592 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			592 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * Copyright (c) 1987, Oracle and/or its affiliates.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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/*
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 * This is based on cfbcmap.c.  The functions here are useful independently
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 * of cfb, which is the reason for including them here.  How "mi" these
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 * are may be debatable.
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 */
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#include <dix-config.h>
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#include <X11/X.h>
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#include <X11/Xproto.h>
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#include "dix/colormap_priv.h"
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#include "mi/mi_priv.h"
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#include "os/osdep.h"
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#include "scrnintstr.h"
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#include "colormapst.h"
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#include "resource.h"
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#include "globals.h"
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#include "micmap.h"
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#define ALL_VISUALS     (StaticGrayMask|GrayScaleMask|StaticColorMask|\
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                         PseudoColorMask|TrueColorMask|DirectColorMask)
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#define LARGE_VISUALS   (TrueColorMask|DirectColorMask)
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#define SMALL_VISUALS   (StaticGrayMask|GrayScaleMask|StaticColorMask|PseudoColorMask)
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DevPrivateKeyRec micmapScrPrivateKeyRec;
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int
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miListInstalledColormaps(ScreenPtr pScreen, Colormap * pmaps)
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{
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    if (GetInstalledmiColormap(pScreen)) {
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        *pmaps = GetInstalledmiColormap(pScreen)->mid;
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        return 1;
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    }
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    return 0;
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}
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void
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miInstallColormap(ColormapPtr pmap)
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{
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    ColormapPtr oldpmap = GetInstalledmiColormap(pmap->pScreen);
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    if (pmap != oldpmap) {
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        /* Uninstall pInstalledMap. No hardware changes required, just
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         * notify all interested parties. */
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        if (oldpmap != (ColormapPtr) None)
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            WalkTree(pmap->pScreen, TellLostMap, (char *) &oldpmap->mid);
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        /* Install pmap */
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        SetInstalledmiColormap(pmap->pScreen, pmap);
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        WalkTree(pmap->pScreen, TellGainedMap, (char *) &pmap->mid);
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    }
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}
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void
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miUninstallColormap(ColormapPtr pmap)
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{
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    ColormapPtr curpmap = GetInstalledmiColormap(pmap->pScreen);
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    if (pmap == curpmap) {
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        if (pmap->mid != pmap->pScreen->defColormap) {
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            dixLookupResourceByType((void **) &curpmap,
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                                    pmap->pScreen->defColormap,
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                                    X11_RESTYPE_COLORMAP, serverClient, DixUseAccess);
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            (*pmap->pScreen->InstallColormap) (curpmap);
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        }
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    }
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}
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void
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miResolveColor(unsigned short *pred, unsigned short *pgreen,
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               unsigned short *pblue, VisualPtr pVisual)
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{
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    int shift = 16 - pVisual->bitsPerRGBValue;
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    unsigned lim = (1 << pVisual->bitsPerRGBValue) - 1;
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    if ((pVisual->class | DynamicClass) == GrayScale) {
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        /* rescale to gray then rgb bits */
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        *pred = (30L * *pred + 59L * *pgreen + 11L * *pblue) / 100;
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        *pblue = *pgreen = *pred = ((*pred >> shift) * 65535) / lim;
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    }
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    else {
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        /* rescale to rgb bits */
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        *pred = ((*pred >> shift) * 65535) / lim;
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        *pgreen = ((*pgreen >> shift) * 65535) / lim;
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        *pblue = ((*pblue >> shift) * 65535) / lim;
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    }
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}
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Bool
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miInitializeColormap(ColormapPtr pmap)
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{
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    unsigned i;
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    VisualPtr pVisual;
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    unsigned lim, maxent, shift;
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    pVisual = pmap->pVisual;
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    lim = (1 << pVisual->bitsPerRGBValue) - 1;
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    shift = 16 - pVisual->bitsPerRGBValue;
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    maxent = pVisual->ColormapEntries - 1;
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    if (pVisual->class == TrueColor) {
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        unsigned limr, limg, limb;
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        limr = pVisual->redMask >> pVisual->offsetRed;
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        limg = pVisual->greenMask >> pVisual->offsetGreen;
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        limb = pVisual->blueMask >> pVisual->offsetBlue;
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        for (i = 0; i <= maxent; i++) {
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            /* rescale to [0..65535] then rgb bits */
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            pmap->red[i].co.local.red =
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                ((((i * 65535) / limr) >> shift) * 65535) / lim;
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            pmap->green[i].co.local.green =
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                ((((i * 65535) / limg) >> shift) * 65535) / lim;
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            pmap->blue[i].co.local.blue =
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                ((((i * 65535) / limb) >> shift) * 65535) / lim;
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        }
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    }
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    else if (pVisual->class == StaticColor) {
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        unsigned limr, limg, limb;
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        limr = pVisual->redMask >> pVisual->offsetRed;
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        limg = pVisual->greenMask >> pVisual->offsetGreen;
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        limb = pVisual->blueMask >> pVisual->offsetBlue;
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        for (i = 0; i <= maxent; i++) {
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            /* rescale to [0..65535] then rgb bits */
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            pmap->red[i].co.local.red =
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                ((((((i & pVisual->redMask) >> pVisual->offsetRed)
