1569 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1569 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
 | |
|  * GLX implementation that uses Apple's OpenGL.framework
 | |
|  * (Indirect rendering path -- it's also used for some direct mode code too)
 | |
|  *
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|  * Copyright (c) 2007, 2008, 2009 Apple Inc.
 | |
|  * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
 | |
|  * Copyright (c) 2002 Greg Parker. All Rights Reserved.
 | |
|  *
 | |
|  * Portions of this file are copied from Mesa's xf86glx.c,
 | |
|  * which contains the following copyright:
 | |
|  *
 | |
|  * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
 | |
|  * All Rights Reserved.
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge, to any person obtaining a
 | |
|  * copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation
 | |
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
 | |
|  *
 | |
|  * The above copyright notice and this permission notice shall be included in
 | |
|  * all copies or substantial portions of the Software.
 | |
|  *
 | |
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 | |
|  * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 | |
|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 | |
|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 | |
|  * DEALINGS IN THE SOFTWARE.
 | |
|  */
 | |
| 
 | |
| #ifdef HAVE_DIX_CONFIG_H
 | |
| #include <dix-config.h>
 | |
| #endif
 | |
| 
 | |
| #include "dri.h"
 | |
| 
 | |
| #include <AvailabilityMacros.h>
 | |
| 
 | |
| /*  
 | |
|  * These define seem questionable to me, but I'm not sure why they were here
 | |
|  * in the first place.
 | |
|  */ 
 | |
| #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
 | |
| #define GL_EXT_histogram 1
 | |
| #define GL_EXT_polygon_offset 1
 | |
| #define GL_SGIS_pixel_texture 1
 | |
| #define GL_SGIX_pixel_texture 1
 | |
| #define GL_EXT_multisample 1
 | |
| #define GL_SGIS_multisample 1
 | |
| #define GL_EXT_vertex_array 1
 | |
| #define GL_ARB_point_parameters 1
 | |
| #define GL_NV_vertex_array_range 1
 | |
| #define GL_MESA_resize_buffers 1
 | |
| #define GL_ARB_window_pos 1
 | |
| #define GL_EXT_cull_vertex 1
 | |
| #define GL_NV_vertex_program 1
 | |
| #define GL_APPLE_fence 1
 | |
| #define GL_IBM_multimode_draw_arrays 1
 | |
| #define GL_EXT_fragment_shader 1
 | |
| #endif
 | |
| 
 | |
| #include <OpenGL/OpenGL.h>
 | |
| #include <OpenGL/CGLContext.h>
 | |
| 
 | |
| #include <GL/gl.h>
 | |
| #include <GL/glxproto.h>
 | |
| #include <windowstr.h>
 | |
| #include <resource.h>
 | |
| #include <GL/glxint.h>
 | |
| #include <GL/glxtokens.h>
 | |
| #include <scrnintstr.h>
 | |
| #include <glxserver.h>
 | |
| #include <glxscreens.h>
 | |
| #include <glxdrawable.h>
 | |
| #include <glxcontext.h>
 | |
| #include <glxext.h>
 | |
| #include <glxutil.h>
 | |
| #include <glxscreens.h>
 | |
| #include <GL/internal/glcore.h>
 | |
| #include "x-hash.h"
 | |
| #include "x-list.h"
 | |
| 
 | |
| #include "capabilities.h"
 | |
| 
 | |
| typedef unsigned long long GLuint64EXT;
 | |
| typedef long long GLint64EXT;
 | |
| #include <dispatch.h>
 | |
| #include <Xplugin.h>
 | |
| #include <glapi.h>
 | |
| #include <glapitable.h>
 | |
| 
 | |
| __GLXprovider * GlxGetDRISWrastProvider (void);
 | |
| 
 | |
| // Write debugging output, or not
 | |
| #ifdef GLAQUA_DEBUG
 | |
| #define GLAQUA_DEBUG_MSG ErrorF
 | |
| #else
 | |
| #define GLAQUA_DEBUG_MSG(a, ...)
 | |
| #endif
 | |
| 
 | |
| static void setup_dispatch_table(void);
 | |
| GLuint __glFloorLog2(GLuint val);
 | |
| void warn_func(void * p1, char *format, ...);
 | |
| 
 | |
| // some prototypes
 | |
| static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
 | |
| static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, int type, XID drawId, __GLXconfig *conf);
 | |
| 
 | |
| static void __glXAquaContextDestroy(__GLXcontext *baseContext);
 | |
| static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
 | |
| static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
 | |
| static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
 | |
| static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
 | |
| 
 | |
| static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
 | |
| 
 | |
| __GLXprovider __glXDRISWRastProvider = {
 | |
|     __glXAquaScreenProbe,
 | |
|     "Core OpenGL",
 | |
|     NULL
 | |
| };
 | |
| 
 | |
| __GLXprovider *
 | |
| GlxGetDRISWRastProvider (void)
 | |
| {
 | |
|     GLAQUA_DEBUG_MSG("GlxGetDRISWRastProvider\n");
 | |
|     return &__glXDRISWRastProvider;
 | |
| }
 | |
| 
 | |
| typedef struct __GLXAquaScreen   __GLXAquaScreen;
 | |
| typedef struct __GLXAquaContext  __GLXAquaContext;
 | |
| typedef struct __GLXAquaDrawable __GLXAquaDrawable;
 | |
| 
 | |
| struct __GLXAquaScreen {
 | |
|     __GLXscreen base;
 | |
|     int index;
 | |
|     int num_vis;
 | |
| };
 | |
| 
 | |
| struct __GLXAquaContext {
 | |
|     __GLXcontext base;
 | |
|     CGLContextObj ctx;
 | |
|     CGLPixelFormatObj pixelFormat;
 | |
|     xp_surface_id sid;
 | |
|     unsigned isAttached :1;
 | |
| };
 | |
| 
 | |
| struct __GLXAquaDrawable {
 | |
|     __GLXdrawable base;
 | |
|     DrawablePtr pDraw;
 | |
|     xp_surface_id sid;
 | |
|     __GLXAquaContext *context;
 | |
| };
 | |
| 
 | |
| 
 | |
| static __GLXcontext *
 | |
| __glXAquaScreenCreateContext(__GLXscreen *screen,
 | |
| 			     __GLXconfig *conf,
 | |
| 			     __GLXcontext *baseShareContext)
 | |
| {
 | |
|     __GLXAquaContext *context;
 | |
|     __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
 | |
|     CGLError gl_err;
 | |
|   
 | |
|     GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
 | |
|     
 | |
|     context = xcalloc(1, sizeof (__GLXAquaContext));
 | |
|     
 | |
|     if (context == NULL)
 | |
| 	return NULL;
 | |
| 
 | |
|     memset(context, 0, sizeof *context);
 | |
|     
 | |
|     context->base.pGlxScreen = screen;
 | |
|     
 | |
|     context->base.destroy        = __glXAquaContextDestroy;
 | |
|     context->base.makeCurrent    = __glXAquaContextMakeCurrent;
 | |
|     context->base.loseCurrent    = __glXAquaContextLoseCurrent;
 | |
|     context->base.copy           = __glXAquaContextCopy;
 | |
|     context->base.forceCurrent   = __glXAquaContextForceCurrent;
 | |
|     /*FIXME verify that the context->base is fully initialized. */
 | |
|     
 | |
|     context->pixelFormat = makeFormat(conf);
 | |
|     
 | |
|     if (!context->pixelFormat) {
 | |
|         xfree(context);
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     context->ctx = NULL;
 | |
|     gl_err = CGLCreateContext(context->pixelFormat,
 | |
| 			      shareContext ? shareContext->ctx : NULL,
 | |
| 			      &context->ctx);
 | |
|     
 | |
|     if (gl_err != 0) {
 | |
| 	ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
 | |
| 	CGLDestroyPixelFormat(context->pixelFormat);
 | |
| 	xfree(context);
 | |
| 	return NULL;
 | |
|     }
 | |
|     
 | |
|     setup_dispatch_table();
 | |
|     GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
 | |
|     
 | |
|     return &context->base;
 | |
| }
 | |
| 
 | |
| /* maps from surface id -> list of __GLcontext */
 | |
| static x_hash_table *surface_hash;
 | |
| 
 | |
| static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
 | |
|     x_list *lst;
 | |
| 
 | |
|     __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
 | |
|     
 | |
|     GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
 | |
|                      (unsigned int) baseContext);
 | |
|     if (context != NULL) {
 | |
|       if (context->sid != 0 && surface_hash != NULL) {
 | |
| 		lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
 | |
| 		lst = x_list_remove(lst, context);
 | |
| 		x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
 | |
|       }
 | |
| 
 | |
|       if (context->ctx != NULL)
 | |
| 	  CGLDestroyContext(context->ctx);
 | |
| 
 | |
|       if (context->pixelFormat != NULL)
 | |
| 	  CGLDestroyPixelFormat(context->pixelFormat);
 | |
|       
 | |
|       xfree(context);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
 | |
| 
 | |
|     gl_err = CGLSetCurrentContext(NULL);
 | |
|     if (gl_err != 0)
 | |
|       ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     __glXLastContext = NULL; // Mesa does this; why?
