378 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			378 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2014 Keith Packard
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that copyright
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 * notice and this permission notice appear in supporting documentation, and
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 * that the name of the copyright holders not be used in advertising or
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 * publicity pertaining to distribution of the software without specific,
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 * written prior permission.  The copyright holders make no representations
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 * about the suitability of this software for any purpose.  It is provided "as
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 * is" without express or implied warranty.
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 *
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 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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 * OF THIS SOFTWARE.
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 */
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#include "glamor_priv.h"
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#include "glamor_transform.h"
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#include "glamor_transfer.h"
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glamor_program  fill_spans_progs[4];
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static const glamor_facet glamor_facet_fillspans_130 = {
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    .name = "fill_spans",
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    .version = 130,
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    .vs_vars =  "in vec3 primitive;\n",
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    .vs_exec = ("       vec2 pos = vec2(primitive.z,1) * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n"
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                GLAMOR_POS(gl_Position, (primitive.xy + pos))),
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};
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static const glamor_facet glamor_facet_fillspans_120 = {
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    .name = "fill_spans",
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    .vs_vars =  "attribute vec2 primitive;\n",
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    .vs_exec = ("       vec2 pos = vec2(0,0);\n"
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                GLAMOR_POS(gl_Position, primitive.xy)),
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};
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static Bool
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glamor_fill_spans_gl(DrawablePtr drawable,
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                     GCPtr gc,
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                     int n, DDXPointPtr points, int *widths, int sorted)
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{
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    ScreenPtr screen = drawable->pScreen;
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    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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    glamor_pixmap_private *pixmap_priv;
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    glamor_program *prog;
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    int off_x, off_y;
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    GLshort *v;
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    char *vbo_offset;
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    int c;
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    int box_index;
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    Bool ret = FALSE;
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    pixmap_priv = glamor_get_pixmap_private(pixmap);
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    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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        goto bail;
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    glamor_make_current(glamor_priv);
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    if (glamor_glsl_has_ints(glamor_priv)) {
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        prog = glamor_use_program_fill(drawable, gc, &glamor_priv->fill_spans_program,
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                                       &glamor_facet_fillspans_130);
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        if (!prog)
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            goto bail;
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        /* Set up the vertex buffers for the points */
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        v = glamor_get_vbo_space(drawable->pScreen, n * (4 * sizeof (GLshort)), &vbo_offset);
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        glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
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        glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1);
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        glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
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                              4 * sizeof (GLshort), vbo_offset);
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        for (c = 0; c < n; c++) {
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            v[0] = points->x;
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            v[1] = points->y;
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            v[2] = *widths++;
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            points++;
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            v += 4;
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        }
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        glamor_put_vbo_space(screen);
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    } else {
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        prog = glamor_use_program_fill(drawable, gc, &glamor_priv->fill_spans_program,
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                                       &glamor_facet_fillspans_120);
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        if (!prog)
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            goto bail;
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        /* Set up the vertex buffers for the points */
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        v = glamor_get_vbo_space(drawable->pScreen, n * 8 * sizeof (short), &vbo_offset);
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        glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
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        glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
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                              2 * sizeof (short), vbo_offset);
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        for (c = 0; c < n; c++) {
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            v[0] = points->x;           v[1] = points->y;
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            v[2] = points->x;           v[3] = points->y + 1;
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            v[4] = points->x + *widths; v[5] = points->y + 1;
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            v[6] = points->x + *widths; v[7] = points->y;
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            widths++;
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            points++;
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            v += 8;
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        }
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        glamor_put_vbo_space(screen);
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    }
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    glEnable(GL_SCISSOR_TEST);
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    glamor_pixmap_loop(pixmap_priv, box_index) {
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        int nbox = RegionNumRects(gc->pCompositeClip);
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        BoxPtr box = RegionRects(gc->pCompositeClip);
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        if (!glamor_set_destination_drawable(drawable, box_index, FALSE, FALSE,
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                                             prog->matrix_uniform, &off_x, &off_y))
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            goto bail;
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        while (nbox--) {