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                    * 65535) / limr) >> shift) * 65535) / lim;
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            pmap->red[i].co.local.green =
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                ((((((i & pVisual->greenMask) >> pVisual->offsetGreen)
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                    * 65535) / limg) >> shift) * 65535) / lim;
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            pmap->red[i].co.local.blue =
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                ((((((i & pVisual->blueMask) >> pVisual->offsetBlue)
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                    * 65535) / limb) >> shift) * 65535) / lim;
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        }
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    }
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    else if (pVisual->class == StaticGray) {
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        for (i = 0; i <= maxent; i++) {
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            /* rescale to [0..65535] then rgb bits */
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            pmap->red[i].co.local.red = ((((i * 65535) / maxent) >> shift)
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                                         * 65535) / lim;
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            pmap->red[i].co.local.green = pmap->red[i].co.local.red;
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            pmap->red[i].co.local.blue = pmap->red[i].co.local.red;
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        }
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    }
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    return TRUE;
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}
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/* When simulating DirectColor on PseudoColor hardware, multiple
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   entries of the colormap must be updated
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 */
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#define AddElement(mask) { \
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    pixel = red | green | blue; \
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    for (i = 0; i < nresult; i++) \
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  	if (outdefs[i].pixel == pixel) \
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    	    break; \
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    if (i == nresult) \
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    { \
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   	nresult++; \
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	outdefs[i].pixel = pixel; \
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	outdefs[i].flags = 0; \
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    } \
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    outdefs[i].flags |= (mask); \
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    outdefs[i].red = pmap->red[red >> pVisual->offsetRed].co.local.red; \
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    outdefs[i].green = pmap->green[green >> pVisual->offsetGreen].co.local.green; \
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    outdefs[i].blue = pmap->blue[blue >> pVisual->offsetBlue].co.local.blue; \
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}
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int
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miExpandDirectColors(ColormapPtr pmap, int ndef, xColorItem * indefs,
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                     xColorItem * outdefs)
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{
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    int red, green, blue;
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    int maxred, maxgreen, maxblue;
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    int stepred, stepgreen, stepblue;
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    VisualPtr pVisual;
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    int pixel;
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    int nresult;
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    int i;
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    pVisual = pmap->pVisual;
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    stepred = 1 << pVisual->offsetRed;
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    stepgreen = 1 << pVisual->offsetGreen;
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    stepblue = 1 << pVisual->offsetBlue;
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    maxred = pVisual->redMask;
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    maxgreen = pVisual->greenMask;
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    maxblue = pVisual->blueMask;
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    nresult = 0;
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    for (; ndef--; indefs++) {
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        if (indefs->flags & DoRed) {
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            red = indefs->pixel & pVisual->redMask;
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            for (green = 0; green <= maxgreen; green += stepgreen) {
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                for (blue = 0; blue <= maxblue; blue += stepblue) {
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                    AddElement(DoRed)
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                }
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            }
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        }
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        if (indefs->flags & DoGreen) {
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            green = indefs->pixel & pVisual->greenMask;
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            for (red = 0; red <= maxred; red += stepred) {
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                for (blue = 0; blue <= maxblue; blue += stepblue) {
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                    AddElement(DoGreen)
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                }
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            }
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        }
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        if (indefs->flags & DoBlue) {
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            blue = indefs->pixel & pVisual->blueMask;
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            for (red = 0; red <= maxred; red += stepred) {
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                for (green = 0; green <= maxgreen; green += stepgreen) {
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                    AddElement(DoBlue)
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                }
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            }
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        }
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    }
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    return nresult;
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}
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Bool
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miCreateDefColormap(ScreenPtr pScreen)
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{
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    unsigned short zero = 0, ones = 0xFFFF;
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    Pixel wp, bp;
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    VisualPtr pVisual;
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    ColormapPtr cmap;
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    int alloctype;
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    if (!dixRegisterPrivateKey(&micmapScrPrivateKeyRec, PRIVATE_SCREEN, 0))
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        return FALSE;
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    for (pVisual = pScreen->visuals;
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         pVisual->vid != pScreen->rootVisual; pVisual++);
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    if (pScreen->rootDepth == 1 || (pVisual->class & DynamicClass))
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        alloctype = AllocNone;
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    else
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        alloctype = AllocAll;
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    if (CreateColormap(pScreen->defColormap, pScreen, pVisual, &cmap,
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                       alloctype, 0) != Success)
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        return FALSE;
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    if (pScreen->rootDepth > 1) {
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        wp = pScreen->whitePixel;
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        bp = pScreen->blackPixel;
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        if ((AllocColor(cmap, &ones, &ones, &ones, &wp, 0) !=
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             Success) ||
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            (AllocColor(cmap, &zero, &zero, &zero, &bp, 0) != Success))
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            return FALSE;
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        pScreen->whitePixel = wp;
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        pScreen->blackPixel = bp;
