Kristian Høgsberg
7e085f52b6
Use xf86LoaderCheckSymbol to check for DRI symbols instead of dlsym,
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avoiding RTLD_DEFAULT. (__glXDRIscreenProbe): Change GLX-DRI to AIGLX
in LogMessage for consitency.
2006-04-02 22:31:13 +00:00
Eric Anholt
4e3a4cfdd1
Use RTLD_DEFAULT, rather than relying on NULL happening to map to it as it
...
does on Linux.
2006-04-02 06:22:05 +00:00
Kristian Høgsberg
d1746ec0f0
Make sure DRI module is loaded before calling DRI functions.
2006-03-24 17:58:39 +00:00
Kristian Høgsberg
6d2896b384
Improve error logging.
2006-03-22 22:49:52 +00:00
Kristian Høgsberg
8e3ad87d01
#include indirect_dispatch to get prototypes for FBO functions.
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Fix a couple of warnings.
2006-03-21 22:32:13 +00:00
Kristian Høgsberg
2d2d38d17c
Check for glproto when building GLX and make sure we have at least 1.4.6.
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Drop glx_ansic.h wrapper and call xalloc, xrealloc, xfree and str-funcs
directly.
2006-03-17 01:47:25 +00:00
Kristian Høgsberg
2c11cde336
More patches from David Reveman:
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Add GL_ARB_texture_non_power_of_two, GL_EXT_framebuffer_object and
GL_NV_texture_env_combine4 extensions.
Add __GLXcontext destructor and flush context cache there and on
loseCurrent.
Chain back to new __GLXcontext destructor. (__glXMesaContextForceCurrent):
Set render table on forceCurrent. (init_screen_visuals): Index pVis
array correctly. (GlxGetMesaProvider): Add this.
Hook up FBO marshalling.
2006-03-17 00:35:18 +00:00
Kristian Høgsberg
01aa209f20
Bail out early if screen doesn't support DRI.
2006-03-14 19:32:27 +00:00
Kristian Høgsberg
c3342c8000
Merge accel_indirect branch to HEAD.
2006-03-12 00:11:34 +00:00