560 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			560 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright (c) 2008 Apple Inc.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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|  * DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <assert.h>
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| #include <OpenGL/OpenGL.h>
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| #include <OpenGL/gl.h>
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| #include <OpenGL/glu.h>
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| #include <OpenGL/glext.h>
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| #include <ApplicationServices/ApplicationServices.h>
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| 
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| #include "capabilities.h"
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| 
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| static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) {
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|     if(bufferModes & kCGLStereoscopicBit) {
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| 	c->stereo = true;
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|     }
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| 
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|     if(bufferModes & kCGLDoubleBufferBit) {
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| 	c->buffers = 2;
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|     } else {
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| 	c->buffers = 1;
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|     }
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| }
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| 
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| static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) {
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|     int offset = 0;
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|     
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|     if(kCGL0Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 0;
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| 
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|     if(kCGL1Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 1;
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| 
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|     if(kCGL2Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 2;
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|     
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|     if(kCGL3Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 3;
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| 
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|     if(kCGL4Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 4;
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| 
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|     if(kCGL5Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 5;
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|     
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|     if(kCGL6Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 6;
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| 
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|     if(kCGL8Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 8;
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| 
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|     if(kCGL10Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 10;
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| 
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|     if(kCGL12Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 12;
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| 
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|     if(kCGL16Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 16;
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| 
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|     if(kCGL24Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 24;
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| 
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|     if(kCGL32Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 32;
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|     
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|     if(kCGL48Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 48;
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|     
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|     if(kCGL64Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 64;
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|     
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|     if(kCGL96Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 96;
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|     
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|     if(kCGL128Bit & smodes)
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| 	c->stencil_bit_depths[offset++] = 128;
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| 
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|     assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
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| 
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|     c->total_stencil_bit_depths = offset;
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| }
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| 
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| static int handleColorAndAccumulation(struct glColorBufCapabilities *c, 
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| 				       GLint cmodes) {
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|     int offset = 0;
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|         
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|     /*1*/
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|     if(kCGLRGB444Bit & cmodes) {
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| 	c[offset].r = 4;
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| 	c[offset].g = 4; 
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| 	c[offset].b = 4;
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| 	++offset;
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|     }
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|     
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|     /*2*/
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|     if(kCGLARGB4444Bit & cmodes) {
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| 	c[offset].a = 4;
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| 	c[offset].r = 4;
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| 	c[offset].g = 4;
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| 	c[offset].b = 4;
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| 	c[offset].is_argb = true;
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| 	++offset;
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|     }
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|     
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|     /*3*/
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|     if(kCGLRGB444A8Bit & cmodes) {
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| 	c[offset].r = 4;
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| 	c[offset].g = 4;
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| 	c[offset].b = 4;
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| 	c[offset].a = 8;
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| 	++offset;
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|     }
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| 
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|     /*4*/
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|     if(kCGLRGB555Bit & cmodes) {
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| 	c[offset].r = 5;
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| 	c[offset].g = 5;
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| 	c[offset].b = 5;
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| 	++offset;
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|     }
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| 
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|     /*5*/
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|     if(kCGLARGB1555Bit & cmodes) {
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| 	c[offset].a = 1;
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| 	c[offset].r = 5;
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| 	c[offset].g = 5;
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| 	c[offset].b = 5;
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| 	c[offset].is_argb = true;
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| 	++offset;
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|     }
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| 
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|     /*6*/
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|     if(kCGLRGB555A8Bit & cmodes) {
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| 	c[offset].r = 5;
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| 	c[offset].g = 5; 
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| 	c[offset].b = 5;
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| 	c[offset].a = 8;