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    }
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    (*pScreen->InstallColormap) (cmap);
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    return TRUE;
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}
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/*
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 * Default true color bitmasks, should be overridden by
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 * driver
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 */
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#define _RZ(d) ((d + 2) / 3)
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#define _RS(d) 0
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#define _RM(d) ((1U << _RZ(d)) - 1)
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#define _GZ(d) ((d - _RZ(d) + 1) / 2)
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#define _GS(d) _RZ(d)
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#define _GM(d) (((1U << _GZ(d)) - 1) << _GS(d))
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#define _BZ(d) (d - _RZ(d) - _GZ(d))
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#define _BS(d) (_RZ(d) + _GZ(d))
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#define _BM(d) (((1U << _BZ(d)) - 1) << _BS(d))
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#define _CE(d) (1U << _RZ(d))
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typedef struct _miVisuals {
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    struct _miVisuals *next;
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    int depth;
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    int bitsPerRGB;
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    int visuals;
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    int count;
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    int preferredCVC;
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    Pixel redMask, greenMask, blueMask;
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} miVisualsRec, *miVisualsPtr;
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static int miVisualPriority[] = {
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    PseudoColor, GrayScale, StaticColor, TrueColor, DirectColor, StaticGray
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};
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#define NUM_PRIORITY	6
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static miVisualsPtr miVisuals;
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void
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miClearVisualTypes(void)
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{
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    miVisualsPtr v;
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    while ((v = miVisuals)) {
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        miVisuals = v->next;
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        free(v);
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    }
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}
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Bool
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miSetVisualTypesAndMasks(int depth, int visuals, int bitsPerRGB,
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                         int preferredCVC,
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                         Pixel redMask, Pixel greenMask, Pixel blueMask)
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{
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    miVisualsPtr new, *prev, v;
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    new = malloc(sizeof *new);
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    if (!new)
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        return FALSE;
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    if (!redMask || !greenMask || !blueMask) {
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        redMask = _RM(depth);
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        greenMask = _GM(depth);
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        blueMask = _BM(depth);
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    }
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    new->next = 0;
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    new->depth = depth;
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    new->visuals = visuals;
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    new->bitsPerRGB = bitsPerRGB;
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    new->preferredCVC = preferredCVC;
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    new->redMask = redMask;
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    new->greenMask = greenMask;
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    new->blueMask = blueMask;
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    new->count = Ones(visuals);
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    for (prev = &miVisuals; (v = *prev); prev = &v->next);
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    *prev = new;
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    return TRUE;
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}
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Bool
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miSetVisualTypes(int depth, int visuals, int bitsPerRGB, int preferredCVC)
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{
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    return miSetVisualTypesAndMasks(depth, visuals, bitsPerRGB,
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                                    preferredCVC, 0, 0, 0);
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}
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int
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miGetDefaultVisualMask(int depth)
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{
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    if (depth > MAX_PSEUDO_DEPTH)
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        return LARGE_VISUALS;
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    else if (depth >= MIN_TRUE_DEPTH)
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        return ALL_VISUALS;
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    else if (depth == 1)
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        return StaticGrayMask;
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    else
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        return SMALL_VISUALS;
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}
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static Bool
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miVisualTypesSet(int depth)
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{
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    miVisualsPtr visuals;
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    for (visuals = miVisuals; visuals; visuals = visuals->next)
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        if (visuals->depth == depth)
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            return TRUE;
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    return FALSE;
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}
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Bool
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miSetPixmapDepths(void)
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{
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    int d, f;
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    /* Add any unlisted depths from the pixmap formats */
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    for (f = 0; f < screenInfo.numPixmapFormats; f++) {
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        d = screenInfo.formats[f].depth;
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        if (!miVisualTypesSet(d)) {
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            if (!miSetVisualTypes(d, 0, 0, -1))
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                return FALSE;
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        }
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    }
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    return TRUE;
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}
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/*
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 * Distance to least significant one bit
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 */
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static int
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maskShift(Pixel p)
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{
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    int s;
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    if (!p)
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        return 0;
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    s = 0;
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    while (!(p & 1)) {
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        s++;
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        p >>= 1;
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    }
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    return s;
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}
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/*
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 * Given a list of formats for a screen, create a list
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 * of visuals and depths for the screen which correspond to
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 * the set which can be used with this version of cfb.
