492 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			492 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
/* xf86drmSL.c -- Skip list support
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 * Created: Mon May 10 09:28:13 1999 by faith@precisioninsight.com
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 *
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 * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 * 
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 * 
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 * Authors: Rickard E. (Rik) Faith <faith@valinux.com>
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 *
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 * $XFree86: xc/programs/Xserver/hw/xfree86/os-support/linux/drm/xf86drmSL.c,v 1.3 2000/06/17 00:03:34 martin Exp $
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 *
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 * DESCRIPTION
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 *
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 * This file contains a straightforward skip list implementation.n
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 *
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 * FUTURE ENHANCEMENTS
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 *
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 * REFERENCES
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 *
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 * [Pugh90] William Pugh.  Skip Lists: A Probabilistic Alternative to
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 * Balanced Trees. CACM 33(6), June 1990, pp. 668-676.
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 *
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 */
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#define SL_MAIN 0
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#if SL_MAIN
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# include <stdio.h>
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# include <stdlib.h>
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#  include <sys/time.h>
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#else
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# include "drm.h"
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# include "xf86drm.h"
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# ifdef XFree86LOADER
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#  include "xf86.h"
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#  include "xf86_ansic.h"
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# else
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#  include <stdio.h>
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#  include <stdlib.h>
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# endif
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#endif
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#define N(x)  drm##x
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#define SL_LIST_MAGIC  0xfacade00LU
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#define SL_ENTRY_MAGIC 0x00fab1edLU
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#define SL_FREED_MAGIC 0xdecea5edLU
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#define SL_MAX_LEVEL   16
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#define SL_DEBUG       0
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#define SL_RANDOM_SEED 0xc01055a1LU
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#if SL_MAIN
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#define SL_ALLOC malloc
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#define SL_FREE  free
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#define SL_RANDOM_DECL        static int state = 0;
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#define SL_RANDOM_INIT(seed)  if (!state) { srandom(seed); ++state; }
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#define SL_RANDOM             random()
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#else
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#define SL_ALLOC drmMalloc
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#define SL_FREE  drmFree
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#define SL_RANDOM_DECL        static void *state = NULL
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#define SL_RANDOM_INIT(seed)  if (!state) state = drmRandomCreate(seed)
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#define SL_RANDOM             drmRandom(state)
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#endif
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typedef struct SLEntry {
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    unsigned long     magic;	   /* SL_ENTRY_MAGIC */
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    unsigned long     key;
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    void              *value;
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    int               levels;
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    struct SLEntry    *forward[1]; /* variable sized array */
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} SLEntry, *SLEntryPtr;
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typedef struct SkipList {
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    unsigned long    magic;	/* SL_LIST_MAGIC */
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    int              level;
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    int              count;
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    SLEntryPtr       head;
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    SLEntryPtr       p0;	/* Position for iteration */
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} SkipList, *SkipListPtr;
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#if SL_MAIN
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extern void *N(SLCreate)(void);
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extern int  N(SLDestroy)(void *l);
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extern int  N(SLLookup)(void *l, unsigned long key, void **value);
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extern int  N(SLInsert)(void *l, unsigned long key, void *value);
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extern int  N(SLDelete)(void *l, unsigned long key);
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extern int  N(SLNext)(void *l, unsigned long *key, void **value);
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extern int  N(SLFirst)(void *l, unsigned long *key, void **value);
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extern void N(SLDump)(void *l);
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extern int  N(SLLookupNeighbors)(void *l, unsigned long key,
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				 unsigned long *prev_key, void **prev_value,
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				 unsigned long *next_key, void **next_value);
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#endif
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static SLEntryPtr SLCreateEntry(int max_level, unsigned long key, void *value)
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{
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    SLEntryPtr entry;
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    if (max_level < 0 || max_level > SL_MAX_LEVEL) max_level = SL_MAX_LEVEL;
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    entry         = SL_ALLOC(sizeof(*entry)
