2136 lines
		
	
	
		
			62 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			2136 lines
		
	
	
		
			62 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2009 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Eric Anholt <eric@anholt.net>
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 *    Zhigang Gong <zhigang.gong@linux.intel.com>
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 *    Junyan He <junyan.he@linux.intel.com>
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 *
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 */
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/** @file glamor_render.c
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 *
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 * Render acceleration implementation
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 */
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#include "glamor_priv.h"
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#ifdef RENDER
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#include "mipict.h"
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#include "fbpict.h"
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#if 0
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//#define DEBUGF(str, ...)  do {} while(0)
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#define DEBUGF(str, ...) ErrorF(str, ##__VA_ARGS__)
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//#define DEBUGRegionPrint(x) do {} while (0)
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#define DEBUGRegionPrint RegionPrint
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#endif
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static struct blendinfo composite_op_info[] = {
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	[PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
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	[PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
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	[PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
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	[PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
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	[PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
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	[PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
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	[PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
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	[PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
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	[PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
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	[PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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	[PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
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	[PictOpXor] =
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	    {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
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	[PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
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};
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#define RepeatFix			10
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static GLuint
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glamor_create_composite_fs(glamor_gl_dispatch * dispatch,
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			   struct shader_key *key)
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{
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	const char *repeat_define =
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	    "#define RepeatNone               	      0\n"
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	    "#define RepeatNormal                     1\n"
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	    "#define RepeatPad                        2\n"
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	    "#define RepeatReflect                    3\n"
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	    "#define RepeatFix		      	      10\n"
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	    "uniform int 			source_repeat_mode;\n"
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	    "uniform int 			mask_repeat_mode;\n";
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	const char *relocate_texture =
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	    GLAMOR_DEFAULT_PRECISION
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	    "vec2 rel_tex_coord(vec2 texture, vec4 wh, int repeat) \n"
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	    "{\n"
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	    "   vec2 rel_tex; \n"
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	    "   rel_tex = texture * wh.xy; \n"
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	    "	if (repeat == RepeatNone)\n"
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	    "		return rel_tex; \n"
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	    "   else if (repeat == RepeatNormal) \n"
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	    "   	rel_tex = floor(rel_tex) + (fract(rel_tex) / wh.xy); 	\n"
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	    "   else if(repeat == RepeatPad) { \n"
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	    "           if (rel_tex.x >= 1.0) rel_tex.x = 1.0 - wh.z * wh.x / 2.;  	\n"
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	    "		else if(rel_tex.x < 0.0) rel_tex.x = 0.0;	  	\n"
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	    "           if (rel_tex.y >= 1.0) rel_tex.y = 1.0 - wh.w * wh.y / 2.;	\n"
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	    "		else if(rel_tex.y < 0.0) rel_tex.y = 0.0;	\n"
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	    "   	rel_tex = rel_tex / wh.xy; \n"
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	    "    } \n"
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	    "   else if(repeat == RepeatReflect) {\n"
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	    "		if ((1.0 - mod(abs(floor(rel_tex.x)), 2.0)) < 0.001)\n"
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	    "			rel_tex.x = 2.0 - (1.0 - fract(rel_tex.x))/wh.x;\n"
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	    "		else \n"
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	    "			rel_tex.x = fract(rel_tex.x)/wh.x;\n"
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	    "		if ((1.0 - mod(abs(floor(rel_tex.y)), 2.0)) < 0.001)\n"
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	    "			rel_tex.y = 2.0 - (1.0 - fract(rel_tex.y))/wh.y;\n"
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	    "		else \n"
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	    "			rel_tex.y = fract(rel_tex.y)/wh.y;\n"
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	    "    } \n"
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            "   return rel_tex; \n"
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	    "}\n";
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	/* The texture and the pixmap size is not match eaxctly, so can't sample it directly.
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	 * rel_sampler will recalculate the texture coords.*/
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	const char *rel_sampler =
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	    " vec4 rel_sampler(sampler2D tex_image, vec2 tex, vec4 wh, int repeat, int set_alpha)\n"
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	    "{\n"
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	    "	tex = rel_tex_coord(tex, wh, repeat - RepeatFix);\n"
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	    "   if (repeat == RepeatFix) {\n"
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	    "		if (!(tex.x >= 0.0 && tex.x < 1.0 \n"
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	    "		    && tex.y >= 0.0 && tex.y < 1.0))\n"
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	    "			return vec4(0.0, 0.0, 0.0, set_alpha);\n"
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	    "		tex = (fract(tex) / wh.xy);\n"
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	    "	}\n"
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	    "	if (set_alpha != 1)\n"
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	    "		return texture2D(tex_image, tex);\n"
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	    "	else\n"
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	    "		return vec4(texture2D(tex_image, tex).rgb, 1.0);\n"
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	    "}\n";
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	const char *source_solid_fetch =
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	    GLAMOR_DEFAULT_PRECISION
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	    "uniform vec4 source;\n"
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	    "vec4 get_source()\n" "{\n" "	return source;\n" "}\n";
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	const char *source_alpha_pixmap_fetch =
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	    GLAMOR_DEFAULT_PRECISION
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	    "varying vec2 source_texture;\n"
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	    "uniform sampler2D source_sampler;\n"
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	    "uniform vec4 source_wh;"
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	    "vec4 get_source()\n"
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	    "{\n"
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	    "   if (source_repeat_mode < RepeatFix)\n"
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	    "		return texture2D(source_sampler, source_texture);\n"
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	    "   else \n"
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	    "		return rel_sampler(source_sampler, source_texture,\n"
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	    "				   source_wh, source_repeat_mode, 0);\n"
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	    "}\n";
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	const char *source_pixmap_fetch =
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	    GLAMOR_DEFAULT_PRECISION "varying vec2 source_texture;\n"
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	    "uniform sampler2D source_sampler;\n"
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	    "uniform vec4 source_wh;\n"
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	    "vec4 get_source()\n"
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	    "{\n"
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	    "   if (source_repeat_mode < RepeatFix) \n"
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	    "		return vec4(texture2D(source_sampler, source_texture).rgb, 1);\n"
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	    "	else \n"
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	    "		return rel_sampler(source_sampler, source_texture,\n"
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	    "				   source_wh, source_repeat_mode, 1);\n"
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	    "}\n";
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	const char *mask_solid_fetch =
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	    GLAMOR_DEFAULT_PRECISION "uniform vec4 mask;\n"
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	    "vec4 get_mask()\n" "{\n" "	return mask;\n" "}\n";
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	const char *mask_alpha_pixmap_fetch =
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	    GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
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	    "uniform sampler2D mask_sampler;\n"
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	    "uniform vec4 mask_wh;\n"
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	    "vec4 get_mask()\n"
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	    "{\n"
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	    "   if (mask_repeat_mode < RepeatFix) \n"
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	    "		return texture2D(mask_sampler, mask_texture);\n"
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	    "   else \n"
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	    "		return rel_sampler(mask_sampler, mask_texture,\n"
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	    "				   mask_wh, mask_repeat_mode, 0);\n"
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	    "}\n";
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	const char *mask_pixmap_fetch =
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	    GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
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	    "uniform sampler2D mask_sampler;\n"
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	    "uniform vec4 mask_wh;\n"
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	    "vec4 get_mask()\n"
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	    "{\n"
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	    "   if (mask_repeat_mode < RepeatFix) \n"
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	    "   	return vec4(texture2D(mask_sampler, mask_texture).rgb, 1);\n"
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	    "   else \n"
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	    "		return rel_sampler(mask_sampler, mask_texture,\n"
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	    "				   mask_wh, mask_repeat_mode, 1);\n"
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	    "}\n";
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	const char *in_source_only =
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	    GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
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	    "	gl_FragColor = get_source();\n" "}\n";
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	const char *in_normal =
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	    GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
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	    "	gl_FragColor = get_source() * get_mask().a;\n" "}\n";
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	const char *in_ca_source =
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	    GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
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	    "	gl_FragColor = get_source() * get_mask();\n" "}\n";
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	const char *in_ca_alpha =
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	    GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
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	    "	gl_FragColor = get_source().a * get_mask();\n" "}\n";
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	char *source;
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	const char *source_fetch;
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	const char *mask_fetch = "";
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	const char *in;
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	GLuint prog;
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	switch (key->source) {
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	case SHADER_SOURCE_SOLID:
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		source_fetch = source_solid_fetch;
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		break;
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	case SHADER_SOURCE_TEXTURE_ALPHA:
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		source_fetch = source_alpha_pixmap_fetch;
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		break;
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	case SHADER_SOURCE_TEXTURE:
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		source_fetch = source_pixmap_fetch;
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		break;
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	default:
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		FatalError("Bad composite shader source");
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	}
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	switch (key->mask) {
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	case SHADER_MASK_NONE:
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		break;
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	case SHADER_MASK_SOLID:
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		mask_fetch = mask_solid_fetch;
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		break;
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	case SHADER_MASK_TEXTURE_ALPHA:
