- Reserve areas for back/depth/span when USING_DRI && GLXEXT. This would be better in a TransitionTo3d, but we'd need to work with the offscreen memory manager for that. - Misc. fixes to ati_dri.c for DRI+GLX. Needs more work still. |
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kdrive | ||
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xfree86 | ||
xnest | ||
xwin |