Using calloc() instead of malloc() as preventive measure, so there
never can be any hidden bugs or leaks due uninitialized memory.
The extra cost of using this compiler intrinsic should be practically
impossible to measure - in many cases a good compiler can even deduce
if certain areas really don't need to be zero'd (because they're written
to right after allocation) and create more efficient machine code.
The code pathes in question are pretty cold anyways, so it's probably
not worth even thinking about potential extra runtime costs.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This header includes libxfont2.h, but the dependency isn't stated anywhere,
causing some drivers to FTBS (when libxont2.h is in non-standard location).
Since this header doesn't seem to need including libxfont2.h at all, just
stop including it, instead of adding yet another dependency to server SDK.
Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1610>
This new libXfont API eliminates exposing internal X server symbols to
the font library, replacing those with a struct full of the entire API
needed to use that library.
v2: Use libXfont2 instead of libXfont_2
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
There is a problem with some fonts that the height necessary
to store the font is greater than the max texture size, which
causes a fallback to occur. We can avoid this by storing two
macro columns side-by-side in the texture and adjusting
the calculations to suit.
This fixes
xfd -fn -*-*-*-*-*-*-*-*-*-*-*-*-*-*
falling back here, when it picks
-arabic-newspaper-medium-r-normal--32-246-100-100-p-137-iso10646-1
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
running xfontsel on haswell here, with a max texture size
of 8kx8k, one font wants 9711 height. This fallsback to
sw in this case.
A proper solution probably involves using an array texture.
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This significantly reduces the amount of time it takes for xterm to start
up on a fresh X server with the radeonsi driver.
v2: Use GLYPHWIDTHBYTESPADDED instead of hardcoding 4 bytes glyph
alignment (Keith Packard)
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Remove the calls to GL_TEXTURE_MAX_LEVEL. Setting the filtering is
a sufficient hint to the driver about texture mipmap allocation.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This happens to avoid GL errors on hardware without
EXT_texture_integer (which implies < GLSL 130, and thus glamor_text.c
programs not compiling anyway).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but
there's no real way until GL_ARB_texture_storage to dictate whether
memory should be allocated for mipmap levels or not.
GL_TEXTURE_MAX_LEVEL is a stronger hint to the driver than the
filtering that we really don't want mipmap allocations. Stops VARM
wasting warnings from the nvidia driver.
Signed-off-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Now that we have the DIX global state for the current context, we
don't need to track nesting to try to reduce MakeCurrent overhead.
v2: Fix a mistaken replacement of a put_context with make_current in
glamor_fill_spans_gl() (caught by keithp).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
Accelerates text painting with GPU-based geometry computation and stippling
v2: Simplify get_glyphs, expand single character variable names to
more descriptive ones. (Markus Wick)
v3: Rebase against the glamor_prepare_* un-renaming (changes by anholt).
Improves x11perf -f8text by 417.908% +/- 11.0144% (n=10)
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>