450 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			450 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice including the dates of first publication and
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 * either this permission notice or a reference to
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 * http://oss.sgi.com/projects/FreeB/
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 * shall be included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Except as contained in this notice, the name of Silicon Graphics, Inc.
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 * shall not be used in advertising or otherwise to promote the sale, use or
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 * other dealings in this Software without prior written authorization from
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 * Silicon Graphics, Inc.
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 */
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#include <dix-config.h>
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#include <GL/glxtokens.h>
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#include <string.h>
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#include <windowstr.h>
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#include <os.h>
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#include <colormapst.h>
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#include "extinit.h"
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#include "privates.h"
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#include "glxserver.h"
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#include "glxutil.h"
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#include "glxext.h"
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#include "protocol-versions.h"
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#ifdef COMPOSITE
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#include "compositeext.h"
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#endif
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static DevPrivateKeyRec glxScreenPrivateKeyRec;
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#define glxScreenPrivateKey (&glxScreenPrivateKeyRec)
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const char GLServerVersion[] = "1.4";
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static const char GLServerExtensions[] =
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    "GL_ARB_depth_texture "
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    "GL_ARB_draw_buffers "
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    "GL_ARB_fragment_program "
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    "GL_ARB_fragment_program_shadow "
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    "GL_ARB_imaging "
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    "GL_ARB_multisample "
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    "GL_ARB_multitexture "
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    "GL_ARB_occlusion_query "
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    "GL_ARB_point_parameters "
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    "GL_ARB_point_sprite "
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    "GL_ARB_shadow "
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    "GL_ARB_shadow_ambient "
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    "GL_ARB_texture_border_clamp "
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    "GL_ARB_texture_compression "
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    "GL_ARB_texture_cube_map "
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    "GL_ARB_texture_env_add "
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    "GL_ARB_texture_env_combine "
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    "GL_ARB_texture_env_crossbar "
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    "GL_ARB_texture_env_dot3 "
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    "GL_ARB_texture_mirrored_repeat "
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    "GL_ARB_texture_non_power_of_two "
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    "GL_ARB_transpose_matrix "
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    "GL_ARB_vertex_program "
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    "GL_ARB_window_pos "
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    "GL_EXT_abgr "
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    "GL_EXT_bgra "
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    "GL_EXT_blend_color "
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    "GL_EXT_blend_equation_separate "
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    "GL_EXT_blend_func_separate "
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    "GL_EXT_blend_logic_op "
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    "GL_EXT_blend_minmax "
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    "GL_EXT_blend_subtract "
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    "GL_EXT_clip_volume_hint "
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    "GL_EXT_copy_texture "
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    "GL_EXT_draw_range_elements "
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    "GL_EXT_fog_coord "
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    "GL_EXT_framebuffer_object "
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    "GL_EXT_multi_draw_arrays "
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    "GL_EXT_packed_pixels "
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    "GL_EXT_paletted_texture "
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    "GL_EXT_point_parameters "
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    "GL_EXT_polygon_offset "
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    "GL_EXT_rescale_normal "
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    "GL_EXT_secondary_color "
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    "GL_EXT_separate_specular_color "
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    "GL_EXT_shadow_funcs "
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    "GL_EXT_shared_texture_palette "
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    "GL_EXT_stencil_two_side "
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    "GL_EXT_stencil_wrap "
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    "GL_EXT_subtexture "
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    "GL_EXT_texture "
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    "GL_EXT_texture3D "
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    "GL_EXT_texture_compression_dxt1 "
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    "GL_EXT_texture_compression_s3tc "
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    "GL_EXT_texture_edge_clamp "
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    "GL_EXT_texture_env_add "
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    "GL_EXT_texture_env_combine "
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    "GL_EXT_texture_env_dot3 "
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    "GL_EXT_texture_filter_anisotropic "
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    "GL_EXT_texture_lod "
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    "GL_EXT_texture_lod_bias "
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    "GL_EXT_texture_mirror_clamp "
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    "GL_EXT_texture_object "
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    "GL_EXT_texture_rectangle "
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    "GL_EXT_vertex_array "
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    "GL_3DFX_texture_compression_FXT1 "
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    "GL_APPLE_packed_pixels "
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    "GL_ATI_draw_buffers "
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    "GL_ATI_texture_env_combine3 "
