2454 lines
		
	
	
		
			98 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			2454 lines
		
	
	
		
			98 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
 | |
|  * GLX implementation that uses Apple's OpenGL.framework
 | |
|  * (Indirect rendering path)
 | |
|  *
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|  * Copyright (c) 2007 Apple Inc.
 | |
|  * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
 | |
|  * Copyright (c) 2002 Greg Parker. All Rights Reserved.
 | |
|  *
 | |
|  * Portions of this file are copied from Mesa's xf86glx.c,
 | |
|  * which contains the following copyright:
 | |
|  *
 | |
|  * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
 | |
|  * All Rights Reserved.
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge, to any person obtaining a
 | |
|  * copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation
 | |
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
 | |
|  *
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|  * The above copyright notice and this permission notice shall be included in
 | |
|  * all copies or substantial portions of the Software.
 | |
|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 | |
|  * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 | |
|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 | |
|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 | |
|  * DEALINGS IN THE SOFTWARE.
 | |
|  */
 | |
| 
 | |
| #ifdef HAVE_DIX_CONFIG_H
 | |
| #include <dix-config.h>
 | |
| #endif
 | |
| 
 | |
| #include "dri.h"
 | |
| #include "quartz.h"
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| 
 | |
| //#include <CoreGraphics/CoreGraphics.h>
 | |
| #include <OpenGL/OpenGL.h>
 | |
| #include <OpenGL/CGLContext.h>
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| 
 | |
| // X11 and X11's glx
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| #include <GL/gl.h>
 | |
| #include <miscstruct.h>
 | |
| #include <windowstr.h>
 | |
| #include <resource.h>
 | |
| #include <GL/glxint.h>
 | |
| #include <GL/glxtokens.h>
 | |
| #include <scrnintstr.h>
 | |
| #include <glxserver.h>
 | |
| #include <glxscreens.h>
 | |
| #include <glxdrawable.h>
 | |
| #include <glxcontext.h>
 | |
| #include <glxext.h>
 | |
| #include <glxutil.h>
 | |
| #include <glxscreens.h>
 | |
| #include <GL/internal/glcore.h>
 | |
| #include "x-hash.h"
 | |
| #include "x-list.h"
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| 
 | |
| #include <dispatch.h>
 | |
| 
 | |
| #include "glcontextmodes.h"
 | |
| #include <glapi.h>
 | |
| #include <glapitable.h>
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| 
 | |
| // ggs: needed to call back to glx with visual configs
 | |
| extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
 | |
| 
 | |
| #define GLAQUA_DEBUG 1
 | |
| 
 | |
| // Write debugging output, or not
 | |
| #ifdef GLAQUA_DEBUG
 | |
| #define GLAQUA_DEBUG_MSG ErrorF
 | |
| #else
 | |
| #define GLAQUA_DEBUG_MSG(a, ...)
 | |
| #endif
 | |
| 
 | |
| static void setup_dispatch_table(void);
 | |
| 
 | |
| // some prototypes
 | |
| static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
 | |
| static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
 | |
|                               int *nvisualp, int *ndepthp,
 | |
|                               int *rootDepthp, VisualID *defaultVisp,
 | |
|                               unsigned long sizes, int bitsPerRGB);
 | |
| static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
 | |
|                                    void **privates);
 | |
| 
 | |
| static __GLinterface *glAquaCreateContext(__GLimports *imports,
 | |
|                                           __GLcontextModes *mode,
 | |
|                                           __GLinterface *shareGC);
 | |
| static void glAquaResetExtension(void);
 | |
| static void __glXAquaContextDestroy(__GLXcontext *baseContext);
 | |
| static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
 | |
| static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
 | |
| static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
 | |
| static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
 | |
| static __GLXdrawable * __glXAquaContextCreateDrawable(__GLXcontext *context, DrawablePtr pDraw, XID drawId);
 | |
| 
 | |
| static CGLPixelFormatObj makeFormat(__GLcontextModes *mode);
 | |
| 
 | |
| __GLXprovider __glXMesaProvider = {
 | |
|   __glXAquaScreenProbe,
 | |
|   "Core OpenGL",
 | |
|     NULL
 | |
| };
 | |
| 
 | |
| __GLXprovider *
 | |
| GlxGetMesaProvider (void)
 | |
| {
 | |
|   ErrorF("GlxGetMesaProvider\n");
 | |
|   return &__glXMesaProvider;
 | |
| }
 | |
| 
 | |
| typedef struct __GLXAquaScreen   __GLXAquaScreen;
 | |
| typedef struct __GLXAquaContext  __GLXAquaContext;
 | |
| typedef struct __GLXAquaDrawable __GLXAquaDrawable;
 | |
| 
 | |
| struct __GLXAquaScreen {
 | |
|   __GLXscreen   base;
 | |
|   int           index;
 | |
|     int num_vis;
 | |
|     __GLcontextModes *modes;
 | |
| };
 | |
| 
 | |
| static __GLXAquaScreen glAquaScreens[MAXSCREENS];
 | |
| 
 | |
| struct __GLXAquaContext {
 | |
|   __GLXcontext base;
 | |
|   CGLContextObj ctx;
 | |
|   CGLPixelFormatObj pixelFormat;
 | |
|   xp_surface_id sid;
 | |
|   unsigned isAttached :1;
 | |
| };
 | |
| 
 | |
| struct __GLXAquaDrawable {
 | |
|   __GLXdrawable base;
 | |
|     DrawablePtr pDraw;
 | |
|     xp_surface_id sid;
 | |
| };
 | |
| 
 | |
| static __GLXcontext *
 | |
| __glXAquaScreenCreateContext(__GLXscreen *screen,
 | |
| 			     __GLcontextModes *modes,
 | |
| 			     __GLXcontext *baseShareContext)
 | |
| {
 | |
|   __GLXAquaContext *context;
 | |
|   __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
 | |
|   CGLError gl_err;
 | |
|   
 | |
|   GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
 | |
| 
 | |
|   context = malloc (sizeof (__GLXAquaContext));
 | |
|   if (context == NULL) return NULL;
 | |
| 
 | |
|   memset(context, 0, sizeof *context);
 | |
| 
 | |
|   context->base.pGlxScreen = screen;
 | |
|   context->base.modes      = modes;
 | |
| 
 | |
|   context->base.destroy        = __glXAquaContextDestroy;
 | |
|   context->base.makeCurrent    = __glXAquaContextMakeCurrent;
 | |
|   context->base.loseCurrent    = __glXAquaContextLoseCurrent;
 | |
|   context->base.copy           = __glXAquaContextCopy;
 | |
|   context->base.forceCurrent   = __glXAquaContextForceCurrent;
 | |
|   context->base.createDrawable = __glXAquaContextCreateDrawable;
 | |
| 
 | |
|   context->pixelFormat = makeFormat(modes);
 | |
|   if (!context->pixelFormat) {
 | |
|         free(context);
 | |
|         return NULL;
 | |
|   }
 | |
| 
 | |
|   context->ctx = NULL;
 | |
|   gl_err = CGLCreateContext(context->pixelFormat,
 | |
|                             shareContext ? shareContext->ctx : NULL,
 | |
|                             &context->ctx);
 | |
| 
 | |
|   if (gl_err != 0) {
 | |
|       ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
 | |
|       CGLDestroyPixelFormat(context->pixelFormat);
 | |
|       free(context);
 | |
|       return NULL;
 | |
|     }
 | |
| 	setup_dispatch_table();
 | |
|     GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
 | |
|   return &context->base;
 | |
| }
 | |
| 
 | |
| static __GLXextensionInfo __glDDXExtensionInfo = {
 | |
|     GL_CORE_APPLE,
 | |
|     glAquaResetExtension,
 | |
|     glAquaInitVisuals,
 | |
|     glAquaSetVisualConfigs
 | |
| };
 | |
| 
 | |
| void *__glXglDDXExtensionInfo(void) {
 | |
|   GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n");
 | |
|     return &__glDDXExtensionInfo;
 | |
| }
 | |
| 
 | |
| /* maps from surface id -> list of __GLcontext */
 | |
| static x_hash_table *surface_hash;
 | |
| 
 | |
| static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
 | |
|     x_list *lst;
 | |
| 
 | |
|     __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
 | |
|                      (unsigned int) baseContext);
 | |
|     if (context != NULL) {
 | |
|       if (context->sid != 0 && surface_hash != NULL) {
 | |
| 		lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
 | |
| 		lst = x_list_remove(lst, context);
 | |
| 		x_hash_table_insert(surface_hash, (void *) context->sid, lst);
 | |
|       }
 | |
| 
 | |
|       if (context->ctx != NULL) CGLDestroyContext(context->ctx);
 | |
| 
 | |
|       if (context->pixelFormat != NULL)	CGLDestroyPixelFormat(context->pixelFormat);
 | |
|       
 | |
|       free(context);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
 | |
| 
 | |
|     gl_err = CGLSetCurrentContext(NULL);
 | |
|     if (gl_err != 0)
 | |
|       ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     __glXLastContext = NULL; // Mesa does this; why?
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| 
 | |
|     return GL_TRUE;
 | |
| }
 | |
| 
 | |
| /* Called when a surface is destroyed as a side effect of destroying
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|    the window it's attached to. */
 | |
| static void surface_notify(void *_arg, void *data) {
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|     DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
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|     __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
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|     __GLXAquaContext *context;
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|     x_list *lst;
 | |
| 	if(_arg == NULL || data == NULL) {
 | |
| 		ErrorF("surface_notify called with bad params");
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| 		return;
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| 	}
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| 	
 | |
|     GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
 | |
|     switch (arg->kind) {
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|     case AppleDRISurfaceNotifyDestroyed:
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|         if (surface_hash != NULL)
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|             x_hash_table_remove(surface_hash, (void *) arg->id);
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| 	        draw->base->pDraw = NULL;
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| 			draw->sid = 0;
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|         break;
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| 
 | |
|     case AppleDRISurfaceNotifyChanged:
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|         if (surface_hash != NULL) {
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|             lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
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|             for (; lst != NULL; lst = lst->next)
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|             {
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|                 context = lst->data;
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|                 xp_update_gl_context(context->ctx);
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|             }
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|         }
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|         break;
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| 	default:
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| 		ErrorF("surface_notify: unknown kind %d\n", arg->kind);
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| 		break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
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|     DrawablePtr pDraw;
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| 	GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
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|     pDraw = draw->base.pDraw;
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| 
 | |
|     if (draw->sid == 0) {
 | |
| //        if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
 | |
|         if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
 | |
|                                         0, &draw->sid, NULL,
 | |
|                                         surface_notify, draw))
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|             return;
 | |
|         draw->pDraw = pDraw;
 | |
| 	} 
 | |
| 
 | |
|     if (!context->isAttached || context->sid != draw->sid) {
 | |
|         x_list *lst;
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| 
 | |
|         if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
 | |
| //            quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
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|             DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
 | |
| 								surface_notify, draw);
 | |
|             if (surface_hash != NULL)
 | |
|                 x_hash_table_remove(surface_hash, (void *) draw->sid);
 | |
| 
 | |
|             draw->sid = 0;
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         context->isAttached = TRUE;
 | |
|         context->sid = draw->sid;
 | |
| 
 | |
|         if (surface_hash == NULL)
 | |
|             surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
 | |
| 
 | |
|         lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
 | |
|         if (x_list_find(lst, context) == NULL) {
 | |
|             lst = x_list_prepend(lst, context);
 | |
|             x_hash_table_insert(surface_hash, (void *) context->sid, lst);
 | |
|         }
 | |
| 
 | |
|         GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
 | |
|                          (unsigned int) draw->sid);
 | |
|     } 
 | |
| }
 | |
| 
 | |
| static void unattach(__GLXAquaContext *context) {
 | |
| 	x_list *lst;
 | |
| 	GLAQUA_DEBUG_MSG("unattach\n");
 | |
| 	if (context == NULL) {
 | |
| 		ErrorF("Tried to unattach a null context\n");
 | |
| 		return;
 | |
| 	}
 | |
|     if (context->isAttached) {
 | |
|         GLAQUA_DEBUG_MSG("unattaching\n");
 | |
| 
 | |
|         if (surface_hash != NULL) {
 | |
|             lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
 | |
|             lst = x_list_remove(lst, context);
 | |
|             x_hash_table_insert(surface_hash, (void *) context->sid, lst);
 | |
|         }
 | |
| 
 | |
|         CGLClearDrawable(context->ctx);
 | |
|         context->isAttached = FALSE;
 | |
|         context->sid = 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
 | |
|     CGLError gl_err;
 | |
|     __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
 | |
| 	__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
 | |
|     __GLXAquaDrawable *readPriv = (__GLXAquaDrawable *) context->base.readPriv;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
 | |
|     
 | |
|     attach(context, drawPriv);
 | |
| 
 | |
|     gl_err = CGLSetCurrentContext(context->ctx);
 | |
|     if (gl_err != 0)
 | |
|         ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | |
|     
 | |
|     return gl_err == 0;
 | |
| }
 | |
| 
 | |
| static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare)
 | |
| {
 | |
|   GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n");
 | |
|   return GL_TRUE;
 | |
| }
 | |
| 
 | |
| static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
 | |
| {
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
 | |
|     __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
 | |
| 
 | |
|     gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
 | |
|     if (gl_err != 0)
 | |
|         ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     return gl_err == 0;
 | |
| }
 | |
| 
 | |
| static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
 | |
| {
 | |
|     CGLError gl_err;
 | |
|     __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
 | |
|     GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
 | |
| 
 | |
|     gl_err = CGLSetCurrentContext(context->ctx);
 | |
|     if (gl_err != 0)
 | |
|         ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     return gl_err == 0;
 | |
| }
 | |
| 
 | |
| /* Drawing surface notification callbacks */
 | |
| 
 | |
| static GLboolean __glXAquaDrawableResize(__GLXdrawable *base)  {
 | |
|     GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n");
 | |
|     return GL_TRUE;
 | |
| }
 | |
| 
 | |
| static void glAquaNotifyDestroy(__GLcontext *gc) {
 | |
|     GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy");
 | |
| }
 | |
| 
 | |
| static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
 | |
|     __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *) base;
 | |
|     CGLError gl_err;
 | |
| 	__GLXAquaContext * drawableCtx;
 | |
| //    GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
 | |
| 	
 | |
| 	if(!base) {
 | |
| 		ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n");
 | |
| 	    return GL_FALSE;
 | |
| 	}
 | |
| 
 | |
|     drawableCtx = (__GLXAquaContext *)base->drawGlxc;
 | |
| 
 | |
|     if (drawableCtx != NULL && drawableCtx->ctx != NULL) {
 | |
|         gl_err = CGLFlushDrawable(drawableCtx->ctx);
 | |
|         if (gl_err != 0)
 | |
|             ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
 | |
|     }
 | |
|     return GL_TRUE;
 | |
| }
 | |
| 
 | |
| static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
 | |
|     int i;
 | |
|     CGLPixelFormatAttribute attr[64]; // currently uses max of 30
 | |
|     CGLPixelFormatObj result;
 | |
|     GLint n_formats;
 | |
|     CGLError gl_err;
 | |
|     
 | |
|     GLAQUA_DEBUG_MSG("makeFormat\n");
 | |
| 
 | |
|     if (!mode->rgbMode)
 | |
|         return NULL;
 | |
| 
 | |
|     i = 0;
 | |
| 
 | |
|     // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
 | |
|     // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
 | |
| 
 | |
|     if (mode->stereoMode) {
 | |
|         attr[i++] = kCGLPFAStereo;
 | |
|     }
 | |
|     if (mode->doubleBufferMode) {
 | |
|         attr[i++] = kCGLPFADoubleBuffer;
 | |
|     }
 | |
| 
 | |
|     if (mode->colorIndexMode) {
 | |
|         /* ignored */
 | |
|     }
 | |
| 
 | |
|     if (mode->rgbMode) {
 | |
|         attr[i++] = kCGLPFAColorSize;
 | |
|         attr[i++] = mode->redBits + mode->greenBits + mode->blueBits;
 | |
|         attr[i++] = kCGLPFAAlphaSize;
 | |
|         attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */
 | |
|     }
 | |
| 
 | |
|     if (mode->haveAccumBuffer) {
 | |
|         attr[i++] = kCGLPFAAccumSize;
 | |
|         attr[i++] = mode->accumRedBits + mode->accumGreenBits
 | |
|                     + mode->accumBlueBits + mode->accumAlphaBits;
 | |
|     }
 | |
| 	
 | |
|     if (mode->haveDepthBuffer) {
 | |
|         attr[i++] = kCGLPFADepthSize;
 | |
|         attr[i++] = mode->depthBits;
 | |
|     }
 | |
| 	
 | |
|     if (mode->haveStencilBuffer) {
 | |
|         attr[i++] = kCGLPFAStencilSize;
 | |
|         attr[i++] = mode->stencilBits;
 | |
|     }
 | |
| 
 | |
|     attr[i++] = kCGLPFAAuxBuffers;
 | |
|     attr[i++] = mode->numAuxBuffers;
 | |
| 
 | |
|     /* mode->level ignored */
 | |
| 
 | |
|     /* mode->pixmapMode ? */
 | |
| 
 | |
|     attr[i++] = 0;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("makeFormat almost done\n");
 | |
| 
 | |
|     result = NULL;
 | |
|     gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
 | |
|     if (gl_err != 0)
 | |
|         ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", (unsigned int) result);
 | |
| 
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| // Originally copied from Mesa
 | |
| 
 | |
| static int                 numConfigs     = 0;
 | |
| static __GLXvisualConfig  *visualConfigs  = NULL;
 | |
| static void              **visualPrivates = NULL;
 | |
| 
 | |
| /*
 | |
|  * In the case the driver defines no GLX visuals we'll use these.
