762 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			762 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2006 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Authors:
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 *    Eric Anholt <eric@anholt.net>
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 *    Michel Dänzer <michel@tungstengraphics.com>
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 *
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <string.h>
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#include "exa_priv.h"
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#include "exa.h"
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#if DEBUG_MIGRATE
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#define DBG_MIGRATE(a) ErrorF a
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#else
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#define DBG_MIGRATE(a)
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#endif
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/**
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 * The fallback path for UTS/DFS failing is to just memcpy.  exaCopyDirtyToSys
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 * and exaCopyDirtyToFb both needed to do this loop.
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 */
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static void
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exaMemcpyBox(PixmapPtr pPixmap, BoxPtr pbox, CARD8 *src, int src_pitch,
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             CARD8 *dst, int dst_pitch)
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{
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    int i, cpp = pPixmap->drawable.bitsPerPixel / 8;
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    int bytes = (pbox->x2 - pbox->x1) * cpp;
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    src += pbox->y1 * src_pitch + pbox->x1 * cpp;
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    dst += pbox->y1 * dst_pitch + pbox->x1 * cpp;
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    for (i = pbox->y2 - pbox->y1; i; i--) {
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        memcpy(dst, src, bytes);
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        src += src_pitch;
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        dst += dst_pitch;
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    }
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}
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/**
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 * Returns TRUE if the pixmap is dirty (has been modified in its current
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 * location compared to the other), or lacks a private for tracking
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 * dirtiness.
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 */
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static Bool
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exaPixmapIsDirty(PixmapPtr pPix)
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{
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    ExaPixmapPriv(pPix);
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    if (pExaPixmap == NULL)
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        EXA_FatalErrorDebugWithRet(("EXA bug: exaPixmapIsDirty was called on a non-exa pixmap.\n"), TRUE);
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    if (!pExaPixmap->pDamage)
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        return FALSE;
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    return RegionNotEmpty(DamageRegion(pExaPixmap->pDamage)) ||
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        !RegionEqual(&pExaPixmap->validSys, &pExaPixmap->validFB);
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}
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/**
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 * Returns TRUE if the pixmap is either pinned in FB, or has a sufficient score
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 * to be considered "should be in framebuffer".  That's just anything that has
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 * had more acceleration than fallbacks, or has no score yet.
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 *
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 * Only valid if using a migration scheme that tracks score.
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 */
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static Bool
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exaPixmapShouldBeInFB(PixmapPtr pPix)
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{
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    ExaPixmapPriv(pPix);
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    if (exaPixmapIsPinned(pPix))
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        return TRUE;
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    return pExaPixmap->score >= 0;
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}
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/**
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 * If the pixmap is currently dirty, this copies at least the dirty area from
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 * FB to system or vice versa.  Both areas must be allocated.
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 */
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static void
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exaCopyDirty(ExaMigrationPtr migrate, RegionPtr pValidDst, RegionPtr pValidSrc,
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             Bool (*transfer) (PixmapPtr pPix, int x, int y, int w, int h,
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                               char *sys, int sys_pitch), int fallback_index,
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             void (*sync) (ScreenPtr pScreen))
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{
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    PixmapPtr pPixmap = migrate->pPix;
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    ExaPixmapPriv(pPixmap);
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    RegionPtr damage = DamageRegion(pExaPixmap->pDamage);
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    RegionRec CopyReg;
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    Bool save_use_gpu_copy;
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    int save_pitch;
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    BoxPtr pBox;
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    int nbox;
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    Bool access_prepared = FALSE;
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    Bool need_sync = FALSE;
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    /* Damaged bits are valid in current copy but invalid in other one */
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    if (pExaPixmap->use_gpu_copy) {
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        RegionUnion(&pExaPixmap->validFB, &pExaPixmap->validFB, damage);
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        RegionSubtract(&pExaPixmap->validSys, &pExaPixmap->validSys, damage);
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    }
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    else {
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        RegionUnion(&pExaPixmap->validSys, &pExaPixmap->validSys, damage);
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        RegionSubtract(&pExaPixmap->validFB, &pExaPixmap->validFB, damage);
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    }
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    RegionEmpty(damage);
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    /* Copy bits valid in source but not in destination */
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    RegionNull(&CopyReg);
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    RegionSubtract(&CopyReg, pValidSrc, pValidDst);
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    if (migrate->as_dst) {
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        ExaScreenPriv(pPixmap->drawable.pScreen);
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        /* XXX: The pending damage region will be marked as damaged after the
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         * operation, so it should serve as an upper bound for the region that
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         * needs to be synchronized for the operation. Unfortunately, this
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         * causes corruption in some cases, e.g. when starting compiz. See
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         * https://bugs.freedesktop.org/show_bug.cgi?id=12916 .