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		mask_fetch = mask_alpha_pixmap_fetch;
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		break;
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	case SHADER_MASK_TEXTURE:
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		mask_fetch = mask_pixmap_fetch;
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		break;
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	default:
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		FatalError("Bad composite shader mask");
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	}
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	switch (key->in) {
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	case SHADER_IN_SOURCE_ONLY:
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		in = in_source_only;
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		break;
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	case SHADER_IN_NORMAL:
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		in = in_normal;
 | 
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		break;
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	case SHADER_IN_CA_SOURCE:
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		in = in_ca_source;
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		break;
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	case SHADER_IN_CA_ALPHA:
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		in = in_ca_alpha;
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		break;
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	default:
 | 
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		FatalError("Bad composite IN type");
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	}
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	XNFasprintf(&source, "%s%s%s%s%s%s", repeat_define, relocate_texture, rel_sampler,source_fetch, mask_fetch, in);
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 | 
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 | 
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	prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
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					source);
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	free(source);
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	return prog;
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}
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static GLuint
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glamor_create_composite_vs(glamor_gl_dispatch * dispatch,
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			   struct shader_key *key)
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{
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	const char *main_opening =
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	    "attribute vec4 v_position;\n"
 | 
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	    "attribute vec4 v_texcoord0;\n"
 | 
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	    "attribute vec4 v_texcoord1;\n"
 | 
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	    "varying vec2 source_texture;\n"
 | 
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	    "varying vec2 mask_texture;\n"
 | 
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	    "void main()\n" "{\n" "	gl_Position = v_position;\n";
 | 
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	const char *source_coords =
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	    "	source_texture = v_texcoord0.xy;\n";
 | 
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	const char *mask_coords = "	mask_texture = v_texcoord1.xy;\n";
 | 
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	const char *main_closing = "}\n";
 | 
						|
	const char *source_coords_setup = "";
 | 
						|
	const char *mask_coords_setup = "";
 | 
						|
	char *source;
 | 
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	GLuint prog;
 | 
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 | 
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	if (key->source != SHADER_SOURCE_SOLID)
 | 
						|
		source_coords_setup = source_coords;
 | 
						|
 | 
						|
	if (key->mask != SHADER_MASK_NONE
 | 
						|
	    && key->mask != SHADER_MASK_SOLID)
 | 
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		mask_coords_setup = mask_coords;
 | 
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 | 
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	XNFasprintf(&source,
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		    "%s%s%s%s",
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		    main_opening,
 | 
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		    source_coords_setup, mask_coords_setup, main_closing);
 | 
						|
 | 
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	prog =
 | 
						|
	    glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, source);
 | 
						|
	free(source);
 | 
						|
 | 
						|
	return prog;
 | 
						|
}
 | 
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 | 
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static void
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glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key,
 | 
						|
			       glamor_composite_shader * shader)
 | 
						|
{
 | 
						|
	GLuint vs, fs, prog;
 | 
						|
	GLint source_sampler_uniform_location,
 | 
						|
	    mask_sampler_uniform_location;
 | 
						|
	glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
 | 
						|
	glamor_gl_dispatch *dispatch;
 | 
						|
 | 
						|
	dispatch = glamor_get_dispatch(glamor_priv);
 | 
						|
	vs = glamor_create_composite_vs(dispatch, key);
 | 
						|
	if (vs == 0)
 | 
						|
		goto out;
 | 
						|
	fs = glamor_create_composite_fs(dispatch, key);
 | 
						|
	if (fs == 0)
 | 
						|
		goto out;
 | 
						|
 | 
						|
	prog = dispatch->glCreateProgram();
 | 
						|
	dispatch->glAttachShader(prog, vs);
 | 
						|
	dispatch->glAttachShader(prog, fs);
 | 
						|
 | 
						|
	dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_POS,
 | 
						|
				       "v_position");
 | 
						|
	dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE,
 | 
						|
				       "v_texcoord0");
 | 
						|
	dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_MASK,
 | 
						|
				       "v_texcoord1");
 | 
						|
 | 
						|
	glamor_link_glsl_prog(dispatch, prog);
 | 
						|
 | 
						|
	shader->prog = prog;
 | 
						|
 | 
						|
	dispatch->glUseProgram(prog);
 | 
						|
 | 
						|
	if (key->source == SHADER_SOURCE_SOLID) {
 | 
						|
		shader->source_uniform_location =
 | 
						|
		    dispatch->glGetUniformLocation(prog, "source");
 | 
						|
	} else {
 | 
						|
		source_sampler_uniform_location =
 | 
						|
		    dispatch->glGetUniformLocation(prog, "source_sampler");
 | 
						|
		dispatch->glUniform1i(source_sampler_uniform_location, 0);
 | 
						|
		shader->source_wh = dispatch->glGetUniformLocation(prog, "source_wh");
 | 
						|
		shader->source_repeat_mode = dispatch->glGetUniformLocation(prog, "source_repeat_mode");
 | 
						|
	}
 | 
						|
 | 
						|
	if (key->mask != SHADER_MASK_NONE) {
 | 
						|
		if (key->mask == SHADER_MASK_SOLID) {
 | 
						|
			shader->mask_uniform_location =
 | 
						|
			    dispatch->glGetUniformLocation(prog, "mask");
 | 
						|
		} else {
 | 
						|
			mask_sampler_uniform_location =
 | 
						|
			    dispatch->glGetUniformLocation(prog,
 | 
						|
							   "mask_sampler");
 | 
						|
			dispatch->glUniform1i
 | 
						|
			    (mask_sampler_uniform_location, 1);
 | 
						|
			shader->mask_wh = dispatch->glGetUniformLocation(prog, "mask_wh");
 | 
						|
			shader->mask_repeat_mode = dispatch->glGetUniformLocation(prog, "mask_repeat_mode");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
out:
 | 
						|
	glamor_put_dispatch(glamor_priv);
 | 
						|
}
 | 
						|
 | 
						|
static glamor_composite_shader *
 | 
						|
glamor_lookup_composite_shader(ScreenPtr screen, struct
 | 
						|
			       shader_key
 | 
						|
			       *key)
 | 
						|
{
 | 
						|
	glamor_screen_private *glamor_priv =
 | 
						|
	    glamor_get_screen_private(screen);
 | 
						|
	glamor_composite_shader *shader;
 | 
						|
 | 
						|
	shader =
 | 
						|
	    &glamor_priv->composite_shader[key->source][key->
 | 
						|
							mask][key->in];
 | 
						|
	if (shader->prog == 0)
 | 
						|
		glamor_create_composite_shader(screen, key, shader);
 | 
						|
 | 
						|
	return shader;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
glamor_init_eb(unsigned short *eb, int vert_cnt)
 | 
						|
{
 | 
						|
	int i, j;
 | 
						|
	for(i = 0, j = 0; j < vert_cnt; i += 6, j += 4)
 | 
						|
	{
 | 
						|
		eb[i] = j;
 | 
						|
		eb[i + 1] = j + 1;
 | 
						|
		eb[i + 2] = j + 2;
 | 
						|
		eb[i + 3] = j;
 | 
						|
		eb[i + 4] = j + 2;
 | 
						|
		eb[i + 5] = j + 3;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
glamor_init_composite_shaders(ScreenPtr screen)
 | 
						|
{
 | 
						|
	glamor_screen_private *glamor_priv;
 | 
						|
	glamor_gl_dispatch *dispatch;
 | 
						|
	unsigned short *eb;
 | 
						|
	float *vb = NULL;
 | 
						|
	int eb_size;
 | 
						|
 | 
						|
	glamor_priv = glamor_get_screen_private(screen);
 | 
						|
	dispatch = glamor_get_dispatch(glamor_priv);
 | 
						|
	dispatch->glGenBuffers(1, &glamor_priv->vbo);
 | 
						|
	dispatch->glGenBuffers(1, &glamor_priv->ebo);
 | 
						|
	dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
 | 
						|
 | 
						|
	eb_size = GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(short) * 2;
 | 
						|
 | 
						|
	if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
 | 
						|
		dispatch->glBufferData(GL_ELEMENT_ARRAY_BUFFER,
 | 
						|
				       eb_size,
 | 
						|
				       NULL, GL_STATIC_DRAW);
 | 
						|
		eb = dispatch->glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		vb = malloc(GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(float) * 2);
 | 
						|
		if (vb == NULL)
 | 
						|
			FatalError("Failed to allocate vb memory.\n");
 | 
						|
		eb = malloc(eb_size);
 | 
						|
	}
 | 
						|
 | 
						|
	if (eb == NULL)
 | 
						|
		FatalError("fatal error, fail to get element buffer. GL context may be not created correctly.\n");
 | 
						|
	glamor_init_eb(eb, GLAMOR_COMPOSITE_VBO_VERT_CNT);
 | 
						|
 | 
						|
	if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
 | 
						|
		dispatch->glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
 | 
						|
		dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | 
						|
	} else {
 | 
						|
		dispatch->glBufferData(GL_ELEMENT_ARRAY_BUFFER,
 | 
						|
				       eb_size,
 | 
						|
				       eb, GL_STATIC_DRAW);
 | 
						|
		dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | 
						|
 | 
						|
		dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
 | 
						|
		dispatch->glBufferData(GL_ARRAY_BUFFER,
 | 
						|
				       GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(float) * 2,
 | 
						|
				       NULL, GL_DYNAMIC_DRAW);
 | 
						|
		dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
 | 
						|
 | 
						|
		free(eb);
 | 
						|
		glamor_priv->vb = (char*)vb;
 | 
						|
	}
 | 
						|
 | 
						|
	glamor_put_dispatch(glamor_priv);
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
glamor_fini_composite_shaders(ScreenPtr screen)
 | 
						|
{
 | 
						|
	glamor_screen_private *glamor_priv;
 | 
						|
	glamor_gl_dispatch *dispatch;
 | 
						|
	glamor_composite_shader *shader;
 | 
						|
	int i,j,k;
 | 
						|
 | 
						|
	glamor_priv = glamor_get_screen_private(screen);
 | 
						|
	dispatch = glamor_get_dispatch(glamor_priv);
 | 
						|
	dispatch->glDeleteBuffers(1, &glamor_priv->vbo);
 | 
						|
	dispatch->glDeleteBuffers(1, &glamor_priv->ebo);
 | 
						|
 | 
						|
	for(i = 0; i < SHADER_SOURCE_COUNT; i++)
 | 
						|
		for(j = 0; j < SHADER_MASK_COUNT; j++)
 | 
						|
			for(k = 0; k < SHADER_IN_COUNT; k++)
 | 
						|
			{
 | 
						|
				shader = &glamor_priv->composite_shader[i][j][k];
 | 
						|
				if (shader->prog)
 | 
						|
					dispatch->glDeleteProgram(shader->prog);
 | 
						|
			}
 | 
						|
	if (glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
 | 
						|
	    && glamor_priv->vb)
 | 
						|
		free(glamor_priv->vb);
 | 
						|
 | 
						|
	glamor_put_dispatch(glamor_priv);
 | 
						|
}
 | 
						|
 | 
						|
static Bool
 | 
						|
glamor_set_composite_op(ScreenPtr screen,
 | 
						|
			CARD8 op, struct blendinfo *op_info_result,
 | 
						|
			PicturePtr dest, PicturePtr mask)
 | 
						|
{
 | 
						|
	GLenum source_blend, dest_blend;
 | 
						|
	struct blendinfo *op_info;
 | 
						|
 | 
						|
	if (op >= ARRAY_SIZE(composite_op_info)) {
 | 
						|
		glamor_fallback("unsupported render op %d \n", op);
 | 
						|
		return GL_FALSE;
 | 
						|
	}
 | 
						|
	op_info = &composite_op_info[op];
 | 
						|
 | 
						|
	source_blend = op_info->source_blend;
 | 
						|
	dest_blend = op_info->dest_blend;
 | 
						|
 | 
						|
	/* If there's no dst alpha channel, adjust the blend op so that we'll treat
 | 
						|
	 * it as always 1.
 | 
						|
	 */
 | 
						|
	if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
 | 
						|
		if (source_blend == GL_DST_ALPHA)
 | 
						|
			source_blend = GL_ONE;
 | 
						|
		else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
 | 
						|
			source_blend = GL_ZERO;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Set up the source alpha value for blending in component alpha mode. */
 | 
						|
	if (mask && mask->componentAlpha
 | 
						|
	    && PICT_FORMAT_RGB(mask->format) != 0 && op_info->source_alpha)
 | 
						|
	{
 | 
						|
		if (dest_blend == GL_SRC_ALPHA)
 | 
						|
			dest_blend = GL_SRC_COLOR;
 | 
						|
		else if (dest_blend == GL_ONE_MINUS_SRC_ALPHA)
 | 
						|
			dest_blend = GL_ONE_MINUS_SRC_COLOR;
 | 
						|
	}
 | 
						|
 | 
						|
	op_info_result->source_blend = source_blend;
 | 
						|
	op_info_result->dest_blend = dest_blend;
 | 
						|
	op_info_result->source_alpha = op_info->source_alpha;
 | 
						|
	op_info_result->dest_alpha = op_info->dest_alpha;
 | 
						|
 | 
						|
	return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit,
 | 
						|
			     PicturePtr picture,
 | 
						|
			     glamor_pixmap_private * pixmap_priv,
 | 
						|
			     GLuint wh_location, GLuint repeat_location)
 | 
						|
{
 | 
						|
	glamor_gl_dispatch *dispatch;
 | 
						|
	float wh[4];
 | 
						|
	int repeat_type;
 | 
						|
 | 
						|
	dispatch = glamor_get_dispatch(glamor_priv);
 | 
						|
	dispatch->glActiveTexture(GL_TEXTURE0 + unit);
 | 
						|
	dispatch->glBindTexture(GL_TEXTURE_2D, pixmap_priv->base.fbo->tex);
 | 
						|
	repeat_type = picture->repeatType;
 | 
						|
	switch (picture->repeatType) {
 | 
						|
	case RepeatNone:
 | 
						|
#ifndef GLAMOR_GLES2
 | 
						|
		/* XXX  GLES2 doesn't support GL_CLAMP_TO_BORDER. */
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | 
						|
					  GL_CLAMP_TO_BORDER);
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | 
						|
					  GL_CLAMP_TO_BORDER);
 | 
						|
#else
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | 
						|
					  GL_CLAMP_TO_EDGE);
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | 
						|
					  GL_CLAMP_TO_EDGE);
 | 
						|
#endif
 | 
						|
		break;
 | 
						|
	case RepeatNormal:
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | 
						|
					  GL_REPEAT);
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | 
						|
					  GL_REPEAT);
 | 
						|
		break;
 | 
						|
	case RepeatPad:
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | 
						|
					  GL_CLAMP_TO_EDGE);
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | 
						|
					  GL_CLAMP_TO_EDGE);
 | 
						|
		break;
 | 
						|
	case RepeatReflect:
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
 | 
						|
					  GL_MIRRORED_REPEAT);
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
 | 
						|
					  GL_MIRRORED_REPEAT);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (picture->filter) {
 | 
						|
	default:
 | 
						|
	case PictFilterFast:
 | 
						|
	case PictFilterNearest:
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D,
 | 
						|
					  GL_TEXTURE_MIN_FILTER,
 | 
						|
					  GL_NEAREST);
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D,
 | 
						|
					  GL_TEXTURE_MAG_FILTER,
 | 
						|
					  GL_NEAREST);
 | 
						|
		break;
 | 
						|
	case PictFilterGood:
 | 
						|
	case PictFilterBest:
 | 
						|
	case PictFilterBilinear:
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D,
 | 
						|
					  GL_TEXTURE_MIN_FILTER,
 | 
						|
					  GL_LINEAR);
 | 
						|
		dispatch->glTexParameteri(GL_TEXTURE_2D,
 | 
						|
					  GL_TEXTURE_MAG_FILTER,
 | 
						|
					  GL_LINEAR);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
#ifndef GLAMOR_GLES2
 | 
						|
	dispatch->glEnable(GL_TEXTURE_2D);
 | 
						|
#endif
 | 
						|
 | 
						|
	/*
 | 
						|
	 *  GLES2 doesn't support RepeatNone. We need to fix it anyway.