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| 	++offset;
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|     }
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| 
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|     /*7*/
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|     if(kCGLRGB565Bit & cmodes) {
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| 	c[offset].r = 5;
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| 	c[offset].g = 6;
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| 	c[offset].b = 5;
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| 	++offset;
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|     }
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| 
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|     /*8*/
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|     if(kCGLRGB565A8Bit & cmodes) {
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| 	c[offset].r = 5;
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| 	c[offset].g = 6;
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| 	c[offset].b = 5;
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| 	c[offset].a = 8;
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| 	++offset;
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|     }
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| 
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|     /*9*/
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|     if(kCGLRGB888Bit & cmodes) {
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| 	c[offset].r = 8;
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| 	c[offset].g = 8;
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| 	c[offset].b = 8;
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| 	++offset;
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|     }
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| 
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|     /*10*/
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|     if(kCGLARGB8888Bit & cmodes) {
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| 	c[offset].a = 8;
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| 	c[offset].r = 8;
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| 	c[offset].g = 8;
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| 	c[offset].b = 8;
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| 	c[offset].is_argb = true;
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| 	++offset;
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|     }
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| 
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|     /*11*/
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|     if(kCGLRGB888A8Bit & cmodes) {
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| 	c[offset].r = 8;
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| 	c[offset].g = 8;
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| 	c[offset].b = 8;
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| 	c[offset].a = 8;
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| 	++offset;
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|     }
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| 
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| #if 0
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|     /* 
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|      * Disable this path, because some part of libGL, X, or Xplugin 
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|      * doesn't work with sizes greater than 8.
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|      * When this is enabled and visuals are chosen using depths
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|      * such as 16, the result is that the windows don't redraw
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|      * and are often white, until a resize.
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|      */
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| 
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|     /*12*/
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|     if(kCGLRGB101010Bit & cmodes) {
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| 	c[offset].r = 10;
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| 	c[offset].g = 10;
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| 	c[offset].b = 10;
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| 	++offset;
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|     }
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| 
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|     /*13*/
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|     if(kCGLARGB2101010Bit & cmodes) {
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| 	c[offset].a = 2;
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| 	c[offset].r = 10;
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| 	c[offset].g = 10;
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| 	c[offset].b = 10;
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| 	c[offset].is_argb = true;
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| 	++offset;
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|     }
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| 
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|     /*14*/
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|     if(kCGLRGB101010_A8Bit & cmodes) {
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| 	c[offset].r = 10;
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| 	c[offset].g = 10;
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| 	c[offset].b = 10;
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| 	c[offset].a = 8;
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| 	++offset;
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|     }
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| 
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|     /*15*/
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|     if(kCGLRGB121212Bit & cmodes) {
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| 	c[offset].r = 12;
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| 	c[offset].g = 12;
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| 	c[offset].b = 12;
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| 	++offset;	
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|     }
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| 
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|     /*16*/
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|     if(kCGLARGB12121212Bit & cmodes) {
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| 	c[offset].a = 12;
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| 	c[offset].r = 12;
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| 	c[offset].g = 12;
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| 	c[offset].b = 12;
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| 	c[offset].is_argb = true;
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| 	++offset;
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|     }
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| 
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|     /*17*/
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|     if(kCGLRGB161616Bit & cmodes) {
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| 	c[offset].r = 16;
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| 	c[offset].g = 16;
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| 	c[offset].b = 16;
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| 	++offset;
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|     }
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| 
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|     /*18*/
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|     if(kCGLRGBA16161616Bit & cmodes) {
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| 	c[offset].r = 16;
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| 	c[offset].g = 16;
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| 	c[offset].b = 16;
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| 	c[offset].a = 16;
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| 	++offset;
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|     }
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| #endif
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| 
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|     /* FIXME should we handle the floating point color modes, and if so, how? */
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|       
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|     return offset;
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| }
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| 
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| 
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| static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) {
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|     c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
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| 							cmodes);
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|     
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|     assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
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| }
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| 
