915 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			915 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C
		
	
	
	
/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */
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/**************************************************************************
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Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sub license, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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/*
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 * Authors:
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 *   Kevin E. Martin <kevin@precisioninsight.com>
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 *   Brian E. Paul <brian@precisioninsight.com>
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 *
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 */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <regionstr.h>
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#include <resource.h>
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#include <GL/gl.h>
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#include <GL/glxint.h>
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#include <GL/glxtokens.h>
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#include <scrnintstr.h>
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#include <config.h>
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#include <glxserver.h>
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#include <glxscreens.h>
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#include <glxdrawable.h>
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#include <glxcontext.h>
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#include <glxext.h>
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#include <glxutil.h>
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#include "xf86glxint.h"
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#include "context.h"
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#include "xmesaP.h"
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#include <GL/xf86glx.h>
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#include "context.h"
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/*
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 * This define is for the glcore.h header file.
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 * If you add it here, then make sure you also add it in
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 * ../../../glx/Imakefile.
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 */
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#if 0
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#define DEBUG
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#include <GL/internal/glcore.h>
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#undef DEBUG
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#else
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#include <GL/internal/glcore.h>
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#endif
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#include "glcontextmodes.h"
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/*
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 * This structure is statically allocated in the __glXScreens[]
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 * structure.  This struct is not used anywhere other than in
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 * __glXScreenInit to initialize each of the active screens
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 * (__glXActiveScreens[]).  Several of the fields must be initialized by
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 * the screenProbe routine before they are copied to the active screens
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 * struct.  In particular, the contextCreate, pGlxVisual, numVisuals,
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 * and numUsableVisuals fields must be initialized.
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 */
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static __GLXscreenInfo __glDDXScreenInfo = {
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    __MESA_screenProbe,   /* Must be generic and handle all screens */
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    __MESA_createContext, /* Substitute screen's createContext routine */
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    __MESA_createBuffer,  /* Substitute screen's createBuffer routine */
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    NULL,                 /* Set up modes in probe */
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    NULL,                 /* Set up pVisualPriv in probe */
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    0,                    /* Set up numVisuals in probe */
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    0,                    /* Set up numUsableVisuals in probe */
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    NULL,                 /* GLextensions is overwritten by __glXScreenInit */
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    "Vendor String",      /* GLXvendor is overwritten by __glXScreenInit */
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    "Version String",     /* GLXversion is overwritten by __glXScreenInit */
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    "Extensions String",  /* GLXextensions is overwritten by __glXScreenInit */
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    NULL                  /* WrappedPositionWindow is overwritten */
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};
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void *__glXglDDXScreenInfo(void) {
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    return &__glDDXScreenInfo;
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}
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static __GLXextensionInfo __glDDXExtensionInfo = {
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    GL_CORE_MESA,
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    __MESA_resetExtension,
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    __MESA_initVisuals,
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    __MESA_setVisualConfigs
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};
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void *__glXglDDXExtensionInfo(void) {
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    return &__glDDXExtensionInfo;
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}
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static __MESA_screen  MESAScreens[MAXSCREENS];
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static __GLcontext   *MESA_CC        = NULL;
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static int                 numConfigs     = 0;
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static __GLXvisualConfig  *visualConfigs  = NULL;
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static void              **visualPrivates = NULL;
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static int count_bits(unsigned int n)
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{
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   int bits = 0;
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   while (n > 0) {
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      if (n & 1) bits++;
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      n >>= 1;
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   }
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   return bits;
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}
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static XMesaVisual find_mesa_visual(int screen, VisualID vid)
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{
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    __MESA_screen * const pMScr = &MESAScreens[screen];
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    const __GLcontextModes *modes;
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    unsigned i = 0;
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    for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) {
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	if ( modes->visualID == vid ) {
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	    break;
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	}
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	i++;
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    }
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    return (modes != NULL) ? pMScr->xm_vis[i] : NULL;
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}
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/*
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 * In the case the driver defines no GLX visuals we'll use these.