 | 
						|
	 *
 | 
						|
	 **/
 | 
						|
	if (repeat_type != RepeatNone)
 | 
						|
		repeat_type += RepeatFix;
 | 
						|
	else if (glamor_priv->gl_flavor == GLAMOR_GL_ES2
 | 
						|
		 || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
 | 
						|
		if (picture->transform
 | 
						|
		   || (GLAMOR_PIXMAP_FBO_NOT_EAXCT_SIZE(pixmap_priv)))
 | 
						|
			repeat_type += RepeatFix;
 | 
						|
	}
 | 
						|
	if (repeat_type >= RepeatFix) {
 | 
						|
		glamor_pixmap_fbo_fix_wh_ratio(wh, pixmap_priv);
 | 
						|
		if ((wh[0] != 1.0 || wh[1] != 1.0 )
 | 
						|
		     || (glamor_priv->gl_flavor == GLAMOR_GL_ES2
 | 
						|
			  && repeat_type == RepeatFix))
 | 
						|
			dispatch->glUniform4fv(wh_location, 1, wh);
 | 
						|
		else
 | 
						|
			repeat_type -= RepeatFix;
 | 
						|
	}
 | 
						|
	dispatch->glUniform1i(repeat_location, repeat_type);
 | 
						|
	glamor_put_dispatch(glamor_priv);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
glamor_set_composite_solid(glamor_gl_dispatch * dispatch, float *color,
 | 
						|
			   GLint uniform_location)
 | 
						|
{
 | 
						|
	dispatch->glUniform4fv(uniform_location, 1, color);
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
compatible_formats(CARD8 op, PicturePtr dst, PicturePtr src)
 | 
						|
{
 | 
						|
	if (op == PictOpSrc) {
 | 
						|
		if (src->format == dst->format)
 | 
						|
			return 1;
 | 
						|
 | 
						|
		if (src->format == PICT_a8r8g8b8
 | 
						|
		    && dst->format == PICT_x8r8g8b8)
 | 
						|
			return 1;
 | 
						|
 | 
						|
		if (src->format == PICT_a8b8g8r8
 | 
						|
		    && dst->format == PICT_x8b8g8r8)
 | 
						|
			return 1;
 | 
						|
	} else if (op == PictOpOver) {
 | 
						|
		if (src->alphaMap || dst->alphaMap)
 | 
						|
			return 0;
 | 
						|
 | 
						|
		if (src->format != dst->format)
 | 
						|
			return 0;
 | 
						|
 | 
						|
		if (src->format == PICT_x8r8g8b8
 | 
						|
		    || src->format == PICT_x8b8g8r8)
 | 
						|
			return 1;
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static char
 | 
						|
glamor_get_picture_location(PicturePtr picture)
 | 
						|
{
 | 
						|
	if (picture == NULL)
 | 
						|
		return ' ';
 | 
						|
 | 
						|
	if (picture->pDrawable == NULL) {
 | 
						|
		switch (picture->pSourcePict->type) {
 | 
						|
		case SourcePictTypeSolidFill:
 | 
						|
			return 'c';
 | 
						|
		case SourcePictTypeLinear:
 | 
						|
			return 'l';
 | 
						|
		case SourcePictTypeRadial:
 | 
						|
			return 'r';
 | 
						|
		default:
 | 
						|
			return '?';
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return glamor_get_drawable_location(picture->pDrawable);
 | 
						|
}
 | 
						|
 | 
						|
static Bool
 | 
						|
glamor_composite_with_copy(CARD8 op,
 | 
						|
			   PicturePtr source,
 | 
						|
			   PicturePtr dest,
 | 
						|
			   INT16 x_source,
 | 
						|
			   INT16 y_source,
 | 
						|
			   INT16 x_dest,
 | 
						|
			   INT16 y_dest,
 | 
						|
			   RegionPtr region)
 | 
						|
{
 | 
						|
	int ret = FALSE;
 | 
						|
	if (!source->pDrawable)
 | 
						|
		return FALSE;
 | 
						|
 | 
						|
	if (!compatible_formats(op, dest, source))
 | 
						|
		return FALSE;
 | 
						|
 | 
						|
	if (source->repeat || source->transform) {
 | 
						|
		return FALSE;
 | 
						|
	}
 | 
						|
 | 
						|
	x_dest += dest->pDrawable->x;
 | 
						|
	y_dest += dest->pDrawable->y;
 | 
						|
	x_source += source->pDrawable->x;
 | 
						|
	y_source += source->pDrawable->y;
 | 
						|
	if (PICT_FORMAT_A(source->format) == 0) {
 | 
						|
		/* Fallback if we sample outside the source so that we
 | 
						|
		 * swizzle the correct clear color for out-of-bounds texels.
 | 
						|
		 */
 | 
						|
		if (region->extents.x1 + x_source - x_dest < 0)
 | 
						|
			goto cleanup_region;
 | 
						|
		if (region->extents.x2 + x_source - x_dest > source->pDrawable->width)
 | 
						|
			goto cleanup_region;
 | 
						|
 | 
						|
		if (region->extents.y1 + y_source - y_dest < 0)
 | 
						|
			goto cleanup_region;
 | 
						|
		if (region->extents.y2 + y_source - y_dest > source->pDrawable->height)
 | 
						|
			goto cleanup_region;
 | 
						|
	}
 | 
						|
	ret = glamor_copy_n_to_n_nf(source->pDrawable,
 | 
						|
				    dest->pDrawable, NULL,
 | 
						|
				    RegionRects(region), RegionNumRects(region),
 | 
						|
				    x_source - x_dest, y_source - y_dest,
 | 
						|
				    FALSE, FALSE, 0, NULL);
 | 
						|
cleanup_region:
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
 | 
						|
{
 | 
						|
	glamor_screen_private *glamor_priv =
 | 
						|
	    glamor_get_screen_private(screen);
 | 
						|
	glamor_gl_dispatch *dispatch;
 | 
						|
	int vert_size;
 | 
						|
 | 
						|
	glamor_priv->render_nr_verts = 0;
 | 
						|
	glamor_priv->vb_stride = 2 * sizeof(float);
 | 
						|
	if (glamor_priv->has_source_coords)
 | 
						|
		glamor_priv->vb_stride += 2 * sizeof(float);
 | 
						|
	if (glamor_priv->has_mask_coords)
 | 
						|
		glamor_priv->vb_stride += 2 * sizeof(float);
 | 
						|
 | 
						|
	vert_size = n_verts * glamor_priv->vb_stride;
 | 
						|
 | 
						|
	dispatch = glamor_get_dispatch(glamor_priv);
 | 
						|
	dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
 | 
						|
	if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
 | 
						|
		if (glamor_priv->vbo_size < (glamor_priv->vbo_offset + vert_size)) {
 | 
						|
			glamor_priv->vbo_size = GLAMOR_COMPOSITE_VBO_VERT_CNT *
 | 
						|
				glamor_priv->vb_stride;
 | 
						|
			glamor_priv->vbo_offset = 0;
 | 
						|
			dispatch->glBufferData(GL_ARRAY_BUFFER,
 | 
						|
					       glamor_priv->vbo_size,
 | 
						|
					       NULL, GL_STREAM_DRAW);
 | 
						|
		}
 | 
						|
 | 
						|
		glamor_priv->vb = dispatch->glMapBufferRange(GL_ARRAY_BUFFER,
 | 
						|
							     glamor_priv->vbo_offset,
 | 
						|
							     vert_size,
 | 
						|
							     GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
 | 
						|
		assert(glamor_priv->vb != NULL);
 | 
						|
		glamor_priv->vb -= glamor_priv->vbo_offset;
 | 
						|
	} else
 | 
						|
		glamor_priv->vbo_offset = 0;
 | 
						|
 | 
						|
	dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
 | 
						|
 | 
						|
	dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
 | 
						|
					GL_FALSE, glamor_priv->vb_stride,
 | 
						|
					(void *) ((long)
 | 
						|
						  glamor_priv->vbo_offset));
 | 
						|
	dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
 | 
						|
 | 
						|
	if (glamor_priv->has_source_coords) {
 | 
						|
		dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
 | 
						|
						GL_FLOAT, GL_FALSE,
 | 
						|
						glamor_priv->vb_stride,
 | 
						|
						(void *) ((long)
 | 
						|
							  glamor_priv->vbo_offset
 | 
						|
							  +
 | 
						|
							  2 *
 | 
						|
							  sizeof(float)));
 | 
						|
		dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | 
						|
	}
 | 
						|
 | 
						|
	if (glamor_priv->has_mask_coords) {
 | 
						|
		dispatch->glVertexAttribPointer(GLAMOR_VERTEX_MASK, 2,
 | 
						|
						GL_FLOAT, GL_FALSE,
 | 
						|
						glamor_priv->vb_stride,
 | 
						|
						(void *) ((long)
 | 
						|
							  glamor_priv->vbo_offset
 | 
						|
							  +
 | 
						|
							  (glamor_priv->has_source_coords
 | 
						|
							   ? 4 : 2) *
 | 
						|
							  sizeof(float)));
 | 
						|
		dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_MASK);
 | 
						|
	}
 | 
						|
	glamor_put_dispatch(glamor_priv);
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
glamor_emit_composite_vert(ScreenPtr screen,
 | 
						|
			   const float *src_coords,
 | 
						|
			   const float *mask_coords,
 | 
						|
			   const float *dst_coords, int i)
 | 
						|
{
 | 
						|
	glamor_screen_private *glamor_priv =
 | 
						|
	    glamor_get_screen_private(screen);
 | 
						|
	float *vb = (float *) (glamor_priv->vb + glamor_priv->vbo_offset);
 | 
						|
	int j = 0;
 | 
						|
 | 
						|
	vb[j++] = dst_coords[i * 2 + 0];
 | 
						|
	vb[j++] = dst_coords[i * 2 + 1];
 | 
						|
	if (glamor_priv->has_source_coords) {
 | 
						|
		vb[j++] = src_coords[i * 2 + 0];
 | 
						|
		vb[j++] = src_coords[i * 2 + 1];
 | 
						|
	}
 | 
						|
	if (glamor_priv->has_mask_coords) {
 | 
						|
		vb[j++] = mask_coords[i * 2 + 0];
 | 
						|
		vb[j++] = mask_coords[i * 2 + 1];
 | 
						|
	}
 | 
						|
 | 
						|
	glamor_priv->render_nr_verts++;
 | 
						|
	glamor_priv->vbo_offset += glamor_priv->vb_stride;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
static void
 | 
						|
glamor_flush_composite_rects(ScreenPtr screen)
 | 
						|
{
 | 
						|
	glamor_screen_private *glamor_priv =
 | 
						|
	    glamor_get_screen_private(screen);
 | 
						|
	glamor_gl_dispatch *dispatch;
 | 
						|
 | 
						|
	dispatch = glamor_get_dispatch(glamor_priv);
 | 
						|
	if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
 | 
						|
		dispatch->glUnmapBuffer(GL_ARRAY_BUFFER);
 | 
						|
	else {
 | 
						|
 | 
						|
		dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
 | 
						|
		dispatch->glBufferData(GL_ARRAY_BUFFER,
 | 
						|
				       glamor_priv->vbo_offset,
 | 
						|
				       glamor_priv->vb, GL_DYNAMIC_DRAW);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!glamor_priv->render_nr_verts)
 | 
						|
		return;
 | 
						|
 | 
						|
#ifndef GLAMOR_GLES2
 | 
						|
	dispatch->glDrawRangeElements(GL_TRIANGLES, 0, glamor_priv->render_nr_verts,
 | 
						|
				      (glamor_priv->render_nr_verts * 3) / 2,
 | 
						|
				      GL_UNSIGNED_SHORT, NULL);
 | 
						|
#else
 | 
						|
	dispatch->glDrawElements(GL_TRIANGLES, (glamor_priv->render_nr_verts * 3) / 2,
 | 
						|
				 GL_UNSIGNED_SHORT, NULL);
 | 
						|
#endif
 | 
						|
	glamor_put_dispatch(glamor_priv);
 | 
						|
}
 | 
						|
 | 
						|
int pict_format_combine_tab[][3] = {
 | 
						|
	{PICT_TYPE_ARGB, PICT_TYPE_A, PICT_TYPE_ARGB},
 | 
						|
	{PICT_TYPE_ABGR, PICT_TYPE_A, PICT_TYPE_ABGR},
 | 
						|
};
 | 
						|
 | 
						|
static Bool
 | 
						|
combine_pict_format(PictFormatShort * des, const PictFormatShort src,
 | 
						|
		    const PictFormatShort mask, enum shader_in in_ca)
 | 
						|
{
 | 
						|
	PictFormatShort new_vis;
 | 
						|
	int src_type, mask_type, src_bpp, mask_bpp;
 | 
						|
	int i;
 | 
						|
	if (src == mask) {
 | 
						|
		*des = src;
 | 
						|
		return TRUE;
 | 
						|
	}
 | 
						|
	src_bpp = PICT_FORMAT_BPP(src);
 | 
						|
	mask_bpp = PICT_FORMAT_BPP(mask);
 | 
						|
 | 
						|
	assert(src_bpp == mask_bpp);
 | 
						|
 | 
						|
