xserver/hw/xquartz/GL/indirect.c

1490 lines
75 KiB
C

/*
* GLX implementation that uses Apple's OpenGL.framework
* (Indirect rendering path -- it's also used for some direct mode code too)
*
* Copyright (c) 2007-2011 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
* Portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <AvailabilityMacros.h>
#include <dlfcn.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
#include <X11/Xproto.h>
#include <GL/glxproto.h>
#include <glxserver.h>
#include <glxutil.h>
typedef unsigned long long GLuint64EXT;
typedef long long GLint64EXT;
#include <dispatch.h>
#include <glapi.h>
#include "x-hash.h"
#include "visualConfigs.h"
#include "dri.h"
#include "darwin.h"
#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
__GLXprovider * GlxGetDRISWrastProvider (void);
static void setup_dispatch_table(void);
GLuint __glFloorLog2(GLuint val);
void warn_func(void * p1, char *format, ...);
// some prototypes
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf);
static void __glXAquaContextDestroy(__GLXcontext *baseContext);
static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
__GLXprovider __glXDRISWRastProvider = {
__glXAquaScreenProbe,
"Core OpenGL",
NULL
};
typedef struct __GLXAquaScreen __GLXAquaScreen;
typedef struct __GLXAquaContext __GLXAquaContext;
typedef struct __GLXAquaDrawable __GLXAquaDrawable;
struct __GLXAquaScreen {
__GLXscreen base;
int index;
int num_vis;
};
struct __GLXAquaContext {
__GLXcontext base;
CGLContextObj ctx;
CGLPixelFormatObj pixelFormat;
xp_surface_id sid;
unsigned isAttached :1;
};
struct __GLXAquaDrawable {
__GLXdrawable base;
DrawablePtr pDraw;
xp_surface_id sid;
__GLXAquaContext *context;
};
static __GLXcontext *
__glXAquaScreenCreateContext(__GLXscreen *screen,
__GLXconfig *conf,
__GLXcontext *baseShareContext)
{
__GLXAquaContext *context;
__GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
CGLError gl_err;
GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
context = calloc(1, sizeof (__GLXAquaContext));
if (context == NULL)
return NULL;
memset(context, 0, sizeof *context);
context->base.pGlxScreen = screen;
context->base.destroy = __glXAquaContextDestroy;
context->base.makeCurrent = __glXAquaContextMakeCurrent;
context->base.loseCurrent = __glXAquaContextLoseCurrent;
context->base.copy = __glXAquaContextCopy;
/*FIXME verify that the context->base is fully initialized. */
context->pixelFormat = makeFormat(conf);
if (!context->pixelFormat) {
free(context);
return NULL;
}
context->ctx = NULL;
gl_err = CGLCreateContext(context->pixelFormat,
shareContext ? shareContext->ctx : NULL,
&context->ctx);
if (gl_err != 0) {
ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
CGLDestroyPixelFormat(context->pixelFormat);
free(context);
return NULL;
}
setup_dispatch_table();
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
return &context->base;
}
/* maps from surface id -> list of __GLcontext */
static x_hash_table *surface_hash;
static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
x_list *lst;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
if (context != NULL) {
if (context->sid != 0 && surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
}
if (context->ctx != NULL)
CGLDestroyContext(context->ctx);
if (context->pixelFormat != NULL)
CGLDestroyPixelFormat(context->pixelFormat);
free(context);
}
}
static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
CGLError gl_err;
GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
gl_err = CGLSetCurrentContext(NULL);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