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 * Note that for TrueColor and DirectColor visuals, bufferSize is the 
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 * sum of redSize, greenSize, blueSize and alphaSize, which may be larger 
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 * than the nplanes/rootDepth of the server's X11 visuals
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 */
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#define NUM_FALLBACK_CONFIGS 5
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static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
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  /* [0] = RGB, double buffered, Z */
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  {
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    -1,                 /* vid */
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    -1,                 /* class */
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    True,               /* rgba */
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    -1, -1, -1, 0,      /* rgba sizes */
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    -1, -1, -1, 0,      /* rgba masks */
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     0,  0,  0, 0,      /* rgba accum sizes */
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    True,               /* doubleBuffer */
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    False,              /* stereo */
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    -1,                 /* bufferSize */
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    16,                 /* depthSize */
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    0,                  /* stencilSize */
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    0,                  /* auxBuffers */
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    0,                  /* level */
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    GLX_NONE,           /* visualRating */
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    GLX_NONE,           /* transparentPixel */
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    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
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    0                   /* transparentIndex */
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  },
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  /* [1] = RGB, double buffered, Z, stencil, accum */
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  {
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    -1,                 /* vid */
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    -1,                 /* class */
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    True,               /* rgba */
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    -1, -1, -1, 0,      /* rgba sizes */
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    -1, -1, -1, 0,      /* rgba masks */
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    16, 16, 16, 0,      /* rgba accum sizes */
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    True,               /* doubleBuffer */
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    False,              /* stereo */
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    -1,                 /* bufferSize */
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    16,                 /* depthSize */
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    8,                  /* stencilSize */
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    0,                  /* auxBuffers */
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    0,                  /* level */
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    GLX_NONE,           /* visualRating */
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    GLX_NONE,           /* transparentPixel */
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    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
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    0                   /* transparentIndex */
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  },
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  /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
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  {
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    -1,                 /* vid */
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    -1,                 /* class */
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    True,               /* rgba */
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    -1, -1, -1, 8,      /* rgba sizes */
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    -1, -1, -1, -1,     /* rgba masks */
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    16, 16, 16, 16,     /* rgba accum sizes */
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    True,               /* doubleBuffer */
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    False,              /* stereo */
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    -1,                 /* bufferSize */
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    16,                 /* depthSize */
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    8,                  /* stencilSize */
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    0,                  /* auxBuffers */
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    0,                  /* level */
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    GLX_NONE,           /* visualRating */
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    GLX_NONE,           /* transparentPixel */
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    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
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    0                   /* transparentIndex */
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  },
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  /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
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  {
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    -1,                 /* vid */
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    -1,                 /* class */
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    True,               /* rgba */
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    -1, -1, -1, 8,      /* rgba sizes */
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    -1, -1, -1, -1,     /* rgba masks */
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    16, 16, 16, 16,     /* rgba accum sizes */
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    False,              /* doubleBuffer */
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    False,              /* stereo */
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    -1,                 /* bufferSize */
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    16,                 /* depthSize */
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    8,                  /* stencilSize */
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    0,                  /* auxBuffers */
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    0,                  /* level */
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    GLX_NONE,           /* visualRating */
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    GLX_NONE,           /* transparentPixel */
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    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
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    0                   /* transparentIndex */
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  },
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  /* [4] = CI, double buffered, Z */
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  {
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    -1,                 /* vid */
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    -1,                 /* class */
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    False,              /* rgba? (false = color index) */
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    -1, -1, -1, 0,      /* rgba sizes */
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    -1, -1, -1, 0,      /* rgba masks */
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     0,  0,  0, 0,      /* rgba accum sizes */
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    True,               /* doubleBuffer */
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    False,              /* stereo */
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    -1,                 /* bufferSize */
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    16,                 /* depthSize */
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    0,                  /* stencilSize */
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    0,                  /* auxBuffers */
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    0,                  /* level */
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    GLX_NONE,           /* visualRating */
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    GLX_NONE,           /* transparentPixel */
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    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
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    0                   /* transparentIndex */
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  },
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};
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static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
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			 VisualID *defaultVisp,
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			 int ndepth, DepthPtr pdepth,
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			 int rootDepth)
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{
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    int numRGBconfigs;
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    int numCIconfigs;
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    int numVisuals = *nvisualp;
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    int numNewVisuals;
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    int numNewConfigs;
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    VisualPtr pVisual = *visualp;
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    VisualPtr pVisualNew = NULL;
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    VisualID *orig_vid = NULL;
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    __GLcontextModes *modes;
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    __GLXvisualConfig *pNewVisualConfigs = NULL;
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    void **glXVisualPriv;
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    void **pNewVisualPriv;
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    int found_default;
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    int i, j, k;
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    if (numConfigs > 0)
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        numNewConfigs = numConfigs;
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    else
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        numNewConfigs = NUM_FALLBACK_CONFIGS;
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    /* Alloc space for the list of new GLX visuals */
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    pNewVisualConfigs = (__GLXvisualConfig *)
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                     __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
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    if (!pNewVisualConfigs) {
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	return FALSE;
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    }
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    /* Alloc space for the list of new GLX visual privates */
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    pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
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    if (!pNewVisualPriv) {
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	__glXFree(pNewVisualConfigs);
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	return FALSE;
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    }
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    /*
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    ** If SetVisualConfigs was not called, then use default GLX
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    ** visual configs.
