionCreate(NULL, 1); + RegionSubtract(borderVisible2, + &pTree->borderClip, &pWin->winSize); + pTree->valdata->borderVisible = borderVisible2; + } + } + } + (*pScreen->ValidateTree) (pWin->parent, pWin, VTOther); + (*pScreen->HandleExposures) (pWin->parent); + + if (pScreen->PostValidateTree) + (*pScreen->PostValidateTree) (pWin->parent, pWin, VTOther); + } + if (pWin->realized) + WindowsRestructured(); +} + /* We need this as an addition since the xf86 common code doesn't know about the second tree which is static to this file. */ @@ -101,6 +1556,62 @@ miOverlaySetRootClip(ScreenPtr pScreen, Bool enable) RegionBreak(&pTree->clipList); } +static void +miOverlayClearToBackground(WindowPtr pWin, + int x, int y, int w, int h, Bool generateExposures) +{ + miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + BoxRec box; + RegionRec reg; + ScreenPtr pScreen = pWin->drawable.pScreen; + miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen); + RegionPtr clipList; + BoxPtr extents; + int x1, y1, x2, y2; + + x1 = pWin->drawable.x + x; + y1 = pWin->drawable.y + y; + if (w) + x2 = x1 + (int) w; + else + x2 = x1 + (int) pWin->drawable.width - (int) x; + if (h) + y2 = y1 + h; + else + y2 = y1 + (int) pWin->drawable.height - (int) y; + + clipList = ((*pScreenPriv->InOverlay) (pWin)) ? &pWin->clipList : + &pTree->clipList; + + extents = RegionExtents(clipList); + + if (x1 < extents->x1) + x1 = extents->x1; + if (x2 > extents->x2) + x2 = extents->x2; + if (y1 < extents->y1) + y1 = extents->y1; + if (y2 > extents->y2) + y2 = extents->y2; + + if (x2 <= x1 || y2 <= y1) + x2 = x1 = y2 = y1 = 0; + + box.x1 = x1; + box.x2 = x2; + box.y1 = y1; + box.y2 = y2; + + RegionInit(®, &box, 1); + + RegionIntersect(®, ®, clipList); + if (generateExposures) + (*pScreen->WindowExposures) (pWin, ®); + else if (pWin->backgroundState != None) + pScreen->PaintWindow(pWin, ®, PW_BACKGROUND); + RegionUninit(®); +} + /****************************************************************/ /* not used */ @@ -200,6 +1711,102 @@ miOverlayCollectUnderlayRegions(WindowPtr pWin, RegionPtr *region) return TRUE; } +static miOverlayTreePtr +DoLeaf(WindowPtr pWin, miOverlayTreePtr parent, miOverlayTreePtr prevSib) +{ + miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin); + + pTree->parent = parent; + pTree->firstChild = NULL; + pTree->lastChild = NULL; + pTree->prevSib = prevSib; + pTree->nextSib = NULL; + + if (prevSib) + prevSib->nextSib = pTree; + + if (!parent->firstChild) + parent->firstChild = parent->lastChild = pTree; + else if (parent->lastChild == prevSib) + parent->lastChild = pTree; + + return pTree; +} + +static void +RebuildTree(WindowPtr pWin) +{ + miOverlayTreePtr parent, prevSib, tChild; + WindowPtr pChild; + + prevSib = tChild = NULL; + + pWin = pWin->parent; + + while (IN_OVERLAY(pWin)) + pWin = pWin->parent; + + parent = MIOVERLAY_GET_WINDOW_TREE(pWin); + + pChild = pWin->firstChild; + parent->firstChild = parent->lastChild = NULL; + + while (1) { + if (IN_UNDERLAY(pChild)) + prevSib = tChild = DoLeaf(pChild, parent, prevSib); + + if (pChild->firstChild) { + if (IN_UNDERLAY(pChild)) { + parent = tChild; + prevSib = NULL; + } + pChild = pChild->firstChild; + continue; + } + + while (!pChild->nextSib) { + pChild = pChild->parent; + if (pChild == pWin) + return; + if (IN_UNDERLAY(pChild)) { + prevSib = tChild = MIOVERLAY_GET_WINDOW_TREE(pChild); + parent = tChild->parent; + } + } + + pChild = pChild->nextSib; + } +} + +static Bool +HasUnderlayChildren(WindowPtr pWin) +{ + WindowPtr pChild; + + if (!(pChild = pWin->firstChild)) + return FALSE; + + while (1) { + if (IN_UNDERLAY(pChild)) + return TRUE; + + if (pChild->firstChild) { + pChild = pChild->firstChild; + continue; + } + + while (!pChild->nextSib && (pWin != pChild)) + pChild = pChild->parent; + + if (pChild == pWin) + break; + + pChild = pChild->nextSib; + } + + return FALSE; +} + static Bool CollectUnderlayChildrenRegions(WindowPtr pWin, RegionPtr pReg) { diff --git a/mi/mioverlay.h b/mi/mioverlay.h index f99888300..420a846c2 100644 --- a/mi/mioverlay.h +++ b/mi/mioverlay.h @@ -11,6 +11,11 @@ typedef Bool (*miOverlayInOverlayFunc) (WindowPtr); extern _X_EXPORT Bool +miInitOverlay(ScreenPtr pScreen, + miOverlayInOverlayFunc inOverlay, miOverlayTransFunc trans); + +extern _X_EXPORT Bool + miOverlayGetPrivateClips(WindowPtr pWin, RegionPtr *borderClip, RegionPtr *clipList);