5103 lines
		
	
	
		
			128 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			5103 lines
		
	
	
		
			128 KiB
		
	
	
	
		
			C
		
	
	
	
| /* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
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| 
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| /*
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|  * (C) Copyright IBM Corporation 2005
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|  * All Rights Reserved.
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|  * 
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sub license,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  * 
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|  * The above copyright notice and this permission notice (including the next
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|  * paragraph) shall be included in all copies or substantial portions of the
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|  * Software.
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|  * 
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
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|  * IBM,
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|  * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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|  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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|  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | |
|  * SOFTWARE.
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|  */
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| 
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| #include <inttypes.h>
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| #include "glxserver.h"
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| #include "indirect_size.h"
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| #include "indirect_size_get.h"
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| #include "indirect_dispatch.h"
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| #include "glxbyteorder.h"
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| #include "indirect_util.h"
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| #include "singlesize.h"
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| 
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| #define __GLX_PAD(x)  (((x) + 3) & ~3)
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| 
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| typedef struct {
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|     __GLX_PIXEL_3D_HDR;
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| } __GLXpixel3DHeader;
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| 
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| extern GLboolean __glXErrorOccured(void);
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| extern void __glXClearErrorOccured(void);
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| 
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| static const unsigned dummy_answer[2] = { 0, 0 };
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| 
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| int
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| __glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
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| {
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|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
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|     int error;
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|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
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| 
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|     pc += __GLX_SINGLE_HDR_SIZE;
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|     if (cx != NULL) {
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|         glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));
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|         error = Success;
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|     }
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| 
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|     return error;
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| }
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| 
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| int
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| __glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
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| {
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|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
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|     int error;
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|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
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| 
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|     pc += __GLX_SINGLE_HDR_SIZE;
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|     if (cx != NULL) {
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|         glEndList();
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|         error = Success;
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|     }
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| 
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|     return error;
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| }
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| 
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| void
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| __glXDisp_CallList(GLbyte * pc)
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| {
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|     glCallList(*(GLuint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_CallLists(GLbyte * pc)
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| {
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|     const GLsizei n = *(GLsizei *) (pc + 0);
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|     const GLenum type = *(GLenum *) (pc + 4);
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|     const GLvoid *lists = (const GLvoid *) (pc + 8);
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| 
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|     lists = (const GLvoid *) (pc + 8);
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| 
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|     glCallLists(n, type, lists);
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| }
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| 
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| int
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| __glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
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| {
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|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
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|     int error;
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|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
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| 
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|     pc += __GLX_SINGLE_HDR_SIZE;
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|     if (cx != NULL) {
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|         glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4));
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|         error = Success;
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|     }
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| 
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|     return error;
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| }
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| 
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| int
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| __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
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| {
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|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
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|     int error;
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|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
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| 
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|     pc += __GLX_SINGLE_HDR_SIZE;
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|     if (cx != NULL) {
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|         GLuint retval;
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| 
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|         retval = glGenLists(*(GLsizei *) (pc + 0));
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|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
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|         error = Success;
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|     }
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| 
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|     return error;
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| }
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| 
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| void
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| __glXDisp_ListBase(GLbyte * pc)
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| {
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|     glListBase(*(GLuint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Begin(GLbyte * pc)
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| {
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|     glBegin(*(GLenum *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Bitmap(GLbyte * pc)
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| {
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|     const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
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|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
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| 
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|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
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|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
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|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
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|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
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| 
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|     glBitmap(*(GLsizei *) (pc + 20),
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|              *(GLsizei *) (pc + 24),
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|              *(GLfloat *) (pc + 28),
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|              *(GLfloat *) (pc + 32),
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|              *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap);
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| }
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| 
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| void
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| __glXDisp_Color3bv(GLbyte * pc)
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| {
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|     glColor3bv((const GLbyte *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color3dv(GLbyte * pc)
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| {
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| #ifdef __GLX_ALIGN64
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|     if ((unsigned long) (pc) & 7) {
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|         (void) memmove(pc - 4, pc, 24);
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|         pc -= 4;
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|     }
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| #endif
