the other render symbols.
Initialize screen_x and screen_y to 0. This fixes a problem with the new
Damage based sprite, where intersection test against the root pixmap
would fail because the two fields were not initialized (damage.c,
166-170).
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| dmx | ||
| kdrive | ||
| vfb | ||
| xfree86 | ||
| xgl | ||
| xnest | ||
| xwin | ||