__glXLastContext = NULL; // Mesa does this; why?
return GL_TRUE;
}
/* Called when a surface is destroyed as a side effect of destroying
the window it's attached to. */
static void surface_notify(void *_arg, void *data) {
DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
__GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
__GLXAquaContext *context;
x_list *lst;
if(_arg == NULL || data == NULL) {
ErrorF("surface_notify called with bad params");
return;
}
GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
switch (arg->kind) {
case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
draw->pDraw = NULL;
draw->sid = 0;
break;
case AppleDRISurfaceNotifyChanged:
if (surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
for (; lst != NULL; lst = lst->next)
{
context = lst->data;
xp_update_gl_context(context->ctx);
}
}
break;
default:
ErrorF("surface_notify: unknown kind %d\n", arg->kind);
break;
}
}
static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
DrawablePtr pDraw;
GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
if(NULL == context || NULL == draw)
return TRUE;
pDraw = draw->base.pDraw;
if(NULL == pDraw) {
ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
return TRUE;
}
if (draw->sid == 0) {
//if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
0, &draw->sid, NULL,
surface_notify, draw))
return TRUE;
draw->pDraw = pDraw;
}
if (!context->isAttached || context->sid != draw->sid) {
x_list *lst;
if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
//quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
surface_notify, draw);
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
draw->sid = 0;
return TRUE;
}
context->isAttached = TRUE;
context->sid = draw->sid;
if (surface_hash == NULL)
surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
if (x_list_find(lst, context) == NULL) {
lst = x_list_prepend(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
}
GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
(unsigned int) draw->sid);
}
draw->context = context;
return FALSE;
}
#if 0 // unused
static void unattach(__GLXAquaContext *context) {
x_list *lst;
GLAQUA_DEBUG_MSG("unattach\n");
if (context == NULL) {
ErrorF("Tried to unattach a null context\n");
return;
}
if (context->isAttached) {
GLAQUA_DEBUG_MSG("unattaching\n");
if (surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, (void *) context->sid, lst);
}
CGLClearDrawable(context->ctx);
context->isAttached = FALSE;
context->sid = 0;
}
}
#endif
static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
CGLError gl_err;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
if(attach(context, drawPriv))
return /*error*/ 0;
gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
{
CGLError gl_err;
__GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
__GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
if (gl_err != 0)
ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
/* Drawing surface notification callbacks */
static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) {
CGLError err;
__GLXAquaDrawable *drawable;
// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
if(!base) {
ErrorF("%s passed NULL\n", __func__);
return GL_FALSE;
}
drawable = (__GLXAquaDrawable *)base;
if(NULL == drawable->context) {
ErrorF("%s called with a NULL->context for drawable %p!\n",
__func__, (void *)drawable);
return GL_FALSE;
}
err = CGLFlushDrawable(drawable->context->ctx);
if(kCGLNoError != err) {
ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
__func__);
return GL_FALSE;
}
return GL_TRUE;
}
static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
CGLPixelFormatAttribute attr[64];
CGLPixelFormatObj fobj;
GLint formats;
CGLError error;
int i = 0;
if(conf->doubleBufferMode)
attr[i++] = kCGLPFADoubleBuffer;
if(conf->stereoMode)
attr[i++] = kCGLPFAStereo;
attr[i++] = kCGLPFAColorSize;
attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
attr[i++] = kCGLPFAAlphaSize;
attr[i++] = conf->alphaBits;
if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
conf->accumAlphaBits) > 0) {
attr[i++] = kCGLPFAAccumSize;
attr[i++] = conf->accumRedBits + conf->accumGreenBits
+ conf->accumBlueBits + conf->accumAlphaBits;
}
attr[i++] = kCGLPFADepthSize;
attr[i++] = conf->depthBits;
if(conf->stencilBits) {
attr[i++] = kCGLPFAStencilSize;
attr[i++] = conf->stencilBits;
}
if(conf->numAuxBuffers > 0) {
attr[i++] = kCGLPFAAuxBuffers;
attr[i++] = conf->numAuxBuffers;
}
if(conf->sampleBuffers > 0) {
attr[i++] = kCGLPFASampleBuffers;
attr[i++] = conf->sampleBuffers;
attr[i++] = kCGLPFASamples;
attr[i++] = conf->samples;
}
attr[i] = 0;
error = CGLChoosePixelFormat(attr, &fobj, &formats);
if(error) {
ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
return NULL;
}
return fobj;
}
static void __glXAquaScreenDestroy(__GLXscreen *screen) {
GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
__glXScreenDestroy(screen);
free(screen);
}
/* This is called by __glXInitScreens(). */
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
__GLXAquaScreen *screen;
GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
if (pScreen == NULL)
return NULL;
screen = calloc(1, sizeof *screen);
if(NULL == screen)
return NULL;
screen->base.destroy = __glXAquaScreenDestroy;
screen->base.createContext = __glXAquaScreenCreateContext;
screen->base.createDrawable = __glXAquaScreenCreateDrawable;
screen->base.swapInterval = /*FIXME*/ NULL;
screen->base.pScreen = pScreen;
screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);
__glXScreenInit(&screen->base, pScreen);
screen->base.GLXversion = strdup("1.4");
screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig "
"GLX_SGIS_multisample "
"GLX_ARB_multisample "
"GLX_EXT_visual_info "
"GLX_EXT_import_context ");
/*We may be able to add more GLXextensions at a later time. */
return &screen->base;
}
#if 0 // unused
static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
int x, int y, int w, int h) {
/*TODO finish me*/
}
#endif
static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
/* gstaplin: base is the head of the structure, so it's at the same
* offset in memory.