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    */
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    if (numConfigs == 0) {
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	memcpy(pNewVisualConfigs, FallbackConfigs,
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               NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
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	memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
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    }
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    else {
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        /* copy driver's visual config info */
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        for (i = 0; i < numConfigs; i++) {
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            pNewVisualConfigs[i] = visualConfigs[i];
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            pNewVisualPriv[i] = visualPrivates[i];
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        }
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    }
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    /* Count the number of RGB and CI visual configs */
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    numRGBconfigs = 0;
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    numCIconfigs = 0;
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    for (i = 0; i < numNewConfigs; i++) {
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	if (pNewVisualConfigs[i].rgba)
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	    numRGBconfigs++;
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	else
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	    numCIconfigs++;
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    }
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    /* Count the total number of visuals to compute */
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    numNewVisuals = 0;
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    for (i = 0; i < numVisuals; i++) {
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        numNewVisuals +=
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	    (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
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	    ? numRGBconfigs : numCIconfigs;
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    }
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    /* Reset variables for use with the next screen/driver's visual configs */
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    visualConfigs = NULL;
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    numConfigs = 0;
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    /* Alloc temp space for the list of orig VisualIDs for each new visual */
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    orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
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    if (!orig_vid) {
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	__glXFree(pNewVisualPriv);
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	__glXFree(pNewVisualConfigs);
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	return FALSE;
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    }
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    /* Alloc space for the list of glXVisuals */
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    modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
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    if (modes == NULL) {
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	__glXFree(orig_vid);
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	__glXFree(pNewVisualPriv);
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	__glXFree(pNewVisualConfigs);
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	return FALSE;
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    }
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    /* Alloc space for the list of glXVisualPrivates */
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    glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
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    if (!glXVisualPriv) {
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	_gl_context_modes_destroy( modes );
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	__glXFree(orig_vid);
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	__glXFree(pNewVisualPriv);
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	__glXFree(pNewVisualConfigs);
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	return FALSE;
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    }
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    /* Alloc space for the new list of the X server's visuals */
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    pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
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    if (!pVisualNew) {
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	__glXFree(glXVisualPriv);
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	_gl_context_modes_destroy( modes );
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	__glXFree(orig_vid);
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	__glXFree(pNewVisualPriv);
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	__glXFree(pNewVisualConfigs);
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	return FALSE;
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    }
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    /* Initialize the new visuals */
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    found_default = FALSE;
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    MESAScreens[screenInfo.numScreens-1].modes = modes;
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    for (i = j = 0; i < numVisuals; i++) {
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        int is_rgb = (pVisual[i].class == TrueColor ||
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		      pVisual[i].class == DirectColor);
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	for (k = 0; k < numNewConfigs; k++) {
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	    if (pNewVisualConfigs[k].rgba != is_rgb)
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		continue;
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	    assert( modes != NULL );
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	    /* Initialize the new visual */
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	    pVisualNew[j] = pVisual[i];
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	    pVisualNew[j].vid = FakeClientID(0);
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	    /* Check for the default visual */
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	    if (!found_default && pVisual[i].vid == *defaultVisp) {
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		*defaultVisp = pVisualNew[j].vid;
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		found_default = TRUE;
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	    }
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	    /* Save the old VisualID */
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	    orig_vid[j] = pVisual[i].vid;
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	    /* Initialize the glXVisual */
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	    _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
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	    modes->visualID = pVisualNew[j].vid;
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	    /*
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	     * If the class is -1, then assume the X visual information
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	     * is identical to what GLX needs, and take them from the X
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	     * visual.  NOTE: if class != -1, then all other fields MUST
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	     * be initialized.