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| 
 | |
|     return GL_TRUE;
 | |
| }
 | |
| 
 | |
| /* Called when a surface is destroyed as a side effect of destroying
 | |
|    the window it's attached to. */
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| static void surface_notify(void *_arg, void *data) {
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|     DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
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|     __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
 | |
|     __GLXAquaContext *context;
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|     x_list *lst;
 | |
|     if(_arg == NULL || data == NULL) {
 | |
| 	    ErrorF("surface_notify called with bad params");
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| 	    return;
 | |
|     }
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| 	
 | |
|     GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
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|     switch (arg->kind) {
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|     case AppleDRISurfaceNotifyDestroyed:
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|         if (surface_hash != NULL)
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|             x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
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| 	draw->base.pDraw = NULL;
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| 	draw->sid = 0;
 | |
|         break;
 | |
| 
 | |
|     case AppleDRISurfaceNotifyChanged:
 | |
|         if (surface_hash != NULL) {
 | |
|             lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
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|             for (; lst != NULL; lst = lst->next)
 | |
| 		{
 | |
|                 context = lst->data;
 | |
|                 xp_update_gl_context(context->ctx);
 | |
|             }
 | |
|         }
 | |
|         break;
 | |
|     default:
 | |
| 	ErrorF("surface_notify: unknown kind %d\n", arg->kind);
 | |
| 	break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
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|     DrawablePtr pDraw;
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|     
 | |
|     GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
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| 	
 | |
|     if(NULL == context || NULL == draw)
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| 	return TRUE;
 | |
| 
 | |
|     pDraw = draw->base.pDraw;
 | |
| 
 | |
|     if(NULL == pDraw) {
 | |
| 	ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
 | |
| 	return TRUE;
 | |
|     }
 | |
| 
 | |
|     if (draw->sid == 0) {
 | |
| 	//if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
 | |
|         if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
 | |
| 			      0, &draw->sid, NULL,
 | |
| 			      surface_notify, draw))
 | |
|             return TRUE;
 | |
|         draw->pDraw = pDraw;
 | |
|     } 
 | |
|     
 | |
|     if (!context->isAttached || context->sid != draw->sid) {
 | |
|         x_list *lst;
 | |
| 	
 | |
|         if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
 | |
| 	    //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
 | |
|             DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
 | |
| 			      surface_notify, draw);
 | |
|             if (surface_hash != NULL)
 | |
|                 x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
 | |
| 	    
 | |
|             draw->sid = 0;
 | |
|             return TRUE;
 | |
|         }
 | |
| 	
 | |
|         context->isAttached = TRUE;
 | |
|         context->sid = draw->sid;
 | |
| 	
 | |
|         if (surface_hash == NULL)
 | |
|             surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
 | |
| 	
 | |
|         lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
 | |
|         if (x_list_find(lst, context) == NULL) {
 | |
|             lst = x_list_prepend(lst, context);
 | |
|             x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
 | |
|         }
 | |
| 	
 | |
| 	
 | |
| 
 | |
|         GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
 | |
|                          (unsigned int) draw->sid);
 | |
|     } 
 | |
| 
 | |
|     draw->context = context;
 | |
| 
 | |
|     return FALSE;
 | |
| }
 | |
| 
 | |
| #if 0     // unused
 | |
| static void unattach(__GLXAquaContext *context) {
 | |
| 	x_list *lst;
 | |
| 	GLAQUA_DEBUG_MSG("unattach\n");
 | |
| 	if (context == NULL) {
 | |
| 		ErrorF("Tried to unattach a null context\n");
 | |
| 		return;
 | |
| 	}
 | |
|     if (context->isAttached) {
 | |
|         GLAQUA_DEBUG_MSG("unattaching\n");
 | |
| 
 | |
|         if (surface_hash != NULL) {
 | |
|             lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
 | |
|             lst = x_list_remove(lst, context);
 | |
|             x_hash_table_insert(surface_hash, (void *) context->sid, lst);
 | |
|         }
 | |
| 
 | |
|         CGLClearDrawable(context->ctx);
 | |
|         context->isAttached = FALSE;
 | |
|         context->sid = 0;
 | |
|     }
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
 | |
|     CGLError gl_err;
 | |
|     __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
 | |
|     __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
 | |
|     
 | |
|     GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
 | |
|     
 | |
|     if(attach(context, drawPriv))
 | |
| 	return /*error*/ 0;
 | |
| 
 | |
|     gl_err = CGLSetCurrentContext(context->ctx);
 | |
|     if (gl_err != 0)
 | |
|         ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | |
|     
 | |
|     return gl_err == 0;
 | |
| }
 | |
| 
 | |
| static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
 | |
| {
 | |
|     CGLError gl_err;
 | |
| 
 | |
|     __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
 | |
|     __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
 | |
| 
 | |
|     gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
 | |
|     if (gl_err != 0)
 | |
|         ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     return gl_err == 0;
 | |
| }
 | |
| 
 | |
| static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
 | |
| {
 | |
|     CGLError gl_err;
 | |
|     __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
 | |
|     GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
 | |
| 
 | |
|     gl_err = CGLSetCurrentContext(context->ctx);
 | |
|     if (gl_err != 0)
 | |
|         ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
 | |
| 
 | |
|     return gl_err == 0;
 | |
| }
 | |
| 
 | |
| /* Drawing surface notification callbacks */
 | |
| 
 | |
| static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
 | |
|     CGLError err;
 | |
|     __GLXAquaDrawable *drawable;
 | |
|  
 | |
|     //    GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
 | |
| 	
 | |
|     if(!base) {
 | |
| 	ErrorF("%s passed NULL\n", __func__);
 | |
| 	return GL_FALSE;
 | |
|     }
 | |
| 
 | |
|     drawable = (__GLXAquaDrawable *)base;
 | |
| 
 | |
|     if(NULL == drawable->context) {
 | |
| 	ErrorF("%s called with a NULL->context for drawable %p!\n",
 | |
| 	       __func__, (void *)drawable);
 | |
| 	return GL_FALSE;
 | |
|     }
 | |
| 
 | |
|     err = CGLFlushDrawable(drawable->context->ctx);
 | |
| 
 | |
|     if(kCGLNoError != err) {
 | |
| 	ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
 | |
| 	       __func__);
 | |
| 	return GL_FALSE;
 | |
|     }
 | |
| 
 | |
|     return GL_TRUE;
 | |
| }
 | |
| 
 | |
| 
 | |
| static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
 | |
|     CGLPixelFormatAttribute attr[64];
 | |
|     CGLPixelFormatObj fobj;
 | |
|     GLint formats;
 | |
|     CGLError error;
 | |
|     int i = 0;
 | |
|     
 | |
|     if(conf->doubleBufferMode)
 | |
| 	attr[i++] = kCGLPFADoubleBuffer;
 | |
| 
 | |
|     if(conf->stereoMode)
 | |
| 	attr[i++] = kCGLPFAStereo;
 | |
| 
 | |
|     attr[i++] = kCGLPFAColorSize;
 | |
|     attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
 | |
|     attr[i++] = kCGLPFAAlphaSize;
 | |
|     attr[i++] = conf->alphaBits;
 | |
| 
 | |
|     if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
 | |
| 	conf->accumAlphaBits) > 0) {
 | |
| 
 | |
| 	attr[i++] = kCGLPFAAccumSize;
 | |
|         attr[i++] = conf->accumRedBits + conf->accumGreenBits
 | |
| 	    + conf->accumBlueBits + conf->accumAlphaBits;
 | |
|     }
 | |
|     
 | |
|     attr[i++] = kCGLPFADepthSize;
 | |
|     attr[i++] = conf->depthBits;
 | |
| 
 | |
|     if(conf->stencilBits) {
 | |
| 	attr[i++] = kCGLPFAStencilSize;
 | |
|         attr[i++] = conf->stencilBits;	
 | |
|     }
 | |
|     
 | |
|     if(conf->numAuxBuffers > 0) {
 | |
| 	attr[i++] = kCGLPFAAuxBuffers;
 | |
| 	attr[i++] = conf->numAuxBuffers;
 | |
|     }
 | |
| 
 | |
|     if(conf->sampleBuffers > 0) {
 | |
|        attr[i++] = kCGLPFASampleBuffers;
 | |
|        attr[i++] = conf->sampleBuffers;
 | |
|        attr[i++] = kCGLPFASamples;
 | |
|        attr[i++] = conf->samples;
 | |
|     }
 | |
|      
 | |
|     attr[i++] = 0;
 | |
| 
 | |
|     error = CGLChoosePixelFormat(attr, &fobj, &formats);
 | |
|     if(error) {
 | |
| 	ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
 | |
| 	return NULL;
 | |
|     }
 | |
| 
 | |
|     return fobj;
 | |
| }
 | |
| 
 | |
| static void __glXAquaScreenDestroy(__GLXscreen *screen) {
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
 | |
|     __glXScreenDestroy(screen);
 | |
| 
 | |
|     xfree(screen);
 | |
| }
 | |
| 
 | |
| static __GLXconfig *CreateConfigs(int *numConfigsPtr, int screenNumber) {
 | |
|     __GLXconfig *c, *result;
 | |
|     struct glCapabilities cap;
 | |
|     struct glCapabilitiesConfig *conf = NULL;
 | |
|     int numConfigs = 0;
 | |
|     int i;
 | |
| 
 | |
|     if(getGlCapabilities(&cap))
 | |
| 	FatalError("error from getGlCapabilities() in %s\n", __func__);
 | |
| 
 | |
|     assert(NULL != cap.configurations);
 | |
| 
 | |
|     for(conf = cap.configurations; conf; conf = conf->next) {
 | |
|         if(conf->total_color_buffers <= 0)
 | |
|             continue;
 | |
| 
 | |
|         numConfigs += (conf->stereo ? 2 : 1) 
 | |
|             * (conf->aux_buffers ? 2 : 1) 
 | |
|             * conf->buffers
 | |
|             * ((conf->total_stencil_bit_depths > 0) ? 
