Prefer 32bpp to 24bpp. Fix 16 color planar mode (!)
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@ -403,6 +403,8 @@ vesaModeBetter (KdScreenInfo *screen,
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if (vabs (screen->fb[0].depth - vesaDepth (a)) <
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if (vabs (screen->fb[0].depth - vesaDepth (a)) <
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vabs (screen->fb[0].depth - vesaDepth (b)))
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vabs (screen->fb[0].depth - vesaDepth (b)))
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return TRUE;
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return TRUE;
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if (a->BitsPerPixel == 32 && b->BitsPerPixel == 24)
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return TRUE;
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return FALSE;
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return FALSE;
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}
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}
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@ -845,7 +847,6 @@ vesaSetShadow (ScreenPtr pScreen)
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window = vesaWindowWindowed;
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window = vesaWindowWindowed;
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break;
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break;
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case VESA_PLANAR:
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case VESA_PLANAR:
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pScreen->CreateColormap = vesaCreateColormap16;
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if (pScreenPriv->screen->fb[0].bitsPerPixel == 8)
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if (pScreenPriv->screen->fb[0].bitsPerPixel == 8)
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update = shadowUpdatePlanar4x8;
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update = shadowUpdatePlanar4x8;
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else
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else
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@ -909,7 +910,7 @@ vesaComputeFramebufferMapping (KdScreenInfo *screen)
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while (depth && !(allbits & (1 << (depth - 1))))
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while (depth && !(allbits & (1 << (depth - 1))))
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depth--;
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depth--;
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if (vesa_verbose)
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if (vesa_verbose)
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ErrorF ("\tTrue Color red 0x%x green 0x%x blue 0x%x\n",
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ErrorF ("\tTrue Color %d/%d red 0x%x green 0x%x blue 0x%x\n",
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bpp, depth,
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bpp, depth,
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screen->fb[0].redMask,
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screen->fb[0].redMask,
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screen->fb[0].greenMask,
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screen->fb[0].greenMask,
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@ -1302,6 +1303,13 @@ vesaRandRInit (ScreenPtr pScreen)
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Bool
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Bool
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vesaInitScreen(ScreenPtr pScreen)
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vesaInitScreen(ScreenPtr pScreen)
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{
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{
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KdScreenPriv(pScreen);
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VesaScreenPrivPtr pscr = pScreenPriv->screen->driver;
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switch (pscr->mapping) {
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case VESA_PLANAR:
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pScreen->CreateColormap = vesaCreateColormap16;
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break;
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}
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return TRUE;
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return TRUE;
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}
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}
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