505 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			505 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Mesa 3-D graphics library
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 * Version:  6.5
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/*
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 * This file manages the OpenGL API dispatch layer.  There are functions
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 * to set/get the current dispatch table for the current thread and to
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 * manage registration/dispatch of dynamically added extension functions.
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 *
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 * This code was originally general enough to be shared with Mesa, but
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 * they diverged long ago, so this is now just enough support to make
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 * indirect GLX work.
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 */
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#include <dix-config.h>
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#include <X11/Xfuncproto.h>
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#include <os.h>
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#define PUBLIC _X_EXPORT
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#include <stdlib.h>
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#include <string.h>
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#ifdef DEBUG
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#include <assert.h>
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#endif
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#include "glapi.h"
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#include "dispatch.h"
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#include "glapitable.h"
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#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
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#if defined(PTHREADS) || defined(GLX_USE_TLS)
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static void init_glapi_relocs(void);
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#endif
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/**
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 * \name Current dispatch and current context control variables
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 *
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 * Depending on whether or not multithreading is support, and the type of
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 * support available, several variables are used to store the current context
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 * pointer and the current dispatch table pointer.  In the non-threaded case,
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 * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
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 * purpose.
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 *
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 * In the "normal" threaded case, the variables \c _glapi_Dispatch and
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 * \c _glapi_Context will be \c NULL if an application is detected as being
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 * multithreaded.  Single-threaded applications will use \c _glapi_Dispatch
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 * and \c _glapi_Context just like the case without any threading support.
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 * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
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 * data \c _gl_DispatchTSD and \c ContextTSD are used.  Drivers and the
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 * static dispatch functions access these variables via \c _glapi_get_dispatch
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 * and \c _glapi_get_context.
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 *
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 * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
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 * hardcoded to \c NULL.  Instead the TLS variables \c _glapi_tls_Dispatch and
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 * \c _glapi_tls_Context are used.  Having \c _glapi_Dispatch and
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 * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
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 * between TLS enabled loaders and non-TLS DRI drivers.
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 */
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/*@{*/
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#if defined(GLX_USE_TLS)
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PUBLIC TLS struct _glapi_table *_glapi_tls_Dispatch = NULL;
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PUBLIC TLS void *_glapi_tls_Context;
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PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
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PUBLIC const void *_glapi_Context = NULL;
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#else
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#if defined(THREADS)
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_glthread_TSD _gl_DispatchTSD;           /**< Per-thread dispatch pointer */
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static _glthread_TSD ContextTSD;         /**< Per-thread context pointer */
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#if defined(WIN32_THREADS)
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void FreeTSD(_glthread_TSD * p);
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void
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FreeAllTSD(void)
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{
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    FreeTSD(&_gl_DispatchTSD);
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    FreeTSD(&ContextTSD);
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}
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#endif                          /* defined(WIN32_THREADS) */
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#endif                          /* defined(THREADS) */
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PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
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PUBLIC void *_glapi_Context = NULL;
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#endif                          /* defined(GLX_USE_TLS) */
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/*@}*/
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/*
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 * xserver's gl is not multithreaded, we promise.
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 */
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PUBLIC void
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_glapi_check_multithread(void)
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{
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}
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/**
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 * Set the current context pointer for this thread.
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 * The context pointer is an opaque type which should be cast to
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 * void from the real context pointer type.
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 */
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PUBLIC void
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_glapi_set_context(void *context)
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{
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#if defined(GLX_USE_TLS)
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    _glapi_tls_Context = context;
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#elif defined(THREADS)
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    _glthread_SetTSD(&ContextTSD, context);
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    _glapi_Context = context;
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#else
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    _glapi_Context = context;
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#endif
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}
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/**
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 * Get the current context pointer for this thread.
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 * The context pointer is an opaque type which should be cast from
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 * void to the real context pointer type.
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 */
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PUBLIC void *
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_glapi_get_context(void)
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{
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#if defined(GLX_USE_TLS)
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    return _glapi_tls_Context;
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#else
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    return _glapi_Context;
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#endif
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}
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/**
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 * Set the global or per-thread dispatch table pointer.
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 */
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PUBLIC void
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_glapi_set_dispatch(struct _glapi_table *dispatch)
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{
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#if defined(PTHREADS) || defined(GLX_USE_TLS)
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    static pthread_once_t once_control = PTHREAD_ONCE_INIT;
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    pthread_once(&once_control, init_glapi_relocs);
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#endif
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#if defined(GLX_USE_TLS)
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    _glapi_tls_Dispatch = dispatch;
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#elif defined(THREADS)
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    _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
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    _glapi_Dispatch = dispatch;
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#else /*THREADS*/
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        _glapi_Dispatch = dispatch;
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#endif /*THREADS*/
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}
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/**
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 * Return pointer to current dispatch table for calling thread.