 | |
| 	       conf->total_stencil_bit_depths : 1)
 | |
|             * conf->total_color_buffers
 | |
|             * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
 | |
|             * conf->total_depth_buffer_depths
 | |
|             * (conf->multisample_buffers + 1);
 | |
|     }
 | |
| 
 | |
|     *numConfigsPtr = numConfigs;
 | |
|     
 | |
|     c = xalloc(sizeof(*c) * numConfigs);
 | |
|     
 | |
|     if(NULL == c)
 | |
| 	return NULL;
 | |
| 
 | |
|     
 | |
| 
 | |
|     result = c;
 | |
|     
 | |
|     memset(result, 0, sizeof(*c) * numConfigs);
 | |
| 
 | |
|     i = 0;
 | |
| 
 | |
|     for(conf = cap.configurations; conf; conf = conf->next) {
 | |
| 	int stereo, aux, buffers, stencil, color, accum, depth, msample;
 | |
| 	
 | |
| 	for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
 | |
| 	    for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
 | |
| 		for(buffers = 0; buffers < conf->buffers; ++buffers) {
 | |
| 		    for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? 
 | |
| 						conf->total_stencil_bit_depths : 1); ++stencil) {
 | |
| 			for(color = 0; color < conf->total_color_buffers; ++color) {
 | |
| 			    for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
 | |
| 						    conf->total_accum_buffers : 1); ++accum) {
 | |
| 				for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
 | |
| 				    for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
 | |
| 					if((i + 1) < numConfigs) {
 | |
| 					    c->next = c + 1;
 | |
| 					} else {
 | |
| 					    c->next = NULL;
 | |
| 					}
 | |
| 
 | |
| 					c->doubleBufferMode = buffers ? GL_TRUE : GL_FALSE;
 | |
| 					c->stereoMode = stereo ? GL_TRUE : GL_FALSE;
 | |
| 					
 | |
| 					c->redBits = conf->color_buffers[color].r;
 | |
| 					c->greenBits = conf->color_buffers[color].g;
 | |
| 					c->blueBits = conf->color_buffers[color].b;
 | |
| 					c->alphaBits = 0;
 | |
| 					
 | |
| 					if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
 | |
| 					    c->alphaBits = conf->color_buffers[color].a;
 | |
| 					}
 | |
| 
 | |
| 					c->redMask = -1;
 | |
| 					c->greenMask = -1;
 | |
| 					c->blueMask = -1;
 | |
| 					c->alphaMask = -1;
 | |
| 					
 | |
| 					c->rgbBits = c->redBits + c->greenBits + c->blueBits + c->alphaBits;
 | |
| 					c->indexBits = 0;
 | |
| 	    
 | |
| 					c->accumRedBits = 0;
 | |
| 					c->accumGreenBits = 0;
 | |
| 					c->accumBlueBits = 0;
 | |
| 					c->accumAlphaBits = 0;
 | |
| 					
 | |
| 					if(conf->total_accum_buffers > 0) {
 | |
| 					    c->accumRedBits = conf->accum_buffers[accum].r;
 | |
| 					    c->accumGreenBits = conf->accum_buffers[accum].g;
 | |
| 					    c->accumBlueBits = conf->accum_buffers[accum].b;
 | |
| 					    if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
 | |
| 						c->accumAlphaBits = conf->accum_buffers[accum].a;
 | |
| 					    }
 | |
| 					}
 | |
| 
 | |
| 					c->depthBits = conf->depth_buffers[depth];
 | |
| 					
 | |
| 					c->stencilBits = 0;
 | |
| 	    
 | |
| 					if(conf->total_stencil_bit_depths > 0) {
 | |
| 					    c->stencilBits = conf->stencil_bit_depths[stencil];
 | |
| 					}
 | |
| 
 | |
| 
 | |
| 					c->numAuxBuffers = aux ? conf->aux_buffers : 0;
 | |
| 
 | |
| 					c->level = 0;
 | |
| 					/*TODO what should this be? */
 | |
| 					c->pixmapMode = 0;
 | |
| 					
 | |
| 					c->visualID = -1;
 | |
| 					c->visualType = GLX_TRUE_COLOR;
 | |
| 
 | |
| 					if(conf->accelerated) {
 | |
| 					    c->visualRating = GLX_NONE;
 | |
| 					} else {
 | |
| 					    c->visualRating = GLX_SLOW_VISUAL_EXT;
 | |
| 					}
 | |
| 	
 | |
| 					c->transparentPixel = GLX_NONE;
 | |
| 					c->transparentRed = GLX_NONE;
 | |
| 					c->transparentGreen = GLX_NONE;
 | |
| 					c->transparentAlpha = GLX_NONE;
 | |
| 					c->transparentIndex = GLX_NONE;
 | |
| 	    
 | |
| 					c->sampleBuffers = 0;
 | |
| 					c->samples = 0;
 | |
| 
 | |
| 					if(msample > 0) {
 | |
| 					    c->sampleBuffers = conf->multisample_buffers;
 | |
| 					    c->samples = conf->multisample_samples;
 | |
| 					}
 | |
| 
 | |
| 					/* 
 | |
| 					 * The Apple libGL supports GLXPixmaps and 
 | |
| 					 * GLXPbuffers in direct mode.
 | |
| 					 */
 | |
| 					/* SGIX_fbconfig / GLX 1.3 */
 | |
| 					c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT
 | |
| 					    | GLX_PBUFFER_BIT;
 | |
| 					c->renderType = GLX_RGBA_BIT;
 | |
| 					c->xRenderable = GL_TRUE;
 | |
| 					c->fbconfigID = -1;
 | |
| 					
 | |
| 					/* SGIX_pbuffer / GLX 1.3 */
 | |
| 					
 | |
| 					/* 
 | |
| 					 * The CGL layer provides a way of retrieving
 | |
| 					 * the maximum pbuffer width/height, but only
 | |
| 					 * if we create a context and call glGetIntegerv.
 | |
| 					 * 
 | |
| 					 * The following values are from a test program
 | |
| 					 * that does so.
 | |
| 					 */
 | |
| 					c->maxPbufferWidth = 8192;
 | |
| 					c->maxPbufferHeight = 8192;
 | |
| 					c->maxPbufferPixels = /*Do we need this?*/ 0;
 | |
| 					/* 
 | |
| 					 * There is no introspection for this sort of thing
 | |
| 					 * with CGL.  What should we do realistically?