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         */
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        if (pExaScr->optimize_migration) {
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            RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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#if DEBUG_MIGRATE
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            if (RegionNil(pending_damage)) {
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                static Bool firsttime = TRUE;
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                if (firsttime) {
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                    ErrorF("%s: Pending damage region empty!\n", __func__);
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                    firsttime = FALSE;
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                }
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            }
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#endif
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            /* Try to prevent destination valid region from growing too many
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             * rects by filling it up to the extents of the union of the
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             * destination valid region and the pending damage region.
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             */
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            if (RegionNumRects(pValidDst) > 10) {
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                BoxRec box;
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                BoxPtr pValidExt, pDamageExt;
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                RegionRec closure;
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                pValidExt = RegionExtents(pValidDst);
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                pDamageExt = RegionExtents(pending_damage);
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                box.x1 = min(pValidExt->x1, pDamageExt->x1);
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                box.y1 = min(pValidExt->y1, pDamageExt->y1);
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                box.x2 = max(pValidExt->x2, pDamageExt->x2);
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                box.y2 = max(pValidExt->y2, pDamageExt->y2);
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                RegionInit(&closure, &box, 0);
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                RegionIntersect(&CopyReg, &CopyReg, &closure);
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            }
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            else
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                RegionIntersect(&CopyReg, &CopyReg, pending_damage);
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        }
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        /* The caller may provide a region to be subtracted from the calculated
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         * dirty region. This is to avoid migration of bits that don't
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         * contribute to the result of the operation.
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         */
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        if (migrate->pReg)
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            RegionSubtract(&CopyReg, &CopyReg, migrate->pReg);
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    }
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    else {
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        /* The caller may restrict the region to be migrated for source pixmaps
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         * to what's relevant for the operation.
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         */
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        if (migrate->pReg)
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            RegionIntersect(&CopyReg, &CopyReg, migrate->pReg);
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    }
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    pBox = RegionRects(&CopyReg);
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    nbox = RegionNumRects(&CopyReg);
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    save_use_gpu_copy = pExaPixmap->use_gpu_copy;
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    save_pitch = pPixmap->devKind;
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    pExaPixmap->use_gpu_copy = TRUE;
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    pPixmap->devKind = pExaPixmap->fb_pitch;
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    while (nbox--) {
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        pBox->x1 = max(pBox->x1, 0);
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        pBox->y1 = max(pBox->y1, 0);
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        pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
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        pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
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        if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
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            continue;
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        if (!transfer || !transfer(pPixmap,
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                                   pBox->x1, pBox->y1,
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                                   pBox->x2 - pBox->x1,
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                                   pBox->y2 - pBox->y1,
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                                   (char *) (pExaPixmap->sys_ptr
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                                             + pBox->y1 * pExaPixmap->sys_pitch
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                                             +
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                                             pBox->x1 *
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                                             pPixmap->drawable.bitsPerPixel /
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                                             8), pExaPixmap->sys_pitch)) {
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            if (!access_prepared) {
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                ExaDoPrepareAccess(pPixmap, fallback_index);
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                access_prepared = TRUE;
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            }
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            if (fallback_index == EXA_PREPARE_DEST) {
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                exaMemcpyBox(pPixmap, pBox,
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                             pExaPixmap->sys_ptr, pExaPixmap->sys_pitch,
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                             pPixmap->devPrivate.ptr, pPixmap->devKind);
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            }
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            else {
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                exaMemcpyBox(pPixmap, pBox,
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                             pPixmap->devPrivate.ptr, pPixmap->devKind,
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                             pExaPixmap->sys_ptr, pExaPixmap->sys_pitch);
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            }
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        }
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        else
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            need_sync = TRUE;
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        pBox++;
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    }
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    pExaPixmap->use_gpu_copy = save_use_gpu_copy;
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    pPixmap->devKind = save_pitch;
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    /* Try to prevent source valid region from growing too many rects by
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     * removing parts of it which are also in the destination valid region.