 | |
|  * Note that for TrueColor and DirectColor visuals, bufferSize is the 
 | |
|  * sum of redSize, greenSize, blueSize and alphaSize, which may be larger 
 | |
|  * than the nplanes/rootDepth of the server's X11 visuals
 | |
|  */
 | |
| #define NUM_FALLBACK_CONFIGS 5
 | |
| static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
 | |
|   /* [0] = RGB, double buffered, Z */
 | |
|   {
 | |
|     -1,                 /* vid */
 | |
|     -1,                 /* class */
 | |
|     True,               /* rgba */
 | |
|     -1, -1, -1, 0,      /* rgba sizes */
 | |
|     -1, -1, -1, 0,      /* rgba masks */
 | |
|      0,  0,  0, 0,      /* rgba accum sizes */
 | |
|     True,               /* doubleBuffer */
 | |
|     False,              /* stereo */
 | |
|     -1,                 /* bufferSize */
 | |
|     16,                 /* depthSize */
 | |
|     0,                  /* stencilSize */
 | |
|     0,                  /* auxBuffers */
 | |
|     0,                  /* level */
 | |
|     GLX_NONE,           /* visualRating */
 | |
|     GLX_NONE,           /* transparentPixel */
 | |
|     0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
 | |
|     0                   /* transparentIndex */
 | |
|   },
 | |
|   /* [1] = RGB, double buffered, Z, stencil, accum */
 | |
|   {
 | |
|     -1,                 /* vid */
 | |
|     -1,                 /* class */
 | |
|     True,               /* rgba */
 | |
|     -1, -1, -1, 0,      /* rgba sizes */
 | |
|     -1, -1, -1, 0,      /* rgba masks */
 | |
|     16, 16, 16, 0,      /* rgba accum sizes */
 | |
|     True,               /* doubleBuffer */
 | |
|     False,              /* stereo */
 | |
|     -1,                 /* bufferSize */
 | |
|     16,                 /* depthSize */
 | |
|     8,                  /* stencilSize */
 | |
|     0,                  /* auxBuffers */
 | |
|     0,                  /* level */
 | |
|     GLX_NONE,           /* visualRating */
 | |
|     GLX_NONE,           /* transparentPixel */
 | |
|     0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
 | |
|     0                   /* transparentIndex */
 | |
|   },
 | |
|   /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
 | |
|   {
 | |
|     -1,                 /* vid */
 | |
|     -1,                 /* class */
 | |
|     True,               /* rgba */
 | |
|     -1, -1, -1, 8,      /* rgba sizes */
 | |
|     -1, -1, -1, -1,     /* rgba masks */
 | |
|     16, 16, 16, 16,     /* rgba accum sizes */
 | |
|     True,               /* doubleBuffer */
 | |
|     False,              /* stereo */
 | |
|     -1,                 /* bufferSize */
 | |
|     16,                 /* depthSize */
 | |
|     8,                  /* stencilSize */
 | |
|     0,                  /* auxBuffers */
 | |
|     0,                  /* level */
 | |
|     GLX_NONE,           /* visualRating */
 | |
|     GLX_NONE,           /* transparentPixel */
 | |
|     0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
 | |
|     0                   /* transparentIndex */
 | |
|   },
 | |
|   /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
 | |
|   {
 | |
|     -1,                 /* vid */
 | |
|     -1,                 /* class */
 | |
|     True,               /* rgba */
 | |
|     -1, -1, -1, 8,      /* rgba sizes */
 | |
|     -1, -1, -1, -1,     /* rgba masks */
 | |
|     16, 16, 16, 16,     /* rgba accum sizes */
 | |
|     False,              /* doubleBuffer */
 | |
|     False,              /* stereo */
 | |
|     -1,                 /* bufferSize */
 | |
|     16,                 /* depthSize */
 | |
|     8,                  /* stencilSize */
 | |
|     0,                  /* auxBuffers */
 | |
|     0,                  /* level */
 | |
|     GLX_NONE,           /* visualRating */
 | |
|     GLX_NONE,           /* transparentPixel */
 | |
|     0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
 | |
|     0                   /* transparentIndex */
 | |
|   },
 | |
|   /* [4] = CI, double buffered, Z */
 | |
|   {
 | |
|     -1,                 /* vid */
 | |
|     -1,                 /* class */
 | |
|     False,              /* rgba? (false = color index) */
 | |
|     -1, -1, -1, 0,      /* rgba sizes */
 | |
|     -1, -1, -1, 0,      /* rgba masks */
 | |
|      0,  0,  0, 0,      /* rgba accum sizes */
 | |
|     True,               /* doubleBuffer */
 | |
|     False,              /* stereo */
 | |
|     -1,                 /* bufferSize */
 | |
|     16,                 /* depthSize */
 | |
|     0,                  /* stencilSize */
 | |
|     0,                  /* auxBuffers */
 | |
|     0,                  /* level */
 | |
|     GLX_NONE,           /* visualRating */
 | |
|     GLX_NONE,           /* transparentPixel */
 | |
|     0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
 | |
|     0                   /* transparentIndex */
 | |
|   },
 | |
| };
 | |
| 
 | |
| static __GLXvisualConfig NullConfig = {
 | |
|     -1,                 /* vid */
 | |
|     -1,                 /* class */
 | |
|     False,              /* rgba */
 | |
|     -1, -1, -1, 0,      /* rgba sizes */
 | |
|     -1, -1, -1, 0,      /* rgba masks */
 | |
|      0,  0,  0, 0,      /* rgba accum sizes */
 | |
|     False,              /* doubleBuffer */
 | |
|     False,              /* stereo */
 | |
|     -1,                 /* bufferSize */
 | |
|     16,                 /* depthSize */
 | |
|     0,                  /* stencilSize */
 | |
|     0,                  /* auxBuffers */
 | |
|     0,                  /* level */
 | |
|     GLX_NONE_EXT,       /* visualRating */
 | |
|     0,                  /* transparentPixel */
 | |
|     0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
 | |
|     0                   /* transparentIndex */
 | |
| };
 | |
| 
 | |
| 
 | |
| static inline int count_bits(uint32_t x)
 | |
| {
 | |
|     x = x - ((x >> 1) & 0x55555555);
 | |
|     x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
 | |
|     x = (x + (x >> 4)) & 0x0f0f0f0f;
 | |
|     x = x + (x >> 8);
 | |
|     x = x + (x >> 16);
 | |
|     return x & 63;
 | |
| }
 | |
| 
 | |
| 
 | |
| static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
 | |
|                          VisualID *defaultVisp,
 | |
|                          int ndepth, DepthPtr pdepth,
 | |
|                          int rootDepth)
 | |
| {
 | |
|     int numRGBconfigs;
 | |
|     int numCIconfigs;
 | |
|     int numVisuals = *nvisualp;
 | |
|     int numNewVisuals;
 | |
|     int numNewConfigs;
 | |
|     VisualPtr pVisual = *visualp;
 | |
|     VisualPtr pVisualNew = NULL;
 | |
|     VisualID *orig_vid = NULL;
 | |
|     __GLcontextModes *modes;
 | |
|     __GLXvisualConfig *pNewVisualConfigs = NULL;
 | |
|     void **glXVisualPriv;
 | |
|     void **pNewVisualPriv;
 | |
|     int found_default;
 | |
|     int i, j, k;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("init_visuals\n");
 | |
| 
 | |
|     if (numConfigs > 0)
 | |
|         numNewConfigs = numConfigs;
 | |
|     else
 | |
|         numNewConfigs = NUM_FALLBACK_CONFIGS;
 | |
| 
 | |
|     /* Alloc space for the list of new GLX visuals */
 | |
|     pNewVisualConfigs = (__GLXvisualConfig *)
 | |
|                      malloc(numNewConfigs * sizeof(__GLXvisualConfig));
 | |
|     if (!pNewVisualConfigs) {
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Alloc space for the list of new GLX visual privates */
 | |
|     pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *));
 | |
|     if (!pNewVisualPriv) {
 | |
|         free(pNewVisualConfigs);
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /*
 | |
|     ** If SetVisualConfigs was not called, then use default GLX
 | |
|     ** visual configs.
