glamor: xv: prepare to one-plane formats
As a preparation to one-plane formats (for example, UYVY), second texture definition is moved inside a format switch, and all allocations now also done inside a texture switch. No functional change. Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Konstantin <ria.freelander@gmail.com>
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@ -165,18 +165,22 @@ glamor_init_xv_shader(ScreenPtr screen, glamor_port_private *port_priv, int id)
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glamor_facet_xv_planar, NULL, NULL, NULL);
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glUseProgram(port_priv->xv_prog.prog);
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sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "y_sampler");
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glUniform1i(sampler_loc, 0);
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sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "u_sampler");
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glUniform1i(sampler_loc, 1);
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switch (id) {
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case FOURCC_YV12:
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case FOURCC_I420:
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sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "v_sampler");
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sampler_loc = glGetUniformLocation(port_priv->xv_prog.prog, "y_sampler");
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glUniform1i(sampler_loc, 0);
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sampler_loc = glGetUniformLocation(port_priv->xv_prog.prog, "u_sampler");
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glUniform1i(sampler_loc, 1);
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sampler_loc = glGetUniformLocation(port_priv->xv_prog.prog, "v_sampler");
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glUniform1i(sampler_loc, 2);
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break;
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case FOURCC_NV12:
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sampler_loc = glGetUniformLocation(port_priv->xv_prog.prog, "y_sampler");
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glUniform1i(sampler_loc, 0);
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sampler_loc = glGetUniformLocation(port_priv->xv_prog.prog, "u_sampler");
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glUniform1i(sampler_loc, 1);
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break;
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default:
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break;
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@ -380,6 +384,9 @@ glamor_xv_render(glamor_port_private *port_priv, int id)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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switch (id) {
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case FOURCC_YV12:
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case FOURCC_I420:
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[1]->fbo->tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -387,9 +394,6 @@ glamor_xv_render(glamor_port_private *port_priv, int id)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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switch (id) {
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case FOURCC_YV12:
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case FOURCC_I420:
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[2]->fbo->tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -398,6 +402,12 @@ glamor_xv_render(glamor_port_private *port_priv, int id)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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break;
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case FOURCC_NV12:
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[1]->fbo->tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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break;
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default:
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break;
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@ -532,28 +542,34 @@ glamor_xv_put_image(glamor_port_private *port_priv,
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if (port_priv->src_pix[i])
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glamor_destroy_pixmap(port_priv->src_pix[i]);
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switch (id) {
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case FOURCC_YV12:
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case FOURCC_I420:
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port_priv->src_pix[0] =
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glamor_create_pixmap(pScreen, width, height, 8,
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GLAMOR_CREATE_FBO_NO_FBO);
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switch (id) {
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case FOURCC_YV12:
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case FOURCC_I420:
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port_priv->src_pix[1] =
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glamor_create_pixmap(pScreen, width >> 1, height >> 1, 8,
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GLAMOR_CREATE_FBO_NO_FBO);
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port_priv->src_pix[2] =
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glamor_create_pixmap(pScreen, width >> 1, height >> 1, 8,
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GLAMOR_CREATE_FBO_NO_FBO);
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if (!port_priv->src_pix[2])
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if (!port_priv->src_pix[1] || !port_priv->src_pix[2])
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return BadAlloc;
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break;
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case FOURCC_NV12:
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port_priv->src_pix[0] =
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glamor_create_pixmap(pScreen, width, height, 8,
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GLAMOR_CREATE_FBO_NO_FBO);
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port_priv->src_pix[1] =
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glamor_create_pixmap(pScreen, width >> 1, height >> 1, 16,
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GLAMOR_CREATE_FBO_NO_FBO |
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GLAMOR_CREATE_FORMAT_CBCR);
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port_priv->src_pix[2] = NULL;
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if (!port_priv->src_pix[1])
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return BadAlloc;
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break;
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default:
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return BadMatch;
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@ -562,7 +578,7 @@ glamor_xv_put_image(glamor_port_private *port_priv,
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port_priv->src_pix_w = width;
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port_priv->src_pix_h = height;
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if (!port_priv->src_pix[0] || !port_priv->src_pix[1])
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if (!port_priv->src_pix[0])
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return BadAlloc;
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}
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