117 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
#ifndef _GLX_context_h_
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#define _GLX_context_h_
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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** 
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** http://oss.sgi.com/projects/FreeB
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** 
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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** 
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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** 
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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typedef struct __GLXcontextRec __GLXcontext;
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#include "GL/internal/glcore.h"
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struct __GLXcontextRec {
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    /*
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    ** list of context structs
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    */
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    struct __GLXcontextRec *last;
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    struct __GLXcontextRec *next;
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    /*
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    ** Pointer to screen info data for this context.  This is set
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    ** when the context is created.
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    */
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    ScreenPtr pScreen;
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    __GLXscreenInfo *pGlxScreen;
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    /*
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    ** This context is created with respect to this visual.
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    */
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    VisualRec *pVisual;
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    __GLXvisualConfig *pGlxVisual;
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    __GLXFBConfig *pFBConfig;
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    /*
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    ** The XID of this context.
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    */
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    XID id;
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    XID *real_ids;
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    /*
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    ** The XID of the shareList context.
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    */
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    XID share_id;
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    /*
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    ** Visual id.
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    */
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    VisualID vid;
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    VisualID *real_vids;
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    /*
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    ** screen number.
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    */
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    GLint screen;
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    /*
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    ** Whether this context's ID still exists.
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    */
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    GLboolean idExists;
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    /*
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    ** Whether this context is current for some client.
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    */
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    GLboolean isCurrent;
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    /*
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    ** Buffers for feedback and selection.
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    */
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    GLfloat *feedbackBuf;
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    GLint feedbackBufSize;	/* number of elements allocated */
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    GLuint *selectBuf;
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    GLint selectBufSize;	/* number of elements allocated */
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    /*
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    ** Set only if current drawable is a glx pixmap.
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    */
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    __GLXpixmap *pGlxPixmap;
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    __GLXpixmap *pGlxReadPixmap;
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    __glXWindow *pGlxWindow;
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    __glXWindow *pGlxReadWindow;
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    __glXPbuffer *pGlxPbuffer;
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    __glXPbuffer *pGlxReadPbuffer;
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};
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#endif /* !__GLX_context_h__ */
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