 | |
|     */
 | |
|     if (numConfigs == 0) {
 | |
|         memcpy(pNewVisualConfigs, FallbackConfigs,
 | |
|                NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
 | |
|         memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
 | |
|     }
 | |
|     else {
 | |
|         /* copy driver's visual config info */
 | |
|         for (i = 0; i < numConfigs; i++) {
 | |
|             pNewVisualConfigs[i] = visualConfigs[i];
 | |
|             pNewVisualPriv[i] = visualPrivates[i];
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Count the number of RGB and CI visual configs */
 | |
|     numRGBconfigs = 0;
 | |
|     numCIconfigs = 0;
 | |
|     for (i = 0; i < numNewConfigs; i++) {
 | |
|         if (pNewVisualConfigs[i].rgba)
 | |
|             numRGBconfigs++;
 | |
|         else
 | |
|             numCIconfigs++;
 | |
|     }
 | |
| 
 | |
|     /* Count the total number of visuals to compute */
 | |
|     numNewVisuals = 0;
 | |
|     for (i = 0; i < numVisuals; i++) {
 | |
|         int count;
 | |
| 
 | |
|         count = ((pVisual[i].class == TrueColor ||
 | |
|                   pVisual[i].class == DirectColor)
 | |
|                 ? numRGBconfigs : numCIconfigs);
 | |
|         if (count == 0)
 | |
|             count = 1;          /* preserve the existing visual */
 | |
| 
 | |
|         numNewVisuals += count;
 | |
|     }
 | |
| 
 | |
|     /* Reset variables for use with the next screen/driver's visual configs */
 | |
|     visualConfigs = NULL;
 | |
|     numConfigs = 0;
 | |
| 
 | |
|     /* Alloc temp space for the list of orig VisualIDs for each new visual */
 | |
|     orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID));
 | |
|     if (!orig_vid) {
 | |
|         free(pNewVisualPriv);
 | |
|         free(pNewVisualConfigs);
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Alloc space for the list of glXVisuals */
 | |
|     modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
 | |
|     if (modes == NULL) {
 | |
|         free(orig_vid);
 | |
|         free(pNewVisualPriv);
 | |
|         free(pNewVisualConfigs);
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Alloc space for the list of glXVisualPrivates */
 | |
|     glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *));
 | |
|     if (!glXVisualPriv) {
 | |
|         _gl_context_modes_destroy( modes );
 | |
|         free(orig_vid);
 | |
|         free(pNewVisualPriv);
 | |
|         free(pNewVisualConfigs);
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Alloc space for the new list of the X server's visuals */
 | |
|     pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec));
 | |
|     if (!pVisualNew) {
 | |
|         free(glXVisualPriv);
 | |
|         _gl_context_modes_destroy( modes );
 | |
|         free(orig_vid);
 | |
|         free(pNewVisualPriv);
 | |
|         free(pNewVisualConfigs);
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     /* Initialize the new visuals */
 | |
|     found_default = FALSE;
 | |
|     glAquaScreens[screenInfo.numScreens-1].modes = modes;
 | |
|     for (i = j = 0; i < numVisuals; i++) {
 | |
|         int is_rgb = (pVisual[i].class == TrueColor ||
 | |
|                       pVisual[i].class == DirectColor);
 | |
| 
 | |
|         if (!is_rgb)
 | |
|         {
 | |
|             /* We don't support non-rgb visuals for GL. But we don't
 | |
|                want to remove them either, so just pass them through
 | |
|                with null glX configs */
 | |
| 
 | |
|             pVisualNew[j] = pVisual[i];
 | |
|             pVisualNew[j].vid = FakeClientID(0);
 | |
| 
 | |
|             /* Check for the default visual */
 | |
|             if (!found_default && pVisual[i].vid == *defaultVisp) {
 | |
|                 *defaultVisp = pVisualNew[j].vid;
 | |
|                 found_default = TRUE;
 | |
|             }
 | |
| 
 | |
|             /* Save the old VisualID */
 | |
|             orig_vid[j] = pVisual[i].vid;
 | |
| 
 | |
|             /* Initialize the glXVisual */
 | |
|             _gl_copy_visual_to_context_mode( modes, & NullConfig );
 | |
|             modes->visualID = pVisualNew[j].vid;
 | |
| 
 | |
|             j++;
 | |
| 
 | |
|             continue;
 | |
|         }
 | |
| 
 | |
|         for (k = 0; k < numNewConfigs; k++) {
 | |
|             if (pNewVisualConfigs[k].rgba != is_rgb)
 | |
|                 continue;
 | |
| 
 | |
|             assert( modes != NULL );
 | |
| 
 | |
|             /* Initialize the new visual */
 | |
|             pVisualNew[j] = pVisual[i];
 | |
|             pVisualNew[j].vid = FakeClientID(0);
 | |
| 
 | |
|             /* Check for the default visual */
 | |
|             if (!found_default && pVisual[i].vid == *defaultVisp) {
 | |
|                 *defaultVisp = pVisualNew[j].vid;
 | |
|                 found_default = TRUE;
 | |
|             }
 | |
| 
 | |
|             /* Save the old VisualID */
 | |
|             orig_vid[j] = pVisual[i].vid;
 | |
| 
 | |
|             /* Initialize the glXVisual */
 | |
|             _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
 | |
|             modes->visualID = pVisualNew[j].vid;
 | |
| 
 | |
|             /*
 | |
|              * If the class is -1, then assume the X visual information
 | |
|              * is identical to what GLX needs, and take them from the X
 | |
|              * visual.  NOTE: if class != -1, then all other fields MUST
 | |
|              * be initialized.
 | |
|              */
 | |
|             if (modes->visualType == GLX_NONE) {
 | |
|                 modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
 | |
|                 modes->redBits    = count_bits(pVisual[i].redMask);
 | |
|                 modes->greenBits  = count_bits(pVisual[i].greenMask);
 | |
|                 modes->blueBits   = count_bits(pVisual[i].blueMask);
 | |
|                 modes->alphaBits  = modes->alphaBits;
 | |
|                 modes->redMask    = pVisual[i].redMask;
 | |
|                 modes->greenMask  = pVisual[i].greenMask;
 | |
|                 modes->blueMask   = pVisual[i].blueMask;
 | |
|                 modes->alphaMask  = modes->alphaMask;
 | |
|                 modes->rgbBits = (is_rgb)
 | |
|                     ? (modes->redBits + modes->greenBits +
 | |
|                        modes->blueBits + modes->alphaBits)
 | |
|                     : rootDepth;
 | |
|             }
 | |
| 
 | |
|             /* Save the device-dependent private for this visual */
 | |
|             glXVisualPriv[j] = pNewVisualPriv[k];
 | |
| 
 | |
|             j++;
 | |
|             modes = modes->next;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     assert(j <= numNewVisuals);
 | |
| 
 | |
|     /* Save the GLX visuals in the screen structure */
 | |
|     glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
 | |
|     //    glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
 | |
| 
 | |
|     /* Set up depth's VisualIDs */
 | |
|     for (i = 0; i < ndepth; i++) {
 | |
|         int numVids = 0;
 | |
|         VisualID *pVids = NULL;
 | |
|         int k, n = 0;
 | |
| 
 | |
|         /* Count the new number of VisualIDs at this depth */
 | |
|         for (j = 0; j < pdepth[i].numVids; j++)
 | |
|             for (k = 0; k < numNewVisuals; k++)
 | |
|             if (pdepth[i].vids[j] == orig_vid[k])
 | |
|                 numVids++;
 | |
| 
 | |
|         /* Allocate a new list of VisualIDs for this depth */
 | |
|         pVids = (VisualID *)malloc(numVids * sizeof(VisualID));
 | |
| 
 | |
|         /* Initialize the new list of VisualIDs for this depth */
 | |
|         for (j = 0; j < pdepth[i].numVids; j++)
 | |
|             for (k = 0; k < numNewVisuals; k++)
 | |
|             if (pdepth[i].vids[j] == orig_vid[k])
 | |
|                 pVids[n++] = pVisualNew[k].vid;
 | |
| 
 | |
|         /* Update this depth's list of VisualIDs */
 | |
|         free(pdepth[i].vids);
 | |
|         pdepth[i].vids = pVids;
 | |
|         pdepth[i].numVids = numVids;
 | |
|     }
 | |
| 
 | |
|     /* Update the X server's visuals */
 | |
|     *nvisualp = numNewVisuals;
 | |
|     *visualp = pVisualNew;
 | |
| 
 | |
|     /* Free the old list of the X server's visuals */
 | |
|     free(pVisual);
 | |
| 
 | |
|     /* Clean up temporary allocations */
 | |
|     free(orig_vid);
 | |
|     free(pNewVisualPriv);
 | |
|     free(pNewVisualConfigs);
 | |
| 
 | |
|     /* Free the private list created by DDX HW driver */
 | |
|     if (visualPrivates)
 | |
|         free(visualPrivates);
 | |
|     visualPrivates = NULL;
 | |
| 
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| Bool enable_stereo = FALSE;
 | |
| /* based on code in i830_dri.c
 | |
|    This ends calling glAquaSetVisualConfigs to set the static
 | |
|    numconfigs, etc. */
 | |
| static void
 | |
| glAquaInitVisualConfigs(void)
 | |
| {
 | |
|     int                 lclNumConfigs     = 0;
 | |
|     __GLXvisualConfig  *lclVisualConfigs  = NULL;
 | |
|     void              **lclVisualPrivates = NULL;
 | |
| 
 | |
|     int stereo, depth, aux, buffers, stencil, accum;
 | |
|     int i = 0;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
 | |
|         
 | |
|     /* count num configs:
 | |
|         2 stereo (on, off) (optional)
 | |
|         2 Z buffer (0, 24 bit)
 | |
|         2 AUX buffer (0, 2)
 | |
|         2 buffers (single, double)
 | |
|         2 stencil (0, 8 bit)
 | |
|         2 accum (0, 64 bit)
 | |
|         = 64 configs with stereo, or 32 without */
 | |
| 
 | |
|     if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
 | |
|     else               lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
 | |
| 
 | |
|     /* alloc */
 | |
|     lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
 | |
|     lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
 | |
| 
 | |
|     /* fill in configs */
 | |
|     if (NULL != lclVisualConfigs) {
 | |
|         i = 0; /* current buffer */
 | |
|         for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
 | |
| 	  for (depth = 0; depth < 2; depth++) {
 | |
|             for (aux = 0; aux < 2; aux++) {
 | |
| 	      for (buffers = 0; buffers < 2; buffers++) {
 | |
| 		for (stencil = 0; stencil < 2; stencil++) {
 | |
| 		  for (accum = 0; accum < 2; accum++) {
 | |
| 		    lclVisualConfigs[i].vid = -1;
 | |
| 		    lclVisualConfigs[i].class = -1;
 | |
| 		    lclVisualConfigs[i].rgba = TRUE;
 | |
| 		    lclVisualConfigs[i].redSize = -1;
 | |
| 		    lclVisualConfigs[i].greenSize = -1;
 | |
| 		    lclVisualConfigs[i].blueSize = -1;
 | |
| 		    lclVisualConfigs[i].redMask = -1;
 | |
| 		    lclVisualConfigs[i].greenMask = -1;
 | |
| 		    lclVisualConfigs[i].blueMask = -1;
 | |
| 		    lclVisualConfigs[i].alphaMask = 0;
 | |
| 		    if (accum) {
 | |
| 		      lclVisualConfigs[i].accumRedSize = 16;
 | |
| 		      lclVisualConfigs[i].accumGreenSize = 16;
 | |
| 		      lclVisualConfigs[i].accumBlueSize = 16;
 | |
| 		      lclVisualConfigs[i].accumAlphaSize = 16;
 | |
| 		    } else {
 | |
| 		      lclVisualConfigs[i].accumRedSize = 0;
 | |
| 		      lclVisualConfigs[i].accumGreenSize = 0;
 | |
| 		      lclVisualConfigs[i].accumBlueSize = 0;
 | |
| 		      lclVisualConfigs[i].accumAlphaSize = 0;
 | |
| 		    }
 | |
| 		    lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
 | |
| 		    lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
 | |
| 		    lclVisualConfigs[i].bufferSize = -1;
 | |
| 		    
 | |
| 		    lclVisualConfigs[i].depthSize = depth? 24 : 0;
 | |
| 		    lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
 | |
| 		    lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
 | |
| 		    lclVisualConfigs[i].level = 0;
 | |
| 		    lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
 | |
| 		    lclVisualConfigs[i].transparentPixel = 0;
 | |
| 		    lclVisualConfigs[i].transparentRed = 0;
 | |
| 		    lclVisualConfigs[i].transparentGreen = 0;
 | |
| 		    lclVisualConfigs[i].transparentBlue = 0;
 | |
| 		    lclVisualConfigs[i].transparentAlpha = 0;
 | |
| 		    lclVisualConfigs[i].transparentIndex = 0;
 | |
| 		    i++;
 | |
| 		  }
 | |
| 		}
 | |
| 	      }
 | |
|             }
 | |
| 	  }
 | |
| 	}
 | |
|     }
 | |
|     if (i != lclNumConfigs)
 | |
|         GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
 | |
| 
 | |
|     GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
 | |
| }
 | |
| 
 | |
| 
 | |
| static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
 | |
|                                    void **privates)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
 | |
| 
 | |
|     numConfigs = nconfigs;
 | |
|     visualConfigs = configs;
 | |
|     visualPrivates = privates;
 | |
| }
 | |
| 
 | |
| static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
 | |
|                               int *nvisualp, int *ndepthp,
 | |
|                               int *rootDepthp, VisualID *defaultVisp,
 | |
|                               unsigned long sizes, int bitsPerRGB)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
 | |
|     
 | |
|     if (numConfigs == 0) /* if no configs */
 | |
|         glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
 | |
| 
 | |
|     /*
 | |
|      * Setup the visuals supported by this particular screen.
 | |
|      */
 | |
|     return init_visuals(nvisualp, visualp, defaultVisp,
 | |
|                         *ndepthp, *depthp, *rootDepthp);
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| static void fixup_visuals(int screen)
 | |
| {
 | |
|     ScreenPtr pScreen = screenInfo.screens[screen];
 | |
|     glAquaScreenRec *pScr = &glAquaScreens[screen];
 | |
|     int j;
 | |
|     __GLcontextModes *modes;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("fixup_visuals\n");
 | |
| 
 | |
|     for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
 | |
|         const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
 | |
|         const int nplanes = (modes->rgbBits - modes->alphaBits);
 | |
|         const VisualPtr pVis = pScreen->visuals;
 | |
| 
 | |
|         /* Find a visual that matches the GLX visual's class and size */
 | |
|         for (j = 0; j < pScreen->numVisuals; j++) {
 | |
|             if (pVis[j].class == vis_class &&
 | |
|             pVis[j].nplanes == nplanes) {
 | |
| 
 | |
|             /* Fixup the masks */
 | |
|             modes->redMask   = pVis[j].redMask;
 | |
|             modes->greenMask = pVis[j].greenMask;
 | |
|             modes->blueMask  = pVis[j].blueMask;
 | |
| 
 | |
|             /* Recalc the sizes */
 | |
|             modes->redBits   = count_bits(modes->redMask);
 | |
|             modes->greenBits = count_bits(modes->greenMask);
 | |
|             modes->blueBits  = count_bits(modes->blueMask);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| #endif
 | |
| static void __glXAquaScreenDestroy(__GLXscreen *screen) {
 | |
| 
 | |
| 	GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
 | |
|   __glXScreenDestroy(screen);
 | |
| 
 | |
|   free(screen);
 | |
| }
 | |
| 
 | |
| static void init_screen_visuals(__GLXAquaScreen *screen) {
 | |
|   ScreenPtr pScreen = screen->base.pScreen;
 | |
|   
 | |
|   __GLcontextModes *modes;
 | |
|   int *used;
 | |
|   int i, j;
 | |
|   
 | |
|     GLAQUA_DEBUG_MSG("init_screen_visuals\n");
 | |
| 
 | |
|     /* FIXME: Change 'used' to be a array of bits (rather than of ints),
 | |
|      * FIXME: create a stack array of 8 or 16 bytes.  If 'numVisuals' is less
 | |
|      * FIXME: than 64 or 128 the stack array can be used instead of calling
 | |
|      * FIXME: malloc / free.  If nothing else, convert 'used' to
 | |
|      * FIXME: array of bytes instead of ints!
