Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Wrapping ScreenRec's function pointers is problematic for many reasons, so
use the new window destructor hook instead.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Right now, extension specific window destruction procedures are implemented
by wrapping the ScreenRec's DestroyWindow() proc pointer: the extensions are
storing the original pointer in their private data and putting in their own one.
On each call, their proc restores the original one, calls it, and switches back
again. When multiple extensions doing so, they're forming a kind of daisy chain.
(the same is done for lots of other procs)
While that approach is looking nice and elegant on the drawing board, it's
complicated, dangerous like a chainsaw and makes debugging hard, leading to
pretty blurred API borders.
This commit introduces a simple approach for letting extension hook into the
window destruction safely, w/o having to care much about side effects with
the call chain. Extensions now can simply register their destructor proc
(and an opaque pointer) and get called back - w/o ever having to mess with
the ScreenRec's internal structures.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This wrapping function for Screen->ResizeWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This proc vector is optional (callers check for non-null) and neither fb nor
mi set it, so we can just assign our function directly. No need for wrapping.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This wrapping function for Screen->CopyWindow() is does nothing more than
just call the original functions. So no need to keep wrapping it at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Both engines, GDI as well as DirectDraw, using the same screen init finish function,
so no need to keep indirection via per-engine callback pointer.
The winFinishScreenInitFB() can also be made static now.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
It does nothing more than just calling the original/wrapped function,
so we don't need that at all.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Add a github workflow that builds the Xservers on Linux and also
runs build-test of several common drivers against xorg sdk.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Xrdp project request exporting this function again, because (unlike the
usual xf86-video-* drivers) they need their own custom cursor handling:
RDP is designed to draw cursors on client side.
Also documenting what the function does.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Even though the order of these fields shouldn't change anytime
soon, it's still better programming style to name'em explicitly.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Instead of complex wrap/unwrap trickery in the error path, just
protect the DestroyPixmap() handlers from half-initialized state.
Prior to this change, we always had to make sure, the we're calling
the original (screen driver's) handler directly, instead of our own
(which calls the original one, too), so it doesn't do any damage.
This isn't necessary anymore, since it finds out on it own what to do.
This not just makes the code flow simpler and easier to understand, but
also clears the road for decoupling the extension specific pixmap destructor
logic from the ScreenRec proc vectors (*1).
*1) see: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1755https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1711>