* Is this safe with strict aliasing? I noticed that the other dri code
* does this too...
*/
__GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
GLAQUA_DEBUG_MSG(__func__);
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
/*gstaplin: verify the statement above. The surface destroy
*messages weren't making it through, and may still not be.
*We need a good test case for surface creation and destruction.
*We also need a good way to enable introspection on the server
*to validate the test, beyond using gdb with print.
*/
free(glxPriv);
}
static __GLXdrawable *
__glXAquaScreenCreateDrawable(ClientPtr client,
__GLXscreen *screen,
DrawablePtr pDraw,
XID drawId,
int type,
XID glxDrawId,
__GLXconfig *conf) {
__GLXAquaDrawable *glxPriv;
glxPriv = malloc(sizeof *glxPriv);
if(glxPriv == NULL)
return NULL;
memset(glxPriv, 0, sizeof *glxPriv);
if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
free(glxPriv);
return NULL;
}
glxPriv->base.destroy = __glXAquaDrawableDestroy;
glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
glxPriv->pDraw = pDraw;
glxPriv->sid = 0;
glxPriv->context = NULL;
return &glxPriv->base;
}
// Extra goodies for glx
GLuint __glFloorLog2(GLuint val)
{
int c = 0;
while (val > 1) {
c++;
val >>= 1;
}
return c;
}
static void setup_dispatch_table(void) {
static struct _glapi_table *disp = NULL;
if(disp) {
_glapi_set_dispatch(disp);
return;
}
disp=calloc(1,sizeof(struct _glapi_table));
assert(disp);
/* to update:
* for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:'
*/
SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum"));
SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc"));
SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident"));
SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement"));
SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin"));
SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture"));
SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap"));
SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor"));
SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation"));
SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc"));
SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList"));
SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists"));
SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear"));
SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum"));
SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor"));
SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth"));
SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex"));
SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil"));
SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane"));
SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b"));
SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv"));
SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d"));
SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv"));
SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f"));
SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv"));
SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i"));
SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv"));
SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s"));
SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv"));
SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub"));
SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv"));
SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui"));
SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv"));
SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us"));
SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv"));
SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b"));
SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv"));
SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d"));
SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv"));
SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f"));
SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv"));
SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i"));
SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv"));
SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s"));
SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv"));
SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub"));
SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv"));
SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui"));
SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv"));
SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us"));
SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv"));
SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask"));
SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial"));
SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer"));
SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable"));
SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable"));
SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv"));
SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv"));
SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D"));
SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D"));
SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf"));
SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv"));
SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri"));
SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv"));
SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable"));
SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable"));
SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D"));
SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D"));
SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels"));
SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D"));
SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D"));
SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D"));
SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D"));
SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D"));
SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace"));
SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists"));
SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures"));
SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc"));
SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask"));
SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange"));
SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable"));
SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState"));
SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays"));
SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer"));
SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements"));
SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels"));
SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements"));
SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag"));
SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer"));
SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv"));
SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable"));
SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState"));
SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd"));
SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList"));
SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d"));
SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv"));
SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f"));
SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv"));
SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d"));
SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv"));
SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f"));
SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv"));
SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1"));
SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2"));
SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1"));
SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2"));
SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer"));
SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish"));
SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush"));
SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf"));
SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv"));
SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi"));
SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv"));
SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace"));
SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum"));
SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists"));
SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures"));
SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv"));
SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane"));
SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable"));
SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv"));
SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv"));
SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter"));
SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv"));
SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv"));
SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev"));
SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError"));
SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv"));
SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram"));
SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv"));
SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv"));
SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv"));
SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv"));
SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv"));
SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv"));
SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv"));
SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv"));
SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv"));
SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv"));
SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax"));
SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv"));
SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv"));
SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv"));
SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv"));
SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv"));
SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv"));
SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple"));
SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter"));
SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString"));
SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv"));
SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv"));
SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv"));
SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv"));
SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv"));
SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage"));
SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv"));
SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv"));
SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv"));
SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv"));
SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint"));
SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram"));
SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask"));
SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer"));
SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd"));
SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv"));
SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf"));
SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv"));
SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi"));
SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv"));
SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs"));
SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv"));
SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub"));
SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv"));
SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames"));
SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays"));
SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled"));
SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList"));
SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture"));
SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf"));
SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv"));
SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli"));
SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv"));
SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf"));
SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv"));
SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti"));
SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv"));
SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple"));
SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth"));
SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase"));
SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity"));
SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd"));
SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf"));
SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName"));
SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp"));
SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d"));
SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f"));
SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d"));
SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f"));
SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d"));
SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f"));
SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d"));
SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f"));
SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf"));
SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv"));
SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali"));
SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv"));
SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode"));
SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax"));
SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd"));
SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf"));
SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList"));
SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b"));
SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv"));
SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d"));
SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv"));
SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f"));
SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv"));
SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i"));
SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv"));
SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s"));
SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv"));
SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer"));
SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho"));
SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough"));
SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv"));
SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv"));
SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv"));
SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref"));
SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei"));
SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf"));
SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi"));
SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom"));
SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize"));
SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode"));
SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset"));
SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple"));
SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib"));
SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib"));
SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix"));
SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName"));
SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures"));
SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib"));
SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib"));
SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix"));
SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName"));
SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d"));
SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv"));
SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f"));
SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv"));
SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i"));
SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv"));
SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s"));
SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv"));
SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d"));
SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv"));
SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f"));
SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv"));
SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i"));
SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv"));
SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s"));
SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv"));
SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d"));
SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv"));
SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f"));
SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv"));
SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i"));
SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv"));
SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s"));
SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv"));
SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer"));
SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels"));
SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd"));
SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv"));
SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf"));
SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv"));
SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti"));
SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv"));
SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects"));
SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv"));
SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode"));
SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram"));
SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax"));
SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated"));
SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef"));
SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled"));
SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef"));
SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor"));
SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer"));
SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D"));
SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel"));
SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc"));
SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask"));
SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp"));
SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d"));
SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv"));
SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f"));
SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv"));
SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i"));
SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv"));
SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s"));
SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv"));
SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d"));
SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv"));
SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f"));
SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv"));
SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i"));
SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv"));
SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s"));
SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv"));
SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d"));
SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv"));
SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f"));
SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv"));
SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i"));
SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv"));
SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s"));
SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv"));
SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d"));
SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv"));
SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f"));
SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv"));
SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i"));
SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv"));
SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s"));
SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv"));
SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer"));
SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf"));
SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv"));
SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi"));
SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv"));
SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend"));
SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv"));
SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf"));
SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv"));
SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni"));
SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv"));
/* Pointer Incompatability:
* internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
* extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
* extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
* extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
*
* and it's a GLint in glx/glapitable.h and according to the man page
* void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
* void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
* void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
*
* <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
*/
SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D"));
SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D"));
SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D"));
SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf"));
SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv"));
SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri"));
SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv"));
SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D"));
SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D"));
SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D"));
SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated"));
SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef"));
SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d"));
SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv"));
SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f"));
SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv"));
SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i"));
SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv"));
SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s"));
SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv"));
SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d"));
SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv"));
SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f"));
SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv"));
SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i"));
SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv"));
SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s"));
SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv"));
SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d"));
SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv"));
SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f"));
SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv"));
SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i"));
SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv"));
SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s"));
SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv"));
SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer"));
SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport"));
/* GL_VERSION_2_0 */
SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader"));
SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader"));
SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader"));
SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders"));
SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog"));
SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog"));
SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv"));
SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader"));
SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate"));
SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate"));
SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate"));
/* GL_VERSION_2_1 */
SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv"));
SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv"));
SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv"));
SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv"));
SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv"));
SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv"));
/* GL_APPLE_vertex_array_object */
SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE"));
SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE"));
SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE"));
SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE"));
/* GL_ARB_draw_buffers */
SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB"));
/* GL_ARB_multisample */
SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB"));
/* GL_ARB_multitexture */
SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB"));
SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB"));
SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB"));
SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB"));
SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB"));
SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB"));
SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB"));
SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB"));
SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB"));
SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB"));
SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB"));
SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB"));
SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB"));
SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB"));
SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB"));
SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB"));
SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB"));
SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB"));
SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB"));
SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB"));
SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB"));
SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB"));
SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB"));
SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB"));
SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB"));
SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB"));
SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB"));
SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB"));
SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB"));
SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB"));
SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB"));
SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB"));
SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB"));
SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB"));
/* GL_ARB_occlusion_query */
SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB"));
SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB"));
SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB"));
SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB"));
SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB"));
SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB"));
SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB"));
SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB"));
/* GL_ARB_shader_objects */
SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB"));
SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB"));
SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB"));
SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB"));
SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB"));
SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB"));
SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB"));
SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB"));
SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB"));
SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB"));
SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB"));
SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB"));
SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB"));
SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB"));
SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB"));
SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB"));
SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB"));
SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB"));
SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB"));
SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB"));
SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB"));
SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB"));
SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB"));
SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB"));
SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB"));
SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB"));
SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB"));
SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB"));
SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB"));
SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB"));
SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB"));
SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB"));
SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB"));
SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB"));
SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB"));
SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB"));
SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB"));
SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB"));
SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB"));
/* GL_ARB_texture_compression */
SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB"));
SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB"));
SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB"));
SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB"));
SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB"));
SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB"));
SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB"));
/* GL_ARB_transpose_matrix */
SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB"));
SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB"));
SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB"));
SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB"));
/* GL_ARB_vertex_buffer_object */
SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB"));
SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB"));
SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB"));
SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB"));
SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB"));
SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB"));
SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB"));
SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB"));
SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB"));
SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB"));
SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB"));
/* GL_ARB_vertex_program */
SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB"));
SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB"));
SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB"));
SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB"));
SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB"));
SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB"));
SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB"));
SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB"));
SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB"));
SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB"));
SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB"));
SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB"));
SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB"));
SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB"));
SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB"));
SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB"));
SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB"));
SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB"));
SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB"));
SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB"));
SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB"));
SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB"));
SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB"));
SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB"));
SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB"));
SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB"));
SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB"));
SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB"));
SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB"));
SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB"));
SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB"));
SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB"));
SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB"));
SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB"));
SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB"));
SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB"));
SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB"));
SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB"));
SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB"));
SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB"));
SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB"));
SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB"));
SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB"));
SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB"));
SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB"));
SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB"));
SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB"));
SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB"));
SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB"));
SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB"));
SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB"));
SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB"));
SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB"));
SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB"));
SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB"));
SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB"));
SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB"));
/* GL_ARB_vertex_shader */
SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB"));
SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB"));
SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB"));
/* GL_ARB_window_pos */
SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB"));
SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB"));
SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB"));
SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB"));
SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB"));
SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB"));
SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB"));
SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB"));
SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB"));
SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB"));
SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB"));
SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB"));
SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB"));
SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB"));
SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB"));
SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB"));
/* GL_ATI_fragment_shader / GL_EXT_fragment_shader */
if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) {
/* GL_ATI_fragment_shader */
SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI"));
SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI"));
SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI"));
SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI"));
SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI"));
SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI"));
SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI"));
SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI"));
SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI"));
SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI"));
SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI"));
SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI"));
SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI"));
SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI"));
} else {
/* GL_EXT_fragment_shader */
SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT"));
SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT"));
SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT"));
SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT"));
SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT"));
SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT"));
SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT"));
SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT"));
SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT"));
SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT"));
SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT"));
SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT"));
SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT"));
SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT"));
}
/* GL_ATI_separate_stencil */
SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI"));
/* GL_EXT_blend_equation_separate */
SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT"));
/* GL_EXT_blend_func_separate */
SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT"));
/* GL_EXT_depth_bounds_test */
SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT"));
/* GL_EXT_compiled_vertex_array */
SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT"));
SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT"));
/* GL_EXT_cull_vertex */
SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT"));
SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT"));
/* GL_EXT_fog_coord */
SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT"));
SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT"));
SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT"));
SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT"));
SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT"));
/* GL_EXT_framebuffer_blit */
SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT"));
/* GL_EXT_framebuffer_object */
SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT"));
SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT"));
SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT"));
SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT"));
SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT"));
SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT"));
SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT"));
SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT"));
SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT"));
SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT"));
SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT"));
SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT"));
SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT"));
SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT"));
SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT"));
SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT"));
SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT"));
/* GL_EXT_gpu_program_parameters */
SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT"));
SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT"));
/* Pointer Incompatability:
* This warning can be safely ignored. OpenGL.framework adds const to the
* two pointers.