	new_vis = PICT_FORMAT_VIS(src) | PICT_FORMAT_VIS(mask);
 | 
						|
 | 
						|
	switch (in_ca) {
 | 
						|
	case SHADER_IN_SOURCE_ONLY:
 | 
						|
		return TRUE;
 | 
						|
	case SHADER_IN_NORMAL:
 | 
						|
		src_type = PICT_FORMAT_TYPE(src);
 | 
						|
		mask_type = PICT_TYPE_A;
 | 
						|
		break;
 | 
						|
	case SHADER_IN_CA_SOURCE:
 | 
						|
		src_type = PICT_FORMAT_TYPE(src);
 | 
						|
		mask_type = PICT_FORMAT_TYPE(mask);
 | 
						|
		break;
 | 
						|
	case SHADER_IN_CA_ALPHA:
 | 
						|
		src_type = PICT_TYPE_A;
 | 
						|
		mask_type = PICT_FORMAT_TYPE(mask);
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		return FALSE;
 | 
						|
	}
 | 
						|
 | 
						|
	if (src_type == mask_type) {
 | 
						|
		*des = PICT_VISFORMAT(src_bpp, src_type, new_vis);
 | 
						|
		return TRUE;
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0;
 | 
						|
	     i <
 | 
						|
	     sizeof(pict_format_combine_tab) /
 | 
						|
	     sizeof(pict_format_combine_tab[0]); i++) {
 | 
						|
		if ((src_type == pict_format_combine_tab[i][0]
 | 
						|
		     && mask_type == pict_format_combine_tab[i][1])
 | 
						|
		    || (src_type == pict_format_combine_tab[i][1]
 | 
						|
			&& mask_type == pict_format_combine_tab[i][0])) {
 | 
						|
			*des = PICT_VISFORMAT(src_bpp,
 | 
						|
					      pict_format_combine_tab[i]
 | 
						|
					      [2], new_vis);
 | 
						|
			return TRUE;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return FALSE;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
glamor_set_normalize_tcoords_generic(glamor_pixmap_private *priv,
 | 
						|
				     int repeat_type,
 | 
						|
				     float *matrix,
 | 
						|
				     float xscale, float yscale,
 | 
						|
				     int x1, int y1, int x2, int y2,
 | 
						|
				     int yInverted, float *texcoords,
 | 
						|
				     int stride)
 | 
						|
{
 | 
						|
	if (!matrix && repeat_type == RepeatNone)
 | 
						|
		glamor_set_normalize_tcoords_ext(priv, xscale, yscale,
 | 
						|
					     x1, y1,
 | 
						|
					     x2, y2,
 | 
						|
					     yInverted,
 | 
						|
					     texcoords, stride);
 | 
						|
	else if (matrix && repeat_type == RepeatNone)
 | 
						|
		glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale,
 | 
						|
							 yscale, x1, y1,
 | 
						|
							 x2, y2,
 | 
						|
							 yInverted,
 | 
						|
							 texcoords, stride);
 | 
						|
	else if (!matrix && repeat_type != RepeatNone)
 | 
						|
		glamor_set_repeat_normalize_tcoords_ext(priv, repeat_type,
 | 
						|
						    xscale, yscale,
 | 
						|
						    x1, y1,
 | 
						|
						    x2, y2,
 | 
						|
						    yInverted,
 | 
						|
						    texcoords, stride);
 | 
						|
	else if (matrix && repeat_type != RepeatNone)
 | 
						|
		glamor_set_repeat_transformed_normalize_tcoords_ext(priv, repeat_type,
 | 
						|
								matrix, xscale, yscale,
 | 
						|
								x1, y1,
 | 
						|
								x2, y2,
 | 
						|
								yInverted,
 | 
						|
								texcoords, stride);
 | 
						|
}
 | 
						|
 | 
						|
Bool glamor_composite_choose_shader(CARD8 op,
 | 
						|
                                    PicturePtr source,
 | 
						|
                                    PicturePtr mask,
 | 
						|
                                    PicturePtr dest,
 | 
						|
			     	    glamor_pixmap_private *source_pixmap_priv,
 | 
						|
			     	    glamor_pixmap_private *mask_pixmap_priv,
 | 
						|
			     	    glamor_pixmap_private *dest_pixmap_priv,
 | 
						|
                                    struct shader_key *s_key,
 | 
						|
				    glamor_composite_shader **shader,
 | 
						|
				    struct blendinfo *op_info,
 | 
						|
                                    PictFormatShort *psaved_source_format)
 | 
						|
{
 | 
						|
	ScreenPtr screen = dest->pDrawable->pScreen;
 | 
						|
	PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
 | 
						|
	PixmapPtr source_pixmap = NULL;
 | 
						|
	PixmapPtr mask_pixmap = NULL;
 | 
						|
	enum glamor_pixmap_status source_status = GLAMOR_NONE;
 | 
						|
	enum glamor_pixmap_status mask_status = GLAMOR_NONE;
 | 
						|
	PictFormatShort saved_source_format = 0;
 | 
						|
	struct shader_key key;
 | 
						|
	GLfloat source_solid_color[4];
 | 
						|
	GLfloat mask_solid_color[4];
 | 
						|
	Bool ret = FALSE;
 | 
						|
 | 
						|
	if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
 | 
						|
		glamor_fallback("dest has no fbo.\n");
 | 
						|
		goto fail;
 | 
						|
	}
 | 
						|
 | 
						|
	memset(&key, 0, sizeof(key));
 | 
						|
	if (!source) {
 | 
						|
		key.source = SHADER_SOURCE_SOLID;
 | 
						|
		source_solid_color[0] = 0.0;
 | 
						|
		source_solid_color[1] = 0.0;
 | 
						|
		source_solid_color[2] = 0.0;
 | 
						|
		source_solid_color[3] = 0.0;
 | 
						|
	} else if (!source->pDrawable) {
 | 
						|
			if (source->pSourcePict->type == SourcePictTypeSolidFill) {
 | 
						|
				key.source = SHADER_SOURCE_SOLID;
 | 
						|
				glamor_get_rgba_from_pixel(source->
 | 
						|
							   pSourcePict->solidFill.
 | 
						|
							   color,
 | 
						|
							   &source_solid_color[0],
 | 
						|
							   &source_solid_color[1],
 | 
						|
							   &source_solid_color[2],
 | 
						|
							   &source_solid_color[3],
 | 
						|
							   PICT_a8r8g8b8);
 | 
						|
		} else
 | 
						|
			goto fail;
 | 
						|
	} else {
 | 
						|
		key.source = SHADER_SOURCE_TEXTURE_ALPHA;
 | 
						|
	}
 | 
						|
 | 
						|
	if (mask) {
 | 
						|
		if (!mask->pDrawable) {
 | 
						|
			if (mask->pSourcePict->type ==
 | 
						|
			     SourcePictTypeSolidFill) {
 | 
						|
				key.mask = SHADER_MASK_SOLID;
 | 
						|
				glamor_get_rgba_from_pixel
 | 
						|
				    (mask->pSourcePict->solidFill.color,
 | 
						|
				     &mask_solid_color[0],
 | 
						|
				     &mask_solid_color[1],
 | 
						|
				     &mask_solid_color[2],
 | 
						|
				     &mask_solid_color[3], PICT_a8r8g8b8);
 | 
						|
			} else
 | 
						|
				goto fail;
 | 
						|
		} else {
 | 
						|
			key.mask = SHADER_MASK_TEXTURE_ALPHA;
 | 
						|
		}
 | 
						|
 | 
						|
		if (!mask->componentAlpha) {
 | 
						|
			key.in = SHADER_IN_NORMAL;
 | 
						|
		} else {
 | 
						|
			if (op == PictOpClear)
 | 
						|
				key.mask = SHADER_MASK_NONE;
 | 
						|
			else if (op == PictOpSrc || op == PictOpAdd
 | 
						|
			         || op == PictOpIn || op == PictOpOut
 | 
						|
			         || op == PictOpOverReverse)
 | 
						|
				key.in = SHADER_IN_CA_SOURCE;
 | 
						|
			else if (op == PictOpOutReverse || op == PictOpInReverse) {
 | 
						|
				key.in = SHADER_IN_CA_ALPHA;
 | 
						|
			} else {
 | 
						|
				glamor_fallback("Unsupported component alpha op: %d\n", op);
 | 
						|
				goto fail;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		key.mask = SHADER_MASK_NONE;
 | 
						|
		key.in = SHADER_IN_SOURCE_ONLY;
 | 
						|
	}
 | 
						|
 | 
						|
	if (source && source->alphaMap) {
 | 
						|
		glamor_fallback("source alphaMap\n");
 | 
						|
		goto fail;
 | 
						|
	}
 | 
						|
	if (mask && mask->alphaMap) {
 | 
						|
		glamor_fallback("mask alphaMap\n");
 | 
						|
		goto fail;
 | 
						|
	}
 | 
						|
 | 
						|
	if (key.source == SHADER_SOURCE_TEXTURE ||
 | 
						|
	    key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
 | 
						|
		source_pixmap = source_pixmap_priv->base.pixmap;
 | 
						|
		if (source_pixmap == dest_pixmap) {
 | 
						|
			/* XXX source and the dest share the same texture.
 | 
						|
			 * Does it need special handle? */
 | 
						|
			glamor_fallback("source == dest\n");
 | 
						|
		}
 | 
						|
		if (source_pixmap_priv->base.gl_fbo == 0) {
 | 
						|
			/* XXX in Xephyr, we may have gl_fbo equal to 1 but gl_tex
 | 
						|
			 * equal to zero when the pixmap is screen pixmap. Then we may
 | 
						|
			 * refer the tex zero directly latter in the composition.
 | 
						|
			 * It seems that it works fine, but it may have potential problem*/
 | 
						|
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
 | 
						|
			source_status = GLAMOR_UPLOAD_PENDING;
 | 
						|
#else
 | 
						|
			glamor_fallback("no texture in source\n");
 | 
						|
			goto fail;
 | 
						|
#endif
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (key.mask == SHADER_MASK_TEXTURE ||
 | 
						|
	    key.mask == SHADER_MASK_TEXTURE_ALPHA) {
 | 
						|
		mask_pixmap = mask_pixmap_priv->base.pixmap;
 | 
						|
		if (mask_pixmap == dest_pixmap) {
 | 
						|
			glamor_fallback("mask == dest\n");
 | 
						|
			goto fail;
 | 
						|
		}
 | 
						|
		if (mask_pixmap_priv->base.gl_fbo == 0) {
 | 
						|
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
 | 
						|
			mask_status = GLAMOR_UPLOAD_PENDING;
 | 
						|
#else
 | 
						|
			glamor_fallback("no texture in mask\n");
 | 
						|
			goto fail;
 | 
						|
#endif
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
 | 
						|
	if (source_status == GLAMOR_UPLOAD_PENDING
 | 
						|
	     && mask_status == GLAMOR_UPLOAD_PENDING
 | 
						|
	     && source_pixmap == mask_pixmap) {
 | 
						|
 | 
						|
		if (source->format != mask->format) {
 | 
						|
			saved_source_format = source->format;
 | 
						|
 | 
						|
			if (!combine_pict_format(&source->format, source->format,
 | 
						|
			                         mask->format, key.in)) {
 | 
						|
				glamor_fallback("combine source %x mask %x failed.\n",
 | 
						|
				                source->format, mask->format);
 | 
						|
				goto fail;
 | 
						|
			}
 | 
						|
 | 
						|
			if (source->format != saved_source_format) {
 | 
						|
				glamor_picture_format_fixup(source,
 | 
						|
				        source_pixmap_priv);
 | 
						|
			}
 | 
						|
			/* XXX
 | 
						|
			 * By default, glamor_upload_picture_to_texture will wire alpha to 1
 | 
						|
			 * if one picture doesn't have alpha. So we don't do that again in
 | 
						|
			 * rendering function. But here is a special case, as source and
 | 
						|
			 * mask share the same texture but may have different formats. For
 | 
						|
			 * example, source doesn't have alpha, but mask has alpha. Then the
 | 
						|
			 * texture will have the alpha value for the mask. And will not wire
 | 
						|
			 * to 1 for the source. In this case, we have to use different shader
 | 
						|
			 * to wire the source's alpha to 1.
 | 
						|
			 *
 | 
						|
			 * But this may cause a potential problem if the source's repeat mode
 | 
						|
			 * is REPEAT_NONE, and if the source is smaller than the dest, then
 | 
						|
			 * for the region not covered by the source may be painted incorrectly.
 | 
						|
			 * because we wire the alpha to 1.
