304 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			304 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2004 David Reveman
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 * 
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 * Permission to use, copy, modify, distribute, and sell this software
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 * and its documentation for any purpose is hereby granted without
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 * fee, provided that the above copyright notice appear in all copies
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 * and that both that copyright notice and this permission notice
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 * appear in supporting documentation, and that the names of
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 * David Reveman not be used in advertising or publicity pertaining to
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 * distribution of the software without specific, written prior permission.
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 * David Reveman makes no representations about the suitability of this
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 * software for any purpose. It is provided "as is" without express or
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 * implied warranty.
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 *
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 * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, 
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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 * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, 
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 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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 *
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 * Author: David Reveman <davidr@freedesktop.org>
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 */
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#include "xgl.h"
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#include "inputstr.h"
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#include "mipointer.h"
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#include "damage.h"
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#include "fb.h"
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int xglScreenGeneration = -1;
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int xglScreenPrivateIndex;
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int xglGCPrivateIndex;
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int xglPixmapPrivateIndex;
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int xglWinPrivateIndex;
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#define xglQueryBestSize	  (void *) NoopDDA
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#define xglSaveScreen		  (void *) NoopDDA
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#define xglRealizeFont		  (void *) NoopDDA
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#define xglUnrealizeFont	  (void *) NoopDDA
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#define xglConstrainCursor	  (void *) NoopDDA
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#define xglCursorLimits		  (void *) NoopDDA
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#define xglDisplayCursor	  (void *) NoopDDA
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#define xglRealizeCursor	  (void *) NoopDDA
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#define xglUnrealizeCursor	  (void *) NoopDDA
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#define xglRecolorCursor	  (void *) NoopDDA
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#define xglSetCursorPosition	  (void *) NoopDDA
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#define xglCreateColormap	  (void *) NoopDDA
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#define xglDestroyColormap	  (void *) NoopDDA
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#define xglInstallColormap	  (void *) NoopDDA
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#define xglUninstallColormap	  (void *) NoopDDA
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#define xglListInstalledColormaps (void *) NoopDDA
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#define xglStoreColors		  (void *) NoopDDA
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#define xglResolveColor		  (void *) NoopDDA
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#define xglBitmapToRegion	  (void *) NoopDDA
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static PixmapPtr
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xglGetWindowPixmap (WindowPtr pWin)
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{
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    return XGL_GET_WINDOW_PIXMAP (pWin);
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}
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static void
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xglSetWindowPixmap (WindowPtr pWin,
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		    PixmapPtr pPixmap)
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{
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    ScreenPtr pScreen = pWin->drawable.pScreen;
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    XGL_SCREEN_PRIV (pScreen);
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    XGL_SCREEN_UNWRAP (SetWindowPixmap);
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    (*pScreen->SetWindowPixmap) (pWin, pPixmap);
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    XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
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    XGL_GET_WINDOW_PRIV(pWin)->pPixmap = pPixmap;
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}
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static Bool
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xglAllocatePrivates (ScreenPtr pScreen)
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{
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    xglScreenPtr pScreenPriv;
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    if (xglScreenGeneration != serverGeneration)
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    {
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	xglScreenPrivateIndex = AllocateScreenPrivateIndex ();
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	if (xglScreenPrivateIndex < 0)
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	    return FALSE;
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	xglGCPrivateIndex = AllocateGCPrivateIndex ();
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	if (xglGCPrivateIndex < 0)
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	    return FALSE;
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	xglPixmapPrivateIndex = AllocatePixmapPrivateIndex ();
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	if (xglPixmapPrivateIndex < 0)
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	    return FALSE;
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	xglWinPrivateIndex = AllocateWindowPrivateIndex ();
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	if (xglWinPrivateIndex < 0)
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	    return FALSE;
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 	xglScreenGeneration = serverGeneration;
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    }
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    if (!AllocateGCPrivate (pScreen, xglGCPrivateIndex, sizeof (xglGCRec)))
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	return FALSE;
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    if (!AllocatePixmapPrivate (pScreen, xglPixmapPrivateIndex,
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				sizeof (xglPixmapRec)))
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	return FALSE;
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    if (!AllocateWindowPrivate (pScreen, xglWinPrivateIndex,
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				sizeof (xglWinRec)))
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	return FALSE;
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    pScreenPriv = xalloc (sizeof (xglScreenRec));
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    if (!pScreenPriv)
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	return FALSE;
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    XGL_SET_SCREEN_PRIV (pScreen, pScreenPriv);
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    return TRUE;
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}
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Bool
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xglScreenInit (ScreenPtr        pScreen,
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	       xglScreenInfoPtr pScreenInfo)
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{
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    xglScreenPtr   pScreenPriv;
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#ifdef RENDER
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    PictureScreenPtr pPictureScreen;
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#endif
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    if (!xglAllocatePrivates (pScreen))
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	return FALSE;
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    pScreenPriv = XGL_GET_SCREEN_PRIV (pScreen);
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    pScreenPriv->pScreenPixmap = NULL;
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    pScreenPriv->pVisual  = &xglVisuals[0];
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    pScreenPriv->drawable = pScreenInfo->drawable;
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    pScreenPriv->features =
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	glitz_drawable_get_features (pScreenInfo->drawable);
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    if (!xglInitOffscreen (pScreen, pScreenInfo))
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	return FALSE;
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    xglInitPixmapFormats (pScreen);