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    "GL_ATI_texture_mirror_once "
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    "GL_HP_occlusion_test "
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    "GL_IBM_texture_mirrored_repeat "
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    "GL_INGR_blend_func_separate "
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    "GL_MESA_pack_invert "
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    "GL_MESA_ycbcr_texture "
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    "GL_NV_blend_square "
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    "GL_NV_depth_clamp "
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    "GL_NV_fog_distance "
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    "GL_NV_fragment_program_option "
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    "GL_NV_fragment_program2 "
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    "GL_NV_light_max_exponent "
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    "GL_NV_multisample_filter_hint "
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    "GL_NV_point_sprite "
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    "GL_NV_texgen_reflection "
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    "GL_NV_texture_compression_vtc "
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    "GL_NV_texture_env_combine4 "
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    "GL_NV_texture_expand_normal "
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    "GL_NV_texture_rectangle "
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    "GL_NV_vertex_program2_option "
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    "GL_NV_vertex_program3 "
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    "GL_OES_compressed_paletted_texture "
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    "GL_SGI_color_matrix "
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    "GL_SGI_color_table "
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    "GL_SGIS_generate_mipmap "
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    "GL_SGIS_multisample "
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    "GL_SGIS_point_parameters "
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    "GL_SGIS_texture_border_clamp "
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    "GL_SGIS_texture_edge_clamp "
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    "GL_SGIS_texture_lod "
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    "GL_SGIX_depth_texture "
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    "GL_SGIX_shadow "
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    "GL_SGIX_shadow_ambient "
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    "GL_SUN_slice_accum ";
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static Bool
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glxCloseScreen(ScreenPtr pScreen)
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{
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    __GLXscreen *pGlxScreen = glxGetScreen(pScreen);
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    pScreen->CloseScreen = pGlxScreen->CloseScreen;
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    pGlxScreen->destroy(pGlxScreen);
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    return pScreen->CloseScreen(pScreen);
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}
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__GLXscreen *
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glxGetScreen(ScreenPtr pScreen)
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{
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    return dixLookupPrivate(&pScreen->devPrivates, glxScreenPrivateKey);
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}
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GLint
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glxConvertToXVisualType(int visualType)
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{
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    static const int x_visual_types[] = {
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        TrueColor, DirectColor,
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        PseudoColor, StaticColor,
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        GrayScale, StaticGray
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    };
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    return ((unsigned) (visualType - GLX_TRUE_COLOR) < 6)
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        ? x_visual_types[visualType - GLX_TRUE_COLOR] : -1;
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}
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/* This code inspired by composite/compinit.c.  We could move this to
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 * mi/ and share it with composite.*/
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static VisualPtr
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AddScreenVisuals(ScreenPtr pScreen, int count, int d)
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{
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    int i;
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    DepthPtr depth;
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    depth = NULL;
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    for (i = 0; i < pScreen->numDepths; i++) {
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        if (pScreen->allowedDepths[i].depth == d) {
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            depth = &pScreen->allowedDepths[i];
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            break;
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        }
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    }
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    if (depth == NULL)
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        return NULL;
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    if (ResizeVisualArray(pScreen, count, depth) == FALSE)
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        return NULL;
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    /* Return a pointer to the first of the added visuals. */
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    return pScreen->visuals + pScreen->numVisuals - count;
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}
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static int
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findFirstSet(unsigned int v)
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{
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    int i;
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    for (i = 0; i < 32; i++)
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        if (v & (1 << i))
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            return i;
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    return -1;
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}
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static void
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initGlxVisual(VisualPtr visual, __GLXconfig * config)
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{
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    int maxBits;
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    maxBits = max(config->redBits, max(config->greenBits, config->blueBits));
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    config->visualID = visual->vid;
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    visual->class = glxConvertToXVisualType(config->visualType);
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    visual->bitsPerRGBValue = maxBits;
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    visual->ColormapEntries = 1 << maxBits;
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    visual->nplanes = config->redBits + config->greenBits + config->blueBits;