 | |
|      */
 | |
|     used = (int *)malloc(pScreen->numVisuals * sizeof(int));
 | |
|     memset(used, 0, pScreen->numVisuals * sizeof(int));
 | |
| 
 | |
|     i = 0;
 | |
|     for ( modes = screen -> base.modes
 | |
|           ; modes != NULL
 | |
|           ; modes = modes->next ) {
 | |
|         const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
 | |
|         const int nplanes = (modes->rgbBits - modes->alphaBits);
 | |
|         const VisualPtr pVis = pScreen->visuals;
 | |
| 
 | |
|         for (j = 0; j < pScreen->numVisuals; j++) {
 | |
|             if (pVis[j].class     == vis_class &&
 | |
|                 pVis[j].nplanes   == nplanes &&
 | |
|                 pVis[j].redMask   == modes->redMask &&
 | |
|                 pVis[j].greenMask == modes->greenMask &&
 | |
|                 pVis[j].blueMask  == modes->blueMask &&
 | |
|                 !used[j]) {
 | |
| 
 | |
|                     /* Set the VisualID */
 | |
|                     modes->visualID = pVis[j].vid;
 | |
| 
 | |
|                     /* Mark this visual used */
 | |
|                     used[j] = 1;
 | |
|                     break;
 | |
|             }
 | |
|         }
 | |
|         if ( j == pScreen->numVisuals ) {
 | |
|             ErrorF("No matching visual for __GLcontextMode with "
 | |
|                    "visual class = %d (%d), nplanes = %u\n",
 | |
|                    vis_class, 
 | |
|                    (int)modes->visualType,
 | |
|                    (unsigned int)(modes->rgbBits - modes->alphaBits) );
 | |
|         }
 | |
|         else if ( modes->visualID == -1 ) {
 | |
|             FatalError( "Matching visual found, but visualID still -1!\n" );
 | |
|         }
 | |
| 
 | |
|         i++;
 | |
|     }
 | |
| 
 | |
|     free(used);
 | |
| }
 | |
| 
 | |
| static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
 | |
|   __GLXAquaScreen *screen;
 | |
|   GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
 | |
|   if (screen == NULL) return NULL;
 | |
| 
 | |
|   screen = malloc(sizeof *screen);
 | |
| 
 | |
|   __glXScreenInit(&screen->base, pScreen);
 | |
| 
 | |
|   screen->base.destroy       = __glXAquaScreenDestroy;
 | |
|   screen->base.createContext = __glXAquaScreenCreateContext;
 | |
|   screen->base.pScreen       = pScreen;
 | |
| 
 | |
|   init_screen_visuals(screen);
 | |
| 
 | |
|   return &screen->base;
 | |
| }
 | |
| 
 | |
| static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
 | |
|     GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
 | |
| 
 | |
|     /* It doesn't work to call DRIDestroySurface here, the drawable's
 | |
|        already gone.. But dri.c notices the window destruction and
 | |
|        frees the surface itself. */
 | |
| 
 | |
|     free(base);
 | |
| }
 | |
| 
 | |
| static __GLXdrawable *
 | |
| __glXAquaContextCreateDrawable(__GLXcontext *context,
 | |
| 			       DrawablePtr pDraw,
 | |
| 			       XID drawId)
 | |
| {
 | |
|   __GLXAquaDrawable *glxPriv;
 | |
|   __GLXscreen *pGlxScreen;
 | |
| 
 | |
|   GLAQUA_DEBUG_MSG("glAquaContextCreateDrawable(%p,%p,%d)\n", context, pDraw, drawId);
 | |
|   if (glxPriv == NULL) return NULL;
 | |
|   glxPriv = xalloc(sizeof *glxPriv);
 | |
| 
 | |
|   memset(glxPriv, 0, sizeof *glxPriv);
 | |
| 
 | |
|   if (!__glXDrawableInit(&glxPriv->base, context, pDraw, drawId)) {
 | |
|     xfree(glxPriv);
 | |
|     return NULL;
 | |
|   }
 | |
| 
 | |
|   glxPriv->base.destroy       = __glXAquaDrawableDestroy;
 | |
|   glxPriv->base.resize        = __glXAquaDrawableResize;
 | |
|   glxPriv->base.swapBuffers   = __glXAquaDrawableSwapBuffers;
 | |
| 
 | |
|   pGlxScreen = __glXActiveScreens[pDraw->pScreen->myNum];
 | |
| 
 | |
|   if (glxPriv->base.type == DRAWABLE_WINDOW) {
 | |
|     VisualID vid = wVisual((WindowPtr)pDraw);
 | |
| 
 | |
|     glxPriv->base.modes = _gl_context_modes_find_visual(pGlxScreen->modes, vid);
 | |
|   } else 
 | |
|     glxPriv->base.modes = glxPriv->base.pGlxPixmap->modes;
 | |
| 
 | |
|     return &glxPriv->base;
 | |
| }
 | |
| 
 | |
| static void glAquaResetExtension(void)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
 | |
|     CGLSetOption(kCGLGOResetLibrary, GL_TRUE);
 | |
| }
 | |
| 
 | |
| // Extra goodies for glx
 | |
| 
 | |
| GLuint __glFloorLog2(GLuint val)
 | |
| {
 | |
|     int c = 0;
 | |
| 
 | |
|     while (val > 1) {
 | |
|         c++;
 | |
|         val >>= 1;
 | |
|     }
 | |
|     return c;
 | |
| }
 | |
| 
 | |
| static void setup_dispatch_table(void) {
 | |
| 	struct _glapi_table *disp=_glapi_get_dispatch();
 | |
| 
 | |
|  SET_NewList(disp, glNewList);
 | |
|  SET_EndList(disp, glEndList);
 | |
|  SET_CallList(disp, glCallList);
 | |
|  SET_CallLists(disp, glCallLists);
 | |
|  SET_DeleteLists(disp, glDeleteLists);
 | |
|  SET_GenLists(disp, glGenLists);
 | |
|  SET_ListBase(disp, glListBase);
 | |
|  SET_Begin(disp, glBegin);
 | |
|  SET_Bitmap(disp, glBitmap);
 | |
|  SET_Color3b(disp, glColor3b);
 | |
|  SET_Color3bv(disp, glColor3bv);
 | |
|  SET_Color3d(disp, glColor3d);
 | |
|  SET_Color3dv(disp, glColor3dv);
 | |
|  SET_Color3f(disp, glColor3f);
 | |
|  SET_Color3fv(disp, glColor3fv);
 | |
|  SET_Color3i(disp, glColor3i);
 | |
|  SET_Color3iv(disp, glColor3iv);
 | |
|  SET_Color3s(disp, glColor3s);
 | |
|  SET_Color3sv(disp, glColor3sv);
 | |
|  SET_Color3ub(disp, glColor3ub);
 | |
|  SET_Color3ubv(disp, glColor3ubv);
 | |
|  SET_Color3ui(disp, glColor3ui);
 | |
|  SET_Color3uiv(disp, glColor3uiv);
 | |
|  SET_Color3us(disp, glColor3us);
 | |
|  SET_Color3usv(disp, glColor3usv);
 | |
|  SET_Color4b(disp, glColor4b);
 | |
|  SET_Color4bv(disp, glColor4bv);
 | |
|  SET_Color4d(disp, glColor4d);
 | |
|  SET_Color4dv(disp, glColor4dv);
 | |
|  SET_Color4f(disp, glColor4f);
 | |
|  SET_Color4fv(disp, glColor4fv);
 | |
|  SET_Color4i(disp, glColor4i);
 | |
|  SET_Color4iv(disp, glColor4iv);
 | |
|  SET_Color4s(disp, glColor4s);
 | |
|  SET_Color4sv(disp, glColor4sv);
 | |
|  SET_Color4ub(disp, glColor4ub);
 | |
|  SET_Color4ubv(disp, glColor4ubv);
 | |
|  SET_Color4ui(disp, glColor4ui);
 | |
|  SET_Color4uiv(disp, glColor4uiv);
 | |
|  SET_Color4us(disp, glColor4us);
 | |
|  SET_Color4usv(disp, glColor4usv);
 | |
|  SET_EdgeFlag(disp, glEdgeFlag);
 | |
|  SET_EdgeFlagv(disp, glEdgeFlagv);
 | |
|  SET_End(disp, glEnd);
 | |
|  SET_Indexd(disp, glIndexd);
 | |
|  SET_Indexdv(disp, glIndexdv);
 | |
|  SET_Indexf(disp, glIndexf);
 | |
|  SET_Indexfv(disp, glIndexfv);
 | |
|  SET_Indexi(disp, glIndexi);
 | |
|  SET_Indexiv(disp, glIndexiv);
 | |
|  SET_Indexs(disp, glIndexs);
 | |
|  SET_Indexsv(disp, glIndexsv);
 | |
|  SET_Normal3b(disp, glNormal3b);
 | |
|  SET_Normal3bv(disp, glNormal3bv);
 | |
|  SET_Normal3d(disp, glNormal3d);
 | |
|  SET_Normal3dv(disp, glNormal3dv);
 | |
|  SET_Normal3f(disp, glNormal3f);
 | |
|  SET_Normal3fv(disp, glNormal3fv);
 | |
|  SET_Normal3i(disp, glNormal3i);
 | |
|  SET_Normal3iv(disp, glNormal3iv);
 | |
|  SET_Normal3s(disp, glNormal3s);
 | |
|  SET_Normal3sv(disp, glNormal3sv);
 | |
|  SET_RasterPos2d(disp, glRasterPos2d);
 | |
|  SET_RasterPos2dv(disp, glRasterPos2dv);
 | |
|  SET_RasterPos2f(disp, glRasterPos2f);
 | |
|  SET_RasterPos2fv(disp, glRasterPos2fv);
 | |
|  SET_RasterPos2i(disp, glRasterPos2i);
 | |
|  SET_RasterPos2iv(disp, glRasterPos2iv);
 | |
|  SET_RasterPos2s(disp, glRasterPos2s);
 | |
|  SET_RasterPos2sv(disp, glRasterPos2sv);
 | |
|  SET_RasterPos3d(disp, glRasterPos3d);
 | |
|  SET_RasterPos3dv(disp, glRasterPos3dv);
 | |
|  SET_RasterPos3f(disp, glRasterPos3f);
 | |
|  SET_RasterPos3fv(disp, glRasterPos3fv);
 | |
|  SET_RasterPos3i(disp, glRasterPos3i);
 | |
|  SET_RasterPos3iv(disp, glRasterPos3iv);
 | |
|  SET_RasterPos3s(disp, glRasterPos3s);
 | |
|  SET_RasterPos3sv(disp, glRasterPos3sv);
 | |
|  SET_RasterPos4d(disp, glRasterPos4d);
 | |
|  SET_RasterPos4dv(disp, glRasterPos4dv);
 | |
|  SET_RasterPos4f(disp, glRasterPos4f);
 | |
|  SET_RasterPos4fv(disp, glRasterPos4fv);
 | |
|  SET_RasterPos4i(disp, glRasterPos4i);
 | |
|  SET_RasterPos4iv(disp, glRasterPos4iv);
 | |
|  SET_RasterPos4s(disp, glRasterPos4s);
 | |
|  SET_RasterPos4sv(disp, glRasterPos4sv);
 | |
|  SET_Rectd(disp, glRectd);
 | |
|  SET_Rectdv(disp, glRectdv);
 | |
|  SET_Rectf(disp, glRectf);
 | |
|  SET_Rectfv(disp, glRectfv);
 | |
|  SET_Recti(disp, glRecti);
 | |
|  SET_Rectiv(disp, glRectiv);
 | |
|  SET_Rects(disp, glRects);
 | |
|  SET_Rectsv(disp, glRectsv);
 | |
|  SET_TexCoord1d(disp, glTexCoord1d);
 | |
|  SET_TexCoord1dv(disp, glTexCoord1dv);
 | |
|  SET_TexCoord1f(disp, glTexCoord1f);
 | |
|  SET_TexCoord1fv(disp, glTexCoord1fv);
 | |
|  SET_TexCoord1i(disp, glTexCoord1i);
 | |
|  SET_TexCoord1iv(disp, glTexCoord1iv);
 | |
|  SET_TexCoord1s(disp, glTexCoord1s);
 | |
|  SET_TexCoord1sv(disp, glTexCoord1sv);
 | |
|  SET_TexCoord2d(disp, glTexCoord2d);
 | |
|  SET_TexCoord2dv(disp, glTexCoord2dv);
 | |
|  SET_TexCoord2f(disp, glTexCoord2f);
 | |
|  SET_TexCoord2fv(disp, glTexCoord2fv);
 | |
|  SET_TexCoord2i(disp, glTexCoord2i);
 | |
|  SET_TexCoord2iv(disp, glTexCoord2iv);
 | |
|  SET_TexCoord2s(disp, glTexCoord2s);
 | |
|  SET_TexCoord2sv(disp, glTexCoord2sv);
 | |
|  SET_TexCoord3d(disp, glTexCoord3d);
 | |
|  SET_TexCoord3dv(disp, glTexCoord3dv);
 | |
|  SET_TexCoord3f(disp, glTexCoord3f);
 | |
|  SET_TexCoord3fv(disp, glTexCoord3fv);
 | |
|  SET_TexCoord3i(disp, glTexCoord3i);
 | |
|  SET_TexCoord3iv(disp, glTexCoord3iv);
 | |
|  SET_TexCoord3s(disp, glTexCoord3s);
 | |
|  SET_TexCoord3sv(disp, glTexCoord3sv);
 | |
|  SET_TexCoord4d(disp, glTexCoord4d);
 | |
|  SET_TexCoord4dv(disp, glTexCoord4dv);
 | |
|  SET_TexCoord4f(disp, glTexCoord4f);
 | |
|  SET_TexCoord4fv(disp, glTexCoord4fv);
 | |
|  SET_TexCoord4i(disp, glTexCoord4i);
 | |
|  SET_TexCoord4iv(disp, glTexCoord4iv);
 | |
|  SET_TexCoord4s(disp, glTexCoord4s);
 | |
|  SET_TexCoord4sv(disp, glTexCoord4sv);
 | |
|  SET_Vertex2d(disp, glVertex2d);
 | |
|  SET_Vertex2dv(disp, glVertex2dv);
 | |
|  SET_Vertex2f(disp, glVertex2f);
 | |
|  SET_Vertex2fv(disp, glVertex2fv);
 | |
|  SET_Vertex2i(disp, glVertex2i);
 | |
|  SET_Vertex2iv(disp, glVertex2iv);
 | |
|  SET_Vertex2s(disp, glVertex2s);
 | |
|  SET_Vertex2sv(disp, glVertex2sv);
 | |
|  SET_Vertex3d(disp, glVertex3d);
 | |
|  SET_Vertex3dv(disp, glVertex3dv);
 | |
|  SET_Vertex3f(disp, glVertex3f);
 | |
|  SET_Vertex3fv(disp, glVertex3fv);
 | |
|  SET_Vertex3i(disp, glVertex3i);
 | |
|  SET_Vertex3iv(disp, glVertex3iv);
 | |
|  SET_Vertex3s(disp, glVertex3s);
 | |
|  SET_Vertex3sv(disp, glVertex3sv);
 | |
|  SET_Vertex4d(disp, glVertex4d);
 | |
|  SET_Vertex4dv(disp, glVertex4dv);
 | |
|  SET_Vertex4f(disp, glVertex4f);
 | |
|  SET_Vertex4fv(disp, glVertex4fv);
 | |
|  SET_Vertex4i(disp, glVertex4i);
 | |
|  SET_Vertex4iv(disp, glVertex4iv);
 | |
|  SET_Vertex4s(disp, glVertex4s);
 | |
|  SET_Vertex4sv(disp, glVertex4sv);
 | |
|  SET_ClipPlane(disp, glClipPlane);
 | |
|  SET_ColorMaterial(disp, glColorMaterial);
 | |
|  SET_CullFace(disp, glCullFace);
 | |
|  SET_Fogf(disp, glFogf);
 | |
|  SET_Fogfv(disp, glFogfv);
 | |
|  SET_Fogi(disp, glFogi);
 | |
|  SET_Fogiv(disp, glFogiv);
 | |
|  SET_FrontFace(disp, glFrontFace);
 | |
|  SET_Hint(disp, glHint);
 | |
|  SET_Lightf(disp, glLightf);
 | |
|  SET_Lightfv(disp, glLightfv);
 | |
|  SET_Lighti(disp, glLighti);
 | |
|  SET_Lightiv(disp, glLightiv);
 | |
|  SET_LightModelf(disp, glLightModelf);
 | |
|  SET_LightModelfv(disp, glLightModelfv);
 | |
|  SET_LightModeli(disp, glLightModeli);
 | |
|  SET_LightModeliv(disp, glLightModeliv);
 | |
|  SET_LineStipple(disp, glLineStipple);
 | |
|  SET_LineWidth(disp, glLineWidth);
 | |
|  SET_Materialf(disp, glMaterialf);
 | |
|  SET_Materialfv(disp, glMaterialfv);
 | |
|  SET_Materiali(disp, glMateriali);
 | |
|  SET_Materialiv(disp, glMaterialiv);
 | |
|  SET_PointSize(disp, glPointSize);
 | |
|  SET_PolygonMode(disp, glPolygonMode);
 | |
|  SET_PolygonStipple(disp, glPolygonStipple);
 | |
|  SET_Scissor(disp, glScissor);
 | |
|  SET_ShadeModel(disp, glShadeModel);
 | |
|  SET_TexParameterf(disp, glTexParameterf);
 | |
|  SET_TexParameterfv(disp, glTexParameterfv);
 | |
|  SET_TexParameteri(disp, glTexParameteri);
 | |
|  SET_TexParameteriv(disp, glTexParameteriv);
 | |
|  SET_TexImage1D(disp, glTexImage1D);
 | |
|  SET_TexImage2D(disp, glTexImage2D);
 | |
|  SET_TexEnvf(disp, glTexEnvf);
 | |
|  SET_TexEnvfv(disp, glTexEnvfv);
 | |
|  SET_TexEnvi(disp, glTexEnvi);
 | |
|  SET_TexEnviv(disp, glTexEnviv);
 | |
|  SET_TexGend(disp, glTexGend);
 | |
|  SET_TexGendv(disp, glTexGendv);
 | |
|  SET_TexGenf(disp, glTexGenf);
 | |
|  SET_TexGenfv(disp, glTexGenfv);
 | |
|  SET_TexGeni(disp, glTexGeni);
 | |
|  SET_TexGeniv(disp, glTexGeniv);
 | |
|  SET_FeedbackBuffer(disp, glFeedbackBuffer);
 | |
|  SET_SelectBuffer(disp, glSelectBuffer);
 | |
|  SET_RenderMode(disp, glRenderMode);
 | |
|  SET_InitNames(disp, glInitNames);
 | |
|  SET_LoadName(disp, glLoadName);
 | |
|  SET_PassThrough(disp, glPassThrough);
 | |
|  SET_PopName(disp, glPopName);
 | |
|  SET_PushName(disp, glPushName);
 | |
|  SET_DrawBuffer(disp, glDrawBuffer);
 | |
|  SET_Clear(disp, glClear);
 | |
|  SET_ClearAccum(disp, glClearAccum);
 | |
|  SET_ClearIndex(disp, glClearIndex);
 | |
|  SET_ClearColor(disp, glClearColor);
 | |
|  SET_ClearStencil(disp, glClearStencil);
 | |
|  SET_ClearDepth(disp, glClearDepth);
 | |
|  SET_StencilMask(disp, glStencilMask);
 | |
|  SET_ColorMask(disp, glColorMask);
 | |
|  SET_DepthMask(disp, glDepthMask);
 | |
|  SET_IndexMask(disp, glIndexMask);
 | |
|  SET_Accum(disp, glAccum);
 | |
|  SET_Disable(disp, glDisable);
 | |
|  SET_Enable(disp, glEnable);
 | |
|  SET_Finish(disp, glFinish);
 | |
|  SET_Flush(disp, glFlush);
 | |
|  SET_PopAttrib(disp, glPopAttrib);
 | |
|  SET_PushAttrib(disp, glPushAttrib);
 | |
|  SET_Map1d(disp, glMap1d);
 | |
|  SET_Map1f(disp, glMap1f);
 | |
|  SET_Map2d(disp, glMap2d);
 | |
|  SET_Map2f(disp, glMap2f);
 | |
|  SET_MapGrid1d(disp, glMapGrid1d);
 | |
|  SET_MapGrid1f(disp, glMapGrid1f);
 | |
|  SET_MapGrid2d(disp, glMapGrid2d);
 | |
|  SET_MapGrid2f(disp, glMapGrid2f);
 | |
|  SET_EvalCoord1d(disp, glEvalCoord1d);
 | |
|  SET_EvalCoord1dv(disp, glEvalCoord1dv);
 | |
|  SET_EvalCoord1f(disp, glEvalCoord1f);
 | |
|  SET_EvalCoord1fv(disp, glEvalCoord1fv);
 | |
|  SET_EvalCoord2d(disp, glEvalCoord2d);
 | |
|  SET_EvalCoord2dv(disp, glEvalCoord2dv);
 | |
|  SET_EvalCoord2f(disp, glEvalCoord2f);
 | |
|  SET_EvalCoord2fv(disp, glEvalCoord2fv);
 | |
|  SET_EvalMesh1(disp, glEvalMesh1);
 | |
|  SET_EvalPoint1(disp, glEvalPoint1);
 | |
|  SET_EvalMesh2(disp, glEvalMesh2);
 | |
|  SET_EvalPoint2(disp, glEvalPoint2);
 | |
|  SET_AlphaFunc(disp, glAlphaFunc);
 | |
|  SET_BlendFunc(disp, glBlendFunc);
 | |