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			     + (max_level + 1) * sizeof(entry->forward[0]));
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    if (!entry) return NULL;
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    entry->magic  = SL_ENTRY_MAGIC;
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    entry->key    = key;
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    entry->value  = value;
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    entry->levels = max_level + 1;
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    return entry;
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}
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static int SLRandomLevel(void)
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{
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    int level = 1;
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    SL_RANDOM_DECL;
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    SL_RANDOM_INIT(SL_RANDOM_SEED);
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    while ((SL_RANDOM & 0x01) && level < SL_MAX_LEVEL) ++level;
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    return level;
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}
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void *N(SLCreate)(void)
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{
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    SkipListPtr  list;
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    int          i;
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    list           = SL_ALLOC(sizeof(*list));
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    if (!list) return NULL;
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    list->magic    = SL_LIST_MAGIC;
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    list->level    = 0;
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    list->head     = SLCreateEntry(SL_MAX_LEVEL, 0, NULL);
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    list->count    = 0;
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    for (i = 0; i <= SL_MAX_LEVEL; i++) list->head->forward[i] = NULL;
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    return list;
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}
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int N(SLDestroy)(void *l)
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{
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    SkipListPtr   list  = (SkipListPtr)l;
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    SLEntryPtr    entry;
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    SLEntryPtr    next;
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    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
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    for (entry = list->head; entry; entry = next) {
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	if (entry->magic != SL_ENTRY_MAGIC) return -1; /* Bad magic */
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	next         = entry->forward[0];
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	entry->magic = SL_FREED_MAGIC;
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	SL_FREE(entry);
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    }
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    list->magic = SL_FREED_MAGIC;
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    SL_FREE(list);
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    return 0;
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}
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static SLEntryPtr SLLocate(void *l, unsigned long key, SLEntryPtr *update)
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{
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    SkipListPtr   list  = (SkipListPtr)l;
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    SLEntryPtr    entry;
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    int           i;
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    if (list->magic != SL_LIST_MAGIC) return NULL;
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    for (i = list->level, entry = list->head; i >= 0; i--) {
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	while (entry->forward[i] && entry->forward[i]->key < key)
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	    entry = entry->forward[i];
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	update[i] = entry;
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    }
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    return entry->forward[0];
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}
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int N(SLInsert)(void *l, unsigned long key, void *value)
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{
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    SkipListPtr   list  = (SkipListPtr)l;
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    SLEntryPtr    entry;
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    SLEntryPtr    update[SL_MAX_LEVEL + 1];
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    int           level;
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    int           i;
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    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
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    entry = SLLocate(list, key, update);
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    if (entry && entry->key == key) return 1; /* Already in list */
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    level = SLRandomLevel();
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    if (level > list->level) {
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	level = ++list->level;
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	update[level] = list->head;
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    }
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    entry = SLCreateEntry(level, key, value);
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				/* Fix up forward pointers */
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    for (i = 0; i <= level; i++) {
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	entry->forward[i]     = update[i]->forward[i];
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	update[i]->forward[i] = entry;
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    }
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    ++list->count;
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    return 0;			/* Added to table */
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}
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int N(SLDelete)(void *l, unsigned long key)
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{
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    SkipListPtr   list = (SkipListPtr)l;
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    SLEntryPtr    update[SL_MAX_LEVEL + 1];
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    SLEntryPtr    entry;
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    int           i;
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    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
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    entry = SLLocate(list, key, update);
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    if (!entry || entry->key != key) return 1; /* Not found */
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				/* Fix up forward pointers */
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    for (i = 0; i <= list->level; i++) {