*
* extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
*
* void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
*/
/* GL_EXT_multi_draw_arrays */
SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT"));
SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT"));
/* GL_EXT_point_parameters / GL_ARB_point_parameters */
if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) {
/* GL_EXT_point_parameters */
SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT"));
SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT"));
} else {
/* GL_ARB_point_parameters */
SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB"));
SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB"));
}
/* GL_EXT_polygon_offset */
SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT"));
/* GL_EXT_secondary_color */
SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT"));
SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT"));
SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT"));
SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT"));
SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT"));
SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT"));
SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT"));
SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT"));
SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT"));
SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT"));
SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT"));
SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT"));
SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT"));
SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT"));
SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT"));
SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT"));
SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT"));
/* GL_EXT_stencil_two_side */
SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT"));
/* GL_EXT_timer_query */
SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT"));
SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT"));
/* GL_EXT_vertex_array */
SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT"));
SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT"));
SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT"));
SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT"));
SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT"));
SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT"));
/* GL_IBM_multimode_draw_arrays */
SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM"));
SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM"));
/* GL_MESA_resize_buffers */
SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA"));
/* GL_MESA_window_pos */
SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA"));
SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA"));
SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA"));
SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA"));
SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA"));
SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA"));
SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA"));
SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA"));
/* GL_NV_fence */
SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV"));
SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV"));
SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV"));
SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV"));
SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV"));
SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV"));
SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV"));
/* GL_NV_fragment_program */
SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV"));
SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV"));
SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV"));
SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV"));
SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV"));
SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV"));
/* GL_NV_geometry_program4 */
SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT"));
/* GL_NV_point_sprite */
SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV"));
SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV"));
/* GL_NV_register_combiners */
SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV"));
SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV"));
SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV"));
SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV"));
SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV"));
SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV"));
SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV"));
SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV"));
SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV"));
SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV"));
SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV"));
SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV"));
SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV"));
/* GL_NV_vertex_array_range */
SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV"));
SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV"));
/* GL_NV_vertex_program */
SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV"));
SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV"));
SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV"));
SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV"));
SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV"));
SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV"));
SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV"));
SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV"));
SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV"));
SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV"));
SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV"));
SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV"));
SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV"));
SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV"));
SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV"));
SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV"));
SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV"));
SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV"));
SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV"));
SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV"));
SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV"));
SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV"));
SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV"));
SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV"));
SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV"));
SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV"));
SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV"));
SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV"));
SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV"));
SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV"));
SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV"));
SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV"));
SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV"));
SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV"));
SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV"));
SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV"));
SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV"));
SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV"));
SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV"));
SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV"));
SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV"));
SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV"));
SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV"));
SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV"));
SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV"));
SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV"));
SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV"));
SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV"));
SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV"));
SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV"));
SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV"));
SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV"));
SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV"));
SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV"));
SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV"));
SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV"));
SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV"));
SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV"));
SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV"));
SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV"));
/* GL_SGIS_multisample */
SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS"));
SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS"));
/* GL_SGIS_pixel_texture */
SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS"));
SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS"));
SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS"));
SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS"));
SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS"));
SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS"));
SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX"));
_glapi_set_dispatch(disp);
}