 | |
| 					 */
 | |
| 					c->optimalPbufferWidth = 0;
 | |
| 					c->optimalPbufferHeight = 0;
 | |
| 					
 | |
| 					c->visualSelectGroup = 0;
 | |
| 					
 | |
| 					c->swapMethod = GLX_SWAP_UNDEFINED_OML;
 | |
| 	
 | |
| 					c->screen = screenNumber;
 | |
| 	    
 | |
| 					/* EXT_texture_from_pixmap */
 | |
| 					c->bindToTextureRgb = 0;
 | |
| 					c->bindToTextureRgba = 0;
 | |
| 					c->bindToMipmapTexture = 0;
 | |
| 					c->bindToTextureTargets = 0;
 | |
| 					c->yInverted = 0;
 | |
| 
 | |
| 					if(c->next)
 | |
| 					    c = c->next;
 | |
| 					
 | |
| 					++i;
 | |
| 				    }
 | |
| 				}
 | |
| 			    }
 | |
| 			}
 | |
| 		    }
 | |
| 		}
 | |
| 	    }	
 | |
| 	}
 | |
|     }
 | |
| 
 | |
|     if(i != numConfigs)
 | |
| 	FatalError("The number of __GLXconfig generated does not match the initial calculation!\n");
 | |
|     
 | |
| 
 | |
|     freeGlCapabilities(&cap);
 | |
| 
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| /* This is called by __glXInitScreens(). */
 | |
| static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
 | |
|     __GLXAquaScreen *screen;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
 | |
| 
 | |
|     if (pScreen == NULL) 
 | |
| 	return NULL;
 | |
| 
 | |
|     screen = xcalloc(1, sizeof *screen);
 | |
| 
 | |
|     if(NULL == screen)
 | |
| 	return NULL;
 | |
|     
 | |
|     screen->base.destroy        = __glXAquaScreenDestroy;
 | |
|     screen->base.createContext  = __glXAquaScreenCreateContext;
 | |
|     screen->base.createDrawable = __glXAquaScreenCreateDrawable;
 | |
|     screen->base.swapInterval = /*FIXME*/ NULL;
 | |
|     screen->base.hyperpipeFuncs = NULL;
 | |
|     screen->base.swapBarrierFuncs = NULL;
 | |
|     screen->base.pScreen       = pScreen;
 | |
|     
 | |
|     screen->base.fbconfigs = CreateConfigs(&screen->base.numFBConfigs, 
 | |
| 					   pScreen->myNum);
 | |
|     
 | |
|     /* This is set by __glXScreenInit: */
 | |
|     screen->base.visuals = NULL;
 | |
|     /* This is to be initialized prior to the call to __glXScreenInit: */
 | |
|     screen->base.numVisuals = 0;
 | |
| 
 | |
|     __glXScreenInit(&screen->base, pScreen);
 | |
| 
 | |
|     screen->base.GLXversion = xstrdup("1.4");
 | |
|     screen->base.GLXextensions = xstrdup("GLX_SGIX_fbconfig "
 | |
| 					 "GLX_SGIS_multisample "
 | |
| 					 "GLX_ARB_multisample "
 | |
| 					 "GLX_EXT_visual_info "
 | |
| 					 "GLX_EXT_import_context ");
 | |
|     
 | |
|     /*We may be able to add more GLXextensions at a later time. */
 | |
|     
 | |
|     return &screen->base;
 | |
| }
 | |
| 
 | |
| static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
 | |
| 					    int x, int y, int w, int h) {
 | |
|     /*TODO finish me*/
 | |
| }
 | |
| 
 | |
| 
 | |
| static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
 | |
|     /* gstaplin: base is the head of the structure, so it's at the same 
 | |
|      * offset in memory.
 | |
|      * Is this safe with strict aliasing?   I noticed that the other dri code
 | |
|      * does this too...
 | |
|      */
 | |
|     __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
 | |
| 
 | |
|     GLAQUA_DEBUG_MSG(__func__);
 | |
|     
 | |
|     /* It doesn't work to call DRIDestroySurface here, the drawable's
 | |
|        already gone.. But dri.c notices the window destruction and
 | |
|        frees the surface itself. */
 | |
| 
 | |
|     /*gstaplin: verify the statement above.  The surface destroy
 | |
|      *messages weren't making it through, and may still not be.
 | |
|      *We need a good test case for surface creation and destruction.
 | |
|      *We also need a good way to enable introspection on the server
 | |
|      *to validate the test, beyond using gdb with print.
 | |
|      */
 | |
| 
 | |
|     xfree(glxPriv);
 | |
| }
 | |
| 
 | |
| static __GLXdrawable *
 | |
| __glXAquaScreenCreateDrawable(__GLXscreen *screen,
 | |
| 			      DrawablePtr pDraw,
 | |
| 			      int type,
 | |
| 			      XID drawId,
 | |
| 			      __GLXconfig *conf) {
 | |
|   __GLXAquaDrawable *glxPriv;
 | |
| 
 | |
|   glxPriv = xalloc(sizeof *glxPriv);
 | |
| 
 | |
|   if(glxPriv == NULL)
 | |
|       return NULL;
 | |
| 
 | |
|   memset(glxPriv, 0, sizeof *glxPriv);
 | |
| 
 | |
|   if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, drawId, conf)) {
 | |
|     xfree(glxPriv);
 | |
|     return NULL;
 | |
|   }
 | |
| 
 | |
|   glxPriv->base.destroy       = __glXAquaDrawableDestroy;
 | |
|   glxPriv->base.swapBuffers   = __glXAquaDrawableSwapBuffers;
 | |
|   glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
 | |
| 
 | |
|   glxPriv->pDraw = pDraw;
 | |
|   glxPriv->sid = 0;
 | |
|   glxPriv->context = NULL;
 | |
|   
 | |
|   return &glxPriv->base;
 | |
| }
 | |
| 
 | |
| // Extra goodies for glx
 | |
| 
 | |
| GLuint __glFloorLog2(GLuint val)
 | |
| {
 | |
|     int c = 0;
 | |
| 
 | |
|     while (val > 1) {
 | |
|         c++;
 | |
|         val >>= 1;
 | |
|     }
 | |
|     return c;
 | |
| }
 | |
| 
 | |
| void warn_func(void * p1, char *format, ...) {
 | |
|   va_list v;
 | |
|   va_start(v, format);
 | |
|   vfprintf(stderr, format, v);
 | |
|   va_end(v);
 | |
| }
 | |
| 
 | |
| static void setup_dispatch_table(void) {
 | |
|   struct _glapi_table *disp=_glapi_get_dispatch();
 | |
|   _glapi_set_warning_func((_glapi_warning_func)warn_func);
 | |
|   _glapi_noop_enable_warnings(TRUE);
 | |
| 
 | |
|   SET_Accum(disp, glAccum);
 | |
|   SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
 | |
|   SET_ActiveTextureARB(disp, glActiveTextureARB);
 | |
| //SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT);   // <-- EXT -> ATI
 | |
| //SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
 | |
| //SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
 | |
|   SET_AlphaFunc(disp, glAlphaFunc);
 | |
| //SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
 | |
|   SET_AreTexturesResident(disp, glAreTexturesResident); 
 | |
|   SET_ArrayElement(disp, glArrayElement);
 | |
|   SET_AttachObjectARB(disp, glAttachObjectARB);
 | |
|   SET_Begin(disp, glBegin);
 | |
| //SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT);   // <-- EXT -> ATI
 | |
|   SET_BeginQueryARB(disp, glBeginQueryARB);
 | |
|   SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
 | |
|   SET_BindBufferARB(disp, glBindBufferARB);
 | |
| //SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT);     // <-- EXT -> ATI
 | |
|   SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
 | |
| //SET_BindProgramNV(disp, glBindProgramNV);
 | |
|   SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
 | |
|   SET_BindTexture(disp, glBindTexture);
 | |
|   SET_Bitmap(disp, glBitmap);
 | |
|   SET_BlendColor(disp, glBlendColor);
 | |
|   SET_BlendEquation(disp, glBlendEquation);
 | |
|   SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
 | |
|   SET_BlendFunc(disp, glBlendFunc);
 | |
|   SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
 | |
| #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1050
 | |
|   SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
 | |
| #endif
 | |
|   SET_BufferDataARB(disp, glBufferDataARB);
 | |
|   SET_BufferSubDataARB(disp, glBufferSubDataARB);
 | |
|   SET_CallList(disp, glCallList);
 | |
|   SET_CallLists(disp, glCallLists);
 | |
|   SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
 | |
|   SET_Clear(disp, glClear);
 | |
|   SET_ClearAccum(disp, glClearAccum);
 | |
|   SET_ClearColor(disp, glClearColor);
 | |
|   SET_ClearDepth(disp, glClearDepth);
 | |
|   SET_ClearIndex(disp, glClearIndex);
 | |
|   SET_ClearStencil(disp, glClearStencil);
 | |
|   SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
 | |
|   SET_ClipPlane(disp, glClipPlane);
 | |
|   SET_Color3b(disp, glColor3b);
 | |
|   SET_Color3bv(disp, glColor3bv);
 | |
|   SET_Color3d(disp, glColor3d);
 | |
|   SET_Color3dv(disp, glColor3dv);
 | |
|   SET_Color3f(disp, glColor3f);
 | |
|   SET_Color3fv(disp, glColor3fv);
 | |
|   SET_Color3i(disp, glColor3i);
 | |
|   SET_Color3iv(disp, glColor3iv);
 | |
|   SET_Color3s(disp, glColor3s);
 | |
|   SET_Color3sv(disp, glColor3sv);
 | |
|   SET_Color3ub(disp, glColor3ub);
 | |
|   SET_Color3ubv(disp, glColor3ubv);
 | |
|   SET_Color3ui(disp, glColor3ui);
 | |
|   SET_Color3uiv(disp, glColor3uiv);
 | |
|   SET_Color3us(disp, glColor3us);
 | |
|   SET_Color3usv(disp, glColor3usv);
 | |
|   SET_Color4b(disp, glColor4b);
 | |
|   SET_Color4bv(disp, glColor4bv);
 | |
|   SET_Color4d(disp, glColor4d);
 | |
|   SET_Color4dv(disp, glColor4dv);
 | |
|   SET_Color4f(disp, glColor4f);
 | |
|   SET_Color4fv(disp, glColor4fv);
 | |
|   SET_Color4i(disp, glColor4i);
 | |
|   SET_Color4iv(disp, glColor4iv);
 | |
|   SET_Color4s(disp, glColor4s);