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     * Removing anything beyond that would lead to data loss.
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     */
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    if (RegionNumRects(pValidSrc) > 20)
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        RegionSubtract(pValidSrc, pValidSrc, pValidDst);
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    /* The copied bits are now valid in destination */
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    RegionUnion(pValidDst, pValidDst, &CopyReg);
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    RegionUninit(&CopyReg);
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    if (access_prepared)
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        exaFinishAccess(&pPixmap->drawable, fallback_index);
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    else if (need_sync && sync)
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        sync(pPixmap->drawable.pScreen);
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}
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/**
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 * If the pixmap is currently dirty, this copies at least the dirty area from
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 * the framebuffer  memory copy to the system memory copy.  Both areas must be
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 * allocated.
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 */
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void
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exaCopyDirtyToSys(ExaMigrationPtr migrate)
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{
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    PixmapPtr pPixmap = migrate->pPix;
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    ExaScreenPriv(pPixmap->drawable.pScreen);
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    ExaPixmapPriv(pPixmap);
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    exaCopyDirty(migrate, &pExaPixmap->validSys, &pExaPixmap->validFB,
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                 pExaScr->info->DownloadFromScreen, EXA_PREPARE_SRC,
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                 exaWaitSync);
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}
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/**
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 * If the pixmap is currently dirty, this copies at least the dirty area from
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 * the system memory copy to the framebuffer memory copy.  Both areas must be
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 * allocated.
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 */
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void
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exaCopyDirtyToFb(ExaMigrationPtr migrate)
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{
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    PixmapPtr pPixmap = migrate->pPix;
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    ExaScreenPriv(pPixmap->drawable.pScreen);
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    ExaPixmapPriv(pPixmap);
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    exaCopyDirty(migrate, &pExaPixmap->validFB, &pExaPixmap->validSys,
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                 pExaScr->info->UploadToScreen, EXA_PREPARE_DEST, NULL);
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}
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/**
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 * Allocates a framebuffer copy of the pixmap if necessary, and then copies
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 * any necessary pixmap data into the framebuffer copy and points the pixmap at
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 * it.
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 *
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 * Note that when first allocated, a pixmap will have FALSE dirty flag.
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 * This is intentional because pixmap data starts out undefined.  So if we move
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 * it in due to the first operation against it being accelerated, it will have
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 * undefined framebuffer contents that we didn't have to upload.  If we do
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 * moveouts (and moveins) after the first movein, then we will only have to copy
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 * back and forth if the pixmap was written to after the last synchronization of
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 * the two copies.  Then, at exaPixmapSave (when the framebuffer copy goes away)
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 * we mark the pixmap dirty, so that the next exaMoveInPixmap will actually move
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 * all the data, since it's almost surely all valid now.
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 */
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static void
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exaDoMoveInPixmap(ExaMigrationPtr migrate)
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{
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    PixmapPtr pPixmap = migrate->pPix;
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    ScreenPtr pScreen = pPixmap->drawable.pScreen;
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    ExaScreenPriv(pScreen);
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    ExaPixmapPriv(pPixmap);
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    /* If we're VT-switched away, no touching card memory allowed. */
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    if (pExaScr->swappedOut)
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        return;
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    /* If we're not allowed to move, then fail. */
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    if (exaPixmapIsPinned(pPixmap))
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        return;
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    /* Don't migrate in pixmaps which are less than 8bpp.  This avoids a lot of
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     * fragility in EXA, and <8bpp is probably not used enough any more to care
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     * (at least, not in acceleratd paths).
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     */
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    if (pPixmap->drawable.bitsPerPixel < 8)
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        return;
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    if (pExaPixmap->accel_blocked)
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        return;
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    if (pExaPixmap->area == NULL) {
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        pExaPixmap->area =
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            exaOffscreenAlloc(pScreen, pExaPixmap->fb_size,
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                              pExaScr->info->pixmapOffsetAlign, FALSE,
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                              exaPixmapSave, (void *) pPixmap);
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        if (pExaPixmap->area == NULL)
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            return;
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        pExaPixmap->fb_ptr = (CARD8 *) pExaScr->info->memoryBase +
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            pExaPixmap->area->offset;
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    }
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    exaCopyDirtyToFb(migrate);
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    if (exaPixmapHasGpuCopy(pPixmap))
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        return;
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    DBG_MIGRATE(("-> %p (0x%x) (%dx%d) (%c)\n", pPixmap,
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                 (ExaGetPixmapPriv(pPixmap)->area ?