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    if (!pScreenPriv->pixmapFormats[32].format)
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	return FALSE;
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    pScreenPriv->surface =
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	glitz_surface_create (pScreenPriv->drawable,
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			      pScreenPriv->pixmapFormats[32].format,
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			      pScreenInfo->width, pScreenInfo->height);
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    if (!pScreenPriv->surface)
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	return FALSE;
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    glitz_surface_attach (pScreenPriv->surface,
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			  pScreenPriv->drawable,
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			  GLITZ_DRAWABLE_BUFFER_FRONT_COLOR,
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			  0, 0);
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    if (monitorResolution == 0)
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	monitorResolution = XGL_DEFAULT_DPI;
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    if (!fbSetupScreen (pScreen, NULL,
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			pScreenInfo->width, pScreenInfo->height,
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			monitorResolution, monitorResolution,
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			pScreenInfo->width,
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			pScreenPriv->pVisual->pPixel->masks.bpp))
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	return FALSE;
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    pScreen->SaveScreen = xglSaveScreen;
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    pScreen->CreatePixmap  = xglCreatePixmap;
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    pScreen->DestroyPixmap = xglDestroyPixmap;
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    if (!fbFinishScreenInit (pScreen, NULL,
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			     pScreenInfo->width, pScreenInfo->height,
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			     monitorResolution, monitorResolution,
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			     pScreenInfo->width,
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			     pScreenPriv->pVisual->pPixel->masks.bpp))
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	return FALSE;
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#ifdef RENDER
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    if (!fbPictureInit (pScreen, 0, 0))
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	return FALSE;
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#endif
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    XGL_SCREEN_WRAP (GetImage, xglGetImage);
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    XGL_SCREEN_WRAP (GetSpans, xglGetSpans);
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    XGL_SCREEN_WRAP (CopyWindow, xglCopyWindow);
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    XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
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    XGL_SCREEN_WRAP (PaintWindowBackground, xglPaintWindowBackground);
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    XGL_SCREEN_WRAP (PaintWindowBorder, xglPaintWindowBorder);
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    /*
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      pScreen->RealizeFont   = xglRealizeFont;
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      pScreen->UnrealizeFont = xglUnrealizeFont;
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    */
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    XGL_SCREEN_WRAP (CreateGC, xglCreateGC);
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    pScreen->ConstrainCursor   = xglConstrainCursor;
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    pScreen->CursorLimits      = xglCursorLimits;
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    pScreen->DisplayCursor     = xglDisplayCursor;
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    pScreen->RealizeCursor     = xglRealizeCursor;
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    pScreen->UnrealizeCursor   = xglUnrealizeCursor;
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    pScreen->RecolorCursor     = xglRecolorCursor;
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    pScreen->SetCursorPosition = xglSetCursorPosition;
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    /*
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      pScreen->CreateColormap	      = miInitializeColormap;
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      pScreen->DestroyColormap	      = xglDestroyColormap;
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      pScreen->InstallColormap	      = miInstallColormap;
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      pScreen->UninstallColormap      = miUninstallColormap;
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      pScreen->ListInstalledColormaps = miListInstalledColormaps;
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      pScreen->StoreColors	      = xglStoreColors;
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      pScreen->ResolveColor	      = miResolveColor;
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    */
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    /*
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      pScreen->BitmapToRegion = xglBitmapToRegion;
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    */
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    pScreen->ModifyPixmapHeader = xglModifyPixmapHeader;
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    pScreen->GetWindowPixmap = xglGetWindowPixmap;
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    XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
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#ifdef RENDER
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    pPictureScreen = GetPictureScreenIfSet (pScreen);
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    if (pPictureScreen) {
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	XGL_PICTURE_SCREEN_WRAP (Composite, xglComposite);
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	XGL_PICTURE_SCREEN_WRAP (Glyphs, xglGlyphs);
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	XGL_PICTURE_SCREEN_WRAP (RasterizeTrapezoid, xglRasterizeTrapezoid);
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	XGL_PICTURE_SCREEN_WRAP (ChangePicture, xglChangePicture);
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	XGL_PICTURE_SCREEN_WRAP (ChangePictureTransform,
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				 xglChangePictureTransform);
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	XGL_PICTURE_SCREEN_WRAP (ChangePictureFilter, xglChangePictureFilter);
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    }
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#endif
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    XGL_SCREEN_WRAP (BackingStoreFuncs.SaveAreas, xglSaveAreas);
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    XGL_SCREEN_WRAP (BackingStoreFuncs.RestoreAreas, xglRestoreAreas);
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    /* Damage is required */
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    DamageSetup (pScreen);
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    XGL_SCREEN_WRAP (CloseScreen, xglCloseScreen);
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    return TRUE;
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}
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Bool
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xglFinishScreenInit (ScreenPtr pScreen)
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{
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    XGL_SCREEN_PRIV (pScreen);
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    miInitializeBackingStore (pScreen);
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    if (!fbCreateDefColormap (pScreen))
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	return FALSE;
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    pScreenPriv->solid =
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	glitz_surface_create (pScreenPriv->drawable,
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			      pScreenPriv->pixmapFormats[32].format,
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			      1, 1);
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    if (!pScreenPriv->solid)
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	return FALSE;
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    glitz_surface_set_fill (pScreenPriv->solid, GLITZ_FILL_REPEAT);
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    return TRUE;
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}
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Bool
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xglCloseScreen (int	  index,
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		ScreenPtr pScreen)
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{
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    XGL_SCREEN_PRIV (pScreen);
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    if (pScreenPriv->solid)
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	glitz_surface_destroy (pScreenPriv->solid);
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    if (pScreenPriv->surface)
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	glitz_surface_destroy (pScreenPriv->surface);
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    xglFiniOffscreen (pScreen);
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    XGL_SCREEN_UNWRAP (CloseScreen);
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    xfree (pScreenPriv);
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    return (*pScreen->CloseScreen) (index, pScreen);
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}
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