Fix a small race whereby you could remove a device while events from it
were still in the queue, by calling ProcessInputEvents immediately before
RemoveDevice, to (hopefully) flush the event queue.
Allow new devices to be added after a device that _wasn't_ the last on the
list was removed, by ensuring inputInfo.numDevices always increases, and
never decreases.
Add the 'ephyr' mouse and keyboard drivers to the driver list so we can
re-add devices.
Set the names properly in Ephyr{Keyboard,Mouse}Init, not in InitInput.
Do a linear n -> n initialisation on the map up until KD_MAX_BUTTON in
KdNewPointer, moving it out of both KdParsePointer, and KdPointerProc.
Also remove dead pointer acceleration code.
Use the READ and WRITE macros to wrap memory accesses that could be in video
memory. Add MEMCPY_WRAPPED and MEMSET_WRAPPED macros to wrap memcpy and
memset, respectively.
- Better estimate general pixmap memory usage.
- Account for pixmaps shared between clients.
- Account for window background and border pixmaps,
and GC stripple and tile pixmaps.
Pass the size of the data pointed to by src or dst as an argument to
wfb{Read,Write}Memory. This allows one set of macros to be used with any size
pointer. Assumes that sizeof(FbBits) >= sizeof(FbStip).
Create fbPrepareAccess macros to call into the driver to set up the
wfbReadMemory and wfbWriteWemory pointers. Call these from fbGetDrawable and
fbGetStipDrawable.
Add the READ and WRITE macros, which expand to simple memory accesses for fb,
and calls through the function pointers for wfb.
Add fbFinishAccess macro to give the driver an opportunity to clean up. Add
calls to this in the appropriate places.
For now, just #define all of the exported symbols in wfbrename.h. Later,
we should add FBPREFIX() around the exported symbols and use -fvisiblity=hidden
to hide the rest.
Builds fb/* twice, defining FB_ACCESS_WRAPPER for libwfb.la. Define a macro,
FBPREFIX(X) which expands to fbX for libfb.la and wfbX for libwfb.la. Use the
macro on [w]fbModuleData so the new module loads.