 | |
|   SET_Color4sv(disp, glColor4sv);
 | |
|   SET_Color4ub(disp, glColor4ub);
 | |
|   SET_Color4ubv(disp, glColor4ubv);
 | |
|   SET_Color4ui(disp, glColor4ui);
 | |
|   SET_Color4uiv(disp, glColor4uiv);
 | |
|   SET_Color4us(disp, glColor4us);
 | |
|   SET_Color4usv(disp, glColor4usv);
 | |
| //SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT);    // <-- EXT -> ATI
 | |
| //SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
 | |
| //SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
 | |
|   SET_ColorMask(disp, glColorMask);
 | |
|   SET_ColorMaterial(disp, glColorMaterial);
 | |
|   SET_ColorPointer(disp, glColorPointer);
 | |
| //SET_ColorPointerEXT(disp, glColorPointerEXT);
 | |
|   SET_ColorSubTable(disp, glColorSubTable);
 | |
|   SET_ColorTable(disp, glColorTable);
 | |
|   SET_ColorTableParameterfv(disp, glColorTableParameterfv);
 | |
|   SET_ColorTableParameteriv(disp, glColorTableParameteriv);
 | |
| 
 | |
| 
 | |
| #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
 | |
|   SET_CombinerInputNV(disp, glCombinerInputNV);
 | |
|   SET_CombinerOutputNV(disp, glCombinerOutputNV);
 | |
|   SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
 | |
|   SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
 | |
|   SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
 | |
|   SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
 | |
| #endif
 | |
|   SET_CompileShaderARB(disp, glCompileShaderARB);
 | |
|   SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
 | |
|   SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
 | |
|   SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
 | |
|   SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
 | |
|   SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
 | |
|   SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
 | |
|   SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
 | |
|   SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
 | |
|   SET_ConvolutionParameterf(disp, glConvolutionParameterf);
 | |
|   SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
 | |
|   SET_ConvolutionParameteri(disp, glConvolutionParameteri);
 | |
|   SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
 | |
|   SET_CopyColorSubTable(disp, glCopyColorSubTable);
 | |
|   SET_CopyColorTable(disp, glCopyColorTable);
 | |
|   SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
 | |
|   SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
 | |
|   SET_CopyPixels(disp, glCopyPixels);
 | |
|   SET_CopyTexImage1D(disp, glCopyTexImage1D);
 | |
|   SET_CopyTexImage2D(disp, glCopyTexImage2D);
 | |
|   SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
 | |
|   SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
 | |
|   SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
 | |
|   SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
 | |
|   SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
 | |
|   SET_CullFace(disp, glCullFace);
 | |
| //SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
 | |
| //SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
 | |
|   SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
 | |
|   SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
 | |
| //SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT);      // <-- EXT -> ATI
 | |
|   SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
 | |
|   SET_DeleteLists(disp, glDeleteLists);
 | |
|   SET_DeleteObjectARB(disp, glDeleteObjectARB);
 | |
| //SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
 | |
|   SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
 | |
|   SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
 | |
|   SET_DeleteTextures(disp, glDeleteTextures);
 | |
|   SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
 | |
|   SET_DepthFunc(disp, glDepthFunc);
 | |
|   SET_DepthMask(disp, glDepthMask);
 | |
|   SET_DepthRange(disp, glDepthRange);
 | |
|   SET_DetachObjectARB(disp, glDetachObjectARB);
 | |
|   SET_Disable(disp, glDisable);
 | |
|   SET_DisableClientState(disp, glDisableClientState);
 | |
|   SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
 | |
|   SET_DrawArrays(disp, glDrawArrays);
 | |
|   SET_DrawBuffer(disp, glDrawBuffer);
 | |
|   SET_DrawBuffersARB(disp, glDrawBuffersARB);
 | |
|   SET_DrawElements(disp, glDrawElements);
 | |
|   SET_DrawPixels(disp, glDrawPixels);
 | |
|   SET_DrawRangeElements(disp, glDrawRangeElements);
 | |
|   SET_EdgeFlag(disp, glEdgeFlag);
 | |
|   SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
 | |
| //SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
 | |
|   SET_EdgeFlagv(disp, glEdgeFlagv);
 | |
|   SET_Enable(disp, glEnable);
 | |
|   SET_EnableClientState(disp, glEnableClientState);
 | |
|   SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
 | |
|   SET_End(disp, glEnd);
 | |
| //SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT);        // <-- EXT -> ATI
 | |
|   SET_EndList(disp, glEndList);
 | |
|   SET_EndQueryARB(disp, glEndQueryARB);
 | |
|   SET_EvalCoord1d(disp, glEvalCoord1d);
 | |
|   SET_EvalCoord1dv(disp, glEvalCoord1dv);
 | |
|   SET_EvalCoord1f(disp, glEvalCoord1f);
 | |
|   SET_EvalCoord1fv(disp, glEvalCoord1fv);
 | |
|   SET_EvalCoord2d(disp, glEvalCoord2d);
 | |
|   SET_EvalCoord2dv(disp, glEvalCoord2dv);
 | |
|   SET_EvalCoord2f(disp, glEvalCoord2f);
 | |
|   SET_EvalCoord2fv(disp, glEvalCoord2fv);
 | |
|   SET_EvalMesh1(disp, glEvalMesh1);
 | |
|   SET_EvalMesh2(disp, glEvalMesh2);
 | |
|   SET_EvalPoint1(disp, glEvalPoint1);
 | |
|   SET_EvalPoint2(disp, glEvalPoint2);
 | |
| //SET_ExecuteProgramNV(disp, glExecuteProgramNV);
 | |
|   SET_FeedbackBuffer(disp, glFeedbackBuffer);
 | |
| 
 | |
| #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
 | |
|   SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
 | |
| #endif
 | |
|   SET_Finish(disp, glFinish);
 | |
|   SET_FinishFenceNV(disp, glFinishFenceAPPLE);       // <-- APPLE -> NV
 | |
|   SET_Flush(disp, glFlush);
 | |
| //SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
 | |
|   SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
 | |
|   SET_FogCoorddEXT(disp, glFogCoorddEXT);
 | |
|   SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
 | |
|   SET_FogCoordfEXT(disp, glFogCoordfEXT);
 | |
|   SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
 | |
|   SET_Fogf(disp, glFogf);
 | |
|   SET_Fogfv(disp, glFogfv);
 | |
|   SET_Fogi(disp, glFogi);
 | |
|   SET_Fogiv(disp, glFogiv);
 | |
|   SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
 | |
|   SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
 | |
|   SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
 | |
|   SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
 | |
|   SET_FrontFace(disp, glFrontFace);
 | |
|   SET_Frustum(disp, glFrustum);
 | |
|   SET_GenBuffersARB(disp, glGenBuffersARB);
 | |
|   SET_GenFencesNV(disp, glGenFencesAPPLE);            // <-- APPLE -> NV
 | |
| //SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT);         // <-- EXT -> ATI
 | |
|   SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
 | |
|   SET_GenLists(disp, glGenLists);
 | |
| //SET_GenProgramsNV(disp, glGenProgramsNV);
 | |
|   SET_GenQueriesARB(disp, glGenQueriesARB);
 | |
|   SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
 | |
|   SET_GenTextures(disp, glGenTextures);
 | |
|   SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
 | |
|   SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
 | |
|   SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
 | |
|   SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
 | |
|   SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
 | |
|   SET_GetBooleanv(disp, glGetBooleanv);
 | |
|   SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
 | |
|   SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
 | |
|   SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
 | |
|   SET_GetClipPlane(disp, glGetClipPlane);
 | |
|   SET_GetColorTable(disp, glGetColorTable);
 | |
|   SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
 | |
|   SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
 | |
| #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
 | |
|   SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
 | |
|   SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
 | |
|   SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
 | |
|   SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
 | |
| #endif
 | |
|   SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
 | |
|   SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
 | |
|   SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
 | |
|   SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
 | |
