279 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			279 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
 | |
|  * Copyright (c) 2007, 2008 Apple Inc.
 | |
|  * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
 | |
|  * Copyright (c) 2002 Greg Parker. All Rights Reserved.
 | |
|  *
 | |
|  * Portions of this file are copied from Mesa's xf86glx.c,
 | |
|  * which contains the following copyright:
 | |
|  *
 | |
|  * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
 | |
|  * All Rights Reserved.
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge, to any person obtaining a
 | |
|  * copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation
 | |
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
 | |
|  *
 | |
|  * The above copyright notice and this permission notice shall be included in
 | |
|  * all copies or substantial portions of the Software.
 | |
|  *
 | |
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 | |
|  * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 | |
|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 | |
|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 | |
|  * DEALINGS IN THE SOFTWARE.
 | |
|  */
 | |
| 
 | |
| #include <dix-config.h>
 | |
| 
 | |
| #include "dri.h"
 | |
| 
 | |
| #include <OpenGL/OpenGL.h>
 | |
| #include <OpenGL/gl.h>
 | |
| #include <OpenGL/glext.h>
 | |
| #include <OpenGL/CGLContext.h>
 | |
| 
 | |
| #include <GL/glxproto.h>
 | |
| #include <windowstr.h>
 | |
| #include <resource.h>
 | |
| #include <GL/glxint.h>
 | |
| #include <GL/glxtokens.h>
 | |
| #include <scrnintstr.h>
 | |
| #include <glxserver.h>
 | |
| #include <glxscreens.h>
 | |
| #include <glxdrawable.h>
 | |
| #include <glxcontext.h>
 | |
| #include <glxext.h>
 | |
| #include <glxutil.h>
 | |
| 
 | |
| #include "capabilities.h"
 | |
| #include "visualConfigs.h"
 | |
| #include "darwinfb.h"
 | |
| 
 | |
| /* Based originally on code from indirect.c which was based on code from i830_dri.c. */
 | |
| __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
 | |
|     int numConfigs = 0;
 | |
|     __GLXconfig *visualConfigs, *c, *l;
 | |
|     struct glCapabilities caps;
 | |
|     struct glCapabilitiesConfig *conf;
 | |
|     int stereo, depth, aux, buffers, stencil, accum, color, msample;
 | |
| 
 | |
|     if(getGlCapabilities(&caps)) {
 | |
|         ErrorF("error from getGlCapabilities()!\n");
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     /*
 | |
|      conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
 | |
|      so we treat a true conf->stereo as 2.
 | |
| 
 | |
|      The depth size is 0 or 24.  Thus we do 2 iterations for that.
 | |
| 
 | |
|      conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
 | |
| 
 | |
|      conf->buffers indicates whether we have single or double buffering.
 | |
| 
 | |
|      conf->total_stencil_bit_depths
 | |
| 
 | |
|      conf->total_color_buffers indicates the RGB/RGBA color depths.
 | |
| 
 | |
|      conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
 | |
| 
 | |
|      conf->total_depth_buffer_depths
 | |
| 
 | |
|      conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
 | |
|      for the 0 multisampling config.
 | |
| 
 | |
|      */
 | |
| 
 | |
|     assert(NULL != caps.configurations);
 | |
| 
 | |
|     numConfigs = 0;
 | |
| 
 | |
|     for(conf = caps.configurations; conf; conf = conf->next) {
 | |
|         if(conf->total_color_buffers <= 0)
 | |
|             continue;
 | |
| 
 | |
|         numConfigs += (conf->stereo ? 2 : 1)
 | |
| 	    * (conf->aux_buffers ? 2 : 1)
 | |
| 	    * conf->buffers
 | |
| 	    * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
 | |
| 	    * conf->total_color_buffers
 | |
| 	    * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
 | |
| 	    * conf->total_depth_buffer_depths
 | |
| 	    * (conf->multisample_buffers + 1);
 | |
|     }
 | |
| 
 | |
|     if(numConfigsPtr)
 | |
|         *numConfigsPtr = numConfigs;
 | |
| 
 | |
|     /* Note that as of 1.20.0, we cannot allocate all the configs at once.
 | |
|      * __glXScreenDestroy now walks all the fbconfigs and frees them one at a time.
 | |
|      * See 4b0a3cbab131eb453e2b3fc0337121969258a7be.
