269 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			269 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright © 2004 David Reveman
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 *
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 * Permission to use, copy, modify, distribute, and sell this software
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 * and its documentation for any purpose is hereby granted without
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 * fee, provided that the above copyright notice appear in all copies
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 * and that both that copyright notice and this permission notice
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 * appear in supporting documentation, and that the name of
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 * David Reveman not be used in advertising or publicity pertaining to
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 * distribution of the software without specific, written prior permission.
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 * David Reveman makes no representations about the suitability of this
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 * software for any purpose. It is provided "as is" without express or
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 * implied warranty.
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 *
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 * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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 * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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 * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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 *
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 * Author: David Reveman <davidr@novell.com>
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 */
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#include "xgl.h"
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static glitz_geometry_format_t tileGeometryFormat = {
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    {
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	GLITZ_PRIMITIVE_QUADS,
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	GLITZ_DATA_TYPE_FLOAT,
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	sizeof (glitz_float_t) * 4,
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	GLITZ_VERTEX_ATTRIBUTE_SRC_COORD_MASK, {
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	    GLITZ_DATA_TYPE_FLOAT,
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	    GLITZ_COORDINATE_SIZE_XY,
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	    sizeof (glitz_float_t) * 2,
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	}, {
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	    0, 0, 0
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	}
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    }
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};
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xglGeometryPtr
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xglTiledBoxGeometry (PixmapPtr pTile,
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		     int       tileX,
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		     int       tileY,
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		     BoxPtr    pBox,
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		     int       nBox)
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{
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    ScreenPtr		pScreen = pTile->drawable.pScreen;
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    glitz_point_fixed_t p1, p2;
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    xglGeometryPtr	pGeometry;
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    glitz_float_t	x1, x2, y1, y2;
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    int			x, y, width, height, i;
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    int			xTile, yTile;
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    int			widthTile, heightTile;
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    int			widthTmp, xTmp, yTmp, xTileTmp;
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    int			tileWidth, tileHeight;
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    int			size = 0;
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    glitz_float_t	*data;
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    XGL_PIXMAP_PRIV (pTile);
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    tileWidth  = pTile->drawable.width;
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    tileHeight = pTile->drawable.height;
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    for (i = 0; i < nBox; i++)
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	size +=
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	    (((pBox[i].x2 - pBox[i].x1) / tileWidth) + 2) *
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	    (((pBox[i].y2 - pBox[i].y1) / tileHeight) + 2);
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    pGeometry = xglGetScratchVertexGeometryWithType (pScreen,
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						     GEOMETRY_DATA_TYPE_FLOAT,
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						     8 * size);
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    data = glitz_buffer_map (pGeometry->buffer,
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			     GLITZ_BUFFER_ACCESS_WRITE_ONLY);
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    while (nBox--)
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    {
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	x = pBox->x1;
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	y = pBox->y1;
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	width = pBox->x2 - pBox->x1;
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	height = pBox->y2 - pBox->y1;
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	xTile = MOD (tileX + x, tileWidth);
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	yTile = MOD (tileY + y, tileHeight);
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	yTmp = y;
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	while (height)
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	{
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	    heightTile = MIN (tileHeight - yTile, height);
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	    xTileTmp = xTile;
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	    widthTmp = width;
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	    xTmp     = x;
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	    while (widthTmp)
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	    {
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		widthTile = MIN (tileWidth - xTileTmp, widthTmp);
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		p1.x = xTileTmp << 16;
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		p1.y = yTile << 16;
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		p2.x = (xTileTmp + widthTile) << 16;
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		p2.y = (yTile + heightTile) << 16;
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		glitz_surface_translate_point (pPixmapPriv->surface, &p1, &p1);
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		glitz_surface_translate_point (pPixmapPriv->surface, &p2, &p2);
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		x1 = FIXED_TO_FLOAT (p1.x);
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		y1 = FIXED_TO_FLOAT (p1.y);
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		x2 = FIXED_TO_FLOAT (p2.x);
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		y2 = FIXED_TO_FLOAT (p2.y);
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		*data++ = (glitz_float_t) xTmp;
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		*data++ = (glitz_float_t) yTmp;
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		*data++ = x1;
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		*data++ = y1;
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		*data++ = (glitz_float_t) (xTmp + widthTile);
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		*data++ = (glitz_float_t) yTmp;
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		*data++ = x2;
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		*data++ = y1;
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		*data++ = (glitz_float_t) (xTmp + widthTile);
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		*data++ = (glitz_float_t) (yTmp + heightTile);