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                  ExaGetPixmapPriv(pPixmap)->area->offset : 0),
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                 pPixmap->drawable.width,
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                 pPixmap->drawable.height,
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                 exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
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    pExaPixmap->use_gpu_copy = TRUE;
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    pPixmap->devKind = pExaPixmap->fb_pitch;
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    pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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}
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void
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exaMoveInPixmap_classic(PixmapPtr pPixmap)
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{
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    static ExaMigrationRec migrate = {.as_dst = FALSE,.as_src = TRUE,
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        .pReg = NULL
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    };
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    migrate.pPix = pPixmap;
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    exaDoMoveInPixmap(&migrate);
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}
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/**
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 * Switches the current active location of the pixmap to system memory, copying
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 * updated data out if necessary.
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 */
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static void
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exaDoMoveOutPixmap(ExaMigrationPtr migrate)
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{
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    PixmapPtr pPixmap = migrate->pPix;
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    ExaPixmapPriv(pPixmap);
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    if (!pExaPixmap->area || exaPixmapIsPinned(pPixmap))
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        return;
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    exaCopyDirtyToSys(migrate);
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    if (exaPixmapHasGpuCopy(pPixmap)) {
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        DBG_MIGRATE(("<- %p (%p) (%dx%d) (%c)\n", pPixmap,
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                     (void *) (ExaGetPixmapPriv(pPixmap)->area ?
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                               ExaGetPixmapPriv(pPixmap)->area->offset : 0),
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                     pPixmap->drawable.width,
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                     pPixmap->drawable.height,
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                     exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
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        pExaPixmap->use_gpu_copy = FALSE;
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        pPixmap->devKind = pExaPixmap->sys_pitch;
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        pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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    }
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}
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void
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exaMoveOutPixmap_classic(PixmapPtr pPixmap)
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{
 | 
						|
    static ExaMigrationRec migrate = {.as_dst = FALSE,.as_src = TRUE,
 | 
						|
        .pReg = NULL
 | 
						|
    };
 | 
						|
 | 
						|
    migrate.pPix = pPixmap;
 | 
						|
    exaDoMoveOutPixmap(&migrate);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Copies out important pixmap data and removes references to framebuffer area.
 | 
						|
 * Called when the memory manager decides it's time to kick the pixmap out of
 | 
						|
 * framebuffer entirely.
 | 
						|
 */
 | 
						|
void
 | 
						|
exaPixmapSave(ScreenPtr pScreen, ExaOffscreenArea * area)
 | 
						|
{
 | 
						|
    PixmapPtr pPixmap = area->privData;
 | 
						|
 | 
						|
    ExaPixmapPriv(pPixmap);
 | 
						|
 | 
						|
    exaMoveOutPixmap(pPixmap);
 | 
						|
 | 
						|
    pExaPixmap->fb_ptr = NULL;
 | 
						|
    pExaPixmap->area = NULL;
 | 
						|
 | 
						|
    /* Mark all FB bits as invalid, so all valid system bits get copied to FB
 | 
						|
     * next time */
 | 
						|
    RegionEmpty(&pExaPixmap->validFB);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * For the "greedy" migration scheme, pushes the pixmap toward being located in
 | 
						|
 * framebuffer memory.