 | 
						|
			 *
 | 
						|
			 **/
 | 
						|
			if (!PICT_FORMAT_A(saved_source_format)
 | 
						|
			     && PICT_FORMAT_A(mask->format))
 | 
						|
				key.source = SHADER_SOURCE_TEXTURE;
 | 
						|
 | 
						|
			if (!PICT_FORMAT_A(mask->format)
 | 
						|
			     && PICT_FORMAT_A(saved_source_format))
 | 
						|
				key.mask = SHADER_MASK_TEXTURE;
 | 
						|
 | 
						|
			mask_status = GLAMOR_NONE;
 | 
						|
		}
 | 
						|
 | 
						|
		source_status = glamor_upload_picture_to_texture(source);
 | 
						|
		if (source_status != GLAMOR_UPLOAD_DONE) {
 | 
						|
			glamor_fallback("Failed to upload source texture.\n");
 | 
						|
			goto fail;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		if (source_status == GLAMOR_UPLOAD_PENDING) {
 | 
						|
			source_status = glamor_upload_picture_to_texture(source);
 | 
						|
			if (source_status != GLAMOR_UPLOAD_DONE) {
 | 
						|
				glamor_fallback("Failed to upload source texture.\n");
 | 
						|
				goto fail;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (mask_status == GLAMOR_UPLOAD_PENDING) {
 | 
						|
			mask_status = glamor_upload_picture_to_texture(mask);
 | 
						|
			if (mask_status != GLAMOR_UPLOAD_DONE) {
 | 
						|
				glamor_fallback("Failed to upload mask texture.\n");
 | 
						|
				goto fail;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	/*Before enter the rendering stage, we need to fixup
 | 
						|
	 * transformed source and mask, if the transform is not int translate. */
 | 
						|
	if (key.source != SHADER_SOURCE_SOLID
 | 
						|
	    && source->transform
 | 
						|
	    && !pixman_transform_is_int_translate(source->transform)
 | 
						|
	    && source_pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
 | 
						|
		if (!glamor_fixup_pixmap_priv(screen, source_pixmap_priv))
 | 
						|
			goto fail;
 | 
						|
	}
 | 
						|
	if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID
 | 
						|
	    && mask->transform
 | 
						|
	    && !pixman_transform_is_int_translate(mask->transform)
 | 
						|
	    && mask_pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
 | 
						|
		if (!glamor_fixup_pixmap_priv(screen, mask_pixmap_priv))
 | 
						|
			goto fail;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	if (!glamor_set_composite_op(screen, op, op_info, dest, mask))
 | 
						|
		goto fail;
 | 
						|
 | 
						|
	*shader = glamor_lookup_composite_shader(screen, &key);
 | 
						|
	if ((*shader)->prog == 0) {
 | 
						|
		glamor_fallback("no shader program for this"
 | 
						|
		                "render acccel mode\n");
 | 
						|
		goto fail;
 | 
						|
	}
 | 
						|
 | 
						|
	if (key.source == SHADER_SOURCE_SOLID)
 | 
						|
		memcpy(&(*shader)->source_solid_color[0],
 | 
						|
			source_solid_color, 4*sizeof(float));
 | 
						|
	else {
 | 
						|
		(*shader)->source_priv = source_pixmap_priv;
 | 
						|
		(*shader)->source = source;
 | 
						|
	}
 | 
						|
 | 
						|
	if (key.mask == SHADER_MASK_SOLID)
 | 
						|
		memcpy(&(*shader)->mask_solid_color[0],
 | 
						|
			mask_solid_color, 4*sizeof(float));
 | 
						|
	else {
 | 
						|
		(*shader)->mask_priv = mask_pixmap_priv;
 | 
						|
		(*shader)->mask = mask;
 | 
						|
	}
 | 
						|
 | 
						|
	ret = TRUE;
 | 
						|
	memcpy(s_key, &key, sizeof(key));
 | 
						|
	*psaved_source_format = saved_source_format;
 | 
						|
	goto done;
 | 
						|
 | 
						|
fail:
 | 
						|
	if (saved_source_format)
 | 
						|
		source->format = saved_source_format;
 | 
						|
done:
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
 | 
						|
				  struct shader_key *key,
 | 
						|
				  glamor_composite_shader *shader,
 | 
						|
				  struct blendinfo *op_info)
 | 
						|
{
 | 
						|
	glamor_gl_dispatch *dispatch;
 | 
						|
	glamor_screen_private *glamor_priv;
 | 
						|
 | 
						|
	glamor_priv = dest_priv->base.glamor_priv;
 | 
						|
 | 
						|
	dispatch = glamor_get_dispatch(glamor_priv);
 | 
						|
	dispatch->glUseProgram(shader->prog);
 | 
						|
 | 
						|
	if (key->source == SHADER_SOURCE_SOLID) {
 | 
						|
		glamor_set_composite_solid(dispatch,
 | 
						|
			shader->source_solid_color,
 | 
						|
		        shader->source_uniform_location);
 | 
						|
	} else {
 | 
						|
		glamor_set_composite_texture(glamor_priv, 0,
 | 
						|
			shader->source,
 | 
						|
		        shader->source_priv, shader->source_wh,
 | 
						|
		        shader->source_repeat_mode);
 | 
						|
	}
 | 
						|
 | 
						|
	if (key->mask != SHADER_MASK_NONE) {
 | 
						|
		if (key->mask == SHADER_MASK_SOLID) {
 | 
						|
			glamor_set_composite_solid(dispatch,
 | 
						|
			        shader->mask_solid_color,
 | 
						|
			        shader->mask_uniform_location);
 | 
						|
		} else {
 | 
						|
			glamor_set_composite_texture(glamor_priv, 1,
 | 
						|
				shader->mask,
 | 
						|
			        shader->mask_priv, shader->mask_wh,
 | 
						|
			        shader->mask_repeat_mode);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (op_info->source_blend == GL_ONE
 | 
						|
	    && op_info->dest_blend == GL_ZERO) {
 | 
						|
		dispatch->glDisable(GL_BLEND);
 | 
						|
	} else {
 | 
						|
		dispatch->glEnable(GL_BLEND);
 | 
						|
		dispatch->glBlendFunc(op_info->source_blend,
 | 
						|
				      op_info->dest_blend);
 | 
						|
	}
 | 
						|
 | 
						|
	glamor_put_dispatch(glamor_priv);
 | 
						|
}
 | 
						|
 | 
						|
static Bool
 | 
						|
glamor_composite_with_shader(CARD8 op,
 | 
						|
			     PicturePtr source,
 | 
						|
			     PicturePtr mask,
 | 
						|
			     PicturePtr dest,
 | 
						|
			     glamor_pixmap_private *source_pixmap_priv,
 | 
						|
			     glamor_pixmap_private *mask_pixmap_priv,
 | 
						|
			     glamor_pixmap_private *dest_pixmap_priv,
 | 
						|
			     int nrect, glamor_composite_rect_t * rects,
 | 
						|
			     Bool two_pass_ca)
 | 
						|
{
 | 
						|
	ScreenPtr screen = dest->pDrawable->pScreen;
 | 
						|
	glamor_screen_private *glamor_priv = dest_pixmap_priv->base.glamor_priv;
 | 
						|
	PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
 | 
						|
	PixmapPtr source_pixmap = NULL;
 | 
						|
	PixmapPtr mask_pixmap = NULL;
 | 
						|
	glamor_gl_dispatch *dispatch = NULL;
 | 
						|
	GLfloat dst_xscale, dst_yscale;
 | 
						|
	GLfloat mask_xscale = 1, mask_yscale = 1,
 | 
						|
	        src_xscale = 1, src_yscale = 1;
 | 
						|
	struct shader_key key, key_ca;
 | 
						|
	float *vertices;
 | 
						|
	int dest_x_off, dest_y_off;
 | 
						|
	int source_x_off, source_y_off;
 | 
						|
	int mask_x_off, mask_y_off;
 | 
						|
	PictFormatShort saved_source_format = 0;
 | 
						|
	float src_matrix[9], mask_matrix[9];
 | 
						|
	float *psrc_matrix = NULL, *pmask_matrix = NULL;
 | 
						|
	int vert_stride = 4;
 | 
						|
	int nrect_max;
 | 
						|
	Bool ret = FALSE;
 | 
						|
	glamor_composite_shader *shader = NULL, *shader_ca = NULL;
 | 
						|
	struct blendinfo op_info, op_info_ca;
 | 
						|
 | 
						|
	if(!glamor_composite_choose_shader(op, source, mask, dest,
 | 
						|
					   source_pixmap_priv, mask_pixmap_priv,
 | 
						|
					   dest_pixmap_priv,
 | 
						|
	                                   &key, &shader, &op_info,
 | 
						|
					   &saved_source_format)) {
 | 
						|
		glamor_fallback("glamor_composite_choose_shader failed\n");
 | 
						|
		return ret;
 | 
						|
	}
 | 
						|
	if (two_pass_ca) {
 | 
						|
		if(!glamor_composite_choose_shader(PictOpAdd, source, mask, dest,
 | 
						|
						   source_pixmap_priv, mask_pixmap_priv,
 | 
						|
						   dest_pixmap_priv,
 | 
						|
						   &key_ca, &shader_ca, &op_info_ca,
 | 
						|
						   &saved_source_format)) {
 | 
						|
			glamor_fallback("glamor_composite_choose_shader failed\n");
 | 
						|
			return ret;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv);
 | 
						|
	glamor_composite_set_shader_blend(dest_pixmap_priv, &key, shader, &op_info);
 | 
						|
 | 
						|
	dispatch = glamor_get_dispatch(glamor_priv);
 | 
						|
 | 
						|
	glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
 | 
						|
	glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
 | 
						|
					key.mask != SHADER_MASK_SOLID);
 | 
						|
 | 
						|
	dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
 | 
						|
	dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
 | 
						|
	glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
 | 
						|
				   &dest_x_off, &dest_y_off);
 | 
						|
	pixmap_priv_get_dest_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
 | 
						|
 | 
						|
	if (glamor_priv->has_source_coords) {
 | 
						|
		source_pixmap = source_pixmap_priv->base.pixmap;
 | 
						|
		glamor_get_drawable_deltas(source->pDrawable,
 | 
						|
					   source_pixmap, &source_x_off,
 | 
						|
					   &source_y_off);
 | 
						|
		pixmap_priv_get_scale(source_pixmap_priv, &src_xscale,
 | 
						|
				      &src_yscale);
 | 
						|
		if (source->transform) {
 | 
						|
			psrc_matrix = src_matrix;
 | 
						|
			glamor_picture_get_matrixf(source, psrc_matrix);
 | 
						|
		}
 | 
						|
		vert_stride += 4;
 | 
						|
	}
 | 
						|
 | 
						|
	if (glamor_priv->has_mask_coords) {
 | 
						|
		mask_pixmap = mask_pixmap_priv->base.pixmap;
 | 
						|
		glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
 | 
						|
					   &mask_x_off, &mask_y_off);
 | 
						|
		pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale,
 | 
						|
				      &mask_yscale);
 | 
						|
		if (mask->transform) {
 | 
						|
			pmask_matrix = mask_matrix;
 | 
						|
			glamor_picture_get_matrixf(mask, pmask_matrix);
 | 
						|
		}
 | 
						|
		vert_stride += 4;
 | 
						|
	}
 | 
						|
 | 
						|
	nrect_max = (vert_stride * nrect) > GLAMOR_COMPOSITE_VBO_VERT_CNT ?
