Commit Graph

19373 Commits

Author SHA1 Message Date
Enrico Weigelt, metux IT consult 447bf786ca (!1714) Xext: shm: use CloseScreen hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new screen close notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 8bca4a16d0 (!1714) dix: add per-screen close notify hook
Right now, extension specific actions on screen closing implemented by wrapping
the ScreenRec's PositionWindow() proc pointer: the extensions are storing the
original pointer in their private data and putting in their own one. On each
call, their proc restores the original one, calls it, and switches back again.
When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)

While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.

This commit introduces a simple approach for letting extension hook into the
screen closing path safely, w/o having to care much about side effects with
the call chain. Extensions now can simply register their hook proc (and an
opaque pointer) and get called back - w/o ever having to mess with the
ScreenRec's internal structures. These hooks are called before the original
vector (usually handled by DDX/screen driver directly) is called.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult b5e34518fa (!1714) rootless: use window position notify hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 5fcb5d9af7 (!1714) dbe: use window position notify hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 62760ee40c (!1714) composite: use window position notify hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window position notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 90b0d98d4d (!1714) dix: add per-screen window position notify hook
Right now, extension specific actions on window positioning are implemented
by wrapping the ScreenRec's PositionWindow() proc pointer: the extensions are
storing the original pointer in their private data and putting in their own one.
On each call, their proc restores the original one, calls it, and switches back
again. When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)

While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.

This commit introduces a simple approach for letting extension hook into the
window positioning path safely, w/o having to care much about side effects
with the call chain. Extensions now can simply register their hook proc
(and an opaque pointer) and get called back - w/o ever having to mess with
the ScreenRec's internal structures. These hooks are called before the original
vector (usually handled by DDX/screen driver directly) is called.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 2b0aa46d24 FIXME (!1714) FIXME !!! mi: overlay: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult c128a6c543 (!1714) xwayland: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 82c8a523de (!1714) xfree86: dri: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 01d9e9ab03 (!1714) xfree86: xv: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult d2b191347c (!1714) kdrive: xv: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 91633cb52f (!1714) rootless: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

2do: should check whether it's better to directly assign the screen procs,
w/o any wrapping at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 24edd86923 (!1714) composite: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult f9643a6bee (!1714) xv: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 5cb24075b3 (!1714) damage: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult edf99fb15f (!1714) render: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult c22ef2671e (!1714) present: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult e7133056a5 (!1714) dbe: use window destructor hook
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult c2a8948ffe (!1714) dix: add per-screen window destructor hook
Right now, extension specific window destruction procedures are implemented
by wrapping the ScreenRec's DestroyWindow() proc pointer: the extensions are
storing the original pointer in their private data and putting in their own one.
On each call, their proc restores the original one, calls it, and switches back
again. When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)

While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.

This commit introduces a simple approach for letting extension hook into the
window destruction safely, w/o having to care much about side effects with
the call chain. Extensions now can simply register their destructor proc
(and an opaque pointer) and get called back - w/o ever having to mess with
the ScreenRec's internal structures.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult fef7d6e869 (!1705) xwin: drop wrapping on ScreenRec->ModifyPixmapHeader()
Instead of complicated wrapping, just call fbModifyPixmapHeader() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 80710de470 (!1705) xwin: drop winResizeWindowMultiWindow()
This wrapping function for Screen->ResizeWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult d04285cd29 (!1705) xwin: drop wrapping on ScreenRec->MoveWindow()
Instead of complicated wrapping, just call fbMoveWindow() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 71fc3d55da (!1705) xwin: drop wrapping on ScreenRec->RestackWindow()
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 49c36f5880 (!1705) xwin: drop wrapping on ScreenRec->ReparentWindow()
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 5b746c1fdb (!1705) xwin: drop wrapping on ScreenRec->UnrealizeWindow()
Instead of complicated wrapping, just call fbUnrealizeWindow() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 690268b08f (!1705) xwin: drop wrapping on ScreenRec->RealizeWindow()
Instead of complicated wrapping, just call fbRealizeWindow() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 470f4f4b8d (!1705) xwin: drop wrapping on ScreenRec->SetShape()
Instead of complicated wrapping, just call fbSetShape() directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 82cb9c1b09 (!1705) xwin: drop winCopyWindowMultiWindow()
This wrapping function for Screen->CopyWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult f3189547bf (!1705) xwin: call winFinishScreenInitFB() directly
Both engines, GDI as well as DirectDraw, using the same screen init finish function,
so no need to keep indirection via per-engine callback pointer.

The winFinishScreenInitFB() can also be made static now.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult e7c07ee166 (!1705) xwin: glx: drop glxWinUnrealizeWindow()
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 58b4d3c6a1 (!1705) xwin: glx: drop glxWinRealizeWindow()
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 5a5825d90f (!1705) xwin: drop wrapping on ScreenRec->ChangeWindowAttributes()
Instead of complicated wrapping, just call fbCreateWindow directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult f929762810 (!1705) xwin: drop wrapping on ScreenRec->CreateWindow()
Instead of complicated wrapping, just call fbCreateWindow directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 91a89c472b (!1705) xwin: drop wrapping on ScreenRec->PositionWindow()
Instead of complicated wrapping, just call fbPositionWindow directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 2efad9e857 (!1705) xwin: drop wrapping on ScreenRec->DestroyWindow()
Instead of complicated wrapping, just call fbDestroyWindow directly.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 5d98dd24d9 (!1711) dix: add in-code docs for dixDestroyPixmap()
Give some more explaination for the dixDestroyPixmap() function.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 14609258c9 (!1711) exa: simplify CreatePixmap()/DestroyPixmap() handlers error pathes
Instead of complex wrap/unwrap trickery in the error path, just protect
the DestroyPixmap() handlers from half-initialized state.

This not just makes the code flow simpler and easier to understand, but
also clears the road for decoupling the extension specific pixmap destructor
logic from the ScreenRec proc vectors (*1).

*1) see: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1755

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult a0e36ecf29 (!1711) glx: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 8d6889504c (!1711) xwayland: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 68d69239af (!1711) xfree86: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 1cd6dc85a6 (!1711) vfb: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 005c44461e (!1711) kdrive: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 485bbf0c2f (!1711) xnest: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 5bde314021 (!1711) render: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult df1f680647 (!1711) randr: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult fe7fd6157e (!1711) mi: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult a2cf361bae (!1711) miext: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 9c0f87c1a5 (!1711) glamor: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 336cee36e9 (!1711) fb: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00
Enrico Weigelt, metux IT consult 480b42227e (!1711) exa: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-02-11 11:36:21 +01:00