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	if (update[i]->forward[i] == entry)
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	    update[i]->forward[i] = entry->forward[i];
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    }
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    entry->magic = SL_FREED_MAGIC;
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    SL_FREE(entry);
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    while (list->level && !list->head->forward[list->level]) --list->level;
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    --list->count;
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    return 0;
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}
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int N(SLLookup)(void *l, unsigned long key, void **value)
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{
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    SkipListPtr   list = (SkipListPtr)l;
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    SLEntryPtr    update[SL_MAX_LEVEL + 1];
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    SLEntryPtr    entry;
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    entry = SLLocate(list, key, update);
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    if (entry && entry->key == key) {
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	*value = entry;
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	return 0;
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    }
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    *value = NULL;
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    return -1;
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}
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int N(SLLookupNeighbors)(void *l, unsigned long key,
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			 unsigned long *prev_key, void **prev_value,
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			 unsigned long *next_key, void **next_value)
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{
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    SkipListPtr   list = (SkipListPtr)l;
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    SLEntryPtr    update[SL_MAX_LEVEL + 1];
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    SLEntryPtr    entry;
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    int           retcode = 0;
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    entry = SLLocate(list, key, update);
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    *prev_key   = *next_key   = key;
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    *prev_value = *next_value = NULL;
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    if (update[0]) {
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	*prev_key   = update[0]->key;
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	*prev_value = update[0]->value;
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	++retcode;
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	if (update[0]->forward[0]) {
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	    *next_key   = update[0]->forward[0]->key;
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	    *next_value = update[0]->forward[0]->value;
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	    ++retcode;
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	}
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    }
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    return retcode;
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}
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int N(SLNext)(void *l, unsigned long *key, void **value)
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{
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    SkipListPtr   list = (SkipListPtr)l;
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    SLEntryPtr    entry;
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    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
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    entry    = list->p0;
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    if (entry) {
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	list->p0 = entry->forward[0];
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	*key     = entry->key;
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	*value   = entry->value;
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	return 1;
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    }
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    list->p0 = NULL;
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    return 0;
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}
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int N(SLFirst)(void *l, unsigned long *key, void **value)
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{
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    SkipListPtr   list = (SkipListPtr)l;
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    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
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    list->p0 = list->head->forward[0];
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    return N(SLNext)(list, key, value);
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}
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/* Dump internal data structures for debugging. */
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void N(SLDump)(void *l)
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{
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    SkipListPtr   list = (SkipListPtr)l;
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    SLEntryPtr    entry;
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    int           i;
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    if (list->magic != SL_LIST_MAGIC) {
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	printf("Bad magic: 0x%08lx (expected 0x%08lx)\n",
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	       list->magic, SL_LIST_MAGIC);
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	return;
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    }
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    printf("Level = %d, count = %d\n", list->level, list->count);
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    for (entry = list->head; entry; entry = entry->forward[0]) {
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	if (entry->magic != SL_ENTRY_MAGIC) {
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	    printf("Bad magic: 0x%08lx (expected 0x%08lx)\n",
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		   list->magic, SL_ENTRY_MAGIC);
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	}
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	printf("\nEntry %p <0x%08lx, %p> has %2d levels\n",
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	       entry, entry->key, entry->value, entry->levels);
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	for (i = 0; i < entry->levels; i++) {
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	    if (entry->forward[i]) {
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		printf("   %2d: %p <0x%08lx, %p>\n",
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		       i,
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		       entry->forward[i],
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		       entry->forward[i]->key,
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		       entry->forward[i]->value);