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            glScissor(box->x1 + off_x,
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                      box->y1 + off_y,
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                      box->x2 - box->x1,
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                      box->y2 - box->y1);
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            box++;
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            if (glamor_glsl_has_ints(glamor_priv))
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                glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, n);
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            else {
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                glamor_glDrawArrays_GL_QUADS(glamor_priv, n);
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            }
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        }
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    }
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    ret = TRUE;
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bail:
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    glDisable(GL_SCISSOR_TEST);
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    if (glamor_glsl_has_ints(glamor_priv))
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        glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
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    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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    return ret;
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}
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static void
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glamor_fill_spans_bail(DrawablePtr drawable,
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                       GCPtr gc,
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                       int n, DDXPointPtr points, int *widths, int sorted)
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{
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    if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
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        glamor_prepare_access_gc(gc)) {
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        fbFillSpans(drawable, gc, n, points, widths, sorted);
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    }
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    glamor_finish_access_gc(gc);
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    glamor_finish_access(drawable);
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}
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void
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glamor_fill_spans(DrawablePtr drawable,
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                  GCPtr gc,
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                  int n, DDXPointPtr points, int *widths, int sorted)
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{
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    if (glamor_fill_spans_gl(drawable, gc, n, points, widths, sorted))
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        return;
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    glamor_fill_spans_bail(drawable, gc, n, points, widths, sorted);
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}
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static Bool
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glamor_get_spans_gl(DrawablePtr drawable, int wmax,
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                    DDXPointPtr points, int *widths, int count, char *dst)
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{
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    ScreenPtr screen = drawable->pScreen;
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    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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    glamor_pixmap_private *pixmap_priv;
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    int box_index;
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    int n;
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    char *d;
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    int off_x, off_y;
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    const struct glamor_format *f = glamor_format_for_pixmap(pixmap);
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    pixmap_priv = glamor_get_pixmap_private(pixmap);
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    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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        goto bail;
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    glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
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    glamor_make_current(glamor_priv);
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    glamor_pixmap_loop(pixmap_priv, box_index) {
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        BoxPtr                  box = glamor_pixmap_box_at(pixmap_priv, box_index);
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        glamor_pixmap_fbo       *fbo = glamor_pixmap_fbo_at(pixmap_priv, box_index);
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        glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
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        glPixelStorei(GL_PACK_ALIGNMENT, 4);
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        d = dst;
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        for (n = 0; n < count; n++) {
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            int x1 = points[n].x + off_x;
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            int y = points[n].y + off_y;
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            int w = widths[n];
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            int x2 = x1 + w;
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            char *l;
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            l = d;
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            d += PixmapBytePad(w, drawable->depth);
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            /* clip */
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            if (x1 < box->x1) {
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                l += (box->x1 - x1) * (drawable->bitsPerPixel >> 3);
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                x1 = box->x1;
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            }
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            if (x2 > box->x2)
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                x2 = box->x2;
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            if (x1 >= x2)
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                continue;
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            if (y < box->y1)
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                continue;
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            if (y >= box->y2)
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                continue;
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            glReadPixels(x1 - box->x1, y - box->y1, x2 - x1, 1,
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                         f->format, f->type, l);
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        }
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    }
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    return TRUE;
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bail:
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    return FALSE;
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}
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static void
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glamor_get_spans_bail(DrawablePtr drawable, int wmax,
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                 DDXPointPtr points, int *widths, int count, char *dst)
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{
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    if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO))
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        fbGetSpans(drawable, wmax, points, widths, count, dst);
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    glamor_finish_access(drawable);
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}
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void
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glamor_get_spans(DrawablePtr drawable, int wmax,
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                 DDXPointPtr points, int *widths, int count, char *dst)