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| 
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|     glColor3dv((const GLdouble *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color3fv(GLbyte * pc)
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| {
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|     glColor3fv((const GLfloat *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color3iv(GLbyte * pc)
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| {
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|     glColor3iv((const GLint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color3sv(GLbyte * pc)
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| {
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|     glColor3sv((const GLshort *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color3ubv(GLbyte * pc)
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| {
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|     glColor3ubv((const GLubyte *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color3uiv(GLbyte * pc)
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| {
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|     glColor3uiv((const GLuint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color3usv(GLbyte * pc)
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| {
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|     glColor3usv((const GLushort *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color4bv(GLbyte * pc)
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| {
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|     glColor4bv((const GLbyte *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color4dv(GLbyte * pc)
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| {
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| #ifdef __GLX_ALIGN64
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|     if ((unsigned long) (pc) & 7) {
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|         (void) memmove(pc - 4, pc, 32);
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|         pc -= 4;
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|     }
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| #endif
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| 
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|     glColor4dv((const GLdouble *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color4fv(GLbyte * pc)
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| {
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|     glColor4fv((const GLfloat *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color4iv(GLbyte * pc)
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| {
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|     glColor4iv((const GLint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color4sv(GLbyte * pc)
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| {
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|     glColor4sv((const GLshort *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color4ubv(GLbyte * pc)
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| {
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|     glColor4ubv((const GLubyte *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color4uiv(GLbyte * pc)
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| {
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|     glColor4uiv((const GLuint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Color4usv(GLbyte * pc)
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| {
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|     glColor4usv((const GLushort *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_EdgeFlagv(GLbyte * pc)
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| {
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|     glEdgeFlagv((const GLboolean *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_End(GLbyte * pc)
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| {
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|     glEnd();
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| }
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| 
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| void
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| __glXDisp_Indexdv(GLbyte * pc)
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| {
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| #ifdef __GLX_ALIGN64
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|     if ((unsigned long) (pc) & 7) {
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|         (void) memmove(pc - 4, pc, 8);
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|         pc -= 4;
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|     }
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| #endif
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| 
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|     glIndexdv((const GLdouble *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Indexfv(GLbyte * pc)
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| {
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|     glIndexfv((const GLfloat *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Indexiv(GLbyte * pc)
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| {
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|     glIndexiv((const GLint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Indexsv(GLbyte * pc)
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| {
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|     glIndexsv((const GLshort *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Normal3bv(GLbyte * pc)
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| {
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|     glNormal3bv((const GLbyte *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Normal3dv(GLbyte * pc)
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| {
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| #ifdef __GLX_ALIGN64
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|     if ((unsigned long) (pc) & 7) {
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|         (void) memmove(pc - 4, pc, 24);
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|         pc -= 4;
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|     }
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| #endif
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| 
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|     glNormal3dv((const GLdouble *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Normal3fv(GLbyte * pc)
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| {
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|     glNormal3fv((const GLfloat *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Normal3iv(GLbyte * pc)
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| {
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|     glNormal3iv((const GLint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_Normal3sv(GLbyte * pc)
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| {
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|     glNormal3sv((const GLshort *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_RasterPos2dv(GLbyte * pc)
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| {
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| #ifdef __GLX_ALIGN64
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|     if ((unsigned long) (pc) & 7) {
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|         (void) memmove(pc - 4, pc, 16);
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|         pc -= 4;
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|     }
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| #endif
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| 
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|     glRasterPos2dv((const GLdouble *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_RasterPos2fv(GLbyte * pc)
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| {
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|     glRasterPos2fv((const GLfloat *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_RasterPos2iv(GLbyte * pc)
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| {
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|     glRasterPos2iv((const GLint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_RasterPos2sv(GLbyte * pc)
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| {
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|     glRasterPos2sv((const GLshort *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_RasterPos3dv(GLbyte * pc)
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| {
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| #ifdef __GLX_ALIGN64
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|     if ((unsigned long) (pc) & 7) {
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|         (void) memmove(pc - 4, pc, 24);
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|         pc -= 4;
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|     }
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| #endif
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| 
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|     glRasterPos3dv((const GLdouble *) (pc + 0));
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| }
 | |
| 
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| void
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| __glXDisp_RasterPos3fv(GLbyte * pc)
 | |
| {
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|     glRasterPos3fv((const GLfloat *) (pc + 0));
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| }
 | |
| 
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| void
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| __glXDisp_RasterPos3iv(GLbyte * pc)
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| {
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|     glRasterPos3iv((const GLint *) (pc + 0));
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| }
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| 
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| void
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| __glXDisp_RasterPos3sv(GLbyte * pc)
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| {
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|     glRasterPos3sv((const GLshort *) (pc + 0));
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| }
 | |
| 
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| void
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| __glXDisp_RasterPos4dv(GLbyte * pc)
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| {
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| #ifdef __GLX_ALIGN64
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|     if ((unsigned long) (pc) & 7) {
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|         (void) memmove(pc - 4, pc, 32);
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|         pc -= 4;
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|     }
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| #endif
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| 
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|     glRasterPos4dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
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| void
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| __glXDisp_RasterPos4fv(GLbyte * pc)
 | |
| {
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|     glRasterPos4fv((const GLfloat *) (pc + 0));
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| }
 | |
| 
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| void
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| __glXDisp_RasterPos4iv(GLbyte * pc)
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| {
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|     glRasterPos4iv((const GLint *) (pc + 0));
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| }
 | |
| 
 | |
| void
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| __glXDisp_RasterPos4sv(GLbyte * pc)
 | |
| {