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| static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) {
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|     c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
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| 							cmodes);
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|     assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
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| }
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| 
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| static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) {
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|     int offset = 0;
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| #define DEPTH(flag,value) do { \
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| 	if(dmodes & flag) { \
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| 	    c->depth_buffers[offset++] = value; \
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| 	} \
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|     } while(0)
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| 
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|     /*1*/
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|     DEPTH(kCGL0Bit, 0);
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|     /*2*/
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|     DEPTH(kCGL1Bit, 1);
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|     /*3*/
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|     DEPTH(kCGL2Bit, 2);
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|     /*4*/
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|     DEPTH(kCGL3Bit, 3);
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|     /*5*/
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|     DEPTH(kCGL4Bit, 4);
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|     /*6*/
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|     DEPTH(kCGL5Bit, 5);
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|     /*7*/
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|     DEPTH(kCGL6Bit, 6);
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|     /*8*/
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|     DEPTH(kCGL8Bit, 8);
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|     /*9*/
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|     DEPTH(kCGL10Bit, 10);
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|     /*10*/
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|     DEPTH(kCGL12Bit, 12);
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|     /*11*/
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|     DEPTH(kCGL16Bit, 16);
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|     /*12*/
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|     DEPTH(kCGL24Bit, 24);
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|     /*13*/
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|     DEPTH(kCGL32Bit, 32);
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|     /*14*/
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|     DEPTH(kCGL48Bit, 48);
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|     /*15*/
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|     DEPTH(kCGL64Bit, 64);
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|     /*16*/
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|     DEPTH(kCGL96Bit, 96);
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|     /*17*/
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|     DEPTH(kCGL128Bit, 128);
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| 
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| #undef DEPTH
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| 
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|     c->total_depth_buffer_depths = offset;
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|     assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS);
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| }
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| 
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| /* Return non-zero if an error occured. */
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| static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r, 
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| 					   struct glCapabilitiesConfig *c) {
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|     CGLError err;
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|     GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0;
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| 
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|     err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
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| 
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|     if(err)
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| 	return err;
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|     
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|     c->accelerated = accelerated;
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| 
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|     /* Buffering modes: single/double, stereo */
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|     err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
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| 
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|     if(err)
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| 	return err;
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|     
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|     handleBufferModes(c, flags);
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|     
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|     /* AUX buffers */
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|     err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
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| 
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|     if(err)
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| 	return err;
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|     
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|     c->aux_buffers = aux;
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| 
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|     
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|     /* Depth buffer size */
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|     err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags);
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|     
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|     if(err)
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| 	return err;
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| 
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|     handleDepthModes(c, flags);
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| 
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| 
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|     /* Multisample buffers */
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|     err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs);
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| 
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|     if(err)
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| 	return err;
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| 
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|     c->multisample_buffers = samplebufs;
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|     
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| 
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|     /* Multisample samples per multisample buffer */
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|     err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples);
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| 
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|     if(err)
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| 	return err;
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| 
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|     c->multisample_samples = samples;
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| 
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| 
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|     /* Stencil bit depths */
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|     err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
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| 
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|     if(err)
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| 	return err;
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| 
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|     handleStencilModes(c, flags);   
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| 
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| 
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|     /* Color modes (RGB/RGBA depths supported */
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|     err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
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| 
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|     if(err)
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| 	return err;
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|     
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|     handleColorModes(c, flags);