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	     */
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	    if (modes->visualType == GLX_NONE) {
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		modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
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		modes->redBits    = count_bits(pVisual[i].redMask);
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		modes->greenBits  = count_bits(pVisual[i].greenMask);
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		modes->blueBits   = count_bits(pVisual[i].blueMask);
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		modes->alphaBits  = modes->alphaBits;
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		modes->redMask    = pVisual[i].redMask;
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		modes->greenMask  = pVisual[i].greenMask;
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		modes->blueMask   = pVisual[i].blueMask;
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		modes->alphaMask  = modes->alphaMask;
 | 
						|
		modes->rgbBits = (is_rgb)
 | 
						|
		    ? (modes->redBits + modes->greenBits +
 | 
						|
		       modes->blueBits + modes->alphaBits)
 | 
						|
		    : rootDepth;
 | 
						|
	    }
 | 
						|
 | 
						|
	    /* Save the device-dependent private for this visual */
 | 
						|
	    glXVisualPriv[j] = pNewVisualPriv[k];
 | 
						|
 | 
						|
	    j++;
 | 
						|
	    modes = modes->next;
 | 
						|
	}
 | 
						|
    }
 | 
						|
 | 
						|
    assert(j <= numNewVisuals);
 | 
						|
 | 
						|
    /* Save the GLX visuals in the screen structure */
 | 
						|
    MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
 | 
						|
    MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv;
 | 
						|
 | 
						|
    /* Set up depth's VisualIDs */
 | 
						|
    for (i = 0; i < ndepth; i++) {
 | 
						|
	int numVids = 0;
 | 
						|
	VisualID *pVids = NULL;
 | 
						|
	int k, n = 0;
 | 
						|
 | 
						|
	/* Count the new number of VisualIDs at this depth */
 | 
						|
	for (j = 0; j < pdepth[i].numVids; j++)
 | 
						|
	    for (k = 0; k < numNewVisuals; k++)
 | 
						|
		if (pdepth[i].vids[j] == orig_vid[k])
 | 
						|
		    numVids++;
 | 
						|
 | 
						|
	/* Allocate a new list of VisualIDs for this depth */
 | 
						|
	pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
 | 
						|
 | 
						|
	/* Initialize the new list of VisualIDs for this depth */
 | 
						|
	for (j = 0; j < pdepth[i].numVids; j++)
 | 
						|
	    for (k = 0; k < numNewVisuals; k++)
 | 
						|
		if (pdepth[i].vids[j] == orig_vid[k])
 | 
						|
		    pVids[n++] = pVisualNew[k].vid;
 | 
						|
 | 
						|
	/* Update this depth's list of VisualIDs */
 | 
						|
	__glXFree(pdepth[i].vids);
 | 
						|
	pdepth[i].vids = pVids;
 | 
						|
	pdepth[i].numVids = numVids;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Update the X server's visuals */
 | 
						|
    *nvisualp = numNewVisuals;
 | 
						|
    *visualp = pVisualNew;
 | 
						|
 | 
						|
    /* Free the old list of the X server's visuals */
 | 
						|
    __glXFree(pVisual);
 | 
						|
 | 
						|
    /* Clean up temporary allocations */
 | 
						|
    __glXFree(orig_vid);
 | 
						|
    __glXFree(pNewVisualPriv);
 | 
						|
    __glXFree(pNewVisualConfigs);
 | 
						|
 | 
						|
    /* Free the private list created by DDX HW driver */
 | 
						|
    if (visualPrivates)
 | 
						|
        xfree(visualPrivates);
 | 
						|
    visualPrivates = NULL;
 | 
						|
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
 | 
						|
			     void **privates)
 | 
						|
{
 | 
						|
    numConfigs = nconfigs;
 | 
						|
    visualConfigs = configs;
 | 
						|
    visualPrivates = privates;
 | 
						|
}
 | 
						|
 | 
						|
Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp,
 | 
						|
			int *nvisualp, int *ndepthp, int *rootDepthp,
 | 
						|
			VisualID *defaultVisp, unsigned long sizes,
 | 
						|
			int bitsPerRGB)
 | 
						|
{
 | 
						|
    /*
 | 
						|
     * Setup the visuals supported by this particular screen.