|  SET_LogicOp(disp, glLogicOp);
 | |
|  SET_StencilFunc(disp, glStencilFunc);
 | |
|  SET_StencilOp(disp, glStencilOp);
 | |
|  SET_DepthFunc(disp, glDepthFunc);
 | |
|  SET_PixelZoom(disp, glPixelZoom);
 | |
|  SET_PixelTransferf(disp, glPixelTransferf);
 | |
|  SET_PixelTransferi(disp, glPixelTransferi);
 | |
|  SET_PixelStoref(disp, glPixelStoref);
 | |
|  SET_PixelStorei(disp, glPixelStorei);
 | |
|  SET_PixelMapfv(disp, glPixelMapfv);
 | |
|  SET_PixelMapuiv(disp, glPixelMapuiv);
 | |
|  SET_PixelMapusv(disp, glPixelMapusv);
 | |
|  SET_ReadBuffer(disp, glReadBuffer);
 | |
|  SET_CopyPixels(disp, glCopyPixels);
 | |
|  SET_ReadPixels(disp, glReadPixels);
 | |
|  SET_DrawPixels(disp, glDrawPixels);
 | |
|  SET_GetBooleanv(disp, glGetBooleanv);
 | |
|  SET_GetClipPlane(disp, glGetClipPlane);
 | |
|  SET_GetDoublev(disp, glGetDoublev);
 | |
|  SET_GetError(disp, glGetError);
 | |
|  SET_GetFloatv(disp, glGetFloatv);
 | |
|  SET_GetIntegerv(disp, glGetIntegerv);
 | |
|  SET_GetLightfv(disp, glGetLightfv);
 | |
|  SET_GetLightiv(disp, glGetLightiv);
 | |
|  SET_GetMapdv(disp, glGetMapdv);
 | |
|  SET_GetMapfv(disp, glGetMapfv);
 | |
|  SET_GetMapiv(disp, glGetMapiv);
 | |
|  SET_GetMaterialfv(disp, glGetMaterialfv);
 | |
|  SET_GetMaterialiv(disp, glGetMaterialiv);
 | |
|  SET_GetPixelMapfv(disp, glGetPixelMapfv);
 | |
|  SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
 | |
|  SET_GetPixelMapusv(disp, glGetPixelMapusv);
 | |
|  SET_GetPolygonStipple(disp, glGetPolygonStipple);
 | |
|  SET_GetString(disp, glGetString);
 | |
|  SET_GetTexEnvfv(disp, glGetTexEnvfv);
 | |
|  SET_GetTexEnviv(disp, glGetTexEnviv);
 | |
|  SET_GetTexGendv(disp, glGetTexGendv);
 | |
|  SET_GetTexGenfv(disp, glGetTexGenfv);
 | |
|  SET_GetTexGeniv(disp, glGetTexGeniv);
 | |
|  SET_GetTexImage(disp, glGetTexImage);
 | |
|  SET_GetTexParameterfv(disp, glGetTexParameterfv);
 | |
|  SET_GetTexParameteriv(disp, glGetTexParameteriv);
 | |
|  SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
 | |
|  SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
 | |
|  SET_IsEnabled(disp, glIsEnabled);
 | |
|  SET_IsList(disp, glIsList);
 | |
|  SET_DepthRange(disp, glDepthRange);
 | |
|  SET_Frustum(disp, glFrustum);
 | |
|  SET_LoadIdentity(disp, glLoadIdentity);
 | |
|  SET_LoadMatrixf(disp, glLoadMatrixf);
 | |
|  SET_LoadMatrixd(disp, glLoadMatrixd);
 | |
|  SET_MatrixMode(disp, glMatrixMode);
 | |
|  SET_MultMatrixf(disp, glMultMatrixf);
 | |
|  SET_MultMatrixd(disp, glMultMatrixd);
 | |
|  SET_Ortho(disp, glOrtho);
 | |
|  SET_PopMatrix(disp, glPopMatrix);
 | |
|  SET_PushMatrix(disp, glPushMatrix);
 | |
|  SET_Rotated(disp, glRotated);
 | |
|  SET_Rotatef(disp, glRotatef);
 | |
|  SET_Scaled(disp, glScaled);
 | |
|  SET_Scalef(disp, glScalef);
 | |
|  SET_Translated(disp, glTranslated);
 | |
|  SET_Translatef(disp, glTranslatef);
 | |
|  SET_Viewport(disp, glViewport);
 | |
|  SET_ArrayElement(disp, glArrayElement);
 | |
|  SET_BindTexture(disp, glBindTexture);
 | |
|  SET_ColorPointer(disp, glColorPointer);
 | |
|  SET_DisableClientState(disp, glDisableClientState);
 | |
|  SET_DrawArrays(disp, glDrawArrays);
 | |
|  SET_DrawElements(disp, glDrawElements);
 | |
|  SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
 | |
|  SET_EnableClientState(disp, glEnableClientState);
 | |
|  SET_IndexPointer(disp, glIndexPointer);
 | |
|  SET_Indexub(disp, glIndexub);
 | |
|  SET_Indexubv(disp, glIndexubv);
 | |
|  SET_InterleavedArrays(disp, glInterleavedArrays);
 | |
|  SET_NormalPointer(disp, glNormalPointer);
 | |
|  SET_PolygonOffset(disp, glPolygonOffset);
 | |
|  SET_TexCoordPointer(disp, glTexCoordPointer);
 | |
|  SET_VertexPointer(disp, glVertexPointer);
 | |
|  SET_AreTexturesResident(disp, glAreTexturesResident); 
 | |
|  SET_CopyTexImage1D(disp, glCopyTexImage1D);
 | |
|  SET_CopyTexImage2D(disp, glCopyTexImage2D);
 | |
|  SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
 | |
|  SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
 | |
|  SET_DeleteTextures(disp, glDeleteTextures);
 | |
|  SET_GenTextures(disp, glGenTextures);
 | |
|  SET_GetPointerv(disp, glGetPointerv);
 | |
|  SET_IsTexture(disp, glIsTexture);
 | |
|  SET_PrioritizeTextures(disp, glPrioritizeTextures);
 | |
|  SET_TexSubImage1D(disp, glTexSubImage1D);
 | |
|  SET_TexSubImage2D(disp, glTexSubImage2D);
 | |
|  SET_PopClientAttrib(disp, glPopClientAttrib);
 | |
|  SET_PushClientAttrib(disp, glPushClientAttrib);
 | |
|  SET_BlendColor(disp, glBlendColor);
 | |
|  SET_BlendEquation(disp, glBlendEquation);
 | |
|  SET_DrawRangeElements(disp, glDrawRangeElements);
 | |
|  SET_ColorTable(disp, glColorTable);
 | |
|  SET_ColorTableParameterfv(disp, glColorTableParameterfv);
 | |
|  SET_ColorTableParameteriv(disp, glColorTableParameteriv);
 | |
|  SET_CopyColorTable(disp, glCopyColorTable);
 | |
|  SET_GetColorTable(disp, glGetColorTable);
 | |
|  SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
 | |
|  SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
 | |
|  SET_ColorSubTable(disp, glColorSubTable);
 | |
|  SET_CopyColorSubTable(disp, glCopyColorSubTable);
 | |
|  SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
 | |
|  SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
 | |
|  SET_ConvolutionParameterf(disp, glConvolutionParameterf);
 | |
|  SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
 | |
|  SET_ConvolutionParameteri(disp, glConvolutionParameteri);
 | |
|  SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
 | |
|  SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
 | |
|  SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
 | |
|  SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
 | |
|  SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
 | |
|  SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
 | |
|  SET_GetSeparableFilter(disp, glGetSeparableFilter);
 | |
|  SET_SeparableFilter2D(disp, glSeparableFilter2D);
 | |
|  SET_GetHistogram(disp, glGetHistogram);
 | |
|  SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
 | |
|  SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
 | |
|  SET_GetMinmax(disp, glGetMinmax);
 | |
|  SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
 | |
|  SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
 | |
|  SET_Histogram(disp, glHistogram);
 | |
|  SET_Minmax(disp, glMinmax);
 | |
|  SET_ResetHistogram(disp, glResetHistogram);
 | |
|  SET_ResetMinmax(disp, glResetMinmax);
 | |
|  SET_TexImage3D(disp, glTexImage3D);
 | |
|  SET_TexSubImage3D(disp, glTexSubImage3D);
 | |
|  SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
 | |
|  SET_ActiveTextureARB(disp, glActiveTextureARB);
 | |
|  SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
 | |
|  SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
 | |
|  SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
 | |
|  SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
 | |
|  SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
 | |
|  SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
 | |
|  SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
 | |
|  SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
 | |
|  SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
 | |
|  SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
 | |
|  SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
 | |
|  SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
 | |
|  SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
 | |
|  SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
 | |
|  SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
 | |
|  SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
 | |
|  SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
 | |
|  SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
 | |
|  SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
 | |
|  SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
 | |
|  SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
 | |
|  SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
 | |
|  SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
 | |
|  SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
 | |
|  SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
 | |
|  SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
 | |
|  SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
 | |
|  SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
 | |
|  SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
 | |
|  SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
 | |
|  SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
 | |
|  SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
 | |
|  SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
 | |
|  SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
 | |
|  SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
 | |
|  SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
 | |
|  SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
 | |
|  SET_SampleCoverageARB(disp, glSampleCoverageARB);
 | |
|  SET_DrawBuffersARB(disp, glDrawBuffersARB);
 | |
| /* SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
 | |
|  SET_GetTexFilterFuncSGIS(disp, glGetTexFilterFuncSGIS);
 | |
|  SET_TexFilterFuncSGIS(disp, glTexFilterFuncSGIS);
 | |
|  SET_GetHistogramEXT(disp, glGetHistogramEXT);
 | |
|  SET_GetHistogramParameterfvEXT(disp, glGetHistogramParameterfvEXT);
 | |
|  SET_GetHistogramParameterivEXT(disp, glGetHistogramParameterivEXT);
 | |
|  SET_GetMinmaxEXT(disp, glGetMinmaxEXT);
 | |
|  SET_GetMinmaxParameterfvEXT(disp, glGetMinmaxParameterfvEXT);
 | |
|  SET_GetMinmaxParameterivEXT(disp, glGetMinmaxParameterivEXT);
 | |
|  SET_GetConvolutionFilterEXT(disp, glGetConvolutionFilterEXT);
 | |
|  SET_GetConvolutionParameterfvEXT(disp, glGetConvolutionParameterfvEXT);
 | |
|  SET_GetConvolutionParameterivEXT(disp, glGetConvolutionParameterivEXT);
 | |
|  SET_GetSeparableFilterEXT(disp, glGetSeparableFilterEXT);
 | |
|  SET_GetColorTableSGI(disp, glGetColorTableSGI);
 | |
|  SET_GetColorTableParameterfvSGI(disp, glGetColorTableParameterfvSGI);
 | |
|  SET_GetColorTableParameterivSGI(disp, glGetColorTableParameterivSGI);
 | |
|  SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
 | |
|  SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
 | |
|  SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
 | |
|  SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
 | |
|  SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
 | |
|  SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
 | |
|  SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
 | |
|  SET_TexImage4DSGIS(disp, glTexImage4DSGIS);
 | |
|  SET_TexSubImage4DSGIS(disp, glTexSubImage4DSGIS); */
 | |
|  SET_AreTexturesResidentEXT(disp, glAreTexturesResident);
 | |
|  SET_GenTexturesEXT(disp, glGenTextures);
 | |
|  SET_IsTextureEXT(disp, glIsTexture);
 | |
| /* SET_DetailTexFuncSGIS(disp, glDetailTexFuncSGIS);
 | |
|  SET_GetDetailTexFuncSGIS(disp, glGetDetailTexFuncSGIS);
 | |
|  SET_SharpenTexFuncSGIS(disp, glSharpenTexFuncSGIS);
 | |
|  SET_GetSharpenTexFuncSGIS(disp, glGetSharpenTexFuncSGIS);
 | |
|  SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
 | |
|  SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
 | |
|  SET_ColorPointerEXT(disp, glColorPointerEXT);
 | |
|  SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
 | |
|  SET_IndexPointerEXT(disp, glIndexPointerEXT);
 | |
|  SET_NormalPointerEXT(disp, glNormalPointerEXT);
 | |
|  SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
 | |
|  SET_VertexPointerEXT(disp, glVertexPointerEXT);
 | |
|  SET_SpriteParameterfSGIX(disp, glSpriteParameterfSGIX);
 | |
|  SET_SpriteParameterfvSGIX(disp, glSpriteParameterfvSGIX);
 | |
|  SET_SpriteParameteriSGIX(disp, glSpriteParameteriSGIX);
 | |
|  SET_SpriteParameterivSGIX(disp, glSpriteParameterivSGIX);
 | |
|  SET_PointParameterfEXT(disp, glPointParameterfEXT);
 | |
|  SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
 | |
|  SET_GetInstrumentsSGIX(disp, glGetInstrumentsSGIX);
 | |
|  SET_InstrumentsBufferSGIX(disp, glInstrumentsBufferSGIX);
 | |
|  SET_PollInstrumentsSGIX(disp, glPollInstrumentsSGIX);
 | |
|  SET_ReadInstrumentsSGIX(disp, glReadInstrumentsSGIX);
 | |
|  SET_StartInstrumentsSGIX(disp, glStartInstrumentsSGIX);
 | |
|  SET_StopInstrumentsSGIX(disp, glStopInstrumentsSGIX);
 | |
|  SET_FrameZoomSGIX(disp, glFrameZoomSGIX);
 | |
|  SET_TagSampleBufferSGIX(disp, glTagSampleBufferSGIX);
 | |
|  SET_ReferencePlaneSGIX(disp, glReferencePlaneSGIX);
 | |
|  SET_FlushRasterSGIX(disp, glFlushRasterSGIX);
 | |
|  SET_GetListParameterfvSGIX(disp, glGetListParameterfvSGIX);
 | |
|  SET_GetListParameterivSGIX(disp, glGetListParameterivSGIX);
 | |
|  SET_ListParameterfSGIX(disp, glListParameterfSGIX);
 | |
|  SET_ListParameterfvSGIX(disp, glListParameterfvSGIX);
 | |
|  SET_ListParameteriSGIX(disp, glListParameteriSGIX);
 | |
|  SET_ListParameterivSGIX(disp, glListParameterivSGIX);
 | |
|  SET_FragmentColorMaterialSGIX(disp, glFragmentColorMaterialSGIX);
 | |
|  SET_FragmentLightfSGIX(disp, glFragmentLightfSGIX);
 | |
|  SET_FragmentLightfvSGIX(disp, glFragmentLightfvSGIX);
 | |
|  SET_FragmentLightiSGIX(disp, glFragmentLightiSGIX);
 | |
|  SET_FragmentLightivSGIX(disp, glFragmentLightivSGIX);
 | |
|  SET_FragmentLightModelfSGIX(disp, glFragmentLightModelfSGIX);
 | |
|  SET_FragmentLightModelfvSGIX(disp, glFragmentLightModelfvSGIX);
 | |
|  SET_FragmentLightModeliSGIX(disp, glFragmentLightModeliSGIX);
 | |
|  SET_FragmentLightModelivSGIX(disp, glFragmentLightModelivSGIX);
 | |
|  SET_FragmentMaterialfSGIX(disp, glFragmentMaterialfSGIX);
 | |
|  SET_FragmentMaterialfvSGIX(disp, glFragmentMaterialfvSGIX);
 | |
|  SET_FragmentMaterialiSGIX(disp, glFragmentMaterialiSGIX);
 | |
|  SET_FragmentMaterialivSGIX(disp, glFragmentMaterialivSGIX);
 | |
|  SET_GetFragmentLightfvSGIX(disp, glGetFragmentLightfvSGIX);
 | |
|  SET_GetFragmentLightivSGIX(disp, glGetFragmentLightivSGIX);
 | |
|  SET_GetFragmentMaterialfvSGIX(disp, glGetFragmentMaterialfvSGIX);
 | |
|  SET_GetFragmentMaterialivSGIX(disp, glGetFragmentMaterialivSGIX);
 | |
|  SET_LightEnviSGIX(disp, glLightEnviSGIX); 
 | |
|  SET_VertexWeightfEXT(disp, glVertexWeightfEXT);
 | |
|  SET_VertexWeightfvEXT(disp, glVertexWeightfvEXT);
 | |
|  SET_VertexWeightPointerEXT(disp, glVertexWeightPointerEXT);
 | |
|  SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
 | |
|  SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
 | |
|  SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
 | |
|  SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
 | |
|  SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
 | |
|  SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