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| 
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|     err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
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| 
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|     if(err)
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| 	return err;
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| 
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|     handleAccumulationModes(c, flags);
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|     
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|     return 0;
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| }
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| 
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| static void initCapabilities(struct glCapabilities *cap) {
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|     cap->configurations = NULL;
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|     cap->total_configurations = 0;
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| }
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| 
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| static void initConfig(struct glCapabilitiesConfig *c) {
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|     int i;
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| 
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|     c->accelerated = false;
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|     c->stereo = false;
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|     c->aux_buffers = 0;
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|     c->buffers = 0;
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| 
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|     c->total_depth_buffer_depths = 0;
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| 
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|     for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
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| 	c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
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|     }
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| 
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|     c->multisample_buffers = 0;
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|     c->multisample_samples = 0;
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| 
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|     c->total_stencil_bit_depths = 0;
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| 
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|     for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
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| 	c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
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|     }
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|    
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|     c->total_color_buffers = 0;
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| 
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|     for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
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| 	c->color_buffers[i].r =	c->color_buffers[i].g =
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| 	    c->color_buffers[i].b = c->color_buffers[i].a = 
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| 	    GLCAPS_COLOR_BUF_INVALID_VALUE;
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| 	c->color_buffers[i].is_argb = false;
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|      }
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| 
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|     c->total_accum_buffers = 0;
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| 
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|     for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
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| 	c->accum_buffers[i].r = c->accum_buffers[i].g =
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| 	    c->accum_buffers[i].b = c->accum_buffers[i].a =
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| 	    GLCAPS_COLOR_BUF_INVALID_VALUE;
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| 	c->accum_buffers[i].is_argb = false;
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|     }
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| 
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|     c->next = NULL;
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| }
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| 
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| void freeGlCapabilities(struct glCapabilities *cap) {
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|     struct glCapabilitiesConfig *conf, *next;
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|     
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|     conf = cap->configurations;
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| 
 | |
|     while(conf) {
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| 	next = conf->next;
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| 	free(conf);
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| 	conf = next;
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|     }
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| 
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|     cap->configurations = NULL;    
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| }
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| 
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| enum { MAX_DISPLAYS = 3 };
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| 
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| /*Return true if an error occured. */
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| bool getGlCapabilities(struct glCapabilities *cap) {
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|     CGDirectDisplayID dspys[MAX_DISPLAYS];
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|     CGDisplayErr err;
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|     CGOpenGLDisplayMask displayMask;
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|     CGDisplayCount i, displayCount = 0;
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| 
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|     initCapabilities(cap);
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|     
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|     err = CGGetActiveDisplayList(MAX_DISPLAYS, dspys, &displayCount);
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|     if(err) {
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| 	fprintf(stderr, "CGGetActiveDisplayList error: %s\n", CGLErrorString(err));
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| 	return true;
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|     }
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|  
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|     for(i = 0; i < displayCount; ++i) {
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|         displayMask = CGDisplayIDToOpenGLDisplayMask(dspys[i]);
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|        
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| 	CGLRendererInfoObj info;
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| 	GLint numRenderers = 0, r, renderCount = 0;
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| 	    
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| 	err = CGLQueryRendererInfo(displayMask, &info, &numRenderers);
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| 
 | |
|         if(err) {
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| 	    fprintf(stderr, "CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
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| 	    fprintf(stderr, "trying to continue...\n");
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| 	    continue;
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| 	}
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| 			
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| 	CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &renderCount);
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| 
 | |
| 	for(r = 0; r < renderCount; ++r) {
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| 	    CGLError derr;
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| 	    struct glCapabilitiesConfig tmpconf, *conf;
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| 
 | |
| 	    initConfig(&tmpconf);
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| 
 | |
| 	    derr = handleRendererDescriptions(info, r, &tmpconf);
 | |
| 	    if(derr) {
 | |
| 		fprintf(stderr, "error: %s\n", CGLErrorString(derr));
 | |
| 		fprintf(stderr, "trying to continue...\n");
 | |
| 		continue;
 | |
| 	    }
 | |
| 
 | |
| 	    conf = malloc(sizeof(*conf));
 | |
| 	    if(NULL == conf) {
 | |
| 		perror("malloc");
 | |
| 		abort();
 | |
| 	    }
 | |
| 
 | |
| 	    /* Copy the struct. */
 | |
| 	    *conf = tmpconf;
 | |
| 
 | |
| 	    /* Now link the configuration into the list. */
 | |
| 	    conf->next = cap->configurations;
 | |
| 	    cap->configurations = conf;
 | |
| 	}
 | |
| 
 | |
|     	CGLDestroyRendererInfo(info);
 | |
|     }
 | |
|     
 | |
|     /* No error occured.  We are done. */
 | |
|     return false;
 | |
| }
 |