 | |
|      */
 | |
|     visualConfigs = calloc(1, sizeof(*visualConfigs));
 | |
| 
 | |
|     l = NULL;
 | |
|     c = visualConfigs; /* current buffer */
 | |
|     for(conf = caps.configurations; conf; conf = conf->next) {
 | |
|         for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
 | |
|             for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
 | |
|                 for(buffers = 0; buffers < conf->buffers; ++buffers) {
 | |
|                     for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
 | |
|                                                 conf->total_stencil_bit_depths : 1); ++stencil) {
 | |
|                         for(color = 0; color < conf->total_color_buffers; ++color) {
 | |
|                             for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
 | |
|                                                     conf->total_accum_buffers : 1); ++accum) {
 | |
|                                 for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
 | |
|                                     for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
 | |
| 
 | |
|                                         // Global
 | |
|                                         c->visualID = -1;
 | |
|                                         c->visualType = GLX_TRUE_COLOR;
 | |
|                                         c->next = calloc(1, sizeof(*visualConfigs));
 | |
|                                         assert(c->next);
 | |
| 
 | |
|                                         c->level = 0;
 | |
|                                         c->indexBits = 0;
 | |
| 
 | |
|                                         if(conf->accelerated) {
 | |
|                                             c->visualRating = GLX_NONE;
 | |
|                                         } else {
 | |
|                                             c->visualRating = GLX_SLOW_VISUAL_EXT;
 | |
|                                         }
 | |
| 
 | |
|                                         c->transparentPixel = GLX_NONE;
 | |
|                                         c->transparentRed = GLX_NONE;
 | |
|                                         c->transparentGreen = GLX_NONE;
 | |
|                                         c->transparentBlue = GLX_NONE;
 | |
|                                         c->transparentAlpha = GLX_NONE;
 | |
|                                         c->transparentIndex = GLX_NONE;
 | |
| 
 | |
|                                         c->visualSelectGroup = 0;
 | |
| 
 | |
|                                         c->swapMethod = GLX_SWAP_UNDEFINED_OML;
 | |
| 
 | |
|                                         // Stereo
 | |
|                                         c->stereoMode = stereo ? TRUE : FALSE;
 | |
| 
 | |
|                                         // Aux buffers
 | |
|                                         c->numAuxBuffers = aux ? conf->aux_buffers : 0;
 | |
| 
 | |
|                                         // Double Buffered
 | |
|                                         c->doubleBufferMode = buffers ? TRUE : FALSE;
 | |
| 
 | |
|                                         // Stencil Buffer
 | |
|                                         if(conf->total_stencil_bit_depths > 0) {
 | |
|                                             c->stencilBits = conf->stencil_bit_depths[stencil];
 | |
|                                         } else {
 | |
|                                             c->stencilBits = 0;
 | |
|                                         }
 | |
| 
 | |
|                                         // Color
 | |
|                                         if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
 | |
|                                             c->alphaBits = conf->color_buffers[color].a;
 | |
|                                         } else {
 | |
|                                             c->alphaBits = 0;
 | |
|                                         }
 | |
|                                         c->redBits   = conf->color_buffers[color].r;
 | |
|                                         c->greenBits = conf->color_buffers[color].g;
 | |
|                                         c->blueBits  = conf->color_buffers[color].b;
 | |
| 
 | |
|                                         c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
 | |
| 
 | |
|                                         c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
 | |
|                                         c->redMask   = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
 | |
|                                         c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
 | |
|                                         c->blueMask  = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
 | |
| 
 | |
|                                         // Accumulation Buffers
 | |
|                                         if(conf->total_accum_buffers > 0) {
 | |
|                                             c->accumRedBits = conf->accum_buffers[accum].r;
 | |
|                                             c->accumGreenBits = conf->accum_buffers[accum].g;
 | |
|                                             c->accumBlueBits = conf->accum_buffers[accum].b;
 | |
|                                             if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
 | |
|                                                 c->accumAlphaBits = conf->accum_buffers[accum].a;
 | |
|                                             } else {
 | |
|                                                 c->accumAlphaBits = 0;
 | |
|                                             }
 | |
|                                         } else {
 | |
|                                             c->accumRedBits = 0;
 | |
|                                             c->accumGreenBits = 0;
 | |
|                                             c->accumBlueBits = 0;
 | |
|                                             c->accumAlphaBits = 0;
 | |
|                                         }
 | |
| 
 | |
|                                         // Depth
 | |
|                                         c->depthBits = conf->depth_buffers[depth];
 | |
| 
 | |
|                                         // MultiSample
 | |
|                                         if(msample > 0) {
 | |
|                                             c->samples = conf->multisample_samples;
 | |
|                                             c->sampleBuffers = conf->multisample_buffers;
 | |
|                                         } else {
 | |
|                                             c->samples = 0;
 | |
|                                             c->sampleBuffers = 0;
 | |
|                                         }
 | |
| 
 | |
|                                         /*
 | |
|                                          * The Apple libGL supports GLXPixmaps and
 | |
|                                          * GLXPbuffers in direct mode.
 | |
|                                          */
 | |
|                                         /* SGIX_fbconfig / GLX 1.3 */
 | |
|                                         c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
 | |
|                                         c->renderType = GLX_RGBA_BIT;
 | |
|                                         c->fbconfigID = -1;
 | |
| 
 | |
|                                         /* SGIX_pbuffer / GLX 1.3 */
 | |
| 
 | |
|                                         /*
 | |
|                                          * The CGL layer provides a way of retrieving
 | |
|                                          * the maximum pbuffer width/height, but only
 | |
|                                          * if we create a context and call glGetIntegerv.
 | |
|                                          *
 | |
|                                          * The following values are from a test program
 | |
|                                          * that does so.
 | |
|                                          */
 | |
|                                         c->maxPbufferWidth = 8192;
 | |
|                                         c->maxPbufferHeight = 8192;
 | |
|                                         c->maxPbufferPixels = /*Do we need this?*/ 0;
 | |
|                                         /*
 | |
|                                          * There is no introspection for this sort of thing
 | |
|                                          * with CGL.  What should we do realistically?
 | |
|                                          */
 | |
|                                         c->optimalPbufferWidth = 0;
 | |
|                                         c->optimalPbufferHeight = 0;
 | |
| 
 | |
|                                         /* EXT_texture_from_pixmap */
 | |
|                                         c->bindToTextureRgb = 0;
 | |
|                                         c->bindToTextureRgba = 0;
 | |
|                                         c->bindToMipmapTexture = 0;
 | |
|                                         c->bindToTextureTargets = 0;
 | |
|                                         c->yInverted = 0;
 | |
| 
 | |
|                                         /* EXT_framebuffer_sRGB */
 | |
|                                         c->sRGBCapable = GL_FALSE;
 | |
| 
 | |
|                                         l = c;
 | |
|                                         c = c->next;
 | |
|                                     }
 | |
|                                 }
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     free(c);
 | |
|     l->next = NULL;
 | |
| 
 | |
|     freeGlCapabilities(&caps);
 | |
|     return visualConfigs;
 | |
| }
 |