 | 
						|
     */
 | 
						|
    return init_visuals(nvisualp, visualp, defaultVisp,
 | 
						|
			*ndepthp, *depthp, *rootDepthp);
 | 
						|
}
 | 
						|
 | 
						|
static void fixup_visuals(int screen)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = screenInfo.screens[screen];
 | 
						|
    __MESA_screen *pMScr = &MESAScreens[screen];
 | 
						|
    int j;
 | 
						|
    __GLcontextModes *modes;
 | 
						|
 | 
						|
    for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) {
 | 
						|
	const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
 | 
						|
	const int nplanes = (modes->rgbBits - modes->alphaBits);
 | 
						|
	const VisualPtr pVis = pScreen->visuals;
 | 
						|
 | 
						|
	/* Find a visual that matches the GLX visual's class and size */
 | 
						|
	for (j = 0; j < pScreen->numVisuals; j++) {
 | 
						|
	    if (pVis[j].class == vis_class &&
 | 
						|
		pVis[j].nplanes == nplanes) {
 | 
						|
 | 
						|
		/* Fixup the masks */
 | 
						|
		modes->redMask   = pVis[j].redMask;
 | 
						|
		modes->greenMask = pVis[j].greenMask;
 | 
						|
		modes->blueMask  = pVis[j].blueMask;
 | 
						|
 | 
						|
		/* Recalc the sizes */
 | 
						|
		modes->redBits   = count_bits(modes->redMask);
 | 
						|
		modes->greenBits = count_bits(modes->greenMask);
 | 
						|
		modes->blueBits  = count_bits(modes->blueMask);
 | 
						|
	    }
 | 
						|
	}
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void init_screen_visuals(int screen)
 | 
						|
{
 | 
						|
    ScreenPtr pScreen = screenInfo.screens[screen];
 | 
						|
    __GLcontextModes *modes;
 | 
						|
    XMesaVisual *pXMesaVisual;
 | 
						|
    int *used;
 | 
						|
    int i, j;
 | 
						|
 | 
						|
    /* Alloc space for the list of XMesa visuals */
 | 
						|
    pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
 | 
						|
					      sizeof(XMesaVisual));
 | 
						|
    __glXMemset(pXMesaVisual, 0,
 | 
						|
		MESAScreens[screen].num_vis * sizeof(XMesaVisual));
 | 
						|
 | 
						|
    /* FIXME: Change 'used' to be a array of bits (rather than of ints),
 | 
						|
     * FIXME: create a stack array of 8 or 16 bytes.  If 'numVisuals' is less
 | 
						|
     * FIXME: than 64 or 128 the stack array can be used instead of calling
 | 
						|
     * FIXME: __glXMalloc / __glXFree.  If nothing else, convert 'used' to
 | 
						|
     * FIXME: array of bytes instead of ints!
 | 
						|
     */
 | 
						|
    used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
 | 
						|
    __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
 | 
						|
 | 
						|
    i = 0;
 | 
						|
    for ( modes = MESAScreens[screen].modes 
 | 
						|
	  ; modes != NULL
 | 
						|
	  ; modes = modes->next ) {
 | 
						|
	const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
 | 
						|
	const int nplanes = (modes->rgbBits - modes->alphaBits);
 | 
						|
	const VisualPtr pVis = pScreen->visuals;
 | 
						|
 | 
						|
	for (j = 0; j < pScreen->numVisuals; j++) {
 | 
						|
	    if (pVis[j].class     == vis_class &&
 | 
						|
		pVis[j].nplanes   == nplanes &&
 | 
						|
		pVis[j].redMask   == modes->redMask &&
 | 
						|
		pVis[j].greenMask == modes->greenMask &&
 | 
						|
		pVis[j].blueMask  == modes->blueMask &&
 | 
						|
		!used[j]) {
 | 
						|
 | 
						|
		/* Create the XMesa visual */
 | 
						|
		pXMesaVisual[i] =
 | 
						|
		    XMesaCreateVisual(pScreen,
 | 
						|
				      pVis,
 | 
						|
				      modes->rgbMode,
 | 
						|
				      (modes->alphaBits > 0),
 | 
						|
				      modes->doubleBufferMode,
 | 
						|
				      modes->stereoMode,
 | 
						|
				      GL_TRUE, /* ximage_flag */
 | 
						|
				      modes->depthBits,
 | 
						|
				      modes->stencilBits,
 | 
						|
				      modes->accumRedBits,
 | 
						|
				      modes->accumGreenBits,
 | 
						|
				      modes->accumBlueBits,
 | 
						|
				      modes->accumAlphaBits,
 | 
						|
				      modes->samples,
 | 
						|
				      modes->level,
 | 
						|
				      modes->visualRating);
 | 
						|
		/* Set the VisualID */
 | 
						|
		modes->visualID = pVis[j].vid;
 | 
						|
 | 
						|
		/* Mark this visual used */
 | 
						|
		used[j] = 1;
 | 
						|
		break;
 | 
						|
	    }
 | 
						|
	}
 | 
						|
 | 
						|
	if ( j == pScreen->numVisuals ) {
 | 
						|
	    ErrorF("No matching visual for __GLcontextMode with "
 | 
						|
		   "visual class = %d (%d), nplanes = %u\n",
 | 
						|
		   vis_class, 
 | 
						|
		   modes->visualType,
 | 
						|
		   (modes->rgbBits - modes->alphaBits) );
 | 
						|
	}
 | 
						|
	else if ( modes->visualID == -1 ) {
 | 
						|
	    FatalError( "Matching visual found, but visualID still -1!\n" );
 | 
						|
	}
 | 
						|
 | 
						|
	i++;
 | 
						|
    }
 | 
						|
 | 
						|
    __glXFree(used);
 | 
						|
 | 
						|
    MESAScreens[screen].xm_vis = pXMesaVisual;
 | 
						|
}
 | 
						|
 | 
						|
Bool __MESA_screenProbe(int screen)
 | 
						|
{
 | 
						|
    /*
 | 
						|
     * Set up the current screen's visuals.