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 */
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Bool
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miInitVisuals(VisualPtr * visualp, DepthPtr * depthp, int *nvisualp,
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              int *ndepthp, int *rootDepthp, VisualID * defaultVisp,
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              unsigned long sizes, int bitsPerRGB, int preferredVis)
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{
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    int i, j = 0, k;
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    VisualPtr visual;
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    DepthPtr depth;
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    VisualID *vid;
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    int d, b;
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    int f;
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    int ndepth, nvisual;
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    int nvtype;
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    int vtype;
 | 
						|
    miVisualsPtr visuals, nextVisuals;
 | 
						|
    int *preferredCVCs, *prefp;
 | 
						|
    int first_depth;
 | 
						|
 | 
						|
    /* none specified, we'll guess from pixmap formats */
 | 
						|
    if (!miVisuals) {
 | 
						|
        for (f = 0; f < screenInfo.numPixmapFormats; f++) {
 | 
						|
            d = screenInfo.formats[f].depth;
 | 
						|
            b = screenInfo.formats[f].bitsPerPixel;
 | 
						|
            if (sizes & (1 << (b - 1)))
 | 
						|
                vtype = miGetDefaultVisualMask(d);
 | 
						|
            else
 | 
						|
                vtype = 0;
 | 
						|
            if (!miSetVisualTypes(d, vtype, bitsPerRGB, -1))
 | 
						|
                return FALSE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    nvisual = 0;
 | 
						|
    ndepth = 0;
 | 
						|
    for (visuals = miVisuals; visuals; visuals = nextVisuals) {
 | 
						|
        nextVisuals = visuals->next;
 | 
						|
        ndepth++;
 | 
						|
        nvisual += visuals->count;
 | 
						|
    }
 | 
						|
    depth = xallocarray(ndepth, sizeof(DepthRec));
 | 
						|
    visual = xallocarray(nvisual, sizeof(VisualRec));
 | 
						|
    preferredCVCs = xallocarray(ndepth, sizeof(int));
 | 
						|
    if (!depth || !visual || !preferredCVCs) {
 | 
						|
        free(depth);
 | 
						|
        free(visual);
 | 
						|
        free(preferredCVCs);
 | 
						|
        return FALSE;
 | 
						|
    }
 | 
						|
    *depthp = depth;
 | 
						|
    *visualp = visual;
 | 
						|
    *ndepthp = ndepth;
 | 
						|
    *nvisualp = nvisual;
 | 
						|
    prefp = preferredCVCs;
 | 
						|
    for (visuals = miVisuals; visuals; visuals = nextVisuals) {
 | 
						|
        nextVisuals = visuals->next;
 | 
						|
        d = visuals->depth;
 | 
						|
        vtype = visuals->visuals;
 | 
						|
        nvtype = visuals->count;
 | 
						|
        *prefp = visuals->preferredCVC;
 | 
						|
        prefp++;
 | 
						|
        vid = NULL;
 | 
						|
        if (nvtype) {
 | 
						|
            vid = xallocarray(nvtype, sizeof(VisualID));
 | 
						|
            if (!vid) {
 | 
						|
                free(depth);
 | 
						|
                free(visual);
 | 
						|
                free(preferredCVCs);
 | 
						|
                return FALSE;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        depth->depth = d;
 | 
						|
        depth->numVids = nvtype;
 | 
						|
        depth->vids = vid;
 | 
						|
        depth++;
 | 
						|
        for (i = 0; i < NUM_PRIORITY; i++) {
 | 
						|
            if (!(vtype & (1 << miVisualPriority[i])))
 | 
						|
                continue;