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    visual->redMask = config->redMask;
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    visual->greenMask = config->greenMask;
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    visual->blueMask = config->blueMask;
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    visual->offsetRed = findFirstSet(config->redMask);
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    visual->offsetGreen = findFirstSet(config->greenMask);
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    visual->offsetBlue = findFirstSet(config->blueMask);
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}
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static __GLXconfig *
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pickFBConfig(__GLXscreen * pGlxScreen, VisualPtr visual)
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{
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    __GLXconfig *best = NULL, *config;
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    int best_score = 0;
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    for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
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        int score = 0;
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        if (config->redMask != visual->redMask ||
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            config->greenMask != visual->greenMask ||
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            config->blueMask != visual->blueMask)
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            continue;
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        if (config->visualRating != GLX_NONE)
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            continue;
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        /* Ignore multisampled configs */
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        if (config->sampleBuffers)
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            continue;
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        if (glxConvertToXVisualType(config->visualType) != visual->class)
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            continue;
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        /* If it's the 32-bit RGBA visual, demand a 32-bit fbconfig. */
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        if (visual->nplanes == 32 && config->rgbBits != 32)
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            continue;
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        /* If it's the 32-bit RGBA visual, do not pick sRGB capable config.
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         * This can cause issues with compositors that are not sRGB aware.
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         */
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        if (visual->nplanes == 32 && config->sRGBCapable == GL_TRUE)
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            continue;
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        /* Can't use the same FBconfig for multiple X visuals.  I think. */
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        if (config->visualID != 0)
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            continue;
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#ifdef COMPOSITE
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        if (!noCompositeExtension) {
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            /* Use only duplicated configs for compIsAlternateVisuals */
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            if (!!compIsAlternateVisual(pGlxScreen->pScreen, visual->vid) !=
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                !!config->duplicatedForComp)
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                continue;
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        }
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#endif
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        /*
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         * If possible, use the same swapmethod for all built-in visual
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         * fbconfigs, to avoid getting the 32-bit composite visual when
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         * requesting, for example, a SWAP_COPY fbconfig.
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         */
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        if (config->swapMethod == GLX_SWAP_UNDEFINED_OML)
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            score += 32;
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        if (config->swapMethod == GLX_SWAP_EXCHANGE_OML)
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            score += 16;
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        if (config->doubleBufferMode > 0)
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            score += 8;
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        if (config->depthBits > 0)
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            score += 4;
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        if (config->stencilBits > 0)
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            score += 2;
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        if (config->alphaBits > 0)
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            score++;
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        if (score > best_score) {
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            best = config;
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            best_score = score;
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        }
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    }
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    return best;
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}
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void
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__glXScreenInit(__GLXscreen * pGlxScreen, ScreenPtr pScreen)
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{
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    __GLXconfig *m;
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    __GLXconfig *config;
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    int i;
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    if (!dixRegisterPrivateKey(&glxScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
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        return;
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    pGlxScreen->pScreen = pScreen;
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    pGlxScreen->GLextensions = strdup(GLServerExtensions);
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    pGlxScreen->GLXextensions = NULL;
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    pGlxScreen->CloseScreen = pScreen->CloseScreen;
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    pScreen->CloseScreen = glxCloseScreen;
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    i = 0;
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    for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next) {
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        m->fbconfigID = FakeClientID(0);
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        m->visualID = 0;
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        i++;
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    }
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    pGlxScreen->numFBConfigs = i;
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    pGlxScreen->visuals =
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        calloc(pGlxScreen->numFBConfigs, sizeof(__GLXconfig *));
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    /* First, try to choose featureful FBconfigs for the existing X visuals.