 | 
						|
     */
 | 
						|
    __glDDXScreenInfo.modes = MESAScreens[screen].modes;
 | 
						|
    __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private;
 | 
						|
    __glDDXScreenInfo.numVisuals =
 | 
						|
	__glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis;
 | 
						|
 | 
						|
    /*
 | 
						|
     * Set the current screen's createContext routine.  This could be
 | 
						|
     * wrapped by a DDX GLX context creation routine.
 | 
						|
     */
 | 
						|
    __glDDXScreenInfo.createContext = __MESA_createContext;
 | 
						|
 | 
						|
    /*
 | 
						|
     * The ordering of the rgb compenents might have been changed by the
 | 
						|
     * driver after mi initialized them.
 | 
						|
     */
 | 
						|
    fixup_visuals(screen);
 | 
						|
 | 
						|
    /*
 | 
						|
     * Find the GLX visuals that are supported by this screen and create
 | 
						|
     * XMesa's visuals.
 | 
						|
     */
 | 
						|
    init_screen_visuals(screen);
 | 
						|
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
extern void __MESA_resetExtension(void)
 | 
						|
{
 | 
						|
    int i, j;
 | 
						|
 | 
						|
    XMesaReset();
 | 
						|
 | 
						|
    for (i = 0; i < screenInfo.numScreens; i++) {
 | 
						|
	for (j = 0; j < MESAScreens[i].num_vis; j++) {
 | 
						|
	  if (MESAScreens[i].xm_vis[j]) {
 | 
						|
	        XMesaDestroyVisual(MESAScreens[i].xm_vis[j]);
 | 
						|
		MESAScreens[i].xm_vis[j] = NULL;
 | 
						|
	  }
 | 
						|
	}
 | 
						|
	_gl_context_modes_destroy( MESAScreens[i].modes );
 | 
						|
	MESAScreens[i].modes = NULL;
 | 
						|
	__glXFree(MESAScreens[i].private);
 | 
						|
	MESAScreens[i].private = NULL;
 | 
						|
	__glXFree(MESAScreens[i].xm_vis);
 | 
						|
	MESAScreens[i].xm_vis = NULL;
 | 
						|
	MESAScreens[i].num_vis = 0;
 | 
						|
    }
 | 
						|
    __glDDXScreenInfo.modes = NULL;
 | 
						|
    MESA_CC = NULL;
 | 
						|
}
 | 
						|
 | 
						|
void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv)
 | 
						|
{
 | 
						|
    DrawablePtr pDraw = glxPriv->pDraw;
 | 
						|
    XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum,
 | 
						|
					  glxPriv->modes->visualID);
 | 
						|
    __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
 | 
						|
    __MESA_buffer buf;
 | 
						|
 | 
						|
    if (xm_vis == NULL) {
 | 
						|
	ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
 | 
						|
	       glxPriv->modes->visualID);
 | 
						|
    }
 | 
						|
    buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec));
 | 
						|
 | 
						|
    /* Create Mesa's buffers */
 | 
						|
    if (glxPriv->type == DRAWABLE_WINDOW) {
 | 
						|
	buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis,
 | 
						|
						      (WindowPtr)pDraw);
 | 
						|
    } else {
 | 
						|
	buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis,
 | 
						|
						      (PixmapPtr)pDraw, 0);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Wrap the front buffer's resize routine */
 | 
						|
    buf->fbresize = glPriv->frontBuffer.resize;
 | 
						|
    glPriv->frontBuffer.resize = __MESA_resizeBuffers;
 | 
						|
 | 
						|
    /* Wrap the swap buffers routine */
 | 
						|
    buf->fbswap = glxPriv->swapBuffers;
 | 
						|
    glxPriv->swapBuffers = __MESA_swapBuffers;
 | 
						|
 | 
						|
    /* Save Mesa's private buffer structure */
 | 
						|
    glPriv->private = (void *)buf;
 | 
						|
    glPriv->freePrivate = __MESA_destroyBuffer;
 | 
						|
}
 | 
						|
 | 
						|
GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer,
