370 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			370 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2009 Intel Corporation
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 * Copyright © 1998 Keith Packard
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Zhigang Gong <zhigang.gong@gmail.com>
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 *
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 */
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#include <stdlib.h>
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#include "glamor_priv.h"
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void
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glamor_destroy_fbo(glamor_screen_private *glamor_priv,
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                   glamor_pixmap_fbo *fbo)
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{
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    glamor_make_current(glamor_priv);
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    if (fbo->fb)
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        glDeleteFramebuffers(1, &fbo->fb);
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    if (fbo->tex)
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        glDeleteTextures(1, &fbo->tex);
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    free(fbo);
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}
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static int
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glamor_pixmap_ensure_fb(glamor_screen_private *glamor_priv,
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                        glamor_pixmap_fbo *fbo)
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{
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    int status, err = 0;
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    glamor_make_current(glamor_priv);
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    if (fbo->fb == 0)
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        glGenFramebuffers(1, &fbo->fb);
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    assert(fbo->tex != 0);
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    glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
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    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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                           GL_TEXTURE_2D, fbo->tex, 0);
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    status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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    if (status != GL_FRAMEBUFFER_COMPLETE) {
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        const char *str;
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        switch (status) {
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        case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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            str = "incomplete attachment";
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            break;
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        case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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            str = "incomplete/missing attachment";
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            break;
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        case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
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            str = "incomplete draw buffer";
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            break;
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        case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
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            str = "incomplete read buffer";
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            break;
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        case GL_FRAMEBUFFER_UNSUPPORTED:
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            str = "unsupported";
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            break;
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        case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
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            str = "incomplete multiple";
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            break;
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        default:
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            str = "unknown error";
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            break;
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        }
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        glamor_fallback("glamor: Failed to create fbo, %s\n", str);
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        err = -1;
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    }
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    return err;
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}
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glamor_pixmap_fbo *
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glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
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                           PixmapPtr pixmap, int w, int h, GLint tex, int flag)
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{
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    const struct glamor_format *f = glamor_format_for_pixmap(pixmap);
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    glamor_pixmap_fbo *fbo;
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    fbo = calloc(1, sizeof(*fbo));
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    if (fbo == NULL)
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        return NULL;
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    fbo->tex = tex;
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    fbo->width = w;
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    fbo->height = h;
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    fbo->is_red = f->format == GL_RED;
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    if (flag != GLAMOR_CREATE_FBO_NO_FBO) {
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        if (glamor_pixmap_ensure_fb(glamor_priv, fbo) != 0) {
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            glamor_destroy_fbo(glamor_priv, fbo);
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            fbo = NULL;
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        }
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    }
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    return fbo;
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}
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static int
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_glamor_create_tex(glamor_screen_private *glamor_priv,
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                   PixmapPtr pixmap, int w, int h)
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{
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    const struct glamor_format *f = glamor_format_for_pixmap(pixmap);
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    unsigned int tex;
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    glamor_make_current(glamor_priv);
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    glGenTextures(1, &tex);
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    glBindTexture(GL_TEXTURE_2D, tex);
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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    if (f->format == GL_RED)
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        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
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    glamor_priv->suppress_gl_out_of_memory_logging = true;
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    glTexImage2D(GL_TEXTURE_2D, 0, f->internalformat, w, h, 0,
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                 f->format, f->type, NULL);
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    glamor_priv->suppress_gl_out_of_memory_logging = false;
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    if (glGetError() == GL_OUT_OF_MEMORY) {
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        if (!glamor_priv->logged_any_fbo_allocation_failure) {
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            LogMessageVerb(X_WARNING, 0, "glamor: Failed to allocate %dx%d "
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                           "FBO due to GL_OUT_OF_MEMORY.\n", w, h);
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            LogMessageVerb(X_WARNING, 0,
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                           "glamor: Expect reduced performance.\n");
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            glamor_priv->logged_any_fbo_allocation_failure = true;
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        }
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        glDeleteTextures(1, &tex);
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        return 0;
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    }
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    return tex;
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}
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glamor_pixmap_fbo *
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glamor_create_fbo(glamor_screen_private *glamor_priv,
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                  PixmapPtr pixmap, int w, int h, int flag)
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{
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    GLint tex = _glamor_create_tex(glamor_priv, pixmap, w, h);
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    if (!tex) /* Texture creation failed due to GL_OUT_OF_MEMORY */
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        return NULL;
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    return glamor_create_fbo_from_tex(glamor_priv, pixmap, w, h,
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                                      tex, flag);
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}
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/**
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 * Create storage for the w * h region, using FBOs of the GL's maximum
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 * supported size.