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|     glRasterPos4sv((const GLshort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
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| __glXDisp_Rectdv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
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|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 32);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
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| __glXDisp_Rectfv(GLbyte * pc)
 | |
| {
 | |
|     glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Rectiv(GLbyte * pc)
 | |
| {
 | |
|     glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Rectsv(GLbyte * pc)
 | |
| {
 | |
|     glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord1dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 8);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glTexCoord1dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord1fv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord1fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord1iv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord1iv((const GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord1sv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord1sv((const GLshort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord2dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 16);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glTexCoord2dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord2fv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord2fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord2iv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord2iv((const GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord2sv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord2sv((const GLshort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord3dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 24);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glTexCoord3dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord3fv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord3fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord3iv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord3iv((const GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord3sv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord3sv((const GLshort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord4dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 32);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glTexCoord4dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord4fv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord4fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord4iv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord4iv((const GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexCoord4sv(GLbyte * pc)
 | |
| {
 | |
|     glTexCoord4sv((const GLshort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex2dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 16);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glVertex2dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex2fv(GLbyte * pc)
 | |
| {
 | |
|     glVertex2fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex2iv(GLbyte * pc)
 | |
| {
 | |
|     glVertex2iv((const GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex2sv(GLbyte * pc)
 | |
| {
 | |
|     glVertex2sv((const GLshort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex3dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 24);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glVertex3dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex3fv(GLbyte * pc)
 | |
| {
 | |
|     glVertex3fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex3iv(GLbyte * pc)
 | |
| {
 | |
|     glVertex3iv((const GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex3sv(GLbyte * pc)
 | |
| {
 | |
|     glVertex3sv((const GLshort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex4dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 32);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glVertex4dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex4fv(GLbyte * pc)
 | |
| {
 | |
|     glVertex4fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex4iv(GLbyte * pc)
 | |
| {
 | |
|     glVertex4iv((const GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Vertex4sv(GLbyte * pc)
 | |
| {
 | |
|     glVertex4sv((const GLshort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ClipPlane(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 36);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ColorMaterial(GLbyte * pc)
 | |
| {
 | |
|     glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CullFace(GLbyte * pc)
 | |
| {
 | |
|     glCullFace(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Fogf(GLbyte * pc)
 | |
| {
 | |
|     glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Fogfv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 0);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 4);
 | |
| 
 | |
|     glFogfv(pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Fogi(GLbyte * pc)
 | |
| {
 | |
|     glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Fogiv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 0);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 4);
 | |
| 
 | |
|     glFogiv(pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_FrontFace(GLbyte * pc)
 | |
| {
 | |
|     glFrontFace(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Hint(GLbyte * pc)
 | |
| {
 | |
|     glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Lightf(GLbyte * pc)
 | |
| {
 | |
|     glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Lightfv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 8);
 | |
| 
 | |
|     glLightfv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Lighti(GLbyte * pc)
 | |
| {
 | |
|     glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Lightiv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 8);
 | |
| 
 | |
|     glLightiv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LightModelf(GLbyte * pc)
 | |
| {
 | |
|     glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LightModelfv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 0);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 4);
 | |
| 
 | |
|     glLightModelfv(pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LightModeli(GLbyte * pc)
 | |
| {
 | |
|     glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LightModeliv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 0);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 4);
 | |
| 
 | |
|     glLightModeliv(pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LineStipple(GLbyte * pc)
 | |
| {
 | |
|     glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LineWidth(GLbyte * pc)
 | |
| {
 | |
|     glLineWidth(*(GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Materialf(GLbyte * pc)
 | |
| {
 | |
|     glMaterialf(*(GLenum *) (pc + 0),
 | |
|                 *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Materialfv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 8);
 | |
| 
 | |
|     glMaterialfv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Materiali(GLbyte * pc)
 | |
| {
 | |
|     glMateriali(*(GLenum *) (pc + 0),
 | |
|                 *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Materialiv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 8);
 | |
| 
 | |
|     glMaterialiv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PointSize(GLbyte * pc)
 | |
| {
 | |
|     glPointSize(*(GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PolygonMode(GLbyte * pc)
 | |
| {
 | |
|     glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PolygonStipple(GLbyte * pc)
 | |
| {
 | |
|     const GLubyte *const mask = (const GLubyte *) ((pc + 20));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glPolygonStipple(mask);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Scissor(GLbyte * pc)
 | |
| {
 | |
|     glScissor(*(GLint *) (pc + 0),
 | |
|               *(GLint *) (pc + 4),
 | |
|               *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ShadeModel(GLbyte * pc)
 | |
| {
 | |
|     glShadeModel(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexParameterf(GLbyte * pc)
 | |
| {
 | |
|     glTexParameterf(*(GLenum *) (pc + 0),
 | |
|                     *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexParameterfv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 8);
 | |
| 
 | |
|     glTexParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexParameteri(GLbyte * pc)
 | |
| {
 | |
|     glTexParameteri(*(GLenum *) (pc + 0),
 | |
|                     *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexParameteriv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 8);
 | |
| 
 | |
|     glTexParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexImage1D(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glTexImage1D(*(GLenum *) (pc + 20),
 | |
|                  *(GLint *) (pc + 24),
 | |
|                  *(GLint *) (pc + 28),
 | |
|                  *(GLsizei *) (pc + 32),
 | |
|                  *(GLint *) (pc + 40),
 | |
|                  *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexImage2D(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glTexImage2D(*(GLenum *) (pc + 20),
 | |
|                  *(GLint *) (pc + 24),
 | |
|                  *(GLint *) (pc + 28),
 | |
|                  *(GLsizei *) (pc + 32),
 | |
|                  *(GLsizei *) (pc + 36),
 | |
|                  *(GLint *) (pc + 40),
 | |
|                  *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexEnvf(GLbyte * pc)
 | |
| {
 | |
|     glTexEnvf(*(GLenum *) (pc + 0),
 | |
|               *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexEnvfv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 8);
 | |
| 
 | |
|     glTexEnvfv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexEnvi(GLbyte * pc)
 | |
| {
 | |
|     glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexEnviv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 8);
 | |
| 
 | |
|     glTexEnviv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexGend(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 16);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glTexGend(*(GLenum *) (pc + 8),
 | |
|               *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexGendv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLdouble *params;
 | |
| 
 | |
| #ifdef __GLX_ALIGN64
 | |
|     const GLuint compsize = __glTexGendv_size(pname);
 | |
|     const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
 | |
| 
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, cmdlen);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     params = (const GLdouble *) (pc + 8);
 | |
| 
 | |
|     glTexGendv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexGenf(GLbyte * pc)
 | |
| {
 | |
|     glTexGenf(*(GLenum *) (pc + 0),
 | |
|               *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexGenfv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 8);
 | |
| 
 | |
|     glTexGenfv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexGeni(GLbyte * pc)
 | |
| {
 | |
|     glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexGeniv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 8);
 | |
| 
 | |
|     glTexGeniv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_InitNames(GLbyte * pc)
 | |
| {
 | |
|     glInitNames();
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LoadName(GLbyte * pc)
 | |
| {
 | |
|     glLoadName(*(GLuint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PassThrough(GLbyte * pc)
 | |
| {
 | |
|     glPassThrough(*(GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PopName(GLbyte * pc)
 | |
| {
 | |
|     glPopName();
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PushName(GLbyte * pc)
 | |
| {
 | |
|     glPushName(*(GLuint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_DrawBuffer(GLbyte * pc)
 | |
| {
 | |
|     glDrawBuffer(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Clear(GLbyte * pc)
 | |
| {
 | |
|     glClear(*(GLbitfield *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ClearAccum(GLbyte * pc)
 | |
| {
 | |
|     glClearAccum(*(GLfloat *) (pc + 0),
 | |