 | 
						|
			 (GLAMOR_COMPOSITE_VBO_VERT_CNT / vert_stride) : nrect;
 | 
						|
 | 
						|
	while(nrect) {
 | 
						|
		int mrect, rect_processed;
 | 
						|
		int vb_stride;
 | 
						|
 | 
						|
		mrect = nrect > nrect_max ? nrect_max : nrect ;
 | 
						|
		glamor_setup_composite_vbo(screen, mrect * vert_stride);
 | 
						|
		rect_processed = mrect;
 | 
						|
		vb_stride = glamor_priv->vb_stride/sizeof(float);
 | 
						|
		while (mrect--) {
 | 
						|
			INT16 x_source;
 | 
						|
			INT16 y_source;
 | 
						|
			INT16 x_mask;
 | 
						|
			INT16 y_mask;
 | 
						|
			INT16 x_dest;
 | 
						|
			INT16 y_dest;
 | 
						|
			CARD16 width;
 | 
						|
			CARD16 height;
 | 
						|
 | 
						|
			x_dest = rects->x_dst + dest_x_off;
 | 
						|
			y_dest = rects->y_dst + dest_y_off;
 | 
						|
			x_source = rects->x_src + source_x_off;
 | 
						|
			y_source = rects->y_src + source_y_off;
 | 
						|
			x_mask = rects->x_mask + mask_x_off;
 | 
						|
			y_mask = rects->y_mask + mask_y_off;
 | 
						|
			width = rects->width;
 | 
						|
			height = rects->height;
 | 
						|
 | 
						|
			DEBUGF("dest(%d,%d) source(%d %d) mask (%d %d), width %d height %d \n",
 | 
						|
				x_dest, y_dest, x_source, y_source,x_mask,y_mask,width,height);
 | 
						|
			vertices = (float*)(glamor_priv->vb + glamor_priv->vbo_offset);
 | 
						|
			assert(glamor_priv->vbo_offset < glamor_priv->vbo_size - glamor_priv->vb_stride);
 | 
						|
			glamor_set_normalize_vcoords_ext(dest_pixmap_priv, dst_xscale,
 | 
						|
						     dst_yscale,
 | 
						|
						     x_dest, y_dest,
 | 
						|
						     x_dest + width, y_dest + height,
 | 
						|
						     glamor_priv->yInverted,
 | 
						|
						     vertices, vb_stride);
 | 
						|
			vertices += 2;
 | 
						|
			if (key.source != SHADER_SOURCE_SOLID) {
 | 
						|
				glamor_set_normalize_tcoords_generic(
 | 
						|
					source_pixmap_priv, source->repeatType, psrc_matrix,
 | 
						|
					src_xscale, src_yscale, x_source, y_source,
 | 
						|
					x_source + width, y_source + height,
 | 
						|
					glamor_priv->yInverted, vertices, vb_stride);
 | 
						|
				vertices += 2;
 | 
						|
			}
 | 
						|
 | 
						|
			if (key.mask != SHADER_MASK_NONE
 | 
						|
			    && key.mask != SHADER_MASK_SOLID) {
 | 
						|
				glamor_set_normalize_tcoords_generic(
 | 
						|
					mask_pixmap_priv, mask->repeatType, pmask_matrix,
 | 
						|
					mask_xscale, mask_yscale, x_mask, y_mask,
 | 
						|
					x_mask + width, y_mask + height,
 | 
						|
					glamor_priv->yInverted, vertices, vb_stride);
 | 
						|
			}
 | 
						|
			glamor_priv->render_nr_verts += 4;
 | 
						|
			glamor_priv->vbo_offset += glamor_priv->vb_stride * 4;
 | 
						|
			rects++;
 | 
						|
		}
 | 
						|
		glamor_flush_composite_rects(screen);
 | 
						|
		nrect -= rect_processed;
 | 
						|
		if (two_pass_ca) {
 | 
						|
			glamor_composite_set_shader_blend(dest_pixmap_priv,
 | 
						|
							&key_ca, shader_ca,
 | 
						|
							&op_info_ca);
 | 
						|
			glamor_flush_composite_rects(screen);
 | 
						|
			if (nrect)
 | 
						|
				glamor_composite_set_shader_blend(dest_pixmap_priv,
 | 
						|
								&key, shader,
 | 
						|
								&op_info);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
 | 
						|
	dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | 
						|
	dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
 | 
						|
	dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | 
						|
	dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
 | 
						|
	dispatch->glDisable(GL_BLEND);
 | 
						|
#ifndef GLAMOR_GLES2
 | 
						|
	dispatch->glActiveTexture(GL_TEXTURE0);
 | 
						|
	dispatch->glDisable(GL_TEXTURE_2D);
 | 
						|
	dispatch->glActiveTexture(GL_TEXTURE1);
 | 
						|
	dispatch->glDisable(GL_TEXTURE_2D);
 | 
						|
#endif
 | 
						|
	DEBUGF("finish rendering.\n");
 | 
						|
	dispatch->glUseProgram(0);
 | 
						|
	glamor_priv->state = RENDER_STATE;
 | 
						|
	glamor_priv->render_idle_cnt = 0;
 | 
						|
	if (saved_source_format)
 | 
						|
		source->format = saved_source_format;
 | 
						|
	glamor_put_dispatch(glamor_priv);
 | 
						|
 | 
						|
	ret = TRUE;
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
PicturePtr
 | 
						|
glamor_convert_gradient_picture(ScreenPtr screen,
 | 
						|
                                PicturePtr source,
 | 
						|
                                int x_source,
 | 
						|
                                int y_source, int width, int height)
 | 
						|
{
 | 
						|
	PixmapPtr pixmap;
 | 
						|
	PicturePtr dst = NULL;
 | 
						|
	int error;
 | 
						|
	PictFormatShort format;
 | 
						|
	if (!source->pDrawable)
 | 
						|
		format = PICT_a8r8g8b8;
 | 
						|
	else
 | 
						|
		format = source->format;
 | 
						|
#ifdef GLAMOR_GRADIENT_SHADER
 | 
						|
	if (!source->pDrawable) {
 | 
						|
		if (source->pSourcePict->type == SourcePictTypeLinear) {
 | 
						|
			dst = glamor_generate_linear_gradient_picture(screen,
 | 
						|
				source, x_source, y_source, width, height, format);
 | 
						|
		} else if (source->pSourcePict->type == SourcePictTypeRadial) {
 | 
						|
			dst = glamor_generate_radial_gradient_picture(screen,
 | 
						|
		                  source, x_source, y_source, width, height, format);
 | 
						|
		}
 | 
						|
 | 
						|
		if (dst) {
 | 
						|
#if 0			/* Debug to compare it to pixman, Enable it if needed. */
 | 
						|
			glamor_compare_pictures(screen, source,
 | 
						|
					dst, x_source, y_source, width, height,
 | 
						|
					0, 3);
 | 
						|
#endif
 | 
						|
			return dst;
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	pixmap = glamor_create_pixmap(screen,
 | 
						|
				      width,
 | 
						|
				      height,
 | 
						|
				      PIXMAN_FORMAT_DEPTH(format),
 | 
						|
				      GLAMOR_CREATE_PIXMAP_CPU);
 | 
						|
 | 
						|
	if (!pixmap)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	dst = CreatePicture(0,
 | 
						|
	                    &pixmap->drawable,
 | 
						|
	                    PictureMatchFormat(screen,
 | 
						|
	                                       PIXMAN_FORMAT_DEPTH(format),
 | 
						|
	                                       format),
 | 
						|
	                    0, 0, serverClient, &error);
 | 
						|
	glamor_destroy_pixmap(pixmap);
 | 
						|
	if (!dst)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	ValidatePicture(dst);
 | 
						|
 | 
						|
	fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source,
 | 
						|
	            0, 0, 0, 0, width, height);
 | 
						|
	return dst;
 | 
						|
}
 | 
						|
 | 
						|
Bool
 | 
						|
glamor_composite_clipped_region(CARD8 op,
 | 
						|
				PicturePtr source,
 | 
						|
				PicturePtr mask,
 | 
						|
				PicturePtr dest,
 | 
						|
				glamor_pixmap_private *source_pixmap_priv,
 | 
						|
				glamor_pixmap_private *mask_pixmap_priv,
 | 
						|
				glamor_pixmap_private *dest_pixmap_priv,
 | 
						|
				RegionPtr region,
 | 
						|
				int x_source,
 | 
						|
				int y_source,
 | 
						|
				int x_mask,
 | 
						|
				int y_mask,
 | 
						|
				int x_dest,
 | 
						|
				int y_dest)
 | 
						|
{
 | 
						|
	ScreenPtr screen = dest->pDrawable->pScreen;
 | 
						|
	PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
 | 
						|
	PicturePtr temp_src = source, temp_mask = mask;
 | 
						|
	glamor_pixmap_private *temp_src_priv = source_pixmap_priv;
 | 
						|
	glamor_pixmap_private *temp_mask_priv = mask_pixmap_priv;
 | 
						|
	int x_temp_src, y_temp_src, x_temp_mask, y_temp_mask;
 | 
						|
	BoxPtr extent;
 | 
						|
	glamor_composite_rect_t rect[10];
 | 
						|
	glamor_composite_rect_t *prect = rect;
 | 
						|
	int prect_size = ARRAY_SIZE(rect);
 | 
						|
	int ok = FALSE;
 | 
						|
	int i;
 | 
						|
	int width;
 | 
						|
	int height;
 | 
						|
	BoxPtr box;
 | 
						|
	int nbox;
 | 
						|
	Bool two_pass_ca = FALSE;
 | 
						|
 | 
						|
	extent = RegionExtents(region);
 | 
						|
	box = RegionRects(region);
 | 
						|
	nbox = RegionNumRects(region);
 | 
						|
	width = extent->x2 - extent->x1;
 | 
						|
	height = extent->y2 - extent->y1;
 | 
						|
 | 
						|
	x_temp_src = x_source;
 | 
						|
	y_temp_src = y_source;
 | 
						|
	x_temp_mask = x_mask;
 | 
						|
	y_temp_mask = y_mask;
 | 
						|
 | 
						|
	DEBUGF("clipped (%d %d) (%d %d) (%d %d) width %d height %d \n",
 | 
						|
		x_source, y_source, x_mask, y_mask, x_dest, y_dest, width, height);
 | 
						|
 | 
						|
	if (source_pixmap_priv)
 | 
						|
		source_pixmap = source_pixmap_priv->base.pixmap;
 | 
						|
 | 
						|
	if (mask_pixmap_priv)
 | 
						|
		mask_pixmap = mask_pixmap_priv->base.pixmap;
 | 
						|
 | 
						|
	/* XXX is it possible source mask have non-zero drawable.x/y? */
 | 
						|
	if (source
 | 
						|
	    && ((!source->pDrawable
 | 
						|
	     && (source->pSourcePict->type != SourcePictTypeSolidFill))
 | 
						|
	    || (source->pDrawable
 | 
						|
		&& !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
 | 
						|
		&& (source_pixmap->drawable.width != width
 | 
						|
		    || source_pixmap->drawable.height != height)))) {
 | 
						|
		temp_src =
 | 
						|
		    glamor_convert_gradient_picture(screen, source,
 | 
						|
						    extent->x1 + x_source - x_dest,
 | 
						|
						    extent->y1 + y_source - y_dest,
 | 
						|
						    width, height);
 | 
						|
		if (!temp_src) {
 | 
						|
			temp_src = source;
 | 
						|
			goto out;
 | 
						|
		}
 | 
						|
		temp_src_priv = glamor_get_pixmap_private((PixmapPtr)(temp_src->pDrawable));
 | 
						|
		x_temp_src = - extent->x1 + x_dest;
 | 
						|
		y_temp_src = - extent->y1 + y_dest;
 | 
						|
	}
 | 
						|
 | 
						|
	if (mask
 | 
						|
	    &&
 | 
						|
	    ((!mask->pDrawable
 | 
						|
	      && (mask->pSourcePict->type != SourcePictTypeSolidFill))
 | 
						|
	     || (mask->pDrawable
 | 
						|
		 && !GLAMOR_PIXMAP_PRIV_HAS_FBO(mask_pixmap_priv)
 | 
						|
		 && (mask_pixmap->drawable.width != width
 | 
						|
		    || mask_pixmap->drawable.height != height)))) {
 | 
						|
		/* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
 | 
						|
		 * to do reduce one convertion. */
 | 
						|
		temp_mask =
 | 
						|
		    glamor_convert_gradient_picture(screen, mask,
 | 
						|
						    extent->x1 + x_mask - x_dest,
 | 
						|
						    extent->y1 + y_mask - y_dest,
 | 
						|
						    width, height);
 | 
						|
		if (!temp_mask) {
 | 
						|
			temp_mask = mask;
 | 
						|
			goto out;
 | 
						|
		}
 | 
						|
		temp_mask_priv = glamor_get_pixmap_private((PixmapPtr)(temp_mask->pDrawable));
 | 
						|
		x_temp_mask = - extent->x1 + x_dest;
 | 
						|
		y_temp_mask = - extent->y1 + y_dest;
 | 
						|
	}
 | 
						|
	/* Do two-pass PictOpOver componentAlpha, until we enable
 | 
						|
	 * dual source color blending.