|   SET_GetDoublev(disp, glGetDoublev);
 | |
|   SET_GetError(disp, glGetError);
 | |
| //SET_GetFenceivNV(disp, glGetFenceivNV);
 | |
| #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
 | |
|   SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
 | |
|   SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
 | |
| #endif
 | |
|   SET_GetFloatv(disp, glGetFloatv);
 | |
|   SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
 | |
|   SET_GetHandleARB(disp, glGetHandleARB);
 | |
|   SET_GetHistogram(disp, glGetHistogram);
 | |
|   SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
 | |
|   SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
 | |
|   SET_GetInfoLogARB(disp, glGetInfoLogARB);
 | |
|   SET_GetIntegerv(disp, glGetIntegerv);
 | |
|   SET_GetLightfv(disp, glGetLightfv);
 | |
|   SET_GetLightiv(disp, glGetLightiv);
 | |
|   SET_GetMapdv(disp, glGetMapdv);
 | |
|   SET_GetMapfv(disp, glGetMapfv);
 | |
|   SET_GetMapiv(disp, glGetMapiv);
 | |
|   SET_GetMaterialfv(disp, glGetMaterialfv);
 | |
|   SET_GetMaterialiv(disp, glGetMaterialiv);
 | |
|   SET_GetMinmax(disp, glGetMinmax);
 | |
|   SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
 | |
|   SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
 | |
|   SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
 | |
|   SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
 | |
|   SET_GetPixelMapfv(disp, glGetPixelMapfv);
 | |
|   SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
 | |
|   SET_GetPixelMapusv(disp, glGetPixelMapusv);
 | |
| //SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
 | |
| //SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
 | |
|   SET_GetPointerv(disp, glGetPointerv);
 | |
|   SET_GetPolygonStipple(disp, glGetPolygonStipple);
 | |
|   SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
 | |
|   SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
 | |
|   SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
 | |
|   SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
 | |
| //SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
 | |
| //SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
 | |
| //SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
 | |
| //SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
 | |
|   SET_GetProgramStringARB(disp, glGetProgramStringARB);
 | |
| //SET_GetProgramStringNV(disp, glGetProgramStringNV);
 | |
|   SET_GetProgramivARB(disp, glGetProgramivARB);
 | |
| //SET_GetProgramivNV(disp, glGetProgramivNV);
 | |
| //SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
 | |
|   SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
 | |
| //SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
 | |
|   SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
 | |
|   SET_GetQueryivARB(disp, glGetQueryivARB);
 | |
|   SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
 | |
|   SET_GetSeparableFilter(disp, glGetSeparableFilter);
 | |
|   SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
 | |
|   SET_GetString(disp, glGetString);
 | |
|   SET_GetTexEnvfv(disp, glGetTexEnvfv);
 | |
|   SET_GetTexEnviv(disp, glGetTexEnviv);
 | |
|   SET_GetTexGendv(disp, glGetTexGendv);
 | |
|   SET_GetTexGenfv(disp, glGetTexGenfv);
 | |
|   SET_GetTexGeniv(disp, glGetTexGeniv);
 | |
|   SET_GetTexImage(disp, glGetTexImage);
 | |
|   SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
 | |
|   SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
 | |
|   SET_GetTexParameterfv(disp, glGetTexParameterfv);
 | |
|   SET_GetTexParameteriv(disp, glGetTexParameteriv);
 | |
| //SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
 | |
|   SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
 | |
|   SET_GetUniformfvARB(disp, glGetUniformfvARB);
 | |
|   SET_GetUniformivARB(disp, glGetUniformivARB);
 | |
| //SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
 | |
|   SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
 | |
| //SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
 | |
|   SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
 | |
| //SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
 | |
|   SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
 | |
| //SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
 | |
|   SET_Hint(disp, glHint);
 | |
|   SET_Histogram(disp, glHistogram);
 | |
|   SET_IndexMask(disp, glIndexMask);
 | |
|   SET_IndexPointer(disp, glIndexPointer);
 | |
| //SET_IndexPointerEXT(disp, glIndexPointerEXT);
 | |
|   SET_Indexd(disp, glIndexd);
 | |
|   SET_Indexdv(disp, glIndexdv);
 | |
|   SET_Indexf(disp, glIndexf);
 | |
|   SET_Indexfv(disp, glIndexfv);
 | |
|   SET_Indexi(disp, glIndexi);
 | |
|   SET_Indexiv(disp, glIndexiv);
 | |
|   SET_Indexs(disp, glIndexs);
 | |
|   SET_Indexsv(disp, glIndexsv);
 | |
|   SET_Indexub(disp, glIndexub);
 | |
|   SET_Indexubv(disp, glIndexubv);
 | |
|   SET_InitNames(disp, glInitNames);
 | |
|   SET_InterleavedArrays(disp, glInterleavedArrays);
 | |
|   SET_IsBufferARB(disp, glIsBufferARB);
 | |
|   SET_IsEnabled(disp, glIsEnabled);
 | |
|   SET_IsFenceNV(disp, glIsFenceAPPLE);           // <-- APPLE -> NV
 | |
|   SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
 | |
|   SET_IsList(disp, glIsList);
 | |
| //SET_IsProgramNV(disp, glIsProgramNV);
 | |
|   SET_IsQueryARB(disp, glIsQueryARB);
 | |
|   SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
 | |
|   SET_IsTexture(disp, glIsTexture);
 | |
|   SET_LightModelf(disp, glLightModelf);
 | |
|   SET_LightModelfv(disp, glLightModelfv);
 | |
|   SET_LightModeli(disp, glLightModeli);
 | |
|   SET_LightModeliv(disp, glLightModeliv);
 | |
|   SET_Lightf(disp, glLightf);
 | |
|   SET_Lightfv(disp, glLightfv);
 | |
|   SET_Lighti(disp, glLighti);
 | |
|   SET_Lightiv(disp, glLightiv);
 | |
|   SET_LineStipple(disp, glLineStipple);
 | |
|   SET_LineWidth(disp, glLineWidth);
 | |
|   SET_LinkProgramARB(disp, glLinkProgramARB);
 | |
|   SET_ListBase(disp, glListBase);
 | |
|   SET_LoadIdentity(disp, glLoadIdentity);
 | |
|   SET_LoadMatrixd(disp, glLoadMatrixd);
 | |
|   SET_LoadMatrixf(disp, glLoadMatrixf);
 | |
|   SET_LoadName(disp, glLoadName);
 | |
| //SET_LoadProgramNV(disp, glLoadProgramNV);
 | |
|   SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
 | |
|   SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
 | |
|   SET_LockArraysEXT(disp, glLockArraysEXT);
 | |
|   SET_LogicOp(disp, glLogicOp);
 | |
|   SET_Map1d(disp, glMap1d);
 | |
|   SET_Map1f(disp, glMap1f);
 | |
|   SET_Map2d(disp, glMap2d);
 | |
|   SET_Map2f(disp, glMap2f);
 | |
|   SET_MapBufferARB(disp, glMapBufferARB);
 | |
|   SET_MapGrid1d(disp, glMapGrid1d);
 | |
|   SET_MapGrid1f(disp, glMapGrid1f);
 | |
|   SET_MapGrid2d(disp, glMapGrid2d);
 | |
|   SET_MapGrid2f(disp, glMapGrid2f);
 | |
|   SET_Materialf(disp, glMaterialf);
 | |
|   SET_Materialfv(disp, glMaterialfv);
 | |
|   SET_Materiali(disp, glMateriali);
 | |
|   SET_Materialiv(disp, glMaterialiv);
 | |
|   SET_MatrixMode(disp, glMatrixMode);
 | |
|   SET_Minmax(disp, glMinmax);
 | |
|   SET_MultMatrixd(disp, glMultMatrixd);
 | |
|   SET_MultMatrixf(disp, glMultMatrixf);
 | |
|   SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
 | |
|   SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
 | |
|   SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
 | |
|   SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
 | |
| //SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
 | |
| //SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
 | |
|   SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
 | |
|   SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
 | |
|   SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
 | |
|   SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
 | |
|   SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
 | |
|   SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
 | |
|   SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
 | |
|   SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
 | |
|   SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
 | |
|   SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
 | |
|   SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
 | |
|   SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
 | |
|   SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
 | |
|   SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
 | |
|   SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
 | |
|   SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
 | |
|   SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
 | |
|   SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
 | |
|   SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
 | |
