glamor: Eliminate glamor_fini_pixmap
Pass the DrawablePtr directly from glamor_finish_access to glamor_upload_boxes. This will allow for better results if the window depth doesn't match the backing pixmap depth.
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@ -143,9 +143,10 @@ glamor_prep_pixmap_box(PixmapPtr pixmap, glamor_access_t access, BoxPtr box)
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* if we were writing to it and then unbind it to release the memory
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* if we were writing to it and then unbind it to release the memory
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*/
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*/
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static void
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void
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glamor_fini_pixmap(PixmapPtr pixmap)
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glamor_finish_access(DrawablePtr drawable)
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{
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{
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PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
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glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(priv))
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(priv))
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@ -161,7 +162,7 @@ glamor_fini_pixmap(PixmapPtr pixmap)
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}
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}
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if (priv->map_access == GLAMOR_ACCESS_RW) {
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if (priv->map_access == GLAMOR_ACCESS_RW) {
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glamor_upload_boxes(&pixmap->drawable,
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glamor_upload_boxes(drawable,
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RegionRects(&priv->prepare_region),
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RegionRects(&priv->prepare_region),
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RegionNumRects(&priv->prepare_region),
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RegionNumRects(&priv->prepare_region),
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0, 0, 0, 0, pixmap->devPrivate.ptr, pixmap->devKind);
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0, 0, 0, 0, pixmap->devPrivate.ptr, pixmap->devKind);
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@ -213,12 +214,6 @@ glamor_prepare_access_box(DrawablePtr drawable, glamor_access_t access,
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return glamor_prep_pixmap_box(pixmap, access, &box);
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return glamor_prep_pixmap_box(pixmap, access, &box);
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}
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}
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void
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glamor_finish_access(DrawablePtr drawable)
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{
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glamor_fini_pixmap(glamor_get_drawable_pixmap(drawable));
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}
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/*
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/*
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* Make a picture ready to use with fb.
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* Make a picture ready to use with fb.
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*/
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*/
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