 | 
						|
	 */
 | 
						|
 | 
						|
	if (mask && mask->componentAlpha) {
 | 
						|
		if (op == PictOpOver) {
 | 
						|
			two_pass_ca = TRUE;
 | 
						|
			op = PictOpOutReverse;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!mask && temp_src) {
 | 
						|
		if (glamor_composite_with_copy(op, temp_src, dest,
 | 
						|
					       x_temp_src, y_temp_src,
 | 
						|
					       x_dest, y_dest, region)) {
 | 
						|
			ok = TRUE;
 | 
						|
			goto out;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/*XXXXX, self copy?*/
 | 
						|
 | 
						|
	x_dest += dest->pDrawable->x;
 | 
						|
	y_dest += dest->pDrawable->y;
 | 
						|
	if (temp_src && temp_src->pDrawable) {
 | 
						|
		x_temp_src += temp_src->pDrawable->x;
 | 
						|
		y_temp_src += temp_src->pDrawable->y;
 | 
						|
	}
 | 
						|
	if (temp_mask && temp_mask->pDrawable) {
 | 
						|
		x_temp_mask += temp_mask->pDrawable->x;
 | 
						|
		y_temp_mask += temp_mask->pDrawable->y;
 | 
						|
	}
 | 
						|
 | 
						|
	if (nbox > ARRAY_SIZE(rect)) {
 | 
						|
		prect = calloc(nbox, sizeof(*prect));
 | 
						|
		if (prect)
 | 
						|
			prect_size = nbox;
 | 
						|
		else {
 | 
						|
			prect = rect;
 | 
						|
			prect_size = ARRAY_SIZE(rect);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	while(nbox) {
 | 
						|
		int box_cnt;
 | 
						|
		box_cnt = nbox > prect_size ? prect_size : nbox;
 | 
						|
		for (i = 0; i < box_cnt; i++) {
 | 
						|
			prect[i].x_src = box[i].x1 + x_temp_src - x_dest;
 | 
						|
			prect[i].y_src = box[i].y1 + y_temp_src - y_dest;
 | 
						|
			prect[i].x_mask = box[i].x1 + x_temp_mask - x_dest;
 | 
						|
			prect[i].y_mask = box[i].y1 + y_temp_mask - y_dest;
 | 
						|
			prect[i].x_dst = box[i].x1;
 | 
						|
			prect[i].y_dst = box[i].y1;
 | 
						|
			prect[i].width = box[i].x2 - box[i].x1;
 | 
						|
			prect[i].height = box[i].y2 - box[i].y1;
 | 
						|
			DEBUGF("dest %d %d \n", prect[i].x_dst, prect[i].y_dst);
 | 
						|
		}
 | 
						|
		ok = glamor_composite_with_shader(op, temp_src, temp_mask, dest,
 | 
						|
						  temp_src_priv, temp_mask_priv,
 | 
						|
						  dest_pixmap_priv,
 | 
						|
						  box_cnt, prect, two_pass_ca);
 | 
						|
		if (!ok)
 | 
						|
			break;
 | 
						|
		nbox -= box_cnt;
 | 
						|
		box += box_cnt;
 | 
						|
	}
 | 
						|
 | 
						|
	if (prect != rect)
 | 
						|
		free(prect);
 | 
						|
out:
 | 
						|
	if (temp_src != source)
 | 
						|
		FreePicture(temp_src, 0);
 | 
						|
	if (temp_mask != mask)
 | 
						|
		FreePicture(temp_mask, 0);
 | 
						|
 | 
						|
	return ok;
 | 
						|
}
 | 
						|
 | 
						|
static Bool
 | 
						|
_glamor_composite(CARD8 op,
 | 
						|
		  PicturePtr source,
 | 
						|
		  PicturePtr mask,
 | 
						|
		  PicturePtr dest,
 | 
						|
		  INT16 x_source,
 | 
						|
		  INT16 y_source,
 | 
						|
		  INT16 x_mask,
 | 
						|
		  INT16 y_mask,
 | 
						|
		  INT16 x_dest, INT16 y_dest,
 | 
						|
		  CARD16 width, CARD16 height, Bool fallback)
 | 
						|
{
 | 
						|
	ScreenPtr screen = dest->pDrawable->pScreen;
 | 
						|
	glamor_pixmap_private *dest_pixmap_priv;
 | 
						|
	glamor_pixmap_private *source_pixmap_priv =
 | 
						|
	    NULL, *mask_pixmap_priv = NULL;
 | 
						|
	PixmapPtr dest_pixmap =
 | 
						|
	    glamor_get_drawable_pixmap(dest->pDrawable);
 | 
						|
	PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
 | 
						|
	glamor_screen_private *glamor_priv =
 | 
						|
	    glamor_get_screen_private(screen);
 | 
						|
	Bool ret = TRUE;
 | 
						|
	RegionRec region;
 | 
						|
	BoxPtr extent;
 | 
						|
	int nbox, ok = FALSE;
 | 
						|
	PixmapPtr sub_dest_pixmap = NULL;
 | 
						|
	PixmapPtr sub_source_pixmap = NULL;
 | 
						|
	PixmapPtr sub_mask_pixmap = NULL;
 | 
						|
	int dest_x_off, dest_y_off, saved_dest_x, saved_dest_y;
 | 
						|
	int source_x_off, source_y_off, saved_source_x, saved_source_y;
 | 
						|
	int mask_x_off, mask_y_off, saved_mask_x, saved_mask_y;
 | 
						|
	DrawablePtr saved_dest_drawable;
 | 
						|
	DrawablePtr saved_source_drawable;
 | 
						|
	DrawablePtr saved_mask_drawable;
 | 
						|
	int force_clip = 0;
 | 
						|
	dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
 | 
						|
 | 
						|
	if (source->pDrawable) {
 | 
						|
		source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
 | 
						|
		source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
 | 
						|
		if (source_pixmap_priv && source_pixmap_priv->type == GLAMOR_DRM_ONLY)
 | 
						|
			goto fail;
 | 
						|
	}
 | 
						|
 | 
						|
	if (mask && mask->pDrawable) {
 | 
						|
		mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
 | 
						|
		mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
 | 
						|
		if (mask_pixmap_priv && mask_pixmap_priv->type == GLAMOR_DRM_ONLY)
 | 
						|
			goto fail;
 | 
						|
	}
 | 
						|
 | 
						|
	DEBUGF("source pixmap %p (%d %d) mask(%d %d) dest(%d %d) width %d height %d \n",
 | 
						|
		source_pixmap, x_source, y_source, x_mask, y_mask, x_dest, y_dest, width, height);
 | 
						|
 | 
						|
	if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
 | 
						|
		goto fail;
 | 
						|
	}
 | 
						|
 | 
						|
	if (op >= ARRAY_SIZE(composite_op_info))
 | 
						|
		goto fail;
 | 
						|
 | 
						|
	if (mask && mask->componentAlpha) {
 | 
						|
		if (op == PictOpAtop
 | 
						|
		    || op == PictOpAtopReverse
 | 
						|
		    || op == PictOpXor
 | 
						|
		    || op >= PictOpSaturate) {
 | 
						|
			glamor_fallback
 | 
						|
				("glamor_composite(): component alpha op %x\n", op);
 | 
						|
			goto fail;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if ((source && source->filter >= PictFilterConvolution)
 | 
						|
			|| (mask && mask->filter >= PictFilterConvolution)) {
 | 
						|
		glamor_fallback("glamor_composite(): unsupported filter\n");
 | 
						|
		goto fail;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!miComputeCompositeRegion(®ion,
 | 
						|
				      source, mask, dest,
 | 
						|
				      x_source + (source_pixmap ? source->pDrawable->x : 0),
 | 
						|
				      y_source + (source_pixmap ? source->pDrawable->y : 0),
 | 
						|
				      x_mask + (mask_pixmap ? mask->pDrawable->x : 0),
 | 
						|
				      y_mask + (mask_pixmap ? mask->pDrawable->y : 0),
 | 
						|
				      x_dest + dest->pDrawable->x,
 | 
						|
				      y_dest + dest->pDrawable->y,
 | 
						|
				      width,
 | 
						|
				      height)) {
 | 
						|
		ret = TRUE;
 | 
						|
		goto done;
 | 
						|
	}
 | 
						|
 | 
						|
	nbox = REGION_NUM_RECTS(®ion);
 | 
						|
	DEBUGF("first clipped when compositing.\n");
 | 
						|
	DEBUGRegionPrint(®ion);
 | 
						|
	extent = RegionExtents(®ion);
 | 
						|
	if (nbox == 0) {
 | 
						|
		ret = TRUE;
 | 
						|
		goto done;
 | 
						|
	}
 | 
						|
	/* If destination is not a large pixmap, but the region is larger
 | 
						|
	 * than texture size limitation, and source or mask is memory pixmap,
 | 
						|
	 * then there may be need to load a large memory pixmap to a
 | 
						|
	 * texture, and this is not permitted. Then we force to clip the
 | 
						|
	 * destination and make sure latter will not upload a large memory
 | 
						|
	 * pixmap. */
 | 
						|
	if (!glamor_check_fbo_size(glamor_priv,
 | 
						|
		extent->x2 - extent->x1, extent->y2 - extent->y1)
 | 
						|
	   && (dest_pixmap_priv->type != GLAMOR_TEXTURE_LARGE)
 | 
						|
           && ((source_pixmap_priv
 | 
						|
	        && (source_pixmap_priv->type == GLAMOR_MEMORY || source->repeatType == RepeatPad))
 | 
						|
	     || (mask_pixmap_priv
 | 
						|
		&& (mask_pixmap_priv->type == GLAMOR_MEMORY || mask->repeatType == RepeatPad))
 | 
						|
	     || (!source_pixmap_priv
 | 
						|
		   && (source->pSourcePict->type != SourcePictTypeSolidFill))
 | 
						|
	     || (!mask_pixmap_priv && mask
 | 
						|
		  && mask->pSourcePict->type != SourcePictTypeSolidFill)))
 | 
						|
		force_clip = 1;
 | 
						|
 | 
						|
	if (force_clip || dest_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
 | 
						|
	    || (source_pixmap_priv
 | 
						|
		&& source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE)
 | 
						|
	    || (mask_pixmap_priv
 | 
						|
		&& mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE))
 | 
						|
		ok = glamor_composite_largepixmap_region(op,
 | 
						|
						   source, mask, dest,
 | 
						|
						   source_pixmap_priv,
 | 
						|
						   mask_pixmap_priv,
 | 
						|
						   dest_pixmap_priv,
 | 
						|
						   ®ion, force_clip,
 | 
						|
						   x_source, y_source,
 | 
						|
						   x_mask, y_mask,
 | 
						|
						   x_dest, y_dest,
 | 
						|
						   width, height);
 | 
						|
	else
 | 
						|
		ok = glamor_composite_clipped_region(op, source,
 | 
						|
						     mask, dest,
 | 
						|
						     source_pixmap_priv,
 | 
						|
						     mask_pixmap_priv,
 | 
						|
						     dest_pixmap_priv,
 | 
						|
						     ®ion,
 | 
						|
						     x_source, y_source,
 | 
						|
						     x_mask, y_mask,
 | 
						|
						     x_dest, y_dest);
 | 
						|
 | 
						|
	REGION_UNINIT(dest->pDrawable->pScreen, ®ion);
 | 
						|
 | 
						|
	if (ok)
 | 
						|
		goto done;
 | 
						|
fail:
 | 
						|
 | 
						|
	if (!fallback
 | 
						|
	    && glamor_ddx_fallback_check_pixmap(&dest_pixmap->drawable)
 | 
						|
	    && (!source_pixmap
 | 
						|
		|| glamor_ddx_fallback_check_pixmap(&source_pixmap->drawable))
 | 
						|
	    && (!mask_pixmap
 | 
						|
		|| glamor_ddx_fallback_check_pixmap(&mask_pixmap->drawable))) {
 | 
						|
		ret = FALSE;
 | 
						|
		goto done;
 | 
						|
	}
 | 
						|
 | 
						|
	glamor_fallback
 | 
						|
	    ("from picts %p:%p %dx%d / %p:%p %d x %d (%c,%c)  to pict %p:%p %dx%d (%c)\n",
 | 
						|
	     source, source->pDrawable,
 | 
						|
	     source->pDrawable ? source->pDrawable->width : 0,
 | 
						|
	     source->pDrawable ? source->pDrawable->height : 0, mask,
 | 
						|
	     (!mask) ? NULL : mask->pDrawable, (!mask
 | 
						|
						|| !mask->pDrawable) ? 0 :
 | 
						|
	     mask->pDrawable->width, (!mask
 | 
						|
				      || !mask->
 | 
						|