 | |
|  SET_CombinerInputNV(disp, glCombinerInputNV);
 | |
|  SET_CombinerOutputNV(disp, glCombinerOutputNV);
 | |
|  SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
 | |
|  SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
 | |
|  SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
 | |
|  SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
 | |
|  SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
 | |
|  SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
 | |
|  SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
 | |
|  SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
 | |
|  SET_WindowPos2dMESA(disp, glWindowPos2dMESA);
 | |
|  SET_WindowPos2dvMESA(disp, glWindowPos2dvMESA);
 | |
|  SET_WindowPos2fMESA(disp, glWindowPos2fMESA);
 | |
|  SET_WindowPos2fvMESA(disp, glWindowPos2fvMESA);
 | |
|  SET_WindowPos2iMESA(disp, glWindowPos2iMESA);
 | |
|  SET_WindowPos2ivMESA(disp, glWindowPos2ivMESA);
 | |
|  SET_WindowPos2sMESA(disp, glWindowPos2sMESA);
 | |
|  SET_WindowPos2svMESA(disp, glWindowPos2svMESA);
 | |
|  SET_WindowPos3dMESA(disp, glWindowPos3dMESA);
 | |
|  SET_WindowPos3dvMESA(disp, glWindowPos3dvMESA);
 | |
|  SET_WindowPos3fMESA(disp, glWindowPos3fMESA);
 | |
|  SET_WindowPos3fvMESA(disp, glWindowPos3fvMESA);
 | |
|  SET_WindowPos3iMESA(disp, glWindowPos3iMESA);
 | |
|  SET_WindowPos3ivMESA(disp, glWindowPos3ivMESA);
 | |
|  SET_WindowPos3sMESA(disp, glWindowPos3sMESA);
 | |
|  SET_WindowPos3svMESA(disp, glWindowPos3svMESA);
 | |
|  SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
 | |
|  SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
 | |
|  SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
 | |
|  SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
 | |
|  SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
 | |
|  SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
 | |
|  SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
 | |
|  SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
 | |
|  SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
 | |
|  SET_IndexMaterialEXT(disp, glIndexMaterialEXT);
 | |
|  SET_IndexFuncEXT(disp, glIndexFuncEXT);
 | |
|  SET_LockArraysEXT(disp, glLockArraysEXT);
 | |
|  SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
 | |
|  SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
 | |
|  SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
 | |
|  SET_HintPGI(disp, glHintPGI);
 | |
|  SET_FogCoordfEXT(disp, glFogCoordfEXT);
 | |
|  SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
 | |
|  SET_FogCoorddEXT(disp, glFogCoorddEXT);
 | |
|  SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
 | |
|  SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
 | |
|  SET_GetColorTableEXT(disp, glGetColorTableEXT);
 | |
|  SET_GetColorTableParameterivEXT(disp, glGetColorTableParameterivEXT);
 | |
|  SET_GetColorTableParameterfvEXT(disp, glGetColorTableParameterfvEXT);
 | |
|  SET_TbufferMask3DFX(disp, glTbufferMask3DFX);
 | |
|  SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
 | |
|  SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
 | |
|  SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
 | |
|  SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
 | |
|  SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
 | |
|  SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
 | |
|  SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
 | |
|  SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
 | |
|  SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
 | |
|  SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
 | |
|  SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
 | |
|  SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
 | |
|  SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
 | |
|  SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
 | |
|  SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
 | |
|  SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
 | |
|  SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
 | |
|  SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
 | |
|  SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
 | |
|  SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
 | |
|  SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
 | |
|  SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
 | |
|  SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
 | |
|  SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
 | |
|  SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
 | |
|  SET_BindProgramNV(disp, glBindProgramNV);
 | |
|  SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
 | |
|  SET_ExecuteProgramNV(disp, glExecuteProgramNV);
 | |
|  SET_GenProgramsNV(disp, glGenProgramsNV);
 | |
|  SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
 | |
|  SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
 | |
|  SET_GetProgramivNV(disp, glGetProgramivNV);
 | |
|  SET_GetProgramStringNV(disp, glGetProgramStringNV);
 | |
|  SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
 | |
|  SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
 | |
|  SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
 | |
|  SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
 | |
|  SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
 | |
|  SET_IsProgramNV(disp, glIsProgramNV);
 | |
|  SET_LoadProgramNV(disp, glLoadProgramNV);
 | |
|  SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
 | |
|  SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
 | |
|  SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
 | |
|  SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
 | |
|  SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
 | |
|  SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
 | |
|  SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
 | |
|  SET_TrackMatrixNV(disp, glTrackMatrixNV);
 | |
|  SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV);
 | |
|  SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
 | |
|  SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
 | |
|  SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
 | |
|  SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
 | |
|  SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
 | |
|  SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
 | |
|  SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
 | |
|  SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
 | |
|  SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
 | |
|  SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
 | |
|  SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
 | |
|  SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
 | |
|  SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
 | |
|  SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
 | |
|  SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
 | |
|  SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
 | |
|  SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
 | |
|  SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
 | |
|  SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
 | |
|  SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
 | |
|  SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
 | |
|  SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
 | |
|  SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
 | |
|  SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
 | |
|  SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
 | |
|  SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
 | |
|  SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV);
 | |
|  SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV);
 | |
|  SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV);
 | |
|  SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV);
 | |
|  SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV);
 | |
|  SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV);
 | |
|  SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV);
 | |
|  SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV);
 | |
|  SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV);
 | |
|  SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV);
 | |
|  SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV);
 | |
|  SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV);
 | |
|  SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV);
 | |
|  SET_PointParameteriNV(disp, glPointParameteriNV);
 | |
|  SET_PointParameterivNV(disp, glPointParameterivNV);
 | |
|  SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
 | |
|  SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
 | |
|  SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
 | |
|  SET_DeleteFencesNV(disp, glDeleteFencesNV);
 | |
|  SET_GenFencesNV(disp, glGenFencesNV);
 | |
|  SET_IsFenceNV(disp, glIsFenceNV);
 | |
|  SET_TestFenceNV(disp, glTestFenceNV);
 | |
|  SET_GetFenceivNV(disp, glGetFenceivNV);
 | |
|  SET_FinishFenceNV(disp, glFinishFenceNV);
 | |
|  SET_SetFenceNV(disp, glSetFenceNV);
 | |
|  SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
 | |
|  SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
 | |
|  SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
 | |
|  SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
 | |
|  SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
 | |
|  SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
 | |
|  SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
 | |
|  SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
 | |
|  SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
 | |
|  SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
 | |
|  SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
 | |
|  SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
 | |
|  SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
 | |
|  SET_ProgramStringARB(disp, glProgramStringARB);
 | |
|  SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
 | |
|  SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
 | |
|  SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
 | |
|  SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
 | |
|  SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
 | |
|  SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
 | |
|  SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
 | |
|  SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
 | |
|  SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
 | |
|  SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
 | |
|  SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
 | |
|  SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
 | |
|  SET_GetProgramivARB(disp, glGetProgramivARB);
 | |
|  SET_GetProgramStringARB(disp, glGetProgramStringARB);
 | |
|  SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
 | |
|  SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
 | |
|  SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
 | |
|  SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
 | |
|  SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
 | |
|  SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
 | |
|  SET_BindBufferARB(disp, glBindBufferARB);
 | |
|  SET_BufferDataARB(disp, glBufferDataARB);
 | |
|  SET_BufferSubDataARB(disp, glBufferSubDataARB);
 | |
|  SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
 | |
|  SET_GenBuffersARB(disp, glGenBuffersARB);
 | |
|  SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
 | |
|  SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
 | |
|  SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
 | |
|  SET_IsBufferARB(disp, glIsBufferARB);
 | |
|  SET_MapBufferARB(disp, glMapBufferARB);
 | |
|  SET_UnmapBufferARB(disp, glUnmapBufferARB);
 | |
|  SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
 | |
|  SET_GenQueriesARB(disp, glGenQueriesARB);
 | |
|  SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
 | |
|  SET_IsQueryARB(disp, glIsQueryARB);
 | |
|  SET_BeginQueryARB(disp, glBeginQueryARB);
 | |
|  SET_EndQueryARB(disp, glEndQueryARB);
 | |
|  SET_GetQueryivARB(disp, glGetQueryivARB);
 | |
|  SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
 | |
|  SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
 | |
|  SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
 | |
|  SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
 | |
|  SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
 | |
|  SET_DeleteObjectARB(disp, glDeleteObjectARB);
 | |
|  SET_GetHandleARB(disp, glGetHandleARB);
 | |
|  SET_DetachObjectARB(disp, glDetachObjectARB);
 | |
|  SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
 | |
|  SET_ShaderSourceARB(disp, glShaderSourceARB);
 | |
|  SET_CompileShaderARB(disp, glCompileShaderARB);
 | |
|  SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
 | |
|  SET_AttachObjectARB(disp, glAttachObjectARB);
 | |
|  SET_LinkProgramARB(disp, glLinkProgramARB);
 | |
|  SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
 | |
|  SET_ValidateProgramARB(disp, glValidateProgramARB);
 | |
|  SET_Uniform1fARB(disp, glUniform1fARB);
 | |
|  SET_Uniform2fARB(disp, glUniform2fARB);
 | |
|  SET_Uniform3fARB(disp, glUniform3fARB);
 | |
|  SET_Uniform4fARB(disp, glUniform4fARB);
 | |
|  SET_Uniform1iARB(disp, glUniform1iARB);
 | |
|  SET_Uniform2iARB(disp, glUniform2iARB);
 | |
|  SET_Uniform3iARB(disp, glUniform3iARB);
 | |
|  SET_Uniform4iARB(disp, glUniform4iARB);
 | |
|  SET_Uniform1fvARB(disp, glUniform1fvARB);
 | |
|  SET_Uniform2fvARB(disp, glUniform2fvARB);
 | |
|  SET_Uniform3fvARB(disp, glUniform3fvARB);
 | |
|  SET_Uniform4fvARB(disp, glUniform4fvARB);
 | |
|  SET_Uniform1ivARB(disp, glUniform1ivARB);
 | |
|  SET_Uniform2ivARB(disp, glUniform2ivARB);
 | |
|  SET_Uniform3ivARB(disp, glUniform3ivARB);
 | |
|  SET_Uniform4ivARB(disp, glUniform4ivARB);
 | |
|  SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
 | |
|  SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
 | |
|  SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
 | |
|  SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
 | |
|  SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
 | |
|  SET_GetInfoLogARB(disp, glGetInfoLogARB);
 | |
|  SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
 | |
|  SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
 | |
|  SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
 | |
|  SET_GetUniformfvARB(disp, glGetUniformfvARB);
 | |
|  SET_GetUniformivARB(disp, glGetUniformivARB);
 | |
|  SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
 | |
|  SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