|                  *(GLfloat *) (pc + 4),
 | |
|                  *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ClearIndex(GLbyte * pc)
 | |
| {
 | |
|     glClearIndex(*(GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ClearColor(GLbyte * pc)
 | |
| {
 | |
|     glClearColor(*(GLclampf *) (pc + 0),
 | |
|                  *(GLclampf *) (pc + 4),
 | |
|                  *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ClearStencil(GLbyte * pc)
 | |
| {
 | |
|     glClearStencil(*(GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ClearDepth(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 8);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glClearDepth(*(GLclampd *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_StencilMask(GLbyte * pc)
 | |
| {
 | |
|     glStencilMask(*(GLuint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ColorMask(GLbyte * pc)
 | |
| {
 | |
|     glColorMask(*(GLboolean *) (pc + 0),
 | |
|                 *(GLboolean *) (pc + 1),
 | |
|                 *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_DepthMask(GLbyte * pc)
 | |
| {
 | |
|     glDepthMask(*(GLboolean *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_IndexMask(GLbyte * pc)
 | |
| {
 | |
|     glIndexMask(*(GLuint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Accum(GLbyte * pc)
 | |
| {
 | |
|     glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Disable(GLbyte * pc)
 | |
| {
 | |
|     glDisable(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Enable(GLbyte * pc)
 | |
| {
 | |
|     glEnable(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PopAttrib(GLbyte * pc)
 | |
| {
 | |
|     glPopAttrib();
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PushAttrib(GLbyte * pc)
 | |
| {
 | |
|     glPushAttrib(*(GLbitfield *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MapGrid1d(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 20);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glMapGrid1d(*(GLint *) (pc + 16),
 | |
|                 *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MapGrid1f(GLbyte * pc)
 | |
| {
 | |
|     glMapGrid1f(*(GLint *) (pc + 0),
 | |
|                 *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MapGrid2d(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 40);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glMapGrid2d(*(GLint *) (pc + 32),
 | |
|                 *(GLdouble *) (pc + 0),
 | |
|                 *(GLdouble *) (pc + 8),
 | |
|                 *(GLint *) (pc + 36),
 | |
|                 *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MapGrid2f(GLbyte * pc)
 | |
| {
 | |
|     glMapGrid2f(*(GLint *) (pc + 0),
 | |
|                 *(GLfloat *) (pc + 4),
 | |
|                 *(GLfloat *) (pc + 8),
 | |
|                 *(GLint *) (pc + 12),
 | |
|                 *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_EvalCoord1dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 8);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glEvalCoord1dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_EvalCoord1fv(GLbyte * pc)
 | |
| {
 | |
|     glEvalCoord1fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_EvalCoord2dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 16);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glEvalCoord2dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_EvalCoord2fv(GLbyte * pc)
 | |
| {
 | |
|     glEvalCoord2fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_EvalMesh1(GLbyte * pc)
 | |
| {
 | |
|     glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_EvalPoint1(GLbyte * pc)
 | |
| {
 | |
|     glEvalPoint1(*(GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_EvalMesh2(GLbyte * pc)
 | |
| {
 | |
|     glEvalMesh2(*(GLenum *) (pc + 0),
 | |
|                 *(GLint *) (pc + 4),
 | |
|                 *(GLint *) (pc + 8),
 | |
|                 *(GLint *) (pc + 12), *(GLint *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_EvalPoint2(GLbyte * pc)
 | |
| {
 | |
|     glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_AlphaFunc(GLbyte * pc)
 | |
| {
 | |
|     glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BlendFunc(GLbyte * pc)
 | |
| {
 | |
|     glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LogicOp(GLbyte * pc)
 | |
| {
 | |
|     glLogicOp(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_StencilFunc(GLbyte * pc)
 | |
| {
 | |
|     glStencilFunc(*(GLenum *) (pc + 0),
 | |
|                   *(GLint *) (pc + 4), *(GLuint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_StencilOp(GLbyte * pc)
 | |
| {
 | |
|     glStencilOp(*(GLenum *) (pc + 0),
 | |
|                 *(GLenum *) (pc + 4), *(GLenum *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_DepthFunc(GLbyte * pc)
 | |
| {
 | |
|     glDepthFunc(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PixelZoom(GLbyte * pc)
 | |
| {
 | |
|     glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PixelTransferf(GLbyte * pc)
 | |
| {
 | |
|     glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PixelTransferi(GLbyte * pc)
 | |
| {
 | |
|     glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PixelMapfv(GLbyte * pc)
 | |
| {
 | |
|     const GLsizei mapsize = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PixelMapuiv(GLbyte * pc)
 | |
| {
 | |
|     const GLsizei mapsize = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PixelMapusv(GLbyte * pc)
 | |
| {
 | |
|     const GLsizei mapsize = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ReadBuffer(GLbyte * pc)
 | |
| {
 | |
|     glReadBuffer(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyPixels(GLbyte * pc)
 | |
| {
 | |
|     glCopyPixels(*(GLint *) (pc + 0),
 | |
|                  *(GLint *) (pc + 4),
 | |
|                  *(GLsizei *) (pc + 8),
 | |
|                  *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_DrawPixels(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glDrawPixels(*(GLsizei *) (pc + 20),
 | |
|                  *(GLsizei *) (pc + 24),
 | |
|                  *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels);
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 0);
 | |
| 
 | |
|         const GLuint compsize = __glGetBooleanv_size(pname);
 | |
|         GLboolean answerBuffer[200];
 | |
|         GLboolean *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 1);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetBooleanv(pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLdouble equation[4];
 | |
| 
 | |
|         glGetClipPlane(*(GLenum *) (pc + 0), equation);
 | |
|         __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 0);
 | |
| 
 | |
|         const GLuint compsize = __glGetDoublev_size(pname);
 | |
|         GLdouble answerBuffer[200];
 | |
|         GLdouble *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 8);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetDoublev(pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLenum retval;
 | |
| 
 | |
|         retval = glGetError();
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 0);
 | |
| 
 | |
|         const GLuint compsize = __glGetFloatv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetFloatv(pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 0);
 | |
| 
 | |
|         const GLuint compsize = __glGetIntegerv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetIntegerv(pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetLightfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetLightfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetLightiv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetLightiv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum target = *(GLenum *) (pc + 0);
 | |
|         const GLenum query = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetMapdv_size(target, query);
 | |
|         GLdouble answerBuffer[200];
 | |
|         GLdouble *v =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 8);
 | |
| 
 | |
|         if (v == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetMapdv(target, query, v);
 | |
|         __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum target = *(GLenum *) (pc + 0);
 | |
|         const GLenum query = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetMapfv_size(target, query);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *v =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (v == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetMapfv(target, query, v);
 | |
|         __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum target = *(GLenum *) (pc + 0);
 | |
|         const GLenum query = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetMapiv_size(target, query);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *v =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (v == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetMapiv(target, query, v);
 | |
|         __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetMaterialfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetMaterialfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetMaterialiv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetMaterialiv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum map = *(GLenum *) (pc + 0);
 | |
| 
 | |
|         const GLuint compsize = __glGetPixelMapfv_size(map);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *values =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (values == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetPixelMapfv(map, values);
 | |
|         __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum map = *(GLenum *) (pc + 0);
 | |
| 
 | |
|         const GLuint compsize = __glGetPixelMapuiv_size(map);
 | |
|         GLuint answerBuffer[200];
 | |
|         GLuint *values =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (values == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetPixelMapuiv(map, values);
 | |
|         __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum map = *(GLenum *) (pc + 0);
 | |
| 
 | |
|         const GLuint compsize = __glGetPixelMapusv_size(map);
 | |
|         GLushort answerBuffer[200];
 | |
|         GLushort *values =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 2);
 | |
| 
 | |
|         if (values == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetPixelMapusv(map, values);
 | |
|         __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetTexEnvfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetTexEnviv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetTexEnviv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetTexGendv_size(pname);
 | |
|         GLdouble answerBuffer[200];
 | |
|         GLdouble *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 8);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetTexGendv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetTexGenfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetTexGenfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetTexGeniv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetTexGeniv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetTexParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetTexParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 8);
 | |
| 
 | |
|         const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetTexLevelParameterfv(*(GLenum *) (pc + 0),
 | |
|                                  *(GLint *) (pc + 4), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 8);
 | |
| 
 | |
|         const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetTexLevelParameteriv(*(GLenum *) (pc + 0),
 | |
|                                  *(GLint *) (pc + 4), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLboolean retval;
 | |
| 
 | |
|         retval = glIsEnabled(*(GLenum *) (pc + 0));
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLboolean retval;
 | |
| 
 | |
|         retval = glIsList(*(GLuint *) (pc + 0));
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_DepthRange(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 16);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Frustum(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 48);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glFrustum(*(GLdouble *) (pc + 0),
 | |