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	    } else {
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		printf("   %2d: %p\n", i, entry->forward[i]);
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	    }
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	}
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    }
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}
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#if SL_MAIN
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static void print(SkipListPtr list)
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{
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    unsigned long key;
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    void          *value;
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    if (N(SLFirst)(list, &key, &value)) {
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	do {
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	    printf("key = %5lu, value = %p\n", key, value);
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	} while (N(SLNext)(list, &key, &value));
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    }
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}
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static double do_time(int size, int iter)
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{
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    SkipListPtr    list;
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    int            i, j;
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    unsigned long  keys[1000000];
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    unsigned long  previous;
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    unsigned long  key;
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    void           *value;
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    struct timeval start, stop;
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    double         usec;
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    SL_RANDOM_DECL;
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    SL_RANDOM_INIT(12345);
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    list = N(SLCreate)();
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    for (i = 0; i < size; i++) {
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	keys[i] = SL_RANDOM;
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	N(SLInsert)(list, keys[i], NULL);
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    }
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    previous = 0;
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    if (N(SLFirst)(list, &key, &value)) {
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	do {
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	    if (key <= previous) {
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		printf( "%lu !< %lu\n", previous, key);
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	    }
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	    previous = key;
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	} while (N(SLNext)(list, &key, &value));
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    }
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    gettimeofday(&start, NULL);
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    for (j = 0; j < iter; j++) {
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	for (i = 0; i < size; i++) {
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	    if (N(SLLookup)(list, keys[i], &value))
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		printf("Error %lu %d\n", keys[i], i);
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	}
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    }
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    gettimeofday(&stop, NULL);
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    usec = (double)(stop.tv_sec * 1000000 + stop.tv_usec
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		    - start.tv_sec * 1000000 - start.tv_usec) / (size * iter);
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    printf("%0.2f microseconds for list length %d\n", usec, size);
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    N(SLDestroy)(list);
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    return usec;
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}
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static void print_neighbors(void *list, unsigned long key)
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{
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    unsigned long prev_key = 0;
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    unsigned long next_key = 0;
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    void          *prev_value;
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    void          *next_value;
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    int           retval;
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    retval = drmSLLookupNeighbors(list, key,
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				  &prev_key, &prev_value,
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				  &next_key, &next_value);
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    printf("Neighbors of %5lu: %d %5lu %5lu\n",
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	   key, retval, prev_key, next_key);
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}
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int main(void)
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{
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    SkipListPtr    list;
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    double         usec, usec2, usec3, usec4;
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    list = N(SLCreate)();
 | 
						|
    printf( "list at %p\n", list);
 | 
						|
 | 
						|
    print(list);
 | 
						|
    printf("\n==============================\n\n");
 | 
						|
 | 
						|
    N(SLInsert)(list, 123, NULL);
 | 
						|
    N(SLInsert)(list, 213, NULL);
 | 
						|
    N(SLInsert)(list, 50, NULL);
 | 
						|
    print(list);
 | 
						|
    printf("\n==============================\n\n");
 | 
						|
    
 | 
						|
    print_neighbors(list, 0);
 | 
						|
    print_neighbors(list, 50);
 | 
						|
    print_neighbors(list, 51);
 | 
						|
    print_neighbors(list, 123);
 | 
						|
    print_neighbors(list, 200);
 | 
						|
    print_neighbors(list, 213);
 | 
						|
    print_neighbors(list, 256);
 | 
						|
    printf("\n==============================\n\n");    
 | 
						|
    
 | 
						|
    N(SLDelete)(list, 50);
 | 
						|
    print(list);
 | 
						|
    printf("\n==============================\n\n");
 | 
						|
 | 
						|
    N(SLDump)(list);
 | 
						|
    N(SLDestroy)(list);
 | 
						|
    printf("\n==============================\n\n");
 | 
						|
 | 
						|
    usec  = do_time(100, 10000);
 | 
						|
    usec2 = do_time(1000, 500);
 | 
						|
    printf("Table size increased by %0.2f, search time increased by %0.2f\n",
 | 
						|
	   1000.0/100.0, usec2 / usec);
 | 
						|
    
 | 
						|
    usec3 = do_time(10000, 50);
 | 
						|
    printf("Table size increased by %0.2f, search time increased by %0.2f\n",
 | 
						|
	   10000.0/100.0, usec3 / usec);
 | 
						|
    
 | 
						|
    usec4 = do_time(100000, 4);
 | 
						|
    printf("Table size increased by %0.2f, search time increased by %0.2f\n",
 | 
						|
	   100000.0/100.0, usec4 / usec);
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
#endif
 |