Commit Graph

8 Commits

Author SHA1 Message Date
Jeremy Huddleston c8a3516514 XQuartz: Cleanup getGlCapabilities to avoid hardcoding the number of displays
(cherry picked from commit 12f7365f1f58d648217b16f09c2152fa47dcd7a1)
2009-07-16 17:32:04 -07:00
Jeremy Huddleston e7bc9ff816 XQuartz: Allow more than 3 OSX displays
(cherry picked from commit 45045eb3968069a8d74ce9188890a5537dc60fec)
2009-07-16 17:32:03 -07:00
George Peter Staplin 13d06f5aaf XQuartz: GL: Add capability detection for depth buffers, and multisampling.
GL/capabilities.c: Add handleDepthModes(), and extend
handleRendererDescription() for the various depth and multisampling flags.

Add initialization of the new config options to initConfig().

GL/capabilities.h: Add depth and multisample config members.

GL/visualConfigs.c: Add depth and multisampling support to the visual config
setup.
(cherry picked from commit f527381eea6a8ae6cd791475b2060d21fcf8efb2)
2008-11-05 19:23:48 -08:00
George Peter Staplin 34bb06b292 XQuartz: GL: Work around problems with really deep visuals.
GL/capabilities.c: #if 0 (for now) any capabilities above 8 bits per channel,
because they introduce drawing problems.

GL/indirect.c: Comment out some visual setup code that shouldn't be running, and
actually seemed to cause some problems.  The current visualConfigs.c code seems
to do a reasonable job of setting up visuals for XQuartz.

GL/visualConfigs.c: Make use of the proper visual .class.   Eliminate depth 0.
It seems we really just want 24 for now, and 0 I think was a flaw in the original
code.
(cherry picked from commit 1e5f63f15e13a40a6e69a1505934d10d6990b6a2)
2008-11-05 19:23:41 -08:00
George Peter Staplin e7c26964ee XQuartz: GL: Fix several error handling mistakes in handleRenderDescriptions, that were leftover before the final code evolved.
(cherry picked from commit fe35a3639081dc78ac6cc4123cde37770f6a39fd)
2008-10-28 22:00:36 -07:00
George Peter Staplin 21ea9d82aa XQuartz: GL: Add feature detection of color sizes, and accum sizes.
This gives us a *lot* more visuals, and they should be more accurate.
Some of the visuals may have been wrong before.  This may enable more
OpenGL programs to behave correctly.

I also suspect libGL needs a little work to handle some of these correctly.
(cherry picked from commit 98a084ce9c455260ecdb5f8eecb67f33dbb53b69)
2008-10-28 22:00:29 -07:00
George Staplin 52accec7db XQuartz: GL: Add the proper license information to the new files, and add more commentary to setVisualConfigs().
(cherry picked from commit 190a3d5e5de9915931928fb8e6da88bb9644cda4)
2008-10-08 18:44:28 -07:00
George Staplin a8f5d422c9 XQuartz: GL: Provide code for getting the capabilities of the underlying system's CGL.
Add a setVisualConfigs that is called before the fbScreenInit, to setup the __GLXvisualConfigs.
(cherry picked from commit fc86f9e4482043eca76d9d7a96e166be1aabf674)
2008-10-08 18:44:21 -07:00