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{
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    if (glamor_get_spans_gl(drawable, wmax, points, widths, count, dst))
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        return;
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    glamor_get_spans_bail(drawable, wmax, points, widths, count, dst);
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}
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static Bool
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glamor_set_spans_gl(DrawablePtr drawable, GCPtr gc, char *src,
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                    DDXPointPtr points, int *widths, int numPoints, int sorted)
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{
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    ScreenPtr screen = drawable->pScreen;
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    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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    PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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    glamor_pixmap_private *pixmap_priv;
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    const struct glamor_format *f = glamor_format_for_pixmap(pixmap);
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    int box_index;
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    int n;
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    char *s;
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    int off_x, off_y;
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    pixmap_priv = glamor_get_pixmap_private(pixmap);
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    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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        goto bail;
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    if (gc->alu != GXcopy)
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        goto bail;
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    if (!glamor_pm_is_solid(gc->depth, gc->planemask))
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        goto bail;
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    glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
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    glamor_make_current(glamor_priv);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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    glamor_pixmap_loop(pixmap_priv, box_index) {
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        BoxPtr              box = glamor_pixmap_box_at(pixmap_priv, box_index);
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        glamor_pixmap_fbo  *fbo = glamor_pixmap_fbo_at(pixmap_priv, box_index);
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        glamor_bind_texture(glamor_priv, GL_TEXTURE0, fbo, TRUE);
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        s = src;
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        for (n = 0; n < numPoints; n++) {
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            BoxPtr      clip_box = RegionRects(gc->pCompositeClip);
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            int         nclip_box = RegionNumRects(gc->pCompositeClip);
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            int         w = widths[n];
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            int         y = points[n].y;
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            int         x = points[n].x;
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            while (nclip_box--) {
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                int x1 = x;
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                int x2 = x + w;
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                int y1 = y;
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                char *l = s;
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                /* clip to composite clip */
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                if (x1 < clip_box->x1) {
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                    l += (clip_box->x1 - x1) * (drawable->bitsPerPixel >> 3);
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                    x1 = clip_box->x1;
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                }
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                if (x2 > clip_box->x2)
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                    x2 = clip_box->x2;
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                if (y < clip_box->y1)
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                    continue;
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                if (y >= clip_box->y2)
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                    continue;
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                /* adjust to pixmap coordinates */
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                x1 += off_x;
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                x2 += off_x;
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                y1 += off_y;
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                if (x1 < box->x1) {
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                    l += (box->x1 - x1) * (drawable->bitsPerPixel >> 3);
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                    x1 = box->x1;
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                }
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                if (x2 > box->x2)
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                    x2 = box->x2;
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                if (x1 >= x2)
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                    continue;
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                if (y1 < box->y1)
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                    continue;
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                if (y1 >= box->y2)
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                    continue;
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                glTexSubImage2D(GL_TEXTURE_2D, 0,
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                                x1 - box->x1, y1 - box->y1, x2 - x1, 1,
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                                f->format, f->type,
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                                l);
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            }
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            s += PixmapBytePad(w, drawable->depth);
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        }
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    }
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    return TRUE;
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bail:
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    return FALSE;
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}
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static void
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glamor_set_spans_bail(DrawablePtr drawable, GCPtr gc, char *src,
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                      DDXPointPtr points, int *widths, int numPoints, int sorted)
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{
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    if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && glamor_prepare_access_gc(gc))
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        fbSetSpans(drawable, gc, src, points, widths, numPoints, sorted);
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    glamor_finish_access_gc(gc);
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    glamor_finish_access(drawable);
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}
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void
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glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
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                 DDXPointPtr points, int *widths, int numPoints, int sorted)
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{
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    if (glamor_set_spans_gl(drawable, gc, src, points, widths, numPoints, sorted))
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        return;
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    glamor_set_spans_bail(drawable, gc, src, points, widths, numPoints, sorted);
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}
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