 | 
						|
			       GLint x, GLint y,
 | 
						|
			       GLuint width, GLuint height, 
 | 
						|
			       __GLdrawablePrivate *glPriv,
 | 
						|
			       GLuint bufferMask)
 | 
						|
{
 | 
						|
    __MESA_buffer buf = (__MESA_buffer)glPriv->private;
 | 
						|
 | 
						|
    if (buf->xm_buf)
 | 
						|
	XMesaResizeBuffers(buf->xm_buf);
 | 
						|
 | 
						|
    return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask);
 | 
						|
}
 | 
						|
 | 
						|
GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv)
 | 
						|
{
 | 
						|
    __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private;
 | 
						|
 | 
						|
    /*
 | 
						|
    ** Do not call the wrapped swap buffers routine since Mesa has
 | 
						|
    ** already done the swap.
 | 
						|
    */
 | 
						|
    XMesaSwapBuffers(buf->xm_buf);
 | 
						|
 | 
						|
    return GL_TRUE;
 | 
						|
}
 | 
						|
 | 
						|
void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv)
 | 
						|
{
 | 
						|
    __MESA_buffer buf = (__MESA_buffer)glPriv->private;
 | 
						|
    __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
 | 
						|
 | 
						|
    /* Destroy Mesa's buffers */
 | 
						|
    if (buf->xm_buf)
 | 
						|
	XMesaDestroyBuffer(buf->xm_buf);
 | 
						|
 | 
						|
    /* Unwrap these routines */
 | 
						|
    glxPriv->swapBuffers = buf->fbswap;
 | 
						|
    glPriv->frontBuffer.resize = buf->fbresize;
 | 
						|
 | 
						|
    __glXFree(glPriv->private);
 | 
						|
    glPriv->private = NULL;
 | 
						|
}
 | 
						|
 | 
						|
__GLinterface *__MESA_createContext(__GLimports *imports,
 | 
						|
				    __GLcontextModes *modes,
 | 
						|
				    __GLinterface *shareGC)
 | 
						|
{
 | 
						|
    __GLcontext *gl_ctx = NULL;
 | 
						|
    __GLcontext *m_share = NULL;
 | 
						|
    __GLXcontext *glxc = (__GLXcontext *)imports->other;
 | 
						|
    XMesaVisual xm_vis;
 | 
						|
 | 
						|
    if (shareGC) 
 | 
						|
       m_share = (__GLcontext *)shareGC;
 | 
						|
 | 
						|
    xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID);
 | 
						|
    if (xm_vis) {
 | 
						|
       XMesaContext xmshare = m_share ? m_share->DriverCtx : 0;
 | 
						|
       XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare);
 | 
						|
       gl_ctx = xmctx ? &xmctx->mesa : 0;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
	ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
 | 
						|
	       glxc->modes->visualID);
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    if (!gl_ctx)
 | 
						|
       return NULL;
 | 
						|
	
 | 
						|
    gl_ctx->imports = *imports;
 | 
						|
    gl_ctx->exports.destroyContext = __MESA_destroyContext;
 | 
						|
    gl_ctx->exports.loseCurrent = __MESA_loseCurrent;
 | 
						|
    gl_ctx->exports.makeCurrent = __MESA_makeCurrent;
 | 
						|
    gl_ctx->exports.shareContext = __MESA_shareContext;
 | 
						|
    gl_ctx->exports.copyContext = __MESA_copyContext;
 | 
						|
    gl_ctx->exports.forceCurrent = __MESA_forceCurrent;
 | 
						|
    gl_ctx->exports.notifyResize = __MESA_notifyResize;
 | 
						|
    gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy;
 | 
						|
    gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers;
 | 
						|
    gl_ctx->exports.dispatchExec = __MESA_dispatchExec;
 | 
						|
    gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride;
 | 
						|
    gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride;
 | 
						|
 | 
						|
    return (__GLinterface *)gl_ctx;
 | 
						|
}
 | 
						|
 | 