|   SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
 | |
|   SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
 | |
|   SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
 | |
|   SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
 | |
|   SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
 | |
|   SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
 | |
|   SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
 | |
|   SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
 | |
|   SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
 | |
|   SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
 | |
|   SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
 | |
|   SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
 | |
|   SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
 | |
|   SET_NewList(disp, glNewList);
 | |
|   SET_Normal3b(disp, glNormal3b);
 | |
|   SET_Normal3bv(disp, glNormal3bv);
 | |
|   SET_Normal3d(disp, glNormal3d);
 | |
|   SET_Normal3dv(disp, glNormal3dv);
 | |
|   SET_Normal3f(disp, glNormal3f);
 | |
|   SET_Normal3fv(disp, glNormal3fv);
 | |
|   SET_Normal3i(disp, glNormal3i);
 | |
|   SET_Normal3iv(disp, glNormal3iv);
 | |
|   SET_Normal3s(disp, glNormal3s);
 | |
|   SET_Normal3sv(disp, glNormal3sv);
 | |
|   SET_NormalPointer(disp, glNormalPointer);
 | |
| //SET_NormalPointerEXT(disp, glNormalPointerEXT);
 | |
|   SET_Ortho(disp, glOrtho);
 | |
| //SET_PassTexCoordATI(disp, glPassTexCoordEXT);         // <-- EXT -> ATI
 | |
|   SET_PassThrough(disp, glPassThrough);
 | |
|   SET_PixelMapfv(disp, glPixelMapfv);
 | |
|   SET_PixelMapuiv(disp, glPixelMapuiv);
 | |
|   SET_PixelMapusv(disp, glPixelMapusv);
 | |
|   SET_PixelStoref(disp, glPixelStoref);
 | |
|   SET_PixelStorei(disp, glPixelStorei);
 | |
| //SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
 | |
| //SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
 | |
| //SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
 | |
| //SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
 | |
| //  SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
 | |
|   SET_PixelTransferf(disp, glPixelTransferf);
 | |
|   SET_PixelTransferi(disp, glPixelTransferi);
 | |
|   SET_PixelZoom(disp, glPixelZoom);
 | |
|   SET_PointParameterfEXT(disp, glPointParameterfARB);      // <-- ARB -> EXT
 | |
|   SET_PointParameterfvEXT(disp, glPointParameterfvARB);    // <-- ARB -> EXT
 | |
|   SET_PointParameteriNV(disp, glPointParameteriNV);
 | |
|   SET_PointParameterivNV(disp, glPointParameterivNV);
 | |
|   SET_PointSize(disp, glPointSize);
 | |
|   SET_PolygonMode(disp, glPolygonMode);
 | |
|   SET_PolygonOffset(disp, glPolygonOffset);
 | |
| //SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
 | |
|   SET_PolygonStipple(disp, glPolygonStipple);
 | |
|   SET_PopAttrib(disp, glPopAttrib);
 | |
|   SET_PopClientAttrib(disp, glPopClientAttrib);
 | |
|   SET_PopMatrix(disp, glPopMatrix);
 | |
|   SET_PopName(disp, glPopName);
 | |
|   SET_PrioritizeTextures(disp, glPrioritizeTextures);
 | |
|   SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
 | |
|   SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
 | |
|   SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
 | |
|   SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
 | |
|   SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
 | |
|   SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
 | |
|   SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
 | |
|   SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
 | |
| //SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
 | |
| //SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
 | |
| //SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
 | |
| //SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
 | |
| //SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
 | |
| //SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
 | |
| //SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
 | |
| //SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
 | |
| //SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
 | |
| //SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
 | |
|   SET_ProgramStringARB(disp, glProgramStringARB);
 | |
|   SET_PushAttrib(disp, glPushAttrib);
 | |
|   SET_PushClientAttrib(disp, glPushClientAttrib);
 | |
|   SET_PushMatrix(disp, glPushMatrix);
 | |
|   SET_PushName(disp, glPushName);
 | |
|   SET_RasterPos2d(disp, glRasterPos2d);
 | |
|   SET_RasterPos2dv(disp, glRasterPos2dv);
 | |
|   SET_RasterPos2f(disp, glRasterPos2f);
 | |
|   SET_RasterPos2fv(disp, glRasterPos2fv);
 | |
|   SET_RasterPos2i(disp, glRasterPos2i);
 | |
|   SET_RasterPos2iv(disp, glRasterPos2iv);
 | |
|   SET_RasterPos2s(disp, glRasterPos2s);
 | |
|   SET_RasterPos2sv(disp, glRasterPos2sv);
 | |
|   SET_RasterPos3d(disp, glRasterPos3d);
 | |
|   SET_RasterPos3dv(disp, glRasterPos3dv);
 | |
|   SET_RasterPos3f(disp, glRasterPos3f);
 | |
|   SET_RasterPos3fv(disp, glRasterPos3fv);
 | |
|   SET_RasterPos3i(disp, glRasterPos3i);
 | |
|   SET_RasterPos3iv(disp, glRasterPos3iv);
 | |
|   SET_RasterPos3s(disp, glRasterPos3s);
 | |
|   SET_RasterPos3sv(disp, glRasterPos3sv);
 | |
|   SET_RasterPos4d(disp, glRasterPos4d);
 | |
|   SET_RasterPos4dv(disp, glRasterPos4dv);
 | |
|   SET_RasterPos4f(disp, glRasterPos4f);
 | |
|   SET_RasterPos4fv(disp, glRasterPos4fv);
 | |
|   SET_RasterPos4i(disp, glRasterPos4i);
 | |
|   SET_RasterPos4iv(disp, glRasterPos4iv);
 | |
|   SET_RasterPos4s(disp, glRasterPos4s);
 | |
|   SET_RasterPos4sv(disp, glRasterPos4sv);
 | |
|   SET_ReadBuffer(disp, glReadBuffer);
 | |
|   SET_ReadPixels(disp, glReadPixels);
 | |
|   SET_Rectd(disp, glRectd);
 | |
|   SET_Rectdv(disp, glRectdv);
 | |
|   SET_Rectf(disp, glRectf);
 | |
|   SET_Rectfv(disp, glRectfv);
 | |
|   SET_Recti(disp, glRecti);
 | |
|   SET_Rectiv(disp, glRectiv);
 | |
|   SET_Rects(disp, glRects);
 | |
|   SET_Rectsv(disp, glRectsv);
 | |
|   SET_RenderMode(disp, glRenderMode);
 | |
|   SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
 | |
| //SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
 | |
|   SET_ResetHistogram(disp, glResetHistogram);
 | |
|   SET_ResetMinmax(disp, glResetMinmax);
 | |
| //SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
 | |
|   SET_Rotated(disp, glRotated);
 | |
|   SET_Rotatef(disp, glRotatef);
 | |
|   SET_SampleCoverageARB(disp, glSampleCoverageARB);
 | |
| //SET_SampleMapATI(disp, glSampleMapEXT);       // <-- EXT -> ATI
 | |
| //SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
 | |
| //SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
 | |
|   SET_Scaled(disp, glScaled);
 | |
|   SET_Scalef(disp, glScalef);
 | |
|   SET_Scissor(disp, glScissor);
 | |
|   SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
 | |
|   SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
 | |
|   SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
 | |
|   SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
 | |
|   SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
 | |
|   SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
 | |
|   SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
 | |
|   SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
 | |
|   SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
 | |
|   SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
 | |
|   SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
 | |
|   SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
 | |
|   SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
 | |
|   SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
 | |
|   SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
 | |
|   SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
 | |
|   SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
 | |
|   SET_SelectBuffer(disp, glSelectBuffer);
 | |
|   SET_SeparableFilter2D(disp, glSeparableFilter2D);
 | |
|   SET_SetFenceNV(disp, glSetFenceAPPLE);  // <-- APPLE -> NV
 | |
| //SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT);   // <-- EXT -> ATI
 | |
|   SET_ShadeModel(disp, glShadeModel);
 | |
|   SET_ShaderSourceARB(disp, glShaderSourceARB);
 | |
|   SET_StencilFunc(disp, glStencilFunc);
 | |
|   SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
 | |
|   SET_StencilMask(disp, glStencilMask);
 | |
|   SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
 | |
|   SET_StencilOp(disp, glStencilOp);
 | |
|   SET_StencilOpSeparate(disp, glStencilOpSeparate);
 | |
|   SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
 | |
|   SET_TexCoord1d(disp, glTexCoord1d);
 | |
|   SET_TexCoord1dv(disp, glTexCoord1dv);
 | |
|   SET_TexCoord1f(disp, glTexCoord1f);
 | |
