Add GL_ARB_texture_non_power_of_two, GL_EXT_framebuffer_object and
GL_NV_texture_env_combine4 extensions.
Add __GLXcontext destructor and flush context cache there and on
loseCurrent.
Chain back to new __GLXcontext destructor. (__glXMesaContextForceCurrent):
Set render table on forceCurrent. (init_screen_visuals): Index pVis
array correctly. (GlxGetMesaProvider): Add this.
Hook up FBO marshalling.
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| .. | ||
| X | ||
| array_cache | ||
| glapi | ||
| main | ||
| math | ||
| shader | ||
| swrast | ||
| swrast_setup | ||
| tnl | ||
| Makefile.am | ||
| dummy.c | ||