 | |
|  SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
 | |
|  SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
 | |
|  SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
 | |
|  SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
 | |
|  SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
 | |
|  SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV);
 | |
|  SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV);
 | |
|  SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV);
 | |
|  SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV);
 | |
|  SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV);
 | |
|  SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV);
 | |
|  SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV);
 | |
|  SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV);
 | |
|  SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV);
 | |
|  SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV);
 | |
|  SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV);
 | |
|  SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV);
 | |
|  SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV);
 | |
|  SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV);
 | |
|  SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV);
 | |
|  SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV);
 | |
|  SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV);
 | |
|  SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV);
 | |
|  SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV);
 | |
|  SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV);
 | |
|  SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV);
 | |
|  SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV);
 | |
|  SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV);
 | |
|  SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV);
 | |
|  SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV);
 | |
|  SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV);
 | |
|  SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
 | |
|  SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
 | |
|  SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
 | |
|  SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
 | |
|  SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
 | |
|  SET_PassTexCoordATI(disp, glPassTexCoordATI);
 | |
|  SET_SampleMapATI(disp, glSampleMapATI);
 | |
|  SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
 | |
|  SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
 | |
|  SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
 | |
|  SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
 | |
|  SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
 | |
|  SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
 | |
|  SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
 | |
|  SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
 | |
|  SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
 | |
|  SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
 | |
|  SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
 | |
|  SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
 | |
|  SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
 | |
|  SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
 | |
|  SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
 | |
|  SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
 | |
|  SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
 | |
|  SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
 | |
|  SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
 | |
|  SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
 | |
|  SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
 | |
|  SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
 | |
|  SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
 | |
|  SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
 | |
|  SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
 | |
|  SET_StencilOpSeparate(disp, glStencilOpSeparate);
 | |
|  SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
 | |
|  SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
 | |
|  SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
 | |
|  SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
 | |
|  SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
 | |
|  SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
 | |
|  SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
 | |
|  SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
 | |
|  SET_SampleCoverageARB(disp, glSampleCoverageARB);
 | |
|  SET_DrawBuffersARB(disp, glDrawBuffersARB);
 | |
|  SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
 | |
|  SET_GetTexFilterFuncSGIS(disp, glGetTexFilterFuncSGIS);
 | |
|  SET_TexFilterFuncSGIS(disp, glTexFilterFuncSGIS);
 | |
|  SET_GetHistogramEXT(disp, glGetHistogramEXT);
 | |
|  SET_GetHistogramParameterfvEXT(disp, glGetHistogramParameterfvEXT);
 | |
|  SET_GetHistogramParameterivEXT(disp, glGetHistogramParameterivEXT);
 | |
|  SET_GetMinmaxEXT(disp, glGetMinmaxEXT);
 | |
|  SET_GetMinmaxParameterfvEXT(disp, glGetMinmaxParameterfvEXT);
 | |
|  SET_GetMinmaxParameterivEXT(disp, glGetMinmaxParameterivEXT);
 | |
|  SET_GetConvolutionFilterEXT(disp, glGetConvolutionFilterEXT);
 | |
|  SET_GetConvolutionParameterfvEXT(disp, glGetConvolutionParameterfvEXT);
 | |
|  SET_GetConvolutionParameterivEXT(disp, glGetConvolutionParameterivEXT);
 | |
|  SET_GetSeparableFilterEXT(disp, glGetSeparableFilterEXT);
 | |
|  SET_GetColorTableSGI(disp, glGetColorTableSGI);
 | |
|  SET_GetColorTableParameterfvSGI(disp, glGetColorTableParameterfvSGI);
 | |
|  SET_GetColorTableParameterivSGI(disp, glGetColorTableParameterivSGI);
 | |
|  SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
 | |
|  SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
 | |
|  SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
 | |
|  SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
 | |
|  SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
 | |
|  SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
 | |
|  SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
 | |
|  SET_TexImage4DSGIS(disp, glTexImage4DSGIS);
 | |
|  SET_TexSubImage4DSGIS(disp, glTexSubImage4DSGIS);
 | |
|  SET_AreTexturesResidentEXT(disp, glAreTexturesResidentEXT);
 | |
|  SET_GenTexturesEXT(disp, glGenTexturesEXT);
 | |
|  SET_IsTextureEXT(disp, glIsTextureEXT);
 | |
|  SET_DetailTexFuncSGIS(disp, glDetailTexFuncSGIS);
 | |
|  SET_GetDetailTexFuncSGIS(disp, glGetDetailTexFuncSGIS);
 | |
|  SET_SharpenTexFuncSGIS(disp, glSharpenTexFuncSGIS);
 | |
|  SET_GetSharpenTexFuncSGIS(disp, glGetSharpenTexFuncSGIS);
 | |
|  SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
 | |
|  SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
 | |
|  SET_ColorPointerEXT(disp, glColorPointerEXT);
 | |
|  SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
 | |
|  SET_IndexPointerEXT(disp, glIndexPointerEXT);
 | |
|  SET_NormalPointerEXT(disp, glNormalPointerEXT);
 | |
|  SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
 | |
|  SET_VertexPointerEXT(disp, glVertexPointerEXT);
 | |
|  SET_SpriteParameterfSGIX(disp, glSpriteParameterfSGIX);
 | |
|  SET_SpriteParameterfvSGIX(disp, glSpriteParameterfvSGIX);
 | |
|  SET_SpriteParameteriSGIX(disp, glSpriteParameteriSGIX);
 | |
|  SET_SpriteParameterivSGIX(disp, glSpriteParameterivSGIX);
 | |
|  SET_PointParameterfEXT(disp, glPointParameterfEXT);
 | |
|  SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
 | |
|  SET_GetInstrumentsSGIX(disp, glGetInstrumentsSGIX);
 | |
|  SET_InstrumentsBufferSGIX(disp, glInstrumentsBufferSGIX);
 | |
|  SET_PollInstrumentsSGIX(disp, glPollInstrumentsSGIX);
 | |
|  SET_ReadInstrumentsSGIX(disp, glReadInstrumentsSGIX);
 | |
|  SET_StartInstrumentsSGIX(disp, glStartInstrumentsSGIX);
 | |
|  SET_StopInstrumentsSGIX(disp, glStopInstrumentsSGIX);
 | |
|  SET_FrameZoomSGIX(disp, glFrameZoomSGIX);
 | |
|  SET_TagSampleBufferSGIX(disp, glTagSampleBufferSGIX);
 | |
|  SET_ReferencePlaneSGIX(disp, glReferencePlaneSGIX);
 | |
|  SET_FlushRasterSGIX(disp, glFlushRasterSGIX);
 | |
|  SET_GetListParameterfvSGIX(disp, glGetListParameterfvSGIX);
 | |
|  SET_GetListParameterivSGIX(disp, glGetListParameterivSGIX);
 | |
|  SET_ListParameterfSGIX(disp, glListParameterfSGIX);
 | |
|  SET_ListParameterfvSGIX(disp, glListParameterfvSGIX);
 | |
|  SET_ListParameteriSGIX(disp, glListParameteriSGIX);
 | |
|  SET_ListParameterivSGIX(disp, glListParameterivSGIX);
 | |
|  SET_FragmentColorMaterialSGIX(disp, glFragmentColorMaterialSGIX);
 | |
|  SET_FragmentLightfSGIX(disp, glFragmentLightfSGIX);
 | |
|  SET_FragmentLightfvSGIX(disp, glFragmentLightfvSGIX);
 | |
|  SET_FragmentLightiSGIX(disp, glFragmentLightiSGIX);
 | |
|  SET_FragmentLightivSGIX(disp, glFragmentLightivSGIX);
 | |
|  SET_FragmentLightModelfSGIX(disp, glFragmentLightModelfSGIX);
 | |
|  SET_FragmentLightModelfvSGIX(disp, glFragmentLightModelfvSGIX);
 | |
|  SET_FragmentLightModeliSGIX(disp, glFragmentLightModeliSGIX);
 | |
|  SET_FragmentLightModelivSGIX(disp, glFragmentLightModelivSGIX);
 | |
|  SET_FragmentMaterialfSGIX(disp, glFragmentMaterialfSGIX);
 | |
|  SET_FragmentMaterialfvSGIX(disp, glFragmentMaterialfvSGIX);
 | |
|  SET_FragmentMaterialiSGIX(disp, glFragmentMaterialiSGIX);
 | |
|  SET_FragmentMaterialivSGIX(disp, glFragmentMaterialivSGIX);
 | |
|  SET_GetFragmentLightfvSGIX(disp, glGetFragmentLightfvSGIX);
 | |
|  SET_GetFragmentLightivSGIX(disp, glGetFragmentLightivSGIX);
 | |
|  SET_GetFragmentMaterialfvSGIX(disp, glGetFragmentMaterialfvSGIX);
 | |
|  SET_GetFragmentMaterialivSGIX(disp, glGetFragmentMaterialivSGIX);
 | |
|  SET_LightEnviSGIX(disp, glLightEnviSGIX);
 | |
|  SET_VertexWeightfEXT(disp, glVertexWeightfEXT);
 | |
|  SET_VertexWeightfvEXT(disp, glVertexWeightfvEXT);
 | |
|  SET_VertexWeightPointerEXT(disp, glVertexWeightPointerEXT);
 | |
|  SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
 | |
|  SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
 | |
|  SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
 | |
|  SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
 | |
|  SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
 | |
|  SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
 | |
|  SET_CombinerInputNV(disp, glCombinerInputNV);
 | |
|  SET_CombinerOutputNV(disp, glCombinerOutputNV);
 | |
|  SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
 | |
|  SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
 | |
|  SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
 | |
|  SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
 | |
|  SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
 | |
|  SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
 | |
|  SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
 | |
|  SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
 | |
|  SET_WindowPos2dMESA(disp, glWindowPos2dMESA);
 | |
|  SET_WindowPos2dvMESA(disp, glWindowPos2dvMESA);
 | |
|  SET_WindowPos2fMESA(disp, glWindowPos2fMESA);
 | |
|  SET_WindowPos2fvMESA(disp, glWindowPos2fvMESA);
 | |
|  SET_WindowPos2iMESA(disp, glWindowPos2iMESA);
 | |
|  SET_WindowPos2ivMESA(disp, glWindowPos2ivMESA);
 | |
|  SET_WindowPos2sMESA(disp, glWindowPos2sMESA);
 | |
|  SET_WindowPos2svMESA(disp, glWindowPos2svMESA);
 | |
|  SET_WindowPos3dMESA(disp, glWindowPos3dMESA);
 | |
|  SET_WindowPos3dvMESA(disp, glWindowPos3dvMESA);
 | |
|  SET_WindowPos3fMESA(disp, glWindowPos3fMESA);
 | |
|  SET_WindowPos3fvMESA(disp, glWindowPos3fvMESA);
 | |
|  SET_WindowPos3iMESA(disp, glWindowPos3iMESA);
 | |
|  SET_WindowPos3ivMESA(disp, glWindowPos3ivMESA);
 | |
|  SET_WindowPos3sMESA(disp, glWindowPos3sMESA);
 | |
|  SET_WindowPos3svMESA(disp, glWindowPos3svMESA);
 | |
|  SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
 | |
|  SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
 | |
|  SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
 | |
|  SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
 | |
|  SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
 | |
|  SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
 | |
|  SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
 | |
|  SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
 | |
|  SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
 | |
|  SET_IndexMaterialEXT(disp, glIndexMaterialEXT);
 | |
|  SET_IndexFuncEXT(disp, glIndexFuncEXT);
 | |
|  SET_LockArraysEXT(disp, glLockArraysEXT);
 | |
|  SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
 | |
|  SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
 | |
|  SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
 | |
|  SET_HintPGI(disp, glHintPGI);
 | |
|  SET_FogCoordfEXT(disp, glFogCoordfEXT);
 | |
|  SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
 | |
|  SET_FogCoorddEXT(disp, glFogCoorddEXT);
 | |
|  SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
 | |
|  SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
 | |
|  SET_GetColorTableEXT(disp, glGetColorTableEXT);
 | |
|  SET_GetColorTableParameterivEXT(disp, glGetColorTableParameterivEXT);
 | |
|  SET_GetColorTableParameterfvEXT(disp, glGetColorTableParameterfvEXT);
 | |
|  SET_TbufferMask3DFX(disp, glTbufferMask3DFX);
 | |
|  SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
 | |
|  SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
 | |
|  SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
 | |
|  SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
 | |
|  SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
 | |
|  SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
 | |
|  SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
 | |
|  SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
 | |
|  SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
 | |
|  SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
 | |
|  SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
 | |
|  SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
 | |
|  SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
 | |
|  SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
 | |
|  SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
 | |
|  SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
 | |
|  SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
 | |
|  SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
 | |
|  SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
 | |
|  SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
 | |
|  SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
 | |
|  SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