|   SET_TexCoord1fv(disp, glTexCoord1fv);
 | |
|   SET_TexCoord1i(disp, glTexCoord1i);
 | |
|   SET_TexCoord1iv(disp, glTexCoord1iv);
 | |
|   SET_TexCoord1s(disp, glTexCoord1s);
 | |
|   SET_TexCoord1sv(disp, glTexCoord1sv);
 | |
|   SET_TexCoord2d(disp, glTexCoord2d);
 | |
|   SET_TexCoord2dv(disp, glTexCoord2dv);
 | |
|   SET_TexCoord2f(disp, glTexCoord2f);
 | |
|   SET_TexCoord2fv(disp, glTexCoord2fv);
 | |
|   SET_TexCoord2i(disp, glTexCoord2i);
 | |
|   SET_TexCoord2iv(disp, glTexCoord2iv);
 | |
|   SET_TexCoord2s(disp, glTexCoord2s);
 | |
|   SET_TexCoord2sv(disp, glTexCoord2sv);
 | |
|   SET_TexCoord3d(disp, glTexCoord3d);
 | |
|   SET_TexCoord3dv(disp, glTexCoord3dv);
 | |
|   SET_TexCoord3f(disp, glTexCoord3f);
 | |
|   SET_TexCoord3fv(disp, glTexCoord3fv);
 | |
|   SET_TexCoord3i(disp, glTexCoord3i);
 | |
|   SET_TexCoord3iv(disp, glTexCoord3iv);
 | |
|   SET_TexCoord3s(disp, glTexCoord3s);
 | |
|   SET_TexCoord3sv(disp, glTexCoord3sv);
 | |
|   SET_TexCoord4d(disp, glTexCoord4d);
 | |
|   SET_TexCoord4dv(disp, glTexCoord4dv);
 | |
|   SET_TexCoord4f(disp, glTexCoord4f);
 | |
|   SET_TexCoord4fv(disp, glTexCoord4fv);
 | |
|   SET_TexCoord4i(disp, glTexCoord4i);
 | |
|   SET_TexCoord4iv(disp, glTexCoord4iv);
 | |
|   SET_TexCoord4s(disp, glTexCoord4s);
 | |
|   SET_TexCoord4sv(disp, glTexCoord4sv);
 | |
|   SET_TexCoordPointer(disp, glTexCoordPointer);
 | |
| //SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
 | |
|   SET_TexEnvf(disp, glTexEnvf);
 | |
|   SET_TexEnvfv(disp, glTexEnvfv);
 | |
|   SET_TexEnvi(disp, glTexEnvi);
 | |
|   SET_TexEnviv(disp, glTexEnviv);
 | |
|   SET_TexGend(disp, glTexGend);
 | |
|   SET_TexGendv(disp, glTexGendv);
 | |
|   SET_TexGenf(disp, glTexGenf);
 | |
|   SET_TexGenfv(disp, glTexGenfv);
 | |
|   SET_TexGeni(disp, glTexGeni);
 | |
|   SET_TexGeniv(disp, glTexGeniv);
 | |
|   SET_TexImage1D(disp, glTexImage1D);
 | |
|   SET_TexImage2D(disp, glTexImage2D);
 | |
|   SET_TexImage3D(disp, glTexImage3D);
 | |
|   SET_TexParameterf(disp, glTexParameterf);
 | |
|   SET_TexParameterfv(disp, glTexParameterfv);
 | |
|   SET_TexParameteri(disp, glTexParameteri);
 | |
|   SET_TexParameteriv(disp, glTexParameteriv);
 | |
|   SET_TexSubImage1D(disp, glTexSubImage1D);
 | |
|   SET_TexSubImage2D(disp, glTexSubImage2D);
 | |
|   SET_TexSubImage3D(disp, glTexSubImage3D);
 | |
| //SET_TrackMatrixNV(disp, glTrackMatrixNV);
 | |
|   SET_Translated(disp, glTranslated);
 | |
|   SET_Translatef(disp, glTranslatef);
 | |
|   SET_Uniform1fARB(disp, glUniform1fARB);
 | |
|   SET_Uniform1fvARB(disp, glUniform1fvARB);
 | |
|   SET_Uniform1iARB(disp, glUniform1iARB);
 | |
|   SET_Uniform1ivARB(disp, glUniform1ivARB);
 | |
|   SET_Uniform2fARB(disp, glUniform2fARB);
 | |
|   SET_Uniform2fvARB(disp, glUniform2fvARB);
 | |
|   SET_Uniform2iARB(disp, glUniform2iARB);
 | |
|   SET_Uniform2ivARB(disp, glUniform2ivARB);
 | |
|   SET_Uniform3fARB(disp, glUniform3fARB);
 | |
|   SET_Uniform3fvARB(disp, glUniform3fvARB);
 | |
|   SET_Uniform3iARB(disp, glUniform3iARB);
 | |
|   SET_Uniform3ivARB(disp, glUniform3ivARB);
 | |
|   SET_Uniform4fARB(disp, glUniform4fARB);
 | |
|   SET_Uniform4fvARB(disp, glUniform4fvARB);
 | |
|   SET_Uniform4iARB(disp, glUniform4iARB);
 | |
|   SET_Uniform4ivARB(disp, glUniform4ivARB);
 | |
|   SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
 | |
|   SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
 | |
|   SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
 | |
|   SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
 | |
|   SET_UnmapBufferARB(disp, glUnmapBufferARB);
 | |
|   SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
 | |
|   SET_ValidateProgramARB(disp, glValidateProgramARB);
 | |
|   SET_Vertex2d(disp, glVertex2d);
 | |
|   SET_Vertex2dv(disp, glVertex2dv);
 | |
|   SET_Vertex2f(disp, glVertex2f);
 | |
|   SET_Vertex2fv(disp, glVertex2fv);
 | |
|   SET_Vertex2i(disp, glVertex2i);
 | |
|   SET_Vertex2iv(disp, glVertex2iv);
 | |
|   SET_Vertex2s(disp, glVertex2s);
 | |
|   SET_Vertex2sv(disp, glVertex2sv);
 | |
|   SET_Vertex3d(disp, glVertex3d);
 | |
|   SET_Vertex3dv(disp, glVertex3dv);
 | |
|   SET_Vertex3f(disp, glVertex3f);
 | |
|   SET_Vertex3fv(disp, glVertex3fv);
 | |
|   SET_Vertex3i(disp, glVertex3i);
 | |
|   SET_Vertex3iv(disp, glVertex3iv);
 | |
|   SET_Vertex3s(disp, glVertex3s);
 | |
|   SET_Vertex3sv(disp, glVertex3sv);
 | |
|   SET_Vertex4d(disp, glVertex4d);
 | |
|   SET_Vertex4dv(disp, glVertex4dv);
 | |
|   SET_Vertex4f(disp, glVertex4f);
 | |
|   SET_Vertex4fv(disp, glVertex4fv);
 | |
|   SET_Vertex4i(disp, glVertex4i);
 | |
|   SET_Vertex4iv(disp, glVertex4iv);
 | |
|   SET_Vertex4s(disp, glVertex4s);
 | |
|   SET_Vertex4sv(disp, glVertex4sv);
 | |
| //SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
 | |
|   SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
 | |
|   SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
 | |
|   SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
 | |
|   SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
 | |
|   SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
 | |
|   SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
 | |
|   SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
 | |
|   SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
 | |
|   SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
 | |
|   SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
 | |
|   SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
 | |
|   SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
 | |
|   SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
 | |
|   SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
 | |
|   SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
 | |
|   SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
 | |
|   SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
 | |
|   SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
 | |
|   SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
 | |
|   SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
 | |
|   SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
 | |
|   SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
 | |
|   SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
 | |
|   SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
 | |
|   SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
 | |
|   SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
 | |
|   SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
 | |
|   SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
 | |
|   SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
 | |
|   SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
 | |
|   SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
 | |
|   SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
 | |
|   SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
 | |
|   SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
 | |
|   SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
 | |
|   SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
 | |
|   SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
 | |
|   SET_VertexPointer(disp, glVertexPointer);
 | |
| //  SET_VertexPointerEXT(disp, glVertexPointerEXT);
 | |
|   SET_Viewport(disp, glViewport);
 | |
|   SET_WindowPos2dMESA(disp, glWindowPos2dARB);
 | |
|   SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
 | |
|   SET_WindowPos2fMESA(disp, glWindowPos2fARB);
 | |
|   SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
 | |
|   SET_WindowPos2iMESA(disp, glWindowPos2iARB);
 | |
|   SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
 | |
|   SET_WindowPos2sMESA(disp, glWindowPos2sARB);
 | |
|   SET_WindowPos2svMESA(disp, glWindowPos2svARB);
 | |
|   SET_WindowPos3dMESA(disp, glWindowPos3dARB);
 | |
|   SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
 | |
|   SET_WindowPos3fMESA(disp, glWindowPos3fARB);
 | |
|   SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
 | |
|   SET_WindowPos3iMESA(disp, glWindowPos3iARB);
 | |
|   SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
 | |
|   SET_WindowPos3sMESA(disp, glWindowPos3sARB);
 | |
|   SET_WindowPos3svMESA(disp, glWindowPos3svARB);
 | |
| //SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
 | |
| //SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
 | |
| //SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
 | |
| //SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
 | |
| //SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
 | |
| //SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
 | |
| //SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
 | |
| //SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
 | |
| }
 |