|               *(GLdouble *) (pc + 8),
 | |
|               *(GLdouble *) (pc + 16),
 | |
|               *(GLdouble *) (pc + 24),
 | |
|               *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LoadIdentity(GLbyte * pc)
 | |
| {
 | |
|     glLoadIdentity();
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LoadMatrixf(GLbyte * pc)
 | |
| {
 | |
|     glLoadMatrixf((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_LoadMatrixd(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 128);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glLoadMatrixd((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MatrixMode(GLbyte * pc)
 | |
| {
 | |
|     glMatrixMode(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultMatrixf(GLbyte * pc)
 | |
| {
 | |
|     glMultMatrixf((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultMatrixd(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 128);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glMultMatrixd((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Ortho(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 48);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glOrtho(*(GLdouble *) (pc + 0),
 | |
|             *(GLdouble *) (pc + 8),
 | |
|             *(GLdouble *) (pc + 16),
 | |
|             *(GLdouble *) (pc + 24),
 | |
|             *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PopMatrix(GLbyte * pc)
 | |
| {
 | |
|     glPopMatrix();
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PushMatrix(GLbyte * pc)
 | |
| {
 | |
|     glPushMatrix();
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Rotated(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 32);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glRotated(*(GLdouble *) (pc + 0),
 | |
|               *(GLdouble *) (pc + 8),
 | |
|               *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Rotatef(GLbyte * pc)
 | |
| {
 | |
|     glRotatef(*(GLfloat *) (pc + 0),
 | |
|               *(GLfloat *) (pc + 4),
 | |
|               *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Scaled(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 24);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glScaled(*(GLdouble *) (pc + 0),
 | |
|              *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Scalef(GLbyte * pc)
 | |
| {
 | |
|     glScalef(*(GLfloat *) (pc + 0),
 | |
|              *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Translated(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 24);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glTranslated(*(GLdouble *) (pc + 0),
 | |
|                  *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Translatef(GLbyte * pc)
 | |
| {
 | |
|     glTranslatef(*(GLfloat *) (pc + 0),
 | |
|                  *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Viewport(GLbyte * pc)
 | |
| {
 | |
|     glViewport(*(GLint *) (pc + 0),
 | |
|                *(GLint *) (pc + 4),
 | |
|                *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BindTexture(GLbyte * pc)
 | |
| {
 | |
|     glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Indexubv(GLbyte * pc)
 | |
| {
 | |
|     glIndexubv((const GLubyte *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PolygonOffset(GLbyte * pc)
 | |
| {
 | |
|     glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         GLboolean retval;
 | |
|         GLboolean answerBuffer[200];
 | |
|         GLboolean *residences =
 | |
|             __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
 | |
|         retval =
 | |
|             glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
 | |
|         __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         GLboolean retval;
 | |
|         GLboolean answerBuffer[200];
 | |
|         GLboolean *residences =
 | |
|             __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
 | |
|         retval =
 | |
|             glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
 | |
|         __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyTexImage1D(GLbyte * pc)
 | |
| {
 | |
|     glCopyTexImage1D(*(GLenum *) (pc + 0),
 | |
|                      *(GLint *) (pc + 4),
 | |
|                      *(GLenum *) (pc + 8),
 | |
|                      *(GLint *) (pc + 12),
 | |
|                      *(GLint *) (pc + 16),
 | |
|                      *(GLsizei *) (pc + 20), *(GLint *) (pc + 24));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyTexImage2D(GLbyte * pc)
 | |
| {
 | |
|     glCopyTexImage2D(*(GLenum *) (pc + 0),
 | |
|                      *(GLint *) (pc + 4),
 | |
|                      *(GLenum *) (pc + 8),
 | |
|                      *(GLint *) (pc + 12),
 | |
|                      *(GLint *) (pc + 16),
 | |
|                      *(GLsizei *) (pc + 20),
 | |
|                      *(GLsizei *) (pc + 24), *(GLint *) (pc + 28));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyTexSubImage1D(GLbyte * pc)
 | |
| {
 | |
|     glCopyTexSubImage1D(*(GLenum *) (pc + 0),
 | |
|                         *(GLint *) (pc + 4),
 | |
|                         *(GLint *) (pc + 8),
 | |
|                         *(GLint *) (pc + 12),
 | |
|                         *(GLint *) (pc + 16), *(GLsizei *) (pc + 20));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyTexSubImage2D(GLbyte * pc)
 | |
| {
 | |
|     glCopyTexSubImage2D(*(GLenum *) (pc + 0),
 | |
|                         *(GLint *) (pc + 4),
 | |
|                         *(GLint *) (pc + 8),
 | |
|                         *(GLint *) (pc + 12),
 | |
|                         *(GLint *) (pc + 16),
 | |
|                         *(GLint *) (pc + 20),
 | |
|                         *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         glDeleteTextures(n, (const GLuint *) (pc + 4));
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         glDeleteTextures(n, (const GLuint *) (pc + 4));
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         GLuint answerBuffer[200];
 | |
|         GLuint *textures =
 | |
|             __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
 | |
|                                  4);
 | |
|         glGenTextures(n, textures);
 | |
|         __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         GLuint answerBuffer[200];
 | |
|         GLuint *textures =
 | |
|             __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
 | |
|                                  4);
 | |
|         glGenTextures(n, textures);
 | |
|         __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLboolean retval;
 | |
| 
 | |
|         retval = glIsTexture(*(GLuint *) (pc + 0));
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLboolean retval;
 | |
| 
 | |
|         retval = glIsTexture(*(GLuint *) (pc + 0));
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PrioritizeTextures(GLbyte * pc)
 | |
| {
 | |
|     const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|     glPrioritizeTextures(n,
 | |
|                          (const GLuint *) (pc + 4),
 | |
|                          (const GLclampf *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexSubImage1D(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glTexSubImage1D(*(GLenum *) (pc + 20),
 | |
|                     *(GLint *) (pc + 24),
 | |
|                     *(GLint *) (pc + 28),
 | |
|                     *(GLsizei *) (pc + 36),
 | |
|                     *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexSubImage2D(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glTexSubImage2D(*(GLenum *) (pc + 20),
 | |
|                     *(GLint *) (pc + 24),
 | |
|                     *(GLint *) (pc + 28),
 | |
|                     *(GLint *) (pc + 32),
 | |
|                     *(GLsizei *) (pc + 36),
 | |
|                     *(GLsizei *) (pc + 40),
 | |
|                     *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BlendColor(GLbyte * pc)
 | |
| {
 | |
|     glBlendColor(*(GLclampf *) (pc + 0),
 | |
|                  *(GLclampf *) (pc + 4),
 | |
|                  *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BlendEquation(GLbyte * pc)
 | |
| {
 | |
|     glBlendEquation(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ColorTable(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const table = (const GLvoid *) ((pc + 40));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glColorTable(*(GLenum *) (pc + 20),
 | |
|                  *(GLenum *) (pc + 24),
 | |
|                  *(GLsizei *) (pc + 28),
 | |
|                  *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ColorTableParameterfv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 8);
 | |
| 
 | |
|     glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ColorTableParameteriv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 8);
 | |
| 
 | |
|     glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyColorTable(GLbyte * pc)
 | |
| {
 | |
|     glCopyColorTable(*(GLenum *) (pc + 0),
 | |
|                      *(GLenum *) (pc + 4),
 | |
|                      *(GLint *) (pc + 8),
 | |
|                      *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetColorTableParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetColorTableParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetColorTableParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetColorTableParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ColorSubTable(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const data = (const GLvoid *) ((pc + 40));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glColorSubTable(*(GLenum *) (pc + 20),
 | |
|                     *(GLsizei *) (pc + 24),
 | |
|                     *(GLsizei *) (pc + 28),
 | |
|                     *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyColorSubTable(GLbyte * pc)
 | |
| {
 | |
|     glCopyColorSubTable(*(GLenum *) (pc + 0),
 | |
|                         *(GLsizei *) (pc + 4),
 | |
|                         *(GLint *) (pc + 8),
 | |
|                         *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ConvolutionFilter1D(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const image = (const GLvoid *) ((pc + 44));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glConvolutionFilter1D(*(GLenum *) (pc + 20),
 | |
|                           *(GLenum *) (pc + 24),
 | |
|                           *(GLsizei *) (pc + 28),
 | |
|                           *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ConvolutionFilter2D(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const image = (const GLvoid *) ((pc + 44));
 | |
|     __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glConvolutionFilter2D(*(GLenum *) (pc + 20),
 | |
|                           *(GLenum *) (pc + 24),
 | |
|                           *(GLsizei *) (pc + 28),
 | |
|                           *(GLsizei *) (pc + 32),
 | |
|                           *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ConvolutionParameterf(GLbyte * pc)
 | |
| {
 | |
|     glConvolutionParameterf(*(GLenum *) (pc + 0),
 | |
|                             *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ConvolutionParameterfv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 8);
 | |
| 
 | |
|     glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ConvolutionParameteri(GLbyte * pc)
 | |
| {
 | |
|     glConvolutionParameteri(*(GLenum *) (pc + 0),
 | |
|                             *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ConvolutionParameteriv(GLbyte * pc)
 | |
| {
 | |
|     const GLenum pname = *(GLenum *) (pc + 4);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 8);
 | |
| 
 | |
|     glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
 | |
| {
 | |
|     glCopyConvolutionFilter1D(*(GLenum *) (pc + 0),
 | |
|                               *(GLenum *) (pc + 4),
 | |
|                               *(GLint *) (pc + 8),
 | |
|                               *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
 | |
| {
 | |
|     glCopyConvolutionFilter2D(*(GLenum *) (pc + 0),
 | |
|                               *(GLenum *) (pc + 4),
 | |
|                               *(GLint *) (pc + 8),
 | |
|                               *(GLint *) (pc + 12),
 | |
