/* SPDX-License-Identifier: MIT OR X11 * * Copyright © 2024 Enrico Weigelt, metux IT consult */ #ifndef _XSERVER_MI_MIPOINTER_PRIV_H #define _XSERVER_MI_MIPOINTER_PRIV_H #include #include "dix/screenint_priv.h" #include "include/input.h" #include "mi/mipointer.h" void miPointerWarpCursor(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y); void miPointerSetScreen(DeviceIntPtr pDev, int screen_num, int x, int y); void miPointerUpdateSprite(DeviceIntPtr pDev); /* Invalidate current sprite, forcing reload on next * sprite setting (window crossing, grab action, etc) */ void miPointerInvalidateSprite(DeviceIntPtr pDev); /* Sets whether the sprite should be updated immediately on pointer moves */ Bool miPointerSetWaitForUpdate(ScreenPtr pScreen, Bool wait); extern DevPrivateKeyRec miPointerPrivKeyRec; #define miPointerPrivKey (&miPointerPrivKeyRec) #endif /* _XSERVER_MI_MIPOINTER_PRIV_H */