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		*data++ = x2;
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		*data++ = y2;
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		*data++ = (glitz_float_t) xTmp;
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		*data++ = (glitz_float_t) (yTmp + heightTile);
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		*data++ = x1;
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		*data++ = y2;
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		pGeometry->endOffset += sizeof (glitz_float_t) * 16;
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		xTileTmp  = 0;
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		xTmp     += widthTile;
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		widthTmp -= widthTile;
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	    }
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	    yTile   = 0;
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	    yTmp   += heightTile;
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	    height -= heightTile;
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	}
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	pBox++;
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    }
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    if (glitz_buffer_unmap (pGeometry->buffer))
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	return NULL;
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    pGeometry->f     = tileGeometryFormat;
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    pGeometry->count =
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	pGeometry->endOffset / tileGeometryFormat.vertex.bytes_per_vertex;
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    pPixmapPriv->pictureMask |= xglPCFillMask;
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    glitz_surface_set_fill (pPixmapPriv->surface, GLITZ_FILL_TRANSPARENT);
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    return pGeometry;
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}
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Bool
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xglTile (DrawablePtr	  pDrawable,
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	 glitz_operator_t op,
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	 PixmapPtr	  pTile,
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	 int		  tileX,
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	 int		  tileY,
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	 xglGeometryPtr	  pGeometry,
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	 int		  x,
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	 int		  y,
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	 int		  width,
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	 int		  height,
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	 BoxPtr		  pBox,
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	 int		  nBox)
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{
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    xglPixmapPtr    pTilePriv;
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    glitz_surface_t *surface;
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    int		    xOff, yOff;
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    if (nBox < 1)
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	return TRUE;
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    if (!xglPrepareTarget (pDrawable))
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	return FALSE;
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    if (!xglSyncSurface (&pTile->drawable))
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	return FALSE;
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    XGL_GET_DRAWABLE (pDrawable, surface, xOff, yOff);
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    pTilePriv = XGL_GET_PIXMAP_PRIV (pTile);
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    pTilePriv->pictureMask |= xglPCFilterMask | xglPCTransformMask;
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    glitz_surface_set_filter (pTilePriv->surface,
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			      GLITZ_FILTER_NEAREST,
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			      NULL, 0);
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    glitz_surface_set_transform (pTilePriv->surface, NULL);
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    if (pTilePriv->acceleratedTile)
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    {
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	if (pGeometry)
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	{
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	    glitz_surface_set_clip_region (surface, xOff, yOff,
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					   (glitz_box_t *) pBox, nBox);
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	    nBox = 0;
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	}
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	else
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	{
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	    pGeometry = xglGetScratchVertexGeometry (pDrawable->pScreen,
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						     4 * nBox);
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	    GEOMETRY_ADD_BOX (pDrawable->pScreen, pGeometry, pBox, nBox);
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	}
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	GEOMETRY_TRANSLATE (pGeometry, xOff, yOff);
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	if (!GEOMETRY_ENABLE (pGeometry, surface))
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	    return FALSE;
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	pTilePriv->pictureMask |= xglPCFillMask;
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	glitz_surface_set_fill (pTilePriv->surface, GLITZ_FILL_REPEAT);
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	glitz_composite (op,
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			 pTilePriv->surface, NULL, surface,
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			 x + tileX,
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			 y + tileY,
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			 0, 0,
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			 x + xOff,
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			 y + yOff,
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			 width, height);
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	glitz_surface_set_clip_region (surface, 0, 0, NULL, 0);
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	if (!glitz_surface_get_status (surface))
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	    return TRUE;
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	if (!nBox)
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	    return FALSE;
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    }
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    else
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    {
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	if (pGeometry)
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	    return FALSE;
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    }
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    pGeometry = xglTiledBoxGeometry (pTile, tileX, tileY, pBox, nBox);
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    if (!pGeometry)
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	return FALSE;
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    GEOMETRY_TRANSLATE (pGeometry, xOff, yOff);
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    if (!GEOMETRY_ENABLE (pGeometry, surface))
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	return FALSE;
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    glitz_composite (op,
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		     pTilePriv->surface, NULL, surface,
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		     0, 0,
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		     0, 0,
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		     x + xOff,
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		     y + yOff,
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		     width, height);
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    if (glitz_surface_get_status (surface))
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	return FALSE;
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    return TRUE;
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}
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