|                               *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetHistogramParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetHistogramParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetHistogramParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetHistogramParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
 | |
|         GLfloat answerBuffer[200];
 | |
|         GLfloat *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Histogram(GLbyte * pc)
 | |
| {
 | |
|     glHistogram(*(GLenum *) (pc + 0),
 | |
|                 *(GLsizei *) (pc + 4),
 | |
|                 *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_Minmax(GLbyte * pc)
 | |
| {
 | |
|     glMinmax(*(GLenum *) (pc + 0),
 | |
|              *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ResetHistogram(GLbyte * pc)
 | |
| {
 | |
|     glResetHistogram(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ResetMinmax(GLbyte * pc)
 | |
| {
 | |
|     glResetMinmax(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexImage3D(GLbyte * pc)
 | |
| {
 | |
|     const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
 | |
|     const GLvoid *const pixels =
 | |
|         (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
 | |
|     __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glTexImage3D(*(GLenum *) (pc + 36),
 | |
|                  *(GLint *) (pc + 40),
 | |
|                  *(GLint *) (pc + 44),
 | |
|                  *(GLsizei *) (pc + 48),
 | |
|                  *(GLsizei *) (pc + 52),
 | |
|                  *(GLsizei *) (pc + 56),
 | |
|                  *(GLint *) (pc + 64),
 | |
|                  *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_TexSubImage3D(GLbyte * pc)
 | |
| {
 | |
|     const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
 | |
|     __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
 | |
| 
 | |
|     glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
 | |
|     glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
 | |
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
 | |
|     glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
 | |
|     glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
 | |
|     glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
 | |
| 
 | |
|     glTexSubImage3D(*(GLenum *) (pc + 36),
 | |
|                     *(GLint *) (pc + 40),
 | |
|                     *(GLint *) (pc + 44),
 | |
|                     *(GLint *) (pc + 48),
 | |
|                     *(GLint *) (pc + 52),
 | |
|                     *(GLsizei *) (pc + 60),
 | |
|                     *(GLsizei *) (pc + 64),
 | |
|                     *(GLsizei *) (pc + 68),
 | |
|                     *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CopyTexSubImage3D(GLbyte * pc)
 | |
| {
 | |
|     glCopyTexSubImage3D(*(GLenum *) (pc + 0),
 | |
|                         *(GLint *) (pc + 4),
 | |
|                         *(GLint *) (pc + 8),
 | |
|                         *(GLint *) (pc + 12),
 | |
|                         *(GLint *) (pc + 16),
 | |
|                         *(GLint *) (pc + 20),
 | |
|                         *(GLint *) (pc + 24),
 | |
|                         *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ActiveTexture(GLbyte * pc)
 | |
| {
 | |
|     glActiveTextureARB(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord1dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 12);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord1iv(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord1sv(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord2dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 20);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord2iv(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord2sv(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord3dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 28);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord3iv(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord3sv(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord4dv(GLbyte * pc)
 | |
| {
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 36);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord4iv(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_MultiTexCoord4sv(GLbyte * pc)
 | |
| {
 | |
|     glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CompressedTexImage1D(GLbyte * pc)
 | |
| {
 | |
|     PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
 | |
|         __glGetProcAddress("glCompressedTexImage1D");
 | |
|     const GLsizei imageSize = *(GLsizei *) (pc + 20);
 | |
| 
 | |
|     CompressedTexImage1D(*(GLenum *) (pc + 0),
 | |
|                          *(GLint *) (pc + 4),
 | |
|                          *(GLenum *) (pc + 8),
 | |
|                          *(GLsizei *) (pc + 12),
 | |
|                          *(GLint *) (pc + 16),
 | |
|                          imageSize, (const GLvoid *) (pc + 24));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CompressedTexImage2D(GLbyte * pc)
 | |
| {
 | |
|     PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
 | |
|         __glGetProcAddress("glCompressedTexImage2D");
 | |
|     const GLsizei imageSize = *(GLsizei *) (pc + 24);
 | |
| 
 | |
|     CompressedTexImage2D(*(GLenum *) (pc + 0),
 | |
|                          *(GLint *) (pc + 4),
 | |
|                          *(GLenum *) (pc + 8),
 | |
|                          *(GLsizei *) (pc + 12),
 | |
|                          *(GLsizei *) (pc + 16),
 | |
|                          *(GLint *) (pc + 20),
 | |
|                          imageSize, (const GLvoid *) (pc + 28));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CompressedTexImage3D(GLbyte * pc)
 | |
| {
 | |
|     PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
 | |
|         __glGetProcAddress("glCompressedTexImage3D");
 | |
|     const GLsizei imageSize = *(GLsizei *) (pc + 28);
 | |
| 
 | |
|     CompressedTexImage3D(*(GLenum *) (pc + 0),
 | |
|                          *(GLint *) (pc + 4),
 | |
|                          *(GLenum *) (pc + 8),
 | |
|                          *(GLsizei *) (pc + 12),
 | |
|                          *(GLsizei *) (pc + 16),
 | |
|                          *(GLsizei *) (pc + 20),
 | |
|                          *(GLint *) (pc + 24),
 | |
|                          imageSize, (const GLvoid *) (pc + 32));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CompressedTexSubImage1D(GLbyte * pc)
 | |
| {
 | |
|     PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
 | |
|         __glGetProcAddress("glCompressedTexSubImage1D");
 | |
|     const GLsizei imageSize = *(GLsizei *) (pc + 20);
 | |
| 
 | |
|     CompressedTexSubImage1D(*(GLenum *) (pc + 0),
 | |
|                             *(GLint *) (pc + 4),
 | |
|                             *(GLint *) (pc + 8),
 | |
|                             *(GLsizei *) (pc + 12),
 | |
|                             *(GLenum *) (pc + 16),
 | |
|                             imageSize, (const GLvoid *) (pc + 24));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CompressedTexSubImage2D(GLbyte * pc)
 | |
| {
 | |
|     PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
 | |
|         __glGetProcAddress("glCompressedTexSubImage2D");
 | |
|     const GLsizei imageSize = *(GLsizei *) (pc + 28);
 | |
| 
 | |
|     CompressedTexSubImage2D(*(GLenum *) (pc + 0),
 | |
|                             *(GLint *) (pc + 4),
 | |
|                             *(GLint *) (pc + 8),
 | |
|                             *(GLint *) (pc + 12),
 | |
|                             *(GLsizei *) (pc + 16),
 | |
|                             *(GLsizei *) (pc + 20),
 | |
|                             *(GLenum *) (pc + 24),
 | |
|                             imageSize, (const GLvoid *) (pc + 32));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_CompressedTexSubImage3D(GLbyte * pc)
 | |
| {
 | |
|     PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
 | |
|         __glGetProcAddress("glCompressedTexSubImage3D");
 | |
|     const GLsizei imageSize = *(GLsizei *) (pc + 36);
 | |
| 
 | |
|     CompressedTexSubImage3D(*(GLenum *) (pc + 0),
 | |
|                             *(GLint *) (pc + 4),
 | |
|                             *(GLint *) (pc + 8),
 | |
|                             *(GLint *) (pc + 12),
 | |
|                             *(GLint *) (pc + 16),
 | |
|                             *(GLsizei *) (pc + 20),
 | |
|                             *(GLsizei *) (pc + 24),
 | |
|                             *(GLsizei *) (pc + 28),
 | |
|                             *(GLenum *) (pc + 32),
 | |
|                             imageSize, (const GLvoid *) (pc + 40));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_SampleCoverage(GLbyte * pc)
 | |
| {
 | |
|     PFNGLSAMPLECOVERAGEPROC SampleCoverage =
 | |
|         __glGetProcAddress("glSampleCoverage");
 | |
|     SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BlendFuncSeparate(GLbyte * pc)
 | |
| {
 | |
|     PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
 | |
|         __glGetProcAddress("glBlendFuncSeparate");
 | |
|     BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
 | |
|                       *(GLenum *) (pc + 8), *(GLenum *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_FogCoorddv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
 | |
| 
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 8);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     FogCoorddv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PointParameterf(GLbyte * pc)
 | |
| {
 | |
|     PFNGLPOINTPARAMETERFPROC PointParameterf =
 | |
|         __glGetProcAddress("glPointParameterf");
 | |
|     PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PointParameterfv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLPOINTPARAMETERFVPROC PointParameterfv =
 | |
|         __glGetProcAddress("glPointParameterfv");
 | |
|     const GLenum pname = *(GLenum *) (pc + 0);
 | |
|     const GLfloat *params;
 | |
| 
 | |
|     params = (const GLfloat *) (pc + 4);
 | |
| 
 | |
|     PointParameterfv(pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PointParameteri(GLbyte * pc)
 | |
| {
 | |
|     PFNGLPOINTPARAMETERIPROC PointParameteri =
 | |
|         __glGetProcAddress("glPointParameteri");
 | |
|     PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_PointParameteriv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLPOINTPARAMETERIVPROC PointParameteriv =
 | |
|         __glGetProcAddress("glPointParameteriv");
 | |
|     const GLenum pname = *(GLenum *) (pc + 0);
 | |
|     const GLint *params;
 | |
| 
 | |
|     params = (const GLint *) (pc + 4);
 | |
| 
 | |
|     PointParameteriv(pname, params);
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_SecondaryColor3bv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
 | |
|         __glGetProcAddress("glSecondaryColor3bv");
 | |
|     SecondaryColor3bv((const GLbyte *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_SecondaryColor3dv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
 | |
|         __glGetProcAddress("glSecondaryColor3dv");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 24);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     SecondaryColor3dv((const GLdouble *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_SecondaryColor3iv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
 | |
|         __glGetProcAddress("glSecondaryColor3iv");
 | |
|     SecondaryColor3iv((const GLint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_SecondaryColor3sv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
 | |
|         __glGetProcAddress("glSecondaryColor3sv");
 | |
|     SecondaryColor3sv((const GLshort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_SecondaryColor3ubv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
 | |
|         __glGetProcAddress("glSecondaryColor3ubv");
 | |
|     SecondaryColor3ubv((const GLubyte *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_SecondaryColor3uiv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
 | |
|         __glGetProcAddress("glSecondaryColor3uiv");
 | |
|     SecondaryColor3uiv((const GLuint *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_SecondaryColor3usv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
 | |
