Changed the semantics of the Convolution filter a bit. It now doesn't try
to normalize the filter values but leaves this to the client. This
gives more reasonable behaviour in the limit where the filter
parameters sum up to 0.
in the kaa structure: markSync and waitMarker. The first, if set,
returns a hardware-dependent marker number which can then be waited for
with waitMarker. If markSync is absent (which is the case on all
drivers currently), waitMarker must wait for idle on any given marker
number. The intention is to allow for more parallelism when we get
downloading from framebuffer, or more fine-grained idling.
- Replace the KdMarkSync/KdCheckSync functions with kaaMarkSync and
kaaWaitSync. These will need to be refined when KAA starts being smart
about using them. Merge kpict.c into kasync.c since kasyn.c has all the
rest of these fallback funcs.
- Restructure all drivers to initialize a KaaInfo structure by hand rather
than statically in dubious order.
- Whack the i810 driver into shape in hopes that it'll work after this
change (it certainly wouldn't have before this). Doesn't support my
i845 though.
- Make a new KXV helper to avoid duplicated code to fill the region with
the necessary color key. Use it in i810 and mach64 (tested).
might be able to do Precise in hardware, so leave it up to the driver.
- Add a helper function for computing a set of offsets for smooth trapezoid
rasterizing using many sharp trapezoids.
RasterizeTrapezoid screen function. These hooks will be called for
imprecise, non-sharp trapezoids with A8 destinations.
Note that the current main consumer of trapezoids, cairo, is requesting
precise, sharp trapezoids by not changing the default Picture
attributes, but gets non-sharp effects in software because fb bases its
choice of sharp/non-sharp on the mask format being A8 vs A1, and cairo
asks for A8. Follow fb's (poor?) example by ignoring the sharp setting
and basing the choice off of the mask being A8.
offscreen pixmap area, and set it when any rendering occurs. When
moving a pixmap out of offscreen, don't read data back if it wasn't
dirtied (compared to the system memory copy).
solid-fill-based composite acceleration.
- Use a real pixmap when doing an UploadToScratch (For pDrawable->type ==
DRAWABLE_WINDOW, you need to get the backing pixmap).
- Pass back the x/y offsets from kaaGetOffscreenPixmap unconditionally,
because they'll be used in the scratch case.
- Turn on the Render acceleration for Rage 128 and Radeon 100-series at
last!
pixmap into temporary offscreen storage. Subsequent UploadToScratch may
clobber the data of previous ones. This allows hardware acceleration of
composite operations on glyphs.
- Add a new UploadToScreen kaa hook for doing the actual moving of data to
framebuffer. This would allow us to do things like hostdata blits or
memcpy to agp and then blit.
- Add an UploadToScreen on ATI which is just memcpy, but which will be
replaced with a hostdata blit soon.
- Add UploadToScratch on ATI and reserve 64k of scratch space. This
provided a 3x speedup of rgb24text on my Radeon.
functions. Along with making things more readable, it fixes a problem
where the coordinates would get messed up if acceleration failed due to
things like pixmaps being in the wrong locations.
pixmaps are offscreen and don't have alpha maps. It is the last case
checked before going to software fallback
- Use the new Composite hook in the ati driver to implement acceleration of
most Composites that get done in an xcompmgr environment on r100 series
cards. It is only available when using the DRM. There are still some
corruption issues, but the DRI is still non-default and I need to get
this into version control.
- Add libdrm and libdri. Portions of the DRI extension are stubbed out.
- Use the DRM in the ATI driver when available. This provides a minor
performance improvement in x11perf, and opens the possibility of using
the 3d hardware for acceleration in the future.
- Implement solid fill acceleration for Composite in KAA.
- Implement Blend hook for Composite and use it on r128.
- Fix a bug of mine that resulted in overuse of offscreen memory.
- Fix many miscellaneous bugs in ATI driver and add PCI IDs.