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 */
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glamor_pixmap_fbo *
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glamor_create_fbo_array(glamor_screen_private *glamor_priv,
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                        PixmapPtr pixmap, int flag,
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                         int block_w, int block_h,
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                         glamor_pixmap_private *priv)
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{
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    int w = pixmap->drawable.width;
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    int h = pixmap->drawable.height;
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    int block_wcnt;
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    int block_hcnt;
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    glamor_pixmap_fbo **fbo_array;
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    BoxPtr box_array;
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    int i, j;
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    priv->block_w = block_w;
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    priv->block_h = block_h;
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    block_wcnt = (w + block_w - 1) / block_w;
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    block_hcnt = (h + block_h - 1) / block_h;
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    box_array = calloc(block_wcnt * block_hcnt, sizeof(box_array[0]));
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    if (box_array == NULL)
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        return NULL;
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    fbo_array = calloc(block_wcnt * block_hcnt, sizeof(glamor_pixmap_fbo *));
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    if (fbo_array == NULL) {
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        free(box_array);
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        return FALSE;
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    }
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    for (i = 0; i < block_hcnt; i++) {
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        int block_y1, block_y2;
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        int fbo_w, fbo_h;
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        block_y1 = i * block_h;
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        block_y2 = (block_y1 + block_h) > h ? h : (block_y1 + block_h);
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        fbo_h = block_y2 - block_y1;
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        for (j = 0; j < block_wcnt; j++) {
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            box_array[i * block_wcnt + j].x1 = j * block_w;
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            box_array[i * block_wcnt + j].y1 = block_y1;
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            box_array[i * block_wcnt + j].x2 =
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                (j + 1) * block_w > w ? w : (j + 1) * block_w;
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            box_array[i * block_wcnt + j].y2 = block_y2;
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            fbo_w =
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                box_array[i * block_wcnt + j].x2 - box_array[i * block_wcnt +
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                                                             j].x1;
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            fbo_array[i * block_wcnt + j] = glamor_create_fbo(glamor_priv,
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                                                              pixmap,
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                                                              fbo_w, fbo_h,
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                                                              GLAMOR_CREATE_PIXMAP_FIXUP);
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            if (fbo_array[i * block_wcnt + j] == NULL)
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                goto cleanup;
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        }
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    }
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    priv->box = box_array[0];
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    priv->box_array = box_array;
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    priv->fbo_array = fbo_array;
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    priv->block_wcnt = block_wcnt;
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    priv->block_hcnt = block_hcnt;
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    return fbo_array[0];
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 cleanup:
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    for (i = 0; i < block_wcnt * block_hcnt; i++)
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        if (fbo_array[i])
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            glamor_destroy_fbo(glamor_priv, fbo_array[i]);
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    free(box_array);
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    free(fbo_array);
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    return NULL;
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}
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void
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glamor_pixmap_clear_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo,
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                        const struct glamor_format *pixmap_format)
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{
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    glamor_make_current(glamor_priv);
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    assert(fbo->fb != 0 && fbo->tex != 0);
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    if (glamor_priv->has_clear_texture) {
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        glClearTexImage(fbo->tex, 0, pixmap_format->format, pixmap_format->type, NULL);
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    }
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    else {
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        glamor_set_destination_pixmap_fbo(glamor_priv, fbo, 0, 0, fbo->width, fbo->height);
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        glClearColor(0.0, 0.0, 0.0, 0.0);
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        glClear(GL_COLOR_BUFFER_BIT);
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    }
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}
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glamor_pixmap_fbo *
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glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv)
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{
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    glamor_pixmap_fbo *fbo;
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    if (pixmap_priv == NULL)
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        return NULL;
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    fbo = pixmap_priv->fbo;
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    if (fbo == NULL)
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        return NULL;
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    pixmap_priv->fbo = NULL;
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    return fbo;
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}
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/* The pixmap must not be attached to another fbo. */
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void
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glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo)
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{
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    glamor_pixmap_private *pixmap_priv;
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    pixmap_priv = glamor_get_pixmap_private(pixmap);
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    if (pixmap_priv->fbo)
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        return;
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    pixmap_priv->fbo = fbo;
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    switch (pixmap_priv->type) {
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    case GLAMOR_TEXTURE_ONLY:
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    case GLAMOR_TEXTURE_DRM:
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        pixmap_priv->gl_fbo = GLAMOR_FBO_NORMAL;
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        pixmap->devPrivate.ptr = NULL;
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    default:
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        break;
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    }
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}
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void
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glamor_pixmap_destroy_fbo(PixmapPtr pixmap)
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{
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    ScreenPtr screen = pixmap->drawable.pScreen;
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    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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    glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
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    glamor_pixmap_fbo *fbo;
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    if (glamor_pixmap_priv_is_large(priv)) {
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        int i;
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        for (i = 0; i < priv->block_wcnt * priv->block_hcnt; i++)
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            glamor_destroy_fbo(glamor_priv, priv->fbo_array[i]);
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        free(priv->fbo_array);
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        priv->fbo_array = NULL;
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    }
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    else {
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        fbo = glamor_pixmap_detach_fbo(priv);
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        if (fbo)
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            glamor_destroy_fbo(glamor_priv, fbo);
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    }
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}
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Bool
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glamor_pixmap_ensure_fbo(PixmapPtr pixmap, int flag)
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{
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    glamor_screen_private *glamor_priv;
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    glamor_pixmap_private *pixmap_priv;
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    glamor_pixmap_fbo *fbo;
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    glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
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    pixmap_priv = glamor_get_pixmap_private(pixmap);
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    if (pixmap_priv->fbo == NULL) {
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        fbo = glamor_create_fbo(glamor_priv, pixmap, pixmap->drawable.width,
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                                pixmap->drawable.height, flag);
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        if (fbo == NULL)
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            return FALSE;
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        glamor_pixmap_attach_fbo(pixmap, fbo);
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    }
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    else {
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        /* We do have a fbo, but it may lack of fb or tex. */
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        if (!pixmap_priv->fbo->tex)
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            pixmap_priv->fbo->tex =
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                _glamor_create_tex(glamor_priv, pixmap, pixmap->drawable.width,
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                                   pixmap->drawable.height);
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        if (flag != GLAMOR_CREATE_FBO_NO_FBO && pixmap_priv->fbo->fb == 0)
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            if (glamor_pixmap_ensure_fb(glamor_priv, pixmap_priv->fbo) != 0)
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                return FALSE;
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    }
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    return TRUE;
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}
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void
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glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back)
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{
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    glamor_pixmap_private *front_priv, *back_priv;
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    glamor_pixmap_fbo *temp_fbo;
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    front_priv = glamor_get_pixmap_private(front);
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    back_priv = glamor_get_pixmap_private(back);
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    temp_fbo = front_priv->fbo;
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    front_priv->fbo = back_priv->fbo;
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    back_priv->fbo = temp_fbo;
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}
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