				      pDrawable) ? 0 : mask->pDrawable->
 | 
						|
	     height, glamor_get_picture_location(source),
 | 
						|
	     glamor_get_picture_location(mask), dest, dest->pDrawable,
 | 
						|
	     dest->pDrawable->width, dest->pDrawable->height,
 | 
						|
	     glamor_get_picture_location(dest));
 | 
						|
 | 
						|
#define GET_SUB_PICTURE(p, access)		do {					\
 | 
						|
	glamor_get_drawable_deltas(p->pDrawable, p ##_pixmap,				\
 | 
						|
				   & p ##_x_off, & p ##_y_off);				\
 | 
						|
	sub_ ##p ##_pixmap = glamor_get_sub_pixmap(p ##_pixmap,				\
 | 
						|
					      x_ ##p + p ##_x_off + p->pDrawable->x,	\
 | 
						|
					      y_ ##p + p ##_y_off + p->pDrawable->y,	\
 | 
						|
					      width, height, access);			\
 | 
						|
	if (sub_ ##p ##_pixmap != NULL) {						\
 | 
						|
		saved_ ##p ##_drawable = p->pDrawable;					\
 | 
						|
		saved_ ##p ##_x = x_ ##p;						\
 | 
						|
		saved_ ##p ##_y = y_ ##p;						\
 | 
						|
		if (p->pCompositeClip)							\
 | 
						|
			pixman_region_translate (p->pCompositeClip,			\
 | 
						|
						 -p->pDrawable->x - x_ ##p,		\
 | 
						|
						 -p->pDrawable->y - y_ ##p);		\
 | 
						|
		p->pDrawable = &sub_ ##p ##_pixmap->drawable;				\
 | 
						|
		x_ ##p = 0;								\
 | 
						|
		y_ ##p = 0;								\
 | 
						|
	} } while(0)
 | 
						|
	GET_SUB_PICTURE(dest, GLAMOR_ACCESS_RW);
 | 
						|
	if (source->pDrawable && !source->transform)
 | 
						|
		GET_SUB_PICTURE(source, GLAMOR_ACCESS_RO);
 | 
						|
	if (mask && mask->pDrawable && !mask->transform)
 | 
						|
		GET_SUB_PICTURE(mask, GLAMOR_ACCESS_RO);
 | 
						|
 | 
						|
	if (glamor_prepare_access_picture(dest, GLAMOR_ACCESS_RW)) {
 | 
						|
		if (source_pixmap == dest_pixmap || glamor_prepare_access_picture
 | 
						|
		    (source, GLAMOR_ACCESS_RO)) {
 | 
						|
			if (!mask
 | 
						|
			    || glamor_prepare_access_picture(mask,
 | 
						|
							     GLAMOR_ACCESS_RO))
 | 
						|
			{
 | 
						|
				fbComposite(op,
 | 
						|
					    source, mask, dest,
 | 
						|
					    x_source, y_source,
 | 
						|
					    x_mask, y_mask, x_dest,
 | 
						|
					    y_dest, width, height);
 | 
						|
				if (mask)
 | 
						|
					glamor_finish_access_picture(mask, GLAMOR_ACCESS_RO);
 | 
						|
			}
 | 
						|
			if (source_pixmap != dest_pixmap)
 | 
						|
				glamor_finish_access_picture(source, GLAMOR_ACCESS_RO);
 | 
						|
		}
 | 
						|
		glamor_finish_access_picture(dest, GLAMOR_ACCESS_RW);
 | 
						|
	}
 | 
						|
 | 
						|
#define PUT_SUB_PICTURE(p, access)		do {				\
 | 
						|
	if (sub_ ##p ##_pixmap != NULL) {					\
 | 
						|
		x_ ##p = saved_ ##p ##_x;					\
 | 
						|
		y_ ##p = saved_ ##p ##_y;					\
 | 
						|
		p->pDrawable = saved_ ##p ##_drawable;				\
 | 
						|
		if (p->pCompositeClip)						\
 | 
						|
			pixman_region_translate (p->pCompositeClip,		\
 | 
						|
						 p->pDrawable->x + x_ ##p,	\
 | 
						|
						 p->pDrawable->y + y_ ##p);	\
 | 
						|
		glamor_put_sub_pixmap(sub_ ##p ##_pixmap, p ##_pixmap,		\
 | 
						|
				      x_ ##p + p ##_x_off + p->pDrawable->x,	\
 | 
						|
				      y_ ##p + p ##_y_off + p->pDrawable->y,	\
 | 
						|
				      width, height, access);			\
 | 
						|
	}} while(0)
 | 
						|
	if (mask && mask->pDrawable)
 | 
						|
		PUT_SUB_PICTURE(mask, GLAMOR_ACCESS_RO);
 | 
						|
	if (source->pDrawable)
 | 
						|
		PUT_SUB_PICTURE(source, GLAMOR_ACCESS_RO);
 | 
						|
	PUT_SUB_PICTURE(dest, GLAMOR_ACCESS_RW);
 | 
						|
      done:
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
glamor_composite(CARD8 op,
 | 
						|
		 PicturePtr source,
 | 
						|
		 PicturePtr mask,
 | 
						|
		 PicturePtr dest,
 | 
						|
		 INT16 x_source,
 | 
						|
		 INT16 y_source,
 | 
						|
		 INT16 x_mask,
 | 
						|
		 INT16 y_mask,
 | 
						|
		 INT16 x_dest, INT16 y_dest,
 | 
						|
		 CARD16 width, CARD16 height)
 | 
						|
{
 | 
						|
	_glamor_composite(op, source, mask, dest, x_source, y_source,
 | 
						|
			  x_mask, y_mask, x_dest, y_dest, width, height,
 | 
						|
			  TRUE);
 | 
						|
}
 | 
						|
 | 
						|
Bool
 | 
						|
glamor_composite_nf(CARD8 op,
 | 
						|
		    PicturePtr source,
 | 
						|
		    PicturePtr mask,
 | 
						|
		    PicturePtr dest,
 | 
						|
		    INT16 x_source,
 | 
						|
		    INT16 y_source,
 | 
						|
		    INT16 x_mask,
 | 
						|
		    INT16 y_mask,
 | 
						|
		    INT16 x_dest, INT16 y_dest,
 | 
						|
		    CARD16 width, CARD16 height)
 | 
						|
{
 | 
						|
	return _glamor_composite(op, source, mask, dest, x_source, y_source,
 | 
						|
				 x_mask, y_mask, x_dest, y_dest, width, height,
 | 
						|
				 FALSE);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
glamor_get_src_rect_extent(int nrect,
 | 
						|
			   glamor_composite_rect_t *rects,
 | 
						|
			   BoxPtr extent)
 | 
						|
{
 | 
						|
	extent->x1 = MAXSHORT;
 | 
						|
	extent->y1 = MAXSHORT;
 | 
						|
	extent->x2 = MINSHORT;
 | 
						|
	extent->y2 = MINSHORT;
 | 
						|
 | 
						|
	while(nrect--) {
 | 
						|
		if (extent->x1 > rects->x_src)
 | 
						|
			extent->x1 = rects->x_src;
 | 
						|
		if (extent->y1 > rects->y_src)
 | 
						|
			extent->y1 = rects->y_src;
 | 
						|
		if (extent->x2 < rects->x_src + rects->width)
 | 
						|
			extent->x2 = rects->x_src + rects->width;
 | 
						|
		if (extent->y2 < rects->y_src + rects->height)
 | 
						|
			extent->y2 = rects->y_src + rects->height;
 | 
						|
		rects++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
glamor_composite_src_rect_translate(int nrect,
 | 
						|
				    glamor_composite_rect_t *rects,
 | 
						|
				    int x, int y)
 | 
						|
{
 | 
						|
	while(nrect--) {
 | 
						|
		rects->x_src += x;
 | 
						|
		rects->y_src += y;
 | 
						|
		rects++;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
glamor_composite_glyph_rects(CARD8 op,
 | 
						|
			     PicturePtr src, PicturePtr mask, PicturePtr dst,
 | 
						|
			     int nrect, glamor_composite_rect_t * rects)
 | 
						|
{
 | 
						|
	int n;
 | 
						|
	PicturePtr temp_src = NULL;
 | 
						|
	glamor_composite_rect_t *r;
 | 
						|
 | 
						|
	ValidatePicture(src);
 | 
						|
	ValidatePicture(dst);
 | 
						|
	if (!(glamor_is_large_picture(src)
 | 
						|
	    || (mask && glamor_is_large_picture(mask))
 | 
						|
	    || glamor_is_large_picture(dst))) {
 | 
						|
		glamor_pixmap_private *src_pixmap_priv = NULL;
 | 
						|
		glamor_pixmap_private *mask_pixmap_priv = NULL;
 | 
						|
		glamor_pixmap_private *dst_pixmap_priv;
 | 
						|
		glamor_pixmap_private *temp_src_priv = NULL;
 | 
						|
		BoxRec src_extent;
 | 
						|
 | 
						|
		dst_pixmap_priv = glamor_get_pixmap_private
 | 
						|
					(glamor_get_drawable_pixmap(dst->pDrawable));
 | 
						|
 | 
						|
		if (mask && mask->pDrawable)
 | 
						|
			mask_pixmap_priv = glamor_get_pixmap_private
 | 
						|
						(glamor_get_drawable_pixmap(mask->pDrawable));
 | 
						|
		if (src->pDrawable)
 | 
						|
			src_pixmap_priv = glamor_get_pixmap_private
 | 
						|
						(glamor_get_drawable_pixmap(src->pDrawable));
 | 
						|
 | 
						|
		if (!src->pDrawable
 | 
						|
		    && (src->pSourcePict->type != SourcePictTypeSolidFill)) {
 | 
						|
			glamor_get_src_rect_extent(nrect, rects, &src_extent);
 | 
						|
			temp_src = glamor_convert_gradient_picture(dst->pDrawable->pScreen,
 | 
						|
						    src,
 | 
						|
						    src_extent.x1, src_extent.y1,
 | 
						|
						    src_extent.x2 - src_extent.x1,
 | 
						|
						    src_extent.y2 - src_extent.y1);
 | 
						|
			if (!temp_src)
 | 
						|
				goto fallback;
 | 
						|
 | 
						|
			temp_src_priv = glamor_get_pixmap_private
 | 
						|
						((PixmapPtr)(temp_src->pDrawable));
 | 
						|
			glamor_composite_src_rect_translate(nrect, rects,
 | 
						|
							-src_extent.x1, -src_extent.y1);
 | 
						|
		} else {
 | 
						|
			temp_src = src;
 | 
						|
			temp_src_priv = src_pixmap_priv;
 | 
						|
		}
 | 
						|
 | 
						|
		if (mask && mask->componentAlpha) {
 | 
						|
			if (op == PictOpOver) {
 | 
						|
				if (glamor_composite_with_shader(PictOpOutReverse,
 | 
						|
						 temp_src, mask, dst, temp_src_priv,
 | 
						|
						 mask_pixmap_priv, dst_pixmap_priv, nrect, rects,
 | 
						|
						 TRUE))
 | 
						|
					goto done;
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
				if (glamor_composite_with_shader(op, temp_src, mask, dst, temp_src_priv,
 | 
						|
						 mask_pixmap_priv, dst_pixmap_priv, nrect, rects, FALSE))
 | 
						|
					goto done;
 | 
						|
		}
 | 
						|
	}
 | 
						|
fallback:
 | 
						|
	n = nrect;
 | 
						|
	r = rects;
 | 
						|
 | 
						|
	while (n--) {
 | 
						|
		CompositePicture(op,
 | 
						|
				 temp_src ? temp_src : src,
 | 
						|
				 mask,
 | 
						|
				 dst,
 | 
						|
				 r->x_src, r->y_src,
 | 
						|
				 r->x_mask, r->y_mask,
 | 
						|
				 r->x_dst, r->y_dst, r->width, r->height);
 | 
						|
		r++;
 | 
						|
	}
 | 
						|
 | 
						|
done:
 | 
						|
	if (temp_src && temp_src != src)
 | 
						|
		FreePicture(temp_src, 0);
 | 
						|
}
 | 
						|
 | 
						|
static Bool
 | 
						|
_glamor_composite_rects (CARD8         op,
 | 
						|
			      PicturePtr    pDst,
 | 
						|
			      xRenderColor  *color,
 | 
						|
			      int           nRect,
 | 
						|
			      xRectangle    *rects,
 | 
						|
			      Bool	    fallback)
 | 
						|
{
 | 
						|
	miCompositeRects(op, pDst, color, nRect, rects);
 | 
						|
	return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
glamor_composite_rects (CARD8         op,
 | 
						|
			PicturePtr    pDst,
 | 
						|
			xRenderColor  *color,
 | 
						|
			int           nRect,
 | 
						|
			xRectangle    *rects)
 | 
						|
{
 | 
						|
	_glamor_composite_rects(op, pDst, color, nRect, rects, TRUE);
 | 
						|
}
 | 
						|
 | 
						|
Bool
 | 
						|
glamor_composite_rects_nf (CARD8         op,
 | 
						|
			   PicturePtr    pDst,
 | 
						|
			   xRenderColor  *color,
 | 
						|
			   int           nRect,
 | 
						|
			   xRectangle    *rects)
 | 
						|
{
 | 
						|
	return _glamor_composite_rects(op, pDst, color, nRect, rects, FALSE);
 | 
						|
}
 | 
						|
 | 
						|
#endif				/* RENDER */
 |