						|
GLboolean __MESA_destroyContext(__GLcontext *gc)
 | 
						|
{
 | 
						|
    XMesaContext xmesa = (XMesaContext) gc->DriverCtx;
 | 
						|
    XMesaDestroyContext( xmesa );
 | 
						|
    return GL_TRUE;
 | 
						|
}
 | 
						|
 | 
						|
GLboolean __MESA_loseCurrent(__GLcontext *gc)
 | 
						|
{
 | 
						|
    XMesaContext xmesa = (XMesaContext) gc->DriverCtx;
 | 
						|
    MESA_CC = NULL;
 | 
						|
    __glXLastContext = NULL;
 | 
						|
    return XMesaLoseCurrent(xmesa);
 | 
						|
}
 | 
						|
 | 
						|
GLboolean __MESA_makeCurrent(__GLcontext *gc)
 | 
						|
{
 | 
						|
    __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc );
 | 
						|
    __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private;
 | 
						|
    __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc );
 | 
						|
    __MESA_buffer readBuf = (__MESA_buffer)readPriv->private;
 | 
						|
    XMesaContext xmesa = (XMesaContext) gc->DriverCtx;
 | 
						|
 | 
						|
    MESA_CC = gc;
 | 
						|
    return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf);
 | 
						|
}
 | 
						|
 | 
						|
GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare)
 | 
						|
{
 | 
						|
    /* NOT_DONE */
 | 
						|
    /* XXX I don't see where/how this could ever be called */
 | 
						|
    ErrorF("__MESA_shareContext\n");
 | 
						|
    return GL_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src,
 | 
						|
			     GLuint mask)
 | 
						|
{
 | 
						|
    XMesaContext xm_dst = (XMesaContext) dst->DriverCtx;
 | 
						|
    const XMesaContext xm_src = (const XMesaContext) src->DriverCtx;
 | 
						|
    _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
 | 
						|
    return GL_TRUE;
 | 
						|
}
 | 
						|
 | 
						|
GLboolean __MESA_forceCurrent(__GLcontext *gc)
 | 
						|
{
 | 
						|
    XMesaContext xmesa = (XMesaContext) gc->DriverCtx;
 | 
						|
    MESA_CC = gc;
 | 
						|
    return XMesaForceCurrent(xmesa);
 | 
						|
}
 | 
						|
 | 
						|
GLboolean __MESA_notifyResize(__GLcontext *gc)
 | 
						|
{
 | 
						|
    /* NOT_DONE */
 | 
						|
    ErrorF("__MESA_notifyResize\n");
 | 
						|
    return GL_FALSE;
 | 
						|
}
 | 
						|
 | 
						|
void __MESA_notifyDestroy(__GLcontext *gc)
 | 
						|
{
 | 
						|
    /* NOT_DONE */
 | 
						|
    ErrorF("__MESA_notifyDestroy\n");
 | 
						|
    return;
 | 
						|
}
 | 
						|
 | 
						|
void __MESA_notifySwapBuffers(__GLcontext *gc)
 | 
						|
{
 | 
						|
    _mesa_notifySwapBuffers(gc);
 | 
						|
}
 | 
						|
 | 
						|
struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc)
 | 
						|
{
 | 
						|
    /* NOT_DONE */
 | 
						|
    ErrorF("__MESA_dispatchExec\n");
 | 
						|
    return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void __MESA_beginDispatchOverride(__GLcontext *gc)
 | 
						|
{
 | 
						|
    /* NOT_DONE */
 | 
						|
    ErrorF("__MESA_beginDispatchOverride\n");
 | 
						|
    return;
 | 
						|
}
 | 
						|
 | 
						|
void __MESA_endDispatchOverride(__GLcontext *gc)
 | 
						|
{
 | 
						|
    /* NOT_DONE */
 | 
						|
    ErrorF("__MESA_endDispatchOverride\n");
 | 
						|
    return;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * Server-side GLX uses these functions which are normally defined
 | 
						|
 * in the OpenGL SI.
 | 
						|
 */
 | 
						|
 | 
						|
GLuint __glFloorLog2(GLuint val)
 | 
						|
{
 | 
						|
    int c = 0;
 | 
						|
 | 
						|
    while (val > 1) {
 | 
						|
	c++;
 | 
						|
	val >>= 1;
 | 
						|
    }
 | 
						|
    return c;
 | 
						|
}
 | 
						|
 |