313 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			313 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
/* $XFree86$ */
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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** 
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** http://oss.sgi.com/projects/FreeB
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** 
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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** 
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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** 
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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#define NEED_REPLIES
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "glxserver.h"
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#include "unpack.h"
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#include "g_disptab.h"
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#include "g_disptab_EXT.h"
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void __glXDisp_PolygonStipple(GLbyte *pc)
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{
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    __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc;
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
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    glPolygonStipple((GLubyte *)(hdr+1));
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}
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void __glXDisp_Bitmap(GLbyte *pc)
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{
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    __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc;
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
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    glBitmap((GLsizei) hdr->width,
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	     (GLsizei) hdr->height,
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	     (GLfloat) hdr->xorig,
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	     (GLfloat) hdr->yorig,
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	     (GLfloat) hdr->xmove,
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	     (GLfloat) hdr->ymove,
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	     (GLubyte *)(hdr+1));
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}
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void __glXDisp_TexImage1D(GLbyte *pc)
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{
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    __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
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    glTexImage1D(hdr->target,
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		 (GLint) hdr->level,
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		 (GLint) hdr->components,
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		 (GLsizei) hdr->width,
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		 (GLint) hdr->border,
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		 hdr->format,
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		 hdr->type,
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		 (GLvoid *)(hdr+1));
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}
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void __glXDisp_TexImage2D(GLbyte *pc)
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{
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    __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
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    glTexImage2D(hdr->target,
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		 (GLint) hdr->level,
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		 (GLint) hdr->components,
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		 (GLsizei) hdr->width,
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		 (GLsizei) hdr->height,
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		 (GLint) hdr->border,
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		 hdr->format,
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		 hdr->type,
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		 (GLvoid *)(hdr+1));
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}
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void __glXDisp_TexImage3D(GLbyte *pc)
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{
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    __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
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    glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
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    glTexImage3D(hdr->target, hdr->level, hdr->internalformat, hdr->width,
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		 hdr->height, hdr->depth, hdr->border, hdr->format, hdr->type,
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		 (GLvoid *)(hdr+1));
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}
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void __glXDisp_DrawPixels(GLbyte *pc)
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{
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    __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
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    glDrawPixels((GLsizei) hdr->width,
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		 (GLsizei) hdr->height,
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		 hdr->format,
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		 hdr->type,
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		 (GLvoid *)(hdr+1));
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}
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void __glXDisp_TexSubImage1D(GLbyte *pc)
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{
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    __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
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    glTexSubImage1D(hdr->target,
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		    (GLint) hdr->level,
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		    (GLint) hdr->xoffset,
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		    (GLsizei) hdr->width,
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		    hdr->format,
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		    hdr->type,
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		    (GLvoid *)(hdr+1));
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}
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void __glXDisp_TexSubImage2D(GLbyte *pc)
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{
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    __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
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    glTexSubImage2D(hdr->target,
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		    (GLint) hdr->level,
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		    (GLint) hdr->xoffset,
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		    (GLint) hdr->yoffset,
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		    (GLsizei) hdr->width,
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		    (GLsizei) hdr->height,
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		    hdr->format,
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		    hdr->type,
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		    (GLvoid *)(hdr+1));
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}
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void __glXDisp_TexSubImage3D(GLbyte *pc)
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{
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    __GLXdispatchTexSubImage3DHeader *hdr =
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				(__GLXdispatchTexSubImage3DHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
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    glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
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    glTexSubImage3D(hdr->target, hdr->level, hdr->xoffset, hdr->yoffset,
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		       hdr->zoffset, hdr->width, hdr->height, hdr->depth,
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		       hdr->format, hdr->type, (GLvoid *)(hdr+1));
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}
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void __glXDisp_ColorTable(GLbyte *pc)
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{
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   __GLXdispatchColorTableHeader *hdr =
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				(__GLXdispatchColorTableHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
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    glColorTable(hdr->target, hdr->internalformat,
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		 hdr->width, hdr->format, hdr->type,
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		 (GLvoid *)(hdr+1));
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}
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void __glXDisp_ColorSubTable(GLbyte *pc)
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{
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   __GLXdispatchColorSubTableHeader *hdr =
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				(__GLXdispatchColorSubTableHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
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    glColorSubTable(hdr->target, hdr->start, hdr->count, hdr->format,
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		    hdr->type, (GLvoid *)(hdr+1));
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}
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void __glXDisp_ConvolutionFilter1D(GLbyte *pc)
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{
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   __GLXdispatchConvolutionFilterHeader *hdr =
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				(__GLXdispatchConvolutionFilterHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
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    glConvolutionFilter1D(hdr->target, hdr->internalformat,
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		 hdr->width, hdr->format, hdr->type,
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		 (GLvoid *)(hdr+1));
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}
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void __glXDisp_ConvolutionFilter2D(GLbyte *pc)
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{
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   __GLXdispatchConvolutionFilterHeader *hdr =
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				 (__GLXdispatchConvolutionFilterHeader *) pc;
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
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    glConvolutionFilter2D(hdr->target, hdr->internalformat,
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		 hdr->width, hdr->height, hdr->format, hdr->type,
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		 (GLvoid *)(hdr+1));
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}
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void __glXDisp_SeparableFilter2D(GLbyte *pc)
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{
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   __GLXdispatchConvolutionFilterHeader *hdr =
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				(__GLXdispatchConvolutionFilterHeader *) pc;
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    GLint hdrlen, image1len;
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    hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_DISPATCH_HDR_SIZE);
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    glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
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    glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength);
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows);
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels);
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    glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment);
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    /* XXX check this usage - internal code called
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    ** a version without the packing parameters
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    */
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    image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1,
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			       0, hdr->rowLength, 0, hdr->skipRows,
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			       hdr->alignment);
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    image1len = __GLX_PAD(image1len);
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    glSeparableFilter2D(hdr->target, hdr->internalformat,
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		 hdr->width, hdr->height, hdr->format, hdr->type,
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		 ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len));
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}
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