|         __glGetProcAddress("glSecondaryColor3usv");
 | |
|     SecondaryColor3usv((const GLushort *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_WindowPos3fv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
 | |
| 
 | |
|     WindowPos3fv((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BeginQuery(GLbyte * pc)
 | |
| {
 | |
|     PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
 | |
| 
 | |
|     BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLDELETEQUERIESPROC DeleteQueries =
 | |
|         __glGetProcAddress("glDeleteQueries");
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         DeleteQueries(n, (const GLuint *) (pc + 4));
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_EndQuery(GLbyte * pc)
 | |
| {
 | |
|     PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
 | |
| 
 | |
|     EndQuery(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         GLuint answerBuffer[200];
 | |
|         GLuint *ids =
 | |
|             __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
 | |
|                                  4);
 | |
|         GenQueries(n, ids);
 | |
|         __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
 | |
|         __glGetProcAddress("glGetQueryObjectiv");
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetQueryObjectiv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
 | |
|         __glGetProcAddress("glGetQueryObjectuiv");
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetQueryObjectuiv_size(pname);
 | |
|         GLuint answerBuffer[200];
 | |
|         GLuint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetQueryiv_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         GetQueryiv(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
 | |
|     xGLXSingleReq *const req = (xGLXSingleReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_SINGLE_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLboolean retval;
 | |
| 
 | |
|         retval = IsQuery(*(GLuint *) (pc + 0));
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BlendEquationSeparate(GLbyte * pc)
 | |
| {
 | |
|     PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
 | |
|         __glGetProcAddress("glBlendEquationSeparate");
 | |
|     BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_DrawBuffers(GLbyte * pc)
 | |
| {
 | |
|     PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|     DrawBuffers(n, (const GLenum *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib1dv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
 | |
|         __glGetProcAddress("glVertexAttrib1dv");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 12);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib1sv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
 | |
|         __glGetProcAddress("glVertexAttrib1sv");
 | |
|     VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib2dv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
 | |
|         __glGetProcAddress("glVertexAttrib2dv");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 20);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib2sv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
 | |
|         __glGetProcAddress("glVertexAttrib2sv");
 | |
|     VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib3dv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
 | |
|         __glGetProcAddress("glVertexAttrib3dv");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 28);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib3sv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
 | |
|         __glGetProcAddress("glVertexAttrib3sv");
 | |
|     VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4Nbv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
 | |
|         __glGetProcAddress("glVertexAttrib4Nbv");
 | |
|     VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4Niv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
 | |
|         __glGetProcAddress("glVertexAttrib4Niv");
 | |
|     VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4Nsv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
 | |
|         __glGetProcAddress("glVertexAttrib4Nsv");
 | |
|     VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4Nubv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
 | |
|         __glGetProcAddress("glVertexAttrib4Nubv");
 | |
|     VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
 | |
|         __glGetProcAddress("glVertexAttrib4Nuiv");
 | |
|     VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4Nusv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
 | |
|         __glGetProcAddress("glVertexAttrib4Nusv");
 | |
|     VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4bv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
 | |
|         __glGetProcAddress("glVertexAttrib4bv");
 | |
|     VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4dv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
 | |
|         __glGetProcAddress("glVertexAttrib4dv");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 36);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4iv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
 | |
|         __glGetProcAddress("glVertexAttrib4iv");
 | |
|     VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4sv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
 | |
|         __glGetProcAddress("glVertexAttrib4sv");
 | |
|     VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4ubv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
 | |
|         __glGetProcAddress("glVertexAttrib4ubv");
 | |
|     VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4uiv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
 | |
|         __glGetProcAddress("glVertexAttrib4uiv");
 | |
|     VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4usv(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
 | |
|         __glGetProcAddress("glVertexAttrib4usv");
 | |
|     VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ClampColor(GLbyte * pc)
 | |
| {
 | |
|     PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
 | |
| 
 | |
|     ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BindProgramARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLBINDPROGRAMARBPROC BindProgramARB =
 | |
|         __glGetProcAddress("glBindProgramARB");
 | |
|     BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
 | |
|         __glGetProcAddress("glDeleteProgramsARB");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         DeleteProgramsARB(n, (const GLuint *) (pc + 4));
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGENPROGRAMSARBPROC GenProgramsARB =
 | |
|         __glGetProcAddress("glGenProgramsARB");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         GLuint answerBuffer[200];
 | |
|         GLuint *programs =
 | |
|             __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
 | |
|                                  4);
 | |
|         GenProgramsARB(n, programs);
 | |
|         __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
 | |
|         __glGetProcAddress("glGetProgramEnvParameterdvARB");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLdouble params[4];
 | |
| 
 | |
|         GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0),
 | |
|                                     *(GLuint *) (pc + 4), params);
 | |
|         __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
 | |
|         __glGetProcAddress("glGetProgramEnvParameterfvARB");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLfloat params[4];
 | |
| 
 | |
|         GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0),
 | |
|                                     *(GLuint *) (pc + 4), params);
 | |
|         __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
 | |
|         __glGetProcAddress("glGetProgramLocalParameterdvARB");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLdouble params[4];
 | |
| 
 | |
|         GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0),
 | |
|                                       *(GLuint *) (pc + 4), params);
 | |
|         __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
 | |
|         __glGetProcAddress("glGetProgramLocalParameterfvARB");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLfloat params[4];
 | |
| 
 | |
|         GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0),
 | |
|                                       *(GLuint *) (pc + 4), params);
 | |
|         __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
 | |
|         __glGetProcAddress("glGetProgramivARB");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLenum pname = *(GLenum *) (pc + 4);
 | |
| 
 | |
|         const GLuint compsize = __glGetProgramivARB_size(pname);
 | |
|         GLint answerBuffer[200];
 | |
|         GLint *params =
 | |
|             __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
 | |
|                                  sizeof(answerBuffer), 4);
 | |
| 
 | |
|         if (params == NULL)
 | |
|             return BadAlloc;
 | |
|         __glXClearErrorOccured();
 | |
| 
 | |
|         GetProgramivARB(*(GLenum *) (pc + 0), pname, params);
 | |
|         __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLboolean retval;
 | |
| 
 | |
|         retval = IsProgramARB(*(GLuint *) (pc + 0));
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
 | |
|         __glGetProcAddress("glProgramEnvParameter4dvARB");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 40);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0),
 | |
|                               *(GLuint *) (pc + 4),
 | |
|                               (const GLdouble *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
 | |
|         __glGetProcAddress("glProgramEnvParameter4fvARB");
 | |
|     ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
 | |
|                               (const GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
 | |
|         __glGetProcAddress("glProgramLocalParameter4dvARB");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 40);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0),
 | |
|                                 *(GLuint *) (pc + 4),
 | |
|                                 (const GLdouble *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
 | |
|         __glGetProcAddress("glProgramLocalParameter4fvARB");
 | |
|     ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
 | |
|                                 (const GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ProgramStringARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
 | |
|         __glGetProcAddress("glProgramStringARB");
 | |
|     const GLsizei len = *(GLsizei *) (pc + 8);
 | |
| 
 | |
|     ProgramStringARB(*(GLenum *) (pc + 0),
 | |
|                      *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
 | |
|         __glGetProcAddress("glVertexAttrib1fvARB");
 | |
|     VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
 | |
|         __glGetProcAddress("glVertexAttrib2fvARB");
 | |
|     VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
 | |
|         __glGetProcAddress("glVertexAttrib3fvARB");
 | |
|     VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
 | |
|         __glGetProcAddress("glVertexAttrib4fvARB");
 | |
|     VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BindFramebuffer(GLbyte * pc)
 | |
| {
 | |
|     PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
 | |
|         __glGetProcAddress("glBindFramebuffer");
 | |
|     BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BindRenderbuffer(GLbyte * pc)
 | |
| {
 | |
|     PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
 | |
|         __glGetProcAddress("glBindRenderbuffer");
 | |
|     BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_BlitFramebuffer(GLbyte * pc)
 | |
| {
 | |
|     PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
 | |
|         __glGetProcAddress("glBlitFramebuffer");
 | |
|     BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4),
 | |
|                     *(GLint *) (pc + 8), *(GLint *) (pc + 12),
 | |
|                     *(GLint *) (pc + 16), *(GLint *) (pc + 20),
 | |
|                     *(GLint *) (pc + 24), *(GLint *) (pc + 28),
 | |
|                     *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