 | 
						|
 */
 | 
						|
static void
 | 
						|
exaMigrateTowardFb(ExaMigrationPtr migrate)
 | 
						|
{
 | 
						|
    PixmapPtr pPixmap = migrate->pPix;
 | 
						|
 | 
						|
    ExaPixmapPriv(pPixmap);
 | 
						|
 | 
						|
    if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) {
 | 
						|
        DBG_MIGRATE(("UseScreen: not migrating pinned pixmap %p\n",
 | 
						|
                     (void *) pPixmap));
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    DBG_MIGRATE(("UseScreen %p score %d\n",
 | 
						|
                 (void *) pPixmap, pExaPixmap->score));
 | 
						|
 | 
						|
    if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) {
 | 
						|
        exaDoMoveInPixmap(migrate);
 | 
						|
        pExaPixmap->score = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    if (pExaPixmap->score < EXA_PIXMAP_SCORE_MAX)
 | 
						|
        pExaPixmap->score++;
 | 
						|
 | 
						|
    if (pExaPixmap->score >= EXA_PIXMAP_SCORE_MOVE_IN &&
 | 
						|
        !exaPixmapHasGpuCopy(pPixmap)) {
 | 
						|
        exaDoMoveInPixmap(migrate);
 | 
						|
    }
 | 
						|
 | 
						|
    if (exaPixmapHasGpuCopy(pPixmap)) {
 | 
						|
        exaCopyDirtyToFb(migrate);
 | 
						|
        ExaOffscreenMarkUsed(pPixmap);
 | 
						|
    }
 | 
						|
    else
 | 
						|
        exaCopyDirtyToSys(migrate);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * For the "greedy" migration scheme, pushes the pixmap toward being located in
 | 
						|
 * system memory.
 | 
						|
 */
 | 
						|
static void
 | 
						|
exaMigrateTowardSys(ExaMigrationPtr migrate)
 | 
						|
{
 | 
						|
    PixmapPtr pPixmap = migrate->pPix;
 | 
						|
 | 
						|
    ExaPixmapPriv(pPixmap);
 | 
						|
 | 
						|
    DBG_MIGRATE(("UseMem: %p score %d\n", (void *) pPixmap,
 | 
						|
                 pExaPixmap->score));
 | 
						|
 | 
						|
    if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED)
 | 
						|
        return;
 | 
						|
 | 
						|
    if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT)
 | 
						|
        pExaPixmap->score = 0;
 | 
						|
 | 
						|
    if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN)
 | 
						|
        pExaPixmap->score--;
 | 
						|
 | 
						|
    if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area)
 | 
						|
        exaDoMoveOutPixmap(migrate);
 | 
						|
 | 
						|
    if (exaPixmapHasGpuCopy(pPixmap)) {
 | 
						|
        exaCopyDirtyToFb(migrate);
 | 
						|
        ExaOffscreenMarkUsed(pPixmap);
 | 
						|
    }
 | 
						|
    else
 | 
						|
        exaCopyDirtyToSys(migrate);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * If the pixmap has both a framebuffer and system memory copy, this function
 | 
						|
 * asserts that both of them are the same.
 | 
						|
 */
 | 
						|
static Bool
 | 
						|
exaAssertNotDirty(PixmapPtr pPixmap)
 | 
						|
{
 | 
						|
    ExaPixmapPriv(pPixmap);
 | 
						|
    CARD8 *dst, *src;
 | 
						|
    RegionRec ValidReg;
 | 
						|
    int dst_pitch, src_pitch, cpp, y, nbox, save_pitch;
 | 
						|
    BoxPtr pBox;
 | 
						|
    Bool ret = TRUE, save_use_gpu_copy;
 | 
						|
 | 
						|
    if (exaPixmapIsPinned(pPixmap) || pExaPixmap->area == NULL)
 | 
						|
        return ret;
 | 
						|
 | 
						|
    RegionNull(&ValidReg);
 | 
						|
    RegionIntersect(&ValidReg, &pExaPixmap->validFB, &pExaPixmap->validSys);
 | 
						|
    nbox = RegionNumRects(&ValidReg);
 | 
						|
 | 
						|
    if (!nbox)
 | 
						|
        goto out;
 | 
						|
 | 
						|
    pBox = RegionRects(&ValidReg);
 | 
						|
 | 
						|
    dst_pitch = pExaPixmap->sys_pitch;
 | 
						|
    src_pitch = pExaPixmap->fb_pitch;
 | 
						|
    cpp = pPixmap->drawable.bitsPerPixel / 8;
 | 
						|
 | 
						|
    save_use_gpu_copy = pExaPixmap->use_gpu_copy;
 | 
						|
    save_pitch = pPixmap->devKind;
 | 
						|
    pExaPixmap->use_gpu_copy = TRUE;
 | 
						|
    pPixmap->devKind = pExaPixmap->fb_pitch;
 | 
						|
 | 
						|
    if (!ExaDoPrepareAccess(pPixmap, EXA_PREPARE_SRC))
 | 
						|
        goto skip;
 | 
						|
 | 
						|
    while (nbox--) {
 | 
						|
        int rowbytes;
 | 
						|
 | 
						|
        pBox->x1 = max(pBox->x1, 0);