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 */
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PUBLIC struct _glapi_table *
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_glapi_get_dispatch(void)
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{
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    struct _glapi_table *api;
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#if defined(GLX_USE_TLS)
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    api = _glapi_tls_Dispatch;
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#else
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    api = _glapi_Dispatch;
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#endif
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    return api;
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}
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/***
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 *** The rest of this file is pretty much concerned with GetProcAddress
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 *** functionality.
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 ***/
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#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
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#define DISPATCH_FUNCTION_SIZE  16
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#elif defined(USE_X86_ASM)
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#if defined(THREADS) && !defined(GLX_USE_TLS)
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#define DISPATCH_FUNCTION_SIZE  32
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#else
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#define DISPATCH_FUNCTION_SIZE  16
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#endif
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#endif
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/* The code in this file is auto-generated with Python */
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#include "glprocs.h"
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/**
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 * Search the table of static entrypoint functions for the named function
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 * and return the corresponding glprocs_table_t entry.
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 */
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static const glprocs_table_t *
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find_entry(const char *n)
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{
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    GLuint i;
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    for (i = 0; static_functions[i].Name_offset >= 0; i++) {
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        const char *testName =
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            gl_string_table + static_functions[i].Name_offset;
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        if (strcmp(testName, n) == 0) {
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            return &static_functions[i];
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        }
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    }
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    return NULL;
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}
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/**
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 * Return dispatch table offset of the named static (built-in) function.
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 * Return -1 if function not found.
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 */
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static GLint
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get_static_proc_offset(const char *funcName)
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{
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    const glprocs_table_t *const f = find_entry(funcName);
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    if (f) {
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        return f->Offset;
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    }
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    return -1;
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}
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/**********************************************************************
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 * Extension function management.
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 */
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/*
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 * Number of extension functions which we can dynamically add at runtime.
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 */
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#define MAX_EXTENSION_FUNCS 300
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/*
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 * The dispatch table size (number of entries) is the size of the
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 * _glapi_table struct plus the number of dynamic entries we can add.
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 * The extra slots can be filled in by DRI drivers that register new extension
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 * functions.
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 */
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#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
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/**
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 * Track information about a function added to the GL API.
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 */
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struct _glapi_function {
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   /**
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    * Name of the function.
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    */
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    const char *name;
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   /**
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    * Text string that describes the types of the parameters passed to the
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    * named function.   Parameter types are converted to characters using the
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    * following rules:
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    *   - 'i' for \c GLint, \c GLuint, and \c GLenum
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    *   - 'p' for any pointer type
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    *   - 'f' for \c GLfloat and \c GLclampf
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    *   - 'd' for \c GLdouble and \c GLclampd
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    */
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    const char *parameter_signature;
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   /**
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    * Offset in the dispatch table where the pointer to the real function is
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    * located.  If the driver has not requested that the named function be
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    * added to the dispatch table, this will have the value ~0.
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    */
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    unsigned dispatch_offset;
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};
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static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
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static GLuint NumExtEntryPoints = 0;
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/**
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 * Generate new entrypoint
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 *
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 * Use a temporary dispatch offset of ~0 (i.e. -1).  Later, when the driver
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 * calls \c _glapi_add_dispatch we'll put in the proper offset.  If that
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 * never happens, and the user calls this function, he'll segfault.  That's
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 * what you get when you try calling a GL function that doesn't really exist.
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 * 
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 * \param funcName  Name of the function to create an entry-point for.
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 * 
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 * \sa _glapi_add_entrypoint
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 */
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static struct _glapi_function *
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add_function_name(const char *funcName)
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{
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    struct _glapi_function *entry = NULL;
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    if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
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        entry = &ExtEntryTable[NumExtEntryPoints];
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        ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
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        ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
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        ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
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        NumExtEntryPoints++;
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    }
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    return entry;
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}
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/**
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 * Fill-in the dispatch stub for the named function.
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 * 
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 * This function is intended to be called by a hardware driver.  When called,
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 * a dispatch stub may be created created for the function.  A pointer to this
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 * dispatch function will be returned by glXGetProcAddress.
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 *
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 * \param function_names       Array of pointers to function names that should
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 *                             share a common dispatch offset.
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 * \param parameter_signature  String representing the types of the parameters
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 *                             passed to the named function.  Parameter types
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 *                             are converted to characters using the following
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 *                             rules:
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 *                               - 'i' for \c GLint, \c GLuint, and \c GLenum
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 *                               - 'p' for any pointer type
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 *                               - 'f' for \c GLfloat and \c GLclampf
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 *                               - 'd' for \c GLdouble and \c GLclampd
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 *
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 * \returns
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 * The offset in the dispatch table of the named function.  A pointer to the
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 * driver's implementation of the named function should be stored at
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 * \c dispatch_table[\c offset].
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 *
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 * \sa glXGetProcAddress
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 *
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 * \warning
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 * This function can only handle up to 8 names at a time.  As far as I know,
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 * the maximum number of names ever associated with an existing GL function is
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 * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
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 * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
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 * too painful of a limitation.
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 *
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 * \todo
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 * Determine whether or not \c parameter_signature should be allowed to be
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 * \c NULL.  It doesn't seem like much of a hardship for drivers to have to
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 * pass in an empty string.