 | |
|  SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
 | |
|  SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
 | |
|  SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
 | |
|  SET_BindProgramNV(disp, glBindProgramNV);
 | |
|  SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
 | |
|  SET_ExecuteProgramNV(disp, glExecuteProgramNV);
 | |
|  SET_GenProgramsNV(disp, glGenProgramsNV);
 | |
|  SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
 | |
|  SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
 | |
|  SET_GetProgramivNV(disp, glGetProgramivNV);
 | |
|  SET_GetProgramStringNV(disp, glGetProgramStringNV);
 | |
|  SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
 | |
|  SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
 | |
|  SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
 | |
|  SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
 | |
|  SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
 | |
|  SET_IsProgramNV(disp, glIsProgramNV);
 | |
|  SET_LoadProgramNV(disp, glLoadProgramNV);
 | |
|  SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
 | |
|  SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
 | |
|  SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
 | |
|  SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
 | |
|  SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
 | |
|  SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
 | |
|  SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
 | |
|  SET_TrackMatrixNV(disp, glTrackMatrixNV);
 | |
|  SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV);
 | |
|  SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
 | |
|  SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
 | |
|  SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
 | |
|  SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
 | |
|  SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
 | |
|  SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
 | |
|  SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
 | |
|  SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
 | |
|  SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
 | |
|  SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
 | |
|  SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
 | |
|  SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
 | |
|  SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
 | |
|  SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
 | |
|  SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
 | |
|  SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
 | |
|  SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
 | |
|  SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
 | |
|  SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
 | |
|  SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
 | |
|  SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
 | |
|  SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
 | |
|  SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
 | |
|  SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
 | |
|  SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
 | |
|  SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
 | |
|  SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV);
 | |
|  SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV);
 | |
|  SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV);
 | |
|  SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV);
 | |
|  SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV);
 | |
|  SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV);
 | |
|  SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV);
 | |
|  SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV);
 | |
|  SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV);
 | |
|  SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV);
 | |
|  SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV);
 | |
|  SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV);
 | |
|  SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV);
 | |
|  SET_PointParameteriNV(disp, glPointParameteriNV);
 | |
|  SET_PointParameterivNV(disp, glPointParameterivNV);
 | |
|  SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
 | |
|  SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
 | |
|  SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
 | |
|  SET_DeleteFencesNV(disp, glDeleteFencesNV);
 | |
|  SET_GenFencesNV(disp, glGenFencesNV);
 | |
|  SET_IsFenceNV(disp, glIsFenceNV);
 | |
|  SET_TestFenceNV(disp, glTestFenceNV);
 | |
|  SET_GetFenceivNV(disp, glGetFenceivNV);
 | |
|  SET_FinishFenceNV(disp, glFinishFenceNV);
 | |
|  SET_SetFenceNV(disp, glSetFenceNV);
 | |
|  SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
 | |
|  SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
 | |
|  SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
 | |
|  SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
 | |
|  SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
 | |
|  SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
 | |
|  SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
 | |
|  SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
 | |
|  SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
 | |
|  SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
 | |
|  SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
 | |
|  SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
 | |
|  SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
 | |
|  SET_ProgramStringARB(disp, glProgramStringARB);
 | |
|  SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
 | |
|  SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
 | |
|  SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
 | |
|  SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
 | |
|  SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
 | |
|  SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
 | |
|  SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
 | |
|  SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
 | |
|  SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
 | |
|  SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
 | |
|  SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
 | |
|  SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
 | |
|  SET_GetProgramivARB(disp, glGetProgramivARB);
 | |
|  SET_GetProgramStringARB(disp, glGetProgramStringARB);
 | |
|  SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
 | |
|  SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
 | |
|  SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
 | |
|  SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
 | |
|  SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
 | |
|  SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
 | |
|  SET_BindBufferARB(disp, glBindBufferARB);
 | |
|  SET_BufferDataARB(disp, glBufferDataARB);
 | |
|  SET_BufferSubDataARB(disp, glBufferSubDataARB);
 | |
|  SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
 | |
|  SET_GenBuffersARB(disp, glGenBuffersARB);
 | |
|  SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
 | |
|  SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
 | |
|  SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
 | |
|  SET_IsBufferARB(disp, glIsBufferARB);
 | |
|  SET_MapBufferARB(disp, glMapBufferARB);
 | |
|  SET_UnmapBufferARB(disp, glUnmapBufferARB);
 | |
|  SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
 | |
|  SET_GenQueriesARB(disp, glGenQueriesARB);
 | |
|  SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
 | |
|  SET_IsQueryARB(disp, glIsQueryARB);
 | |
|  SET_BeginQueryARB(disp, glBeginQueryARB);
 | |
|  SET_EndQueryARB(disp, glEndQueryARB);
 | |
|  SET_GetQueryivARB(disp, glGetQueryivARB);
 | |
|  SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
 | |
|  SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
 | |
|  SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
 | |
|  SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
 | |
|  SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
 | |
|  SET_DeleteObjectARB(disp, glDeleteObjectARB);
 | |
|  SET_GetHandleARB(disp, glGetHandleARB);
 | |
|  SET_DetachObjectARB(disp, glDetachObjectARB);
 | |
|  SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
 | |
|  SET_ShaderSourceARB(disp, glShaderSourceARB);
 | |
|  SET_CompileShaderARB(disp, glCompileShaderARB);
 | |
|  SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
 | |
|  SET_AttachObjectARB(disp, glAttachObjectARB);
 | |
|  SET_LinkProgramARB(disp, glLinkProgramARB);
 | |
|  SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
 | |
|  SET_ValidateProgramARB(disp, glValidateProgramARB);
 | |
|  SET_Uniform1fARB(disp, glUniform1fARB);
 | |
|  SET_Uniform2fARB(disp, glUniform2fARB);
 | |
|  SET_Uniform3fARB(disp, glUniform3fARB);
 | |
|  SET_Uniform4fARB(disp, glUniform4fARB);
 | |
|  SET_Uniform1iARB(disp, glUniform1iARB);
 | |
|  SET_Uniform2iARB(disp, glUniform2iARB);
 | |
|  SET_Uniform3iARB(disp, glUniform3iARB);
 | |
|  SET_Uniform4iARB(disp, glUniform4iARB);
 | |
|  SET_Uniform1fvARB(disp, glUniform1fvARB);
 | |
|  SET_Uniform2fvARB(disp, glUniform2fvARB);
 | |
|  SET_Uniform3fvARB(disp, glUniform3fvARB);
 | |
|  SET_Uniform4fvARB(disp, glUniform4fvARB);
 | |
|  SET_Uniform1ivARB(disp, glUniform1ivARB);
 | |
|  SET_Uniform2ivARB(disp, glUniform2ivARB);
 | |
|  SET_Uniform3ivARB(disp, glUniform3ivARB);
 | |
|  SET_Uniform4ivARB(disp, glUniform4ivARB);
 | |
|  SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
 | |
|  SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
 | |
|  SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
 | |
|  SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
 | |
|  SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
 | |
|  SET_GetInfoLogARB(disp, glGetInfoLogARB);
 | |
|  SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
 | |
|  SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
 | |
|  SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
 | |
|  SET_GetUniformfvARB(disp, glGetUniformfvARB);
 | |
|  SET_GetUniformivARB(disp, glGetUniformivARB);
 | |
|  SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
 | |
|  SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
 | |
|  SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
 | |
|  SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
 | |
|  SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
 | |
|  SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
 | |
|  SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
 | |
|  SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV);
 | |
|  SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV);
 | |
|  SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV);
 | |
|  SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV);
 | |
|  SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV);
 | |
|  SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV);
 | |
|  SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV);
 | |
|  SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV);
 | |
|  SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV);
 | |
|  SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV);
 | |
|  SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV);
 | |
|  SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV);
 | |
|  SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV);
 | |
|  SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV);
 | |
|  SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV);
 | |
|  SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV);
 | |
|  SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV);
 | |
|  SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV);
 | |
|  SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV);
 | |
|  SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV);
 | |
|  SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV);
 | |
|  SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV);
 | |
|  SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV);
 | |
|  SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV);
 | |
|  SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV);
 | |
|  SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV);
 | |
|  SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
 | |
|  SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
 | |
|  SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
 | |
|  SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
 | |
|  SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
 | |
|  SET_PassTexCoordATI(disp, glPassTexCoordATI);
 | |
|  SET_SampleMapATI(disp, glSampleMapATI);
 | |
|  SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
 | |
|  SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
 | |
|  SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
 | |
|  SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
 | |
|  SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
 | |
|  SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
 | |
|  SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
 | |
|  SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
 | |
|  SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
 | |
|  SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
 | |
|  SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
 | |
|  SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
 | |
|  SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
 | |
|  SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
 | |
|  SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
 | |
|  SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
 | |
|  SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
 | |
|  SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
 | |
|  SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
 | |
|  SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
 | |
|  SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
 | |
|  SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
 | |
|  SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
 | |
|  SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
 | |
|  SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
 | |
|  SET_StencilOpSeparate(disp, glStencilOpSeparate);
 | |
|  SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
 | |
|  SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
 | |
|  SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
 | |
|  SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT); */
 | |
| 
 | |
| }
 |