This is used in libGL to determine a preferred visual. glxinfo -v will also
report "visualCaveat=Slow" for such visuals.
(cherry picked from commit d5c17f585a240be9f9135975738e62951cde3353)
This gives us a *lot* more visuals, and they should be more accurate.
Some of the visuals may have been wrong before. This may enable more
OpenGL programs to behave correctly.
I also suspect libGL needs a little work to handle some of these correctly.
(cherry picked from commit 98a084ce9c455260ecdb5f8eecb67f33dbb53b69)
We need to revisit the GL/indirect.c changes. I think indirect.c should
be using the same feature detection and GLX visual config code. The
indirect changes will require testing...
(cherry picked from commit 49b7a7c6f20ca85d4d624444eb83db2f91344591)
Use ErrorF for an error message after an xcalloc failure, and return instead of falling through to GlxSetVisualConfigs, or abort()ing at the test branch.
(cherry picked from commit 1056700971fd5c034396ed6dbea15e092f0c6332)
Add a setVisualConfigs that is called before the fbScreenInit, to setup the __GLXvisualConfigs.
(cherry picked from commit fc86f9e4482043eca76d9d7a96e166be1aabf674)