 | 
						|
        pBox->y1 = max(pBox->y1, 0);
 | 
						|
        pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
 | 
						|
        pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
 | 
						|
 | 
						|
        if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
 | 
						|
            continue;
 | 
						|
 | 
						|
        rowbytes = (pBox->x2 - pBox->x1) * cpp;
 | 
						|
        src =
 | 
						|
            (CARD8 *) pPixmap->devPrivate.ptr + pBox->y1 * src_pitch +
 | 
						|
            pBox->x1 * cpp;
 | 
						|
        dst = pExaPixmap->sys_ptr + pBox->y1 * dst_pitch + pBox->x1 * cpp;
 | 
						|
 | 
						|
        for (y = pBox->y1; y < pBox->y2;
 | 
						|
             y++, src += src_pitch, dst += dst_pitch) {
 | 
						|
            if (memcmp(dst, src, rowbytes) != 0) {
 | 
						|
                ret = FALSE;
 | 
						|
                exaPixmapDirty(pPixmap, pBox->x1, pBox->y1, pBox->x2, pBox->y2);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
 skip:
 | 
						|
    exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
 | 
						|
 | 
						|
    pExaPixmap->use_gpu_copy = save_use_gpu_copy;
 | 
						|
    pPixmap->devKind = save_pitch;
 | 
						|
 | 
						|
 out:
 | 
						|
    RegionUninit(&ValidReg);
 | 
						|
    return ret;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Performs migration of the pixmaps according to the operation information
 | 
						|
 * provided in pixmaps and can_accel and the migration scheme chosen in the
 | 
						|
 * config file.
 | 
						|
 */
 | 
						|
void
 | 
						|
exaDoMigration_classic(ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen;
 | 
						|
 | 
						|
    ExaScreenPriv(pScreen);
 | 
						|
    int i, j;
 | 
						|
 | 
						|
    /* If this debugging flag is set, check each pixmap for whether it is marked
 | 
						|
     * as clean, and if so, actually check if that's the case.  This should help
 | 
						|
     * catch issues with failing to mark a drawable as dirty.  While it will
 | 
						|
     * catch them late (after the operation happened), it at least explains what
 | 
						|
     * went wrong, and instrumenting the code to find what operation happened
 | 
						|
     * to the pixmap last shouldn't be hard.
 | 
						|
     */
 | 
						|
    if (pExaScr->checkDirtyCorrectness) {
 | 
						|
        for (i = 0; i < npixmaps; i++) {
 | 
						|
            if (!exaPixmapIsDirty(pixmaps[i].pPix) &&
 | 
						|
                !exaAssertNotDirty(pixmaps[i].pPix))
 | 
						|
                ErrorF("%s: Pixmap %d dirty but not marked as such!\n",
 | 
						|
                       __func__, i);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    /* If anything is pinned in system memory, we won't be able to
 | 
						|
     * accelerate.
 | 
						|
     */
 | 
						|
    for (i = 0; i < npixmaps; i++) {
 | 
						|
        if (exaPixmapIsPinned(pixmaps[i].pPix) &&
 | 
						|
            !exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
 | 
						|
            EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix,
 | 
						|
                          pixmaps[i].pPix->drawable.width,
 | 
						|
                          pixmaps[i].pPix->drawable.height));
 | 
						|
            can_accel = FALSE;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (pExaScr->migration == ExaMigrationSmart) {
 | 
						|
        /* If we've got something as a destination that we shouldn't cause to
 | 
						|
         * become newly dirtied, take the unaccelerated route.
 | 
						|
         */
 | 
						|
        for (i = 0; i < npixmaps; i++) {
 | 
						|
            if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB(pixmaps[i].pPix) &&
 | 
						|
                !exaPixmapIsDirty(pixmaps[i].pPix)) {
 | 
						|
                for (i = 0; i < npixmaps; i++) {
 | 
						|
                    if (!exaPixmapIsDirty(pixmaps[i].pPix))
 | 
						|
                        exaDoMoveOutPixmap(pixmaps + i);
 | 
						|
                }
 | 
						|
                return;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /* If we aren't going to accelerate, then we migrate everybody toward
 | 
						|
         * system memory, and kick out if it's free.