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 *
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 * \todo
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 * Determine if code should be added to reject function names that start with
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 * 'glX'.
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 * 
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 * \bug
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 * Add code to compare \c parameter_signature with the parameter signature of
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 * a static function.  In order to do that, we need to find a way to \b get
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 * the parameter signature of a static function.
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 */
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PUBLIC int
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_glapi_add_dispatch(const char *const *function_names,
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                    const char *parameter_signature)
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{
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    static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
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    const char *const real_sig = (parameter_signature != NULL)
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        ? parameter_signature : "";
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    struct _glapi_function *entry[8];
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    GLboolean is_static[8];
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    unsigned i;
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    unsigned j;
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    int offset = ~0;
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    int new_offset;
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    (void) memset(is_static, 0, sizeof(is_static));
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    (void) memset(entry, 0, sizeof(entry));
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    for (i = 0; function_names[i] != NULL; i++) {
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        /* Do some trivial validation on the name of the function. */
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        if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
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            return GL_FALSE;
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        /* Determine if the named function already exists.  If the function does
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         * exist, it must have the same parameter signature as the function
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         * being added.
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         */
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        new_offset = get_static_proc_offset(function_names[i]);
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        if (new_offset >= 0) {
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            /* FIXME: Make sure the parameter signatures match!  How do we get
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             * FIXME: the parameter signature for static functions?
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             */
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            if ((offset != ~0) && (new_offset != offset)) {
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                return -1;
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            }
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            is_static[i] = GL_TRUE;
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            offset = new_offset;
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        }
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        for (j = 0; j < NumExtEntryPoints; j++) {
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            if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
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                /* The offset may be ~0 if the function name was added by
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                 * glXGetProcAddress but never filled in by the driver.
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                 */
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                if (ExtEntryTable[j].dispatch_offset != ~0) {
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                    if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
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                        != 0)
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                        return -1;
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                    if ((offset != ~0) &&
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                        (ExtEntryTable[j].dispatch_offset != offset)) {
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                        return -1;
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                    }
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                    offset = ExtEntryTable[j].dispatch_offset;
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                }
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                entry[i] = &ExtEntryTable[j];
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                break;
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            }
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        }
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    }
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    if (offset == ~0) {
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        offset = next_dynamic_offset;
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        next_dynamic_offset++;
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    }
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    for (i = 0; function_names[i] != NULL; i++) {
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        if (!is_static[i]) {
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            if (entry[i] == NULL) {
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                entry[i] = add_function_name(function_names[i]);
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                if (entry[i] == NULL)
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                    return -1;
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            }
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            entry[i]->parameter_signature = strdup(real_sig);
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            entry[i]->dispatch_offset = offset;
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        }
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    }
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    return offset;
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}
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/*
 | 
						|
 * glXGetProcAddress doesn't exist in the protocol, the drivers never call
 | 
						|
 * this themselves, and neither does the server.  warn if it happens though.
 | 
						|
 */
 | 
						|
PUBLIC _glapi_proc
 | 
						|
_glapi_get_proc_address(const char *funcName)
 | 
						|
{
 | 
						|
    ErrorF("_glapi_get_proc_address called!\n");
 | 
						|
    return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return size of dispatch table struct as number of functions (or
 | 
						|
 * slots).
 | 
						|
 */
 | 
						|
PUBLIC GLuint
 | 
						|
_glapi_get_dispatch_table_size(void)
 | 
						|
{
 | 
						|
    return DISPATCH_TABLE_SIZE;
 | 
						|
}
 | 
						|
 | 
						|
#if defined(PTHREADS) || defined(GLX_USE_TLS)
 | 
						|
/**
 | 
						|
 * Perform platform-specific GL API entry-point fixups.
 | 
						|
 */
 | 
						|
static void
 | 
						|
init_glapi_relocs(void)
 | 
						|
{
 | 
						|
#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
 | 
						|
    extern unsigned long _x86_get_dispatch(void);
 | 
						|
 | 
						|
    char run_time_patch[] = {
 | 
						|
        0x65, 0xa1, 0, 0, 0, 0  /* movl %gs:0,%eax */
 | 
						|
    };
 | 
						|
    GLuint *offset = (GLuint *) & run_time_patch[2];    /* 32-bits for x86/32 */
 | 
						|
    const GLubyte *const get_disp = (const GLubyte *) run_time_patch;
 | 
						|
    GLubyte *curr_func = (GLubyte *) gl_dispatch_functions_start;
 | 
						|
 | 
						|
    *offset = _x86_get_dispatch();
 | 
						|
    while (curr_func != (GLubyte *) gl_dispatch_functions_end) {
 | 
						|
        (void) memcpy(curr_func, get_disp, sizeof(run_time_patch));
 | 
						|
        curr_func += DISPATCH_FUNCTION_SIZE;
 | 
						|
    }
 | 
						|
#endif
 | 
						|
}
 | 
						|
#endif                          /* defined(PTHREADS) || defined(GLX_USE_TLS) */
 |