 | |
|         __glGetProcAddress("glCheckFramebufferStatus");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLenum retval;
 | |
| 
 | |
|         retval = CheckFramebufferStatus(*(GLenum *) (pc + 0));
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_DeleteFramebuffers(GLbyte * pc)
 | |
| {
 | |
|     PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
 | |
|         __glGetProcAddress("glDeleteFramebuffers");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|     DeleteFramebuffers(n, (const GLuint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_DeleteRenderbuffers(GLbyte * pc)
 | |
| {
 | |
|     PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
 | |
|         __glGetProcAddress("glDeleteRenderbuffers");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|     DeleteRenderbuffers(n, (const GLuint *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_FramebufferRenderbuffer(GLbyte * pc)
 | |
| {
 | |
|     PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
 | |
|         __glGetProcAddress("glFramebufferRenderbuffer");
 | |
|     FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
 | |
|                             *(GLenum *) (pc + 8), *(GLuint *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_FramebufferTexture1D(GLbyte * pc)
 | |
| {
 | |
|     PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
 | |
|         __glGetProcAddress("glFramebufferTexture1D");
 | |
|     FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
 | |
|                          *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
 | |
|                          *(GLint *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_FramebufferTexture2D(GLbyte * pc)
 | |
| {
 | |
|     PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
 | |
|         __glGetProcAddress("glFramebufferTexture2D");
 | |
|     FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
 | |
|                          *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
 | |
|                          *(GLint *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_FramebufferTexture3D(GLbyte * pc)
 | |
| {
 | |
|     PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
 | |
|         __glGetProcAddress("glFramebufferTexture3D");
 | |
|     FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
 | |
|                          *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
 | |
|                          *(GLint *) (pc + 16), *(GLint *) (pc + 20));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_FramebufferTextureLayer(GLbyte * pc)
 | |
| {
 | |
|     PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
 | |
|         __glGetProcAddress("glFramebufferTextureLayer");
 | |
|     FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
 | |
|                             *(GLuint *) (pc + 8), *(GLint *) (pc + 12),
 | |
|                             *(GLint *) (pc + 16));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
 | |
|         __glGetProcAddress("glGenFramebuffers");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         GLuint answerBuffer[200];
 | |
|         GLuint *framebuffers =
 | |
|             __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
 | |
|                                  4);
 | |
|         GenFramebuffers(n, framebuffers);
 | |
|         __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
 | |
|         __glGetProcAddress("glGenRenderbuffers");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         const GLsizei n = *(GLsizei *) (pc + 0);
 | |
| 
 | |
|         GLuint answerBuffer[200];
 | |
|         GLuint *renderbuffers =
 | |
|             __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
 | |
|                                  4);
 | |
|         GenRenderbuffers(n, renderbuffers);
 | |
|         __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_GenerateMipmap(GLbyte * pc)
 | |
| {
 | |
|     PFNGLGENERATEMIPMAPPROC GenerateMipmap =
 | |
|         __glGetProcAddress("glGenerateMipmap");
 | |
|     GenerateMipmap(*(GLenum *) (pc + 0));
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
 | |
|                                               GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
 | |
|         GetFramebufferAttachmentParameteriv =
 | |
|         __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLint params[1];
 | |
| 
 | |
|         GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0),
 | |
|                                             *(GLenum *) (pc + 4),
 | |
|                                             *(GLenum *) (pc + 8), params);
 | |
|         __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
 | |
|         __glGetProcAddress("glGetRenderbufferParameteriv");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLint params[1];
 | |
| 
 | |
|         GetRenderbufferParameteriv(*(GLenum *) (pc + 0),
 | |
|                                    *(GLenum *) (pc + 4), params);
 | |
|         __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLISFRAMEBUFFERPROC IsFramebuffer =
 | |
|         __glGetProcAddress("glIsFramebuffer");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLboolean retval;
 | |
| 
 | |
|         retval = IsFramebuffer(*(GLuint *) (pc + 0));
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| int
 | |
| __glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
 | |
| {
 | |
|     PFNGLISRENDERBUFFERPROC IsRenderbuffer =
 | |
|         __glGetProcAddress("glIsRenderbuffer");
 | |
|     xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
 | |
|     int error;
 | |
|     __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
 | |
| 
 | |
|     pc += __GLX_VENDPRIV_HDR_SIZE;
 | |
|     if (cx != NULL) {
 | |
|         GLboolean retval;
 | |
| 
 | |
|         retval = IsRenderbuffer(*(GLuint *) (pc + 0));
 | |
|         __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
 | |
|         error = Success;
 | |
|     }
 | |
| 
 | |
|     return error;
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_RenderbufferStorage(GLbyte * pc)
 | |
| {
 | |
|     PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
 | |
|         __glGetProcAddress("glRenderbufferStorage");
 | |
|     RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
 | |
|                         *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
 | |
| {
 | |
|     PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
 | |
|         __glGetProcAddress("glRenderbufferStorageMultisample");
 | |
|     RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4),
 | |
|                                    *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12),
 | |
|                                    *(GLsizei *) (pc + 16));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
 | |
| {
 | |
|     PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
 | |
|         __glGetProcAddress("glSecondaryColor3fvEXT");
 | |
|     SecondaryColor3fvEXT((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_FogCoordfvEXT(GLbyte * pc)
 | |
| {
 | |
|     PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
 | |
|         __glGetProcAddress("glFogCoordfvEXT");
 | |
|     FogCoordfvEXT((const GLfloat *) (pc + 0));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
 | |
|         __glGetProcAddress("glVertexAttrib1dvNV");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 12);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
 | |
|         __glGetProcAddress("glVertexAttrib1fvNV");
 | |
|     VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib1svNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
 | |
|         __glGetProcAddress("glVertexAttrib1svNV");
 | |
|     VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
 | |
|         __glGetProcAddress("glVertexAttrib2dvNV");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 20);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
 | |
|         __glGetProcAddress("glVertexAttrib2fvNV");
 | |
|     VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib2svNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
 | |
|         __glGetProcAddress("glVertexAttrib2svNV");
 | |
|     VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
 | |
|         __glGetProcAddress("glVertexAttrib3dvNV");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 28);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
 | |
|         __glGetProcAddress("glVertexAttrib3fvNV");
 | |
|     VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib3svNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
 | |
|         __glGetProcAddress("glVertexAttrib3svNV");
 | |
|     VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
 | |
|         __glGetProcAddress("glVertexAttrib4dvNV");
 | |
| #ifdef __GLX_ALIGN64
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, 36);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
 | |
|         __glGetProcAddress("glVertexAttrib4fvNV");
 | |
|     VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4svNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
 | |
|         __glGetProcAddress("glVertexAttrib4svNV");
 | |
|     VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
 | |
|         __glGetProcAddress("glVertexAttrib4ubvNV");
 | |
|     VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
 | |
|         __glGetProcAddress("glVertexAttribs1dvNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
| #ifdef __GLX_ALIGN64
 | |
|     const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
 | |
| 
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, cmdlen);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
 | |
|         __glGetProcAddress("glVertexAttribs1fvNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs1svNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
 | |
|         __glGetProcAddress("glVertexAttribs1svNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
 | |
|         __glGetProcAddress("glVertexAttribs2dvNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
| #ifdef __GLX_ALIGN64
 | |
|     const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
 | |
| 
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, cmdlen);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
 | |
|         __glGetProcAddress("glVertexAttribs2fvNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs2svNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
 | |
|         __glGetProcAddress("glVertexAttribs2svNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
 | |
|         __glGetProcAddress("glVertexAttribs3dvNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
| #ifdef __GLX_ALIGN64
 | |
|     const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
 | |
| 
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, cmdlen);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
 | |
|         __glGetProcAddress("glVertexAttribs3fvNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs3svNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
 | |
|         __glGetProcAddress("glVertexAttribs3svNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
 | |
|         __glGetProcAddress("glVertexAttribs4dvNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
| #ifdef __GLX_ALIGN64
 | |
|     const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
 | |
| 
 | |
|     if ((unsigned long) (pc) & 7) {
 | |
|         (void) memmove(pc - 4, pc, cmdlen);
 | |
|         pc -= 4;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
 | |
|         __glGetProcAddress("glVertexAttribs4fvNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs4svNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
 | |
|         __glGetProcAddress("glVertexAttribs4svNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
 | |
| {
 | |
|     PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
 | |
|         __glGetProcAddress("glVertexAttribs4ubvNV");
 | |
|     const GLsizei n = *(GLsizei *) (pc + 4);
 | |
| 
 | |
|     VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8));
 | |
| }
 | |
| 
 | |
| void
 | |
| __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
 | |
| {
 | |
|     PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
 | |
|         __glGetProcAddress("glActiveStencilFaceEXT");
 | |
|     ActiveStencilFaceEXT(*(GLenum *) (pc + 0));
 | |
| }
 |