 | 
						|
         */
 | 
						|
        if (!can_accel) {
 | 
						|
            for (i = 0; i < npixmaps; i++) {
 | 
						|
                exaMigrateTowardSys(pixmaps + i);
 | 
						|
                if (!exaPixmapIsDirty(pixmaps[i].pPix))
 | 
						|
                    exaDoMoveOutPixmap(pixmaps + i);
 | 
						|
            }
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        /* Finally, the acceleration path.  Move them all in. */
 | 
						|
        for (i = 0; i < npixmaps; i++) {
 | 
						|
            exaMigrateTowardFb(pixmaps + i);
 | 
						|
            exaDoMoveInPixmap(pixmaps + i);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else if (pExaScr->migration == ExaMigrationGreedy) {
 | 
						|
        /* If we can't accelerate, either because the driver can't or because one of
 | 
						|
         * the pixmaps is pinned in system memory, then we migrate everybody toward
 | 
						|
         * system memory.
 | 
						|
         *
 | 
						|
         * We also migrate toward system if all pixmaps involved are currently in
 | 
						|
         * system memory -- this can mitigate thrashing when there are significantly
 | 
						|
         * more pixmaps active than would fit in memory.
 | 
						|
         *
 | 
						|
         * If not, then we migrate toward FB so that hopefully acceleration can
 | 
						|
         * happen.
 | 
						|
         */
 | 
						|
        if (!can_accel) {
 | 
						|
            for (i = 0; i < npixmaps; i++)
 | 
						|
                exaMigrateTowardSys(pixmaps + i);
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        for (i = 0; i < npixmaps; i++) {
 | 
						|
            if (exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
 | 
						|
                /* Found one in FB, so move all to FB. */
 | 
						|
                for (j = 0; j < npixmaps; j++)
 | 
						|
                    exaMigrateTowardFb(pixmaps + i);
 | 
						|
                return;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /* Nobody's in FB, so move all away from FB. */
 | 
						|
        for (i = 0; i < npixmaps; i++)
 | 
						|
            exaMigrateTowardSys(pixmaps + i);
 | 
						|
    }
 | 
						|
    else if (pExaScr->migration == ExaMigrationAlways) {
 | 
						|
        /* Always move the pixmaps out if we can't accelerate.  If we can
 | 
						|
         * accelerate, try to move them all in.  If that fails, then move them
 | 
						|
         * back out.
 | 
						|
         */
 | 
						|
        if (!can_accel) {
 | 
						|
            for (i = 0; i < npixmaps; i++)
 | 
						|
                exaDoMoveOutPixmap(pixmaps + i);
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        /* Now, try to move them all into FB */
 | 
						|
        for (i = 0; i < npixmaps; i++) {
 | 
						|
            exaDoMoveInPixmap(pixmaps + i);
 | 
						|
        }
 | 
						|
 | 
						|
        /* If we couldn't fit everything in, abort */
 | 
						|
        for (i = 0; i < npixmaps; i++) {
 | 
						|
            if (!exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
 | 
						|
                return;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /* Yay, everything has a gpu copy, mark memory as used */
 | 
						|
        for (i = 0; i < npixmaps; i++) {
 | 
						|
            ExaOffscreenMarkUsed(pixmaps[i].pPix);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
exaPrepareAccessReg_classic(PixmapPtr pPixmap, int index, RegionPtr pReg)
 | 
						|
{
 | 
						|
    ExaMigrationRec pixmaps[1];
 | 
						|
 | 
						|
    if (index == EXA_PREPARE_DEST || index == EXA_PREPARE_AUX_DEST) {
 | 
						|
        pixmaps[0].as_dst = TRUE;
 | 
						|
        pixmaps[0].as_src = FALSE;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        pixmaps[0].as_dst = FALSE;
 | 
						|
        pixmaps[0].as_src = TRUE;
 | 
						|
    }
 | 
						|
    pixmaps[0].pPix = pPixmap;
 | 
						|
    pixmaps[0].pReg = pReg;
 | 
						|
 | 
						|
    exaDoMigration(pixmaps, 1, FALSE);
 | 
						|
 | 
						|
    (void) ExaDoPrepareAccess(pPixmap, index);
 | 
						|
}
 |