 | 
						|
            visual->class = miVisualPriority[i];
 | 
						|
            visual->bitsPerRGBValue = visuals->bitsPerRGB;
 | 
						|
            visual->ColormapEntries = 1 << d;
 | 
						|
            visual->nplanes = d;
 | 
						|
            visual->vid = *vid = FakeClientID(0);
 | 
						|
            switch (visual->class) {
 | 
						|
            case PseudoColor:
 | 
						|
            case GrayScale:
 | 
						|
            case StaticGray:
 | 
						|
                visual->redMask = 0;
 | 
						|
                visual->greenMask = 0;
 | 
						|
                visual->blueMask = 0;
 | 
						|
                visual->offsetRed = 0;
 | 
						|
                visual->offsetGreen = 0;
 | 
						|
                visual->offsetBlue = 0;
 | 
						|
                break;
 | 
						|
            case DirectColor:
 | 
						|
            case TrueColor:
 | 
						|
                visual->ColormapEntries = _CE(d);
 | 
						|
                /* fall through */
 | 
						|
            case StaticColor:
 | 
						|
                visual->redMask = visuals->redMask;
 | 
						|
                visual->greenMask = visuals->greenMask;
 | 
						|
                visual->blueMask = visuals->blueMask;
 | 
						|
                visual->offsetRed = maskShift(visuals->redMask);
 | 
						|
                visual->offsetGreen = maskShift(visuals->greenMask);
 | 
						|
                visual->offsetBlue = maskShift(visuals->blueMask);
 | 
						|
            }
 | 
						|
            vid++;
 | 
						|
            visual++;
 | 
						|
        }
 | 
						|
        free(visuals);
 | 
						|
    }
 | 
						|
    miVisuals = NULL;
 | 
						|
    visual = *visualp;
 | 
						|
    depth = *depthp;
 | 
						|
 | 
						|
    /*
 | 
						|
     * if we did not supplyied by a preferred visual class
 | 
						|
     * check if there is a preferred class in one of the depth
 | 
						|
     * structures - if there is, we want to start looking for the
 | 
						|
     * default visual/depth from that depth.
 | 
						|
     */
 | 
						|
    first_depth = 0;
 | 
						|
    if (preferredVis < 0 && defaultColorVisualClass < 0) {
 | 
						|
        for (i = 0; i < ndepth; i++) {
 | 
						|
            if (preferredCVCs[i] >= 0) {
 | 
						|
                first_depth = i;
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    for (i = first_depth; i < ndepth; i++) {
 | 
						|
        int prefColorVisualClass = -1;
 | 
						|
 | 
						|
        if (defaultColorVisualClass >= 0)
 | 
						|
            prefColorVisualClass = defaultColorVisualClass;
 | 
						|
        else if (preferredVis >= 0)
 | 
						|
            prefColorVisualClass = preferredVis;
 | 
						|
        else if (preferredCVCs[i] >= 0)
 | 
						|
            prefColorVisualClass = preferredCVCs[i];
 | 
						|
 | 
						|
        if (*rootDepthp && *rootDepthp != depth[i].depth)
 | 
						|
            continue;
 | 
						|
 | 
						|
        for (j = 0; j < depth[i].numVids; j++) {
 | 
						|
            for (k = 0; k < nvisual; k++)
 | 
						|
                if (visual[k].vid == depth[i].vids[j])
 | 
						|
                    break;
 | 
						|
            if (k == nvisual)
 | 
						|
                continue;
 | 
						|
            if (prefColorVisualClass < 0 ||
 | 
						|
                visual[k].class == prefColorVisualClass)
 | 
						|
                break;
 | 
						|
        }
 | 
						|
        if (j != depth[i].numVids)
 | 
						|
            break;
 | 
						|
    }
 | 
						|
    if (i == ndepth) {
 | 
						|
        i = 0;
 | 
						|
        j = 0;
 | 
						|
    }
 | 
						|
    *rootDepthp = depth[i].depth;
 | 
						|
    *defaultVisp = depth[i].vids[j];
 | 
						|
    free(preferredCVCs);
 | 
						|
 | 
						|
    return TRUE;
 | 
						|
}
 |