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     * Note that if multiple X visuals end up with the same FBconfig being
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     * chosen, the later X visuals don't get GLX visuals (because we want to
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     * prioritize the root visual being GLX).
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     */
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    for (i = 0; i < pScreen->numVisuals; i++) {
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        VisualPtr visual = &pScreen->visuals[i];
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        config = pickFBConfig(pGlxScreen, visual);
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        if (config) {
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            pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
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            config->visualID = visual->vid;
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#ifdef COMPOSITE
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            if (!noCompositeExtension) {
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                if (compIsAlternateVisual(pScreen, visual->vid))
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                    config->visualSelectGroup++;
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            }
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#endif
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        }
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    }
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    /* Then, add new visuals corresponding to all FBconfigs that didn't have
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     * an existing, appropriate visual.
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     */
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    for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
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        int depth;
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        VisualPtr visual;
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        if (config->visualID != 0)
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            continue;
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        /* Only count RGB bits and not alpha, as we're not trying to create
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         * visuals for compositing (that's what the 32-bit composite visual
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         * set up above is for.
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         */
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        depth = config->redBits + config->greenBits + config->blueBits;
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#ifdef COMPOSITE
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        if (!noCompositeExtension) {
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            if (config->duplicatedForComp) {
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                    depth += config->alphaBits;
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                    config->visualSelectGroup++;
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            }
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        }
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#endif
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        /* Make sure that our FBconfig's depth can actually be displayed
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         * (corresponds to an existing visual).
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         */
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        for (i = 0; i < pScreen->numVisuals; i++) {
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            if (depth == pScreen->visuals[i].nplanes)
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                break;
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        }
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        /* if it can't, fix up the fbconfig to not advertise window support */
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        if (i == pScreen->numVisuals)
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            config->drawableType &= ~(GLX_WINDOW_BIT);
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        /* fbconfig must support window drawables */
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        if (!(config->drawableType & GLX_WINDOW_BIT)) {
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            config->visualID = 0;
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            continue;
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        }
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        /* Create a new X visual for our FBconfig. */
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        visual = AddScreenVisuals(pScreen, 1, depth);
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        if (visual == NULL)
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            continue;
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#ifdef COMPOSITE
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        if (!noCompositeExtension) {
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            if (config->duplicatedForComp)
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                (void) CompositeRegisterAlternateVisuals(pScreen, &visual->vid, 1);
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        }
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#endif
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        pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
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        initGlxVisual(visual, config);
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    }
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    dixSetPrivate(&pScreen->devPrivates, glxScreenPrivateKey, pGlxScreen);
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    if (pGlxScreen->glvnd)
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        __glXEnableExtension(pGlxScreen->glx_enable_bits, "GLX_EXT_libglvnd");
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    i = __glXGetExtensionString(pGlxScreen->glx_enable_bits, NULL);
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    if (i > 0) {
 | 
						|
        pGlxScreen->GLXextensions = XNFalloc(i);
 | 
						|
        (void) __glXGetExtensionString(pGlxScreen->glx_enable_bits,
 | 
						|
                                       pGlxScreen->GLXextensions);
 | 
						|
    }
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
__glXScreenDestroy(__GLXscreen * screen)
 | 
						|
{
 | 
						|
    __GLXconfig *config, *next;
 | 
						|
 | 
						|
    free(screen->glvnd);
 | 
						|
    free(screen->GLXextensions);
 | 
						|
    free(screen->GLextensions);
 | 
						|
    free(screen->visuals);
 | 
						|
 | 
						|
    for (config = screen->fbconfigs; config != NULL; config = next) {
 | 
						|
        next = config->next;
 | 
						|
        free(